axmol/cocos2dx/sprite_nodes
James Chen 6f37529236 [dispatcher] Adding 'Node::updateEventPriorityIndex' and making 'Node::addEventId(removeEventId)' method to be private. 2013-09-12 20:47:15 +08:00
..
CCAnimation.cpp Better destructors logs 2013-08-21 20:08:51 -07:00
CCAnimation.h Surround code in document with code/endcode tags. 2013-08-01 16:57:42 +08:00
CCAnimationCache.cpp Array & Dictionary fixes 2013-08-21 20:12:09 -07:00
CCAnimationCache.h Fixes tag typos: deprecatd -> deprecated 2013-08-01 17:09:23 +08:00
CCSprite.cpp [Dispatcher] New event dispatcher, first commit. 2013-09-11 22:09:34 +08:00
CCSprite.h SpriteBatchNode: follows C++ best practices 2013-08-31 10:38:10 -07:00
CCSpriteBatchNode.cpp [dispatcher] Adding 'Node::updateEventPriorityIndex' and making 'Node::addEventId(removeEventId)' method to be private. 2013-09-12 20:47:15 +08:00
CCSpriteBatchNode.h removes 'private' section from SpriteBatchNode 2013-09-02 16:56:14 -07:00
CCSpriteFrame.cpp Better destructors logs 2013-08-21 20:08:51 -07:00
CCSpriteFrame.h more best practices fixes 2013-07-17 16:56:19 -07:00
CCSpriteFrameCache.cpp fixes possible crash when using `SpriteFrameCache` 2013-08-26 18:08:56 -07:00
CCSpriteFrameCache.h Use C++ code in C++ comments. 2013-08-01 16:40:56 +08:00