mirror of https://github.com/axmolengine/axmol.git
75 lines
2.4 KiB
C++
Executable File
75 lines
2.4 KiB
C++
Executable File
/****************************************************************************
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Copyright (c) 2012-2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __MY_USER_MANAGER_H__
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#define __MY_USER_MANAGER_H__
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#include "ProtocolUser.h"
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/** @warning
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* The file UCGameSDK.jar conflicts with weiboSDK.jar
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* if you want test the login/logout of UC,
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* modify the android project config: remove the weiboSDK.jar, and add UCGameSDK.jar
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*/
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#define TEST_UC 0
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class MyUserActionResult : public cocos2d::plugin::UserActionListener
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{
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public:
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virtual void onActionResult(cocos2d::plugin::ProtocolUser* pPlugin, cocos2d::plugin::UserActionResultCode code, const char* msg);
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};
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class MyUserManager
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{
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public:
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static MyUserManager* sharedManager();
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static void purgeManager();
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typedef enum {
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kNoneMode = 0,
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kQH360,
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kND91,
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#if TEST_UC
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kUC,
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#endif
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} MyUserMode;
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void unloadPlugin();
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void loadPlugin();
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void loginByMode(MyUserMode mode);
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void logoutByMode(MyUserMode mode);
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private:
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MyUserManager();
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virtual ~MyUserManager();
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static MyUserManager* s_pManager;
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cocos2d::plugin::ProtocolUser* _qh360;
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cocos2d::plugin::ProtocolUser* _nd91;
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cocos2d::plugin::ProtocolUser* _uc;
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MyUserActionResult* _retListener;
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};
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#endif // __MY_USER_MANAGER_H__
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