mirror of https://github.com/axmolengine/axmol.git
220 lines
6.4 KiB
C++
220 lines
6.4 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2014 Chukong Technologies
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCOBJECT_H__
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#define __CCOBJECT_H__
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#include "CCDataVisitor.h"
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#include "ccMacros.h"
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#include "CCConsole.h"
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#ifdef EMSCRIPTEN
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#include <GLES2/gl2.h>
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#endif // EMSCRIPTEN
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NS_CC_BEGIN
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/**
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* @addtogroup base_nodes
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* @{
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*/
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class Object;
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class Node;
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/** Interface that defines how to clone an object */
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class CC_DLL Clonable
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{
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public:
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/** returns a copy of the object */
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virtual Clonable* clone() const = 0;
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~Clonable() {};
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/** returns a copy of the object.
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@deprecated Use clone() instead
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*/
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CC_DEPRECATED_ATTRIBUTE Object* copy() const
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{
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// use "clone" instead
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CC_ASSERT(false);
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return nullptr;
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}
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};
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class CC_DLL Object
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{
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public:
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/// object id, ScriptSupport need public _ID
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unsigned int _ID;
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/// Lua reference id
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int _luaID;
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protected:
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/// count of references
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unsigned int _referenceCount;
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public:
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/**
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* Constructor
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*
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* The object's reference count is 1 after construction.
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* @js NA
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*/
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Object();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~Object();
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/**
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* Release the ownership immediately.
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*
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* This decrements the object's reference count.
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*
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* If the reference count reaches 0 after the descrement, this object is
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* destructed.
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*
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* @see retain, autorelease
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* @js NA
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*/
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#if defined(COCOS2D_DEBUG) && (COCOS2D_DEBUG > 0)
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void release();
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#else
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inline void release()
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{
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--_referenceCount;
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if (_referenceCount == 0)
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delete this;
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}
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#endif
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/**
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* Retains the ownership.
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*
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* This increases the object's reference count.
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*
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* @see release, autorelease
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* @js NA
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*/
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inline void retain()
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{
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CCASSERT(_referenceCount > 0, "reference count should greater than 0");
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++_referenceCount;
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}
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/**
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* Release the ownership sometime soon automatically.
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*
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* This descrements the object's reference count at the end of current
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* autorelease pool block.
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*
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* If the reference count reaches 0 after the descrement, this object is
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* destructed.
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*
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* @returns The object itself.
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*
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* @see AutoreleasePool, retain, release
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* @js NA
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* @lua NA
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*/
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Object* autorelease();
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/**
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* Returns a boolean value that indicates whether there is only one
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* reference to the object. That is, whether the reference count is 1.
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*
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* @returns Whether the object's reference count is 1.
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* @js NA
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*/
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CC_DEPRECATED_ATTRIBUTE bool isSingleReference() const;
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/**
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* Returns the object's current reference count.
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*
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* @returns The object's reference count.
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* @js NA
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*/
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CC_DEPRECATED_ATTRIBUTE unsigned int retainCount() const { return getReferenceCount(); };
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unsigned int getReferenceCount() const;
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/**
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* Returns a boolean value that indicates whether this object and a given
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* object are equal.
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*
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* @param object The object to be compared to this object.
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*
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* @returns True if this object and @p object are equal, otherwise false.
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* @js NA
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* @lua NA
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*/
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virtual bool isEqual(const Object* object);
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/**
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* @js NA
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* @lua NA
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*/
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virtual void acceptVisitor(DataVisitor &visitor);
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/**
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* @js NA
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* @lua NA
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*/
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virtual void update(float dt) {CC_UNUSED_PARAM(dt);};
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friend class AutoreleasePool;
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};
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typedef void (Object::*SEL_SCHEDULE)(float);
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typedef void (Object::*SEL_CallFunc)();
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typedef void (Object::*SEL_CallFuncN)(Node*);
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typedef void (Object::*SEL_CallFuncND)(Node*, void*);
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typedef void (Object::*SEL_CallFuncO)(Object*);
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typedef void (Object::*SEL_MenuHandler)(Object*);
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typedef int (Object::*SEL_Compare)(Object*);
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#define schedule_selector(_SELECTOR) static_cast<cocos2d::SEL_SCHEDULE>(&_SELECTOR)
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#define callfunc_selector(_SELECTOR) static_cast<cocos2d::SEL_CallFunc>(&_SELECTOR)
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#define callfuncN_selector(_SELECTOR) static_cast<cocos2d::SEL_CallFuncN>(&_SELECTOR)
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#define callfuncND_selector(_SELECTOR) static_cast<cocos2d::SEL_CallFuncND>(&_SELECTOR)
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#define callfuncO_selector(_SELECTOR) static_cast<cocos2d::SEL_CallFuncO>(&_SELECTOR)
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#define menu_selector(_SELECTOR) static_cast<cocos2d::SEL_MenuHandler>(&_SELECTOR)
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#define event_selector(_SELECTOR) static_cast<cocos2d::SEL_EventHandler>(&_SELECTOR)
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#define compare_selector(_SELECTOR) static_cast<cocos2d::SEL_Compare>(&_SELECTOR)
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// new callbacks based on C++11
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#define CC_CALLBACK_0(__selector__,__target__, ...) std::bind(&__selector__,__target__, ##__VA_ARGS__)
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#define CC_CALLBACK_1(__selector__,__target__, ...) std::bind(&__selector__,__target__, std::placeholders::_1, ##__VA_ARGS__)
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#define CC_CALLBACK_2(__selector__,__target__, ...) std::bind(&__selector__,__target__, std::placeholders::_1, std::placeholders::_2, ##__VA_ARGS__)
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#define CC_CALLBACK_3(__selector__,__target__, ...) std::bind(&__selector__,__target__, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3 ##__VA_ARGS__)
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// end of base_nodes group
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/// @}
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NS_CC_END
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#endif // __CCOBJECT_H__
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