axmol/cmake/Modules/AXBuildSet.cmake

87 lines
3.5 KiB
CMake

# print cmake debug info
set(CMAKE_DEBUG_TARGET_PROPERTIES
# INCLUDE_DIRECTORIES
# COMPILE_DEFINITIONS
# COMPILE_OPTIONS
# AUTOUIC_OPTIONS
# POSITION_INDEPENDENT_CODE
)
# The ``OLD`` behavior for this policy is to set ``OpenGL_GL_PREFERENCE`` to
# ``LEGACY``. The ``NEW`` behavior for this policy is to set
# ``OpenGL_GL_PREFERENCE`` to ``GLVND``.
# need review those libs: X11 Xi Xrandr Xxf86vm Xinerama Xcursor rt m
cmake_policy(SET CMP0072 NEW)
# some useful variables for every one ax project
set(ENGINE_BINARY_PATH ${PROJECT_BINARY_DIR}/engine)
if(CMAKE_TOOLCHAIN_FILE)
message(STATUS "using toolchain file:" ${CMAKE_TOOLCHAIN_FILE})
endif()
find_program(PYTHON_COMMAND NAMES python3 python2 python)
find_program(_AX_COMMAND NAME axmol
PATHS ${_AX_ROOT}/tools/console/bin $ENV{AX_CONSOLE_ROOT})
# the default behavior of build module
option(AX_ENABLE_EXT_LUA "Build lua libraries" ON)
# hold the extensions list to auto link to app
set(_AX_EXTENSION_LIBS "" CACHE INTERNAL "extensions for auto link to target application")
# configure android GLSLCC compile output, this is the first include cmake module
if (ANDROID)
file(TO_NATIVE_PATH "${PROJECT_SOURCE_DIR}/proj.android/build/runtime/axslc" _GLSLCC_OUT_DIR)
set(GLSLCC_OUT_DIR "${_GLSLCC_OUT_DIR}" CACHE STRING "" FORCE)
message(AUTHOR_WARNING "Set GLSLCC_OUT_DIR to ${GLSLCC_OUT_DIR} for android")
endif()
# include helper functions
include(AXBuildHelpers)
# set common compiler options
# add target compile define function
# add target compile options function
include(AXConfigDefine)
# config libraries dependence
include(AXConfigDepend)
message(STATUS "CMAKE_HOST_SYSTEM_NAME:" ${CMAKE_HOST_SYSTEM_NAME})
message(STATUS "CMAKE_SYSTEM_NAME:" ${CMAKE_SYSTEM_NAME})
message(STATUS "CMAKE_GENERATOR_PLATFORM:" ${CMAKE_GENERATOR_PLATFORM})
message(STATUS "CMAKE_SYSTEM_PROCESSOR:" ${CMAKE_SYSTEM_PROCESSOR})
message(STATUS "CMAKE_CXX_COMPILER_ID:" ${CMAKE_CXX_COMPILER_ID})
message(STATUS "FUZZ_MSVC=${FUZZ_MSVC}, FULL_CLANG=${FULL_CLANG}")
message(STATUS "PROJECT_NAME:" ${PROJECT_NAME})
message(STATUS "PROJECT_SOURCE_DIR:" ${PROJECT_SOURCE_DIR})
message(STATUS "_AX_ROOT:" ${_AX_ROOT})
message(STATUS "CMAKE_MODULE_PATH:" ${CMAKE_MODULE_PATH})
# delete binary dir if you hope a full clean re-build
message(STATUS "PROJECT_BINARY_DIR:" ${PROJECT_BINARY_DIR})
message(STATUS "ENGINE_BINARY_PATH:" ${ENGINE_BINARY_PATH})
message(STATUS "PYTHON_PATH:" ${PYTHON_COMMAND})
message(STATUS "_AX_COMMAND_PATH:" ${_AX_COMMAND})
message(STATUS "ARCH_ALIAS:" ${ARCH_ALIAS})
if(_AX_COMMAND)
get_filename_component(ax_console_dir ${_AX_COMMAND} DIRECTORY)
set(_AX_LUAJIT_ROOT ${ax_console_dir}/../plugins/plugin_luacompile/bin)
message(STATUS "_AX_LUAJIT_ROOT:" ${_AX_LUAJIT_ROOT})
if("${CMAKE_HOST_SYSTEM_NAME}" STREQUAL "Windows")
find_program(LUAJIT32_COMMAND NAMES luajit-win32 PATHS ${_AX_LUAJIT_ROOT}/32bit NO_SYSTEM_ENVIRONMENT_PATH)
find_program(LUAJIT64_COMMAND NAMES luajit-win32 PATHS ${_AX_LUAJIT_ROOT}/64bit NO_SYSTEM_ENVIRONMENT_PATH)
elseif("${CMAKE_HOST_SYSTEM_NAME}" STREQUAL "Linux")
find_program(LUAJIT32_COMMAND NAMES luajit-linux PATHS ${_AX_LUAJIT_ROOT}/32bit NO_SYSTEM_ENVIRONMENT_PATH)
find_program(LUAJIT64_COMMAND NAMES luajit-linux PATHS ${_AX_LUAJIT_ROOT}/64bit NO_SYSTEM_ENVIRONMENT_PATH)
endif()
endif()
if(WINDOWS OR LINUX)
message(STATUS "LUAJIT32_COMMAND:" ${LUAJIT32_COMMAND})
message(STATUS "LUAJIT64_COMMAND:" ${LUAJIT64_COMMAND})
endif()