mirror of https://github.com/axmolengine/axmol.git
84 lines
2.4 KiB
C++
84 lines
2.4 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __TestCpp__CocosGUIScene__
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#define __TestCpp__CocosGUIScene__
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#include "cocos2d.h"
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#include "extensions/cocos-ext.h"
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#include "../../testBasic.h"
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#include "ui/CocosGUI.h"
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USING_NS_CC;
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USING_NS_CC_EXT;
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using namespace cocos2d::ui;
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class CocosGUITestMainLayer : public Layer
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{
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public:
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virtual void onEnter();
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void onTouchesBegan(const std::vector<Touch*>& touches, Event *event);
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void onTouchesMoved(const std::vector<Touch*>& touches, Event *event);
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Point _beginPos;
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Menu* _itemMenu;
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int _testcount;
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};
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class CocosGUITestScene : public TestScene
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{
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public:
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virtual void onEnter();
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virtual void runThisTest();
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void BackCallback(Ref* pSender);
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};
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/*
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class CocosGUITestScene : public TestScene
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{
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public:
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CocosGUITestScene(bool portrait = false);
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virtual ~CocosGUITestScene();
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virtual void runThisTest();
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// The CallBack for back to the main menu scene
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virtual void MainMenuCallback(Ref* sender);
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void load(Ref* pSender, int count);
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void loadTextureCallBack(Ref *obj);
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void menuCallback(Ref* pSender);
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UILayer* _ul;
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LabelTTF* _label;
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Menu* _itemMenu;
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};
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*/
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#endif /* defined(__TestCpp__CocosGUIScene__) */
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