mirror of https://github.com/axmolengine/axmol.git
101 lines
4.3 KiB
C++
101 lines
4.3 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2013-2014 Chukong Technologies Inc.
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#ifndef _CC_QUADCOMMAND_H_
|
|
#define _CC_QUADCOMMAND_H_
|
|
|
|
#include "renderer/CCRenderCommand.h"
|
|
#include "renderer/CCGLProgramState.h"
|
|
|
|
NS_CC_BEGIN
|
|
|
|
/**
|
|
Command used to render one or more Quads, similar to TrianglesCommand.
|
|
Every QuadCommand will have generate material ID by give textureID, glProgramState, Blend function
|
|
if the material id is the same, these QuadCommands could be batched to save draw call.
|
|
*/
|
|
class CC_DLL QuadCommand : public RenderCommand
|
|
{
|
|
public:
|
|
/**Constructor.*/
|
|
QuadCommand();
|
|
/**Destructor.*/
|
|
~QuadCommand();
|
|
|
|
/** Initializes the command.
|
|
@param globalOrder GlobalZOrder of the command.
|
|
@param textureID The openGL handle of the used texture.
|
|
@param shader The specified glProgram and its uniform.
|
|
@param blendType Blend function for the command.
|
|
@param quads Rendered quads for the command.
|
|
@param quadCount The number of quads when rendering.
|
|
@param mv ModelView matrix for the command.
|
|
@param flags to indicate that the command is using 3D rendering or not.
|
|
*/
|
|
void init(float globalOrder, GLuint textureID, GLProgramState* shader, const BlendFunc& blendType, V3F_C4B_T2F_Quad* quads, ssize_t quadCount,
|
|
const Mat4& mv, uint32_t flags);
|
|
/**Deprecated function, the params is similar as the upper init function, with flags equals 0.*/
|
|
CC_DEPRECATED_ATTRIBUTE void init(float globalOrder, GLuint textureID, GLProgramState* shader, const BlendFunc& blendType, V3F_C4B_T2F_Quad* quads, ssize_t quadCount,
|
|
const Mat4& mv);
|
|
/**Apply the texture, shaders, programs, blend functions to GPU pipeline.*/
|
|
void useMaterial() const;
|
|
/**Get the material id of command.*/
|
|
inline uint32_t getMaterialID() const { return _materialID; }
|
|
/**Get the openGL texture handle.*/
|
|
inline GLuint getTextureID() const { return _textureID; }
|
|
/**Get the pointer of the rendered quads.*/
|
|
inline V3F_C4B_T2F_Quad* getQuads() const { return _quads; }
|
|
/**Get the number of quads for rendering.*/
|
|
inline ssize_t getQuadCount() const { return _quadsCount; }
|
|
/**Get the glprogramstate.*/
|
|
inline GLProgramState* getGLProgramState() const { return _glProgramState; }
|
|
/**Get the blend function.*/
|
|
inline BlendFunc getBlendType() const { return _blendType; }
|
|
/**Get the model view matrix.*/
|
|
inline const Mat4& getModelView() const { return _mv; }
|
|
|
|
protected:
|
|
/**Generate the material ID by textureID, glProgramState, and blend function.*/
|
|
void generateMaterialID();
|
|
|
|
/**Generated material id.*/
|
|
uint32_t _materialID;
|
|
/**OpenGL handle for texture.*/
|
|
GLuint _textureID;
|
|
/**GLprogramstate for the commmand. encapsulate shaders and uniforms.*/
|
|
GLProgramState* _glProgramState;
|
|
/**Blend function when rendering the triangles.*/
|
|
BlendFunc _blendType;
|
|
/**The pointer to the rendered quads.*/
|
|
V3F_C4B_T2F_Quad* _quads;
|
|
/**The number of quads for rendering.*/
|
|
ssize_t _quadsCount;
|
|
/**Model view matrix when rendering the triangles.*/
|
|
Mat4 _mv;
|
|
};
|
|
|
|
NS_CC_END
|
|
|
|
#endif //_CC_QUADCOMMAND_H_
|