axmol/tests/cpp-tests/Classes/ExtensionsTest/CocoStudioGUITest/UIScene_Editor.cpp

79 lines
1.5 KiB
C++

#include "UIScene_Editor.h"
#include "GUIEditorTest.h"
#include "ui/CocosGUI.h"
#include "UISceneManager_Editor.h"
UIScene_Editor::UIScene_Editor()
: _sceneTitle(NULL)
, _touchGroup(NULL)
, _layout(NULL)
{
}
UIScene_Editor::~UIScene_Editor()
{
}
bool UIScene_Editor::init()
{
if (CCLayer::init())
{
_touchGroup = Layer::create();
addChild(_touchGroup);
return true;
}
return false;
}
void UIScene_Editor::previousCallback(Ref *sender, TouchEventType type)
{
switch (type)
{
case TOUCH_EVENT_ENDED:
CCDirector::getInstance()->replaceScene(UISceneManager_Editor::sharedUISceneManager_Editor()->previousUIScene());
break;
default:
break;
}
}
void UIScene_Editor::nextCallback(Ref *sender, TouchEventType type)
{
switch (type)
{
case TOUCH_EVENT_ENDED:
CCDirector::getInstance()->replaceScene(UISceneManager_Editor::sharedUISceneManager_Editor()->nextUIScene());
break;
default:
break;
}
}
void UIScene_Editor::toGUIEditorTestScene(Ref *sender, TouchEventType type)
{
switch (type)
{
case TOUCH_EVENT_ENDED:
{
UISceneManager_Editor::sharedUISceneManager_Editor()->purge();
GUIEditorTestScene* pScene = new GUIEditorTestScene();
pScene->runThisTest();
pScene->release();
}
break;
default:
break;
}
}