mirror of https://github.com/axmolengine/axmol.git
690 lines
14 KiB
C++
690 lines
14 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2010 cocos2d-x.org
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
#include "CCGrid3DAction.h"
|
|
#include "support/CGPointExtension.h"
|
|
|
|
namespace cocos2d
|
|
{
|
|
// implementation of CCWaves3D
|
|
|
|
CCWaves3D* CCWaves3D::actionWithWaves(int wav, float amp, cocos2d::ccGridSize gridSize, cocos2d::ccTime duration)
|
|
{
|
|
CCWaves3D *pAction = new CCWaves3D();
|
|
|
|
if (pAction)
|
|
{
|
|
if (pAction->initWithWaves(wav, amp, gridSize, duration))
|
|
{
|
|
pAction->autorelease();
|
|
}
|
|
else
|
|
{
|
|
CCX_SAFE_RELEASE(pAction);
|
|
}
|
|
}
|
|
|
|
return pAction;
|
|
}
|
|
|
|
bool CCWaves3D::initWithWaves(int wav, float amp, cocos2d::ccGridSize gridSize, cocos2d::ccTime duration)
|
|
{
|
|
if (__super::initWithSize(gridSize, duration))
|
|
{
|
|
m_nWaves = wav;
|
|
m_fAmplitude = amp;
|
|
m_fAmplitudeRate = 1.0f;
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
NSObject* CCWaves3D::copyWithZone(cocos2d::NSZone *pZone)
|
|
{
|
|
NSZone* pNewZone = NULL;
|
|
CCWaves3D* pCopy = NULL;
|
|
if(pZone && pZone->m_pCopyObject)
|
|
{
|
|
//in case of being called at sub class
|
|
pCopy = dynamic_cast<CCWaves3D*>(pZone->m_pCopyObject);
|
|
}
|
|
else
|
|
{
|
|
pCopy = new CCWaves3D();
|
|
pZone = pNewZone = new NSZone(pCopy);
|
|
}
|
|
|
|
__super::copyWithZone(pZone);
|
|
|
|
|
|
pCopy->initWithWaves(m_nWaves, m_fAmplitude, m_sGridSize, m_fDuration);
|
|
|
|
CCX_SAFE_DELETE(pNewZone);
|
|
return pCopy;
|
|
}
|
|
|
|
void CCWaves3D::update(cocos2d::ccTime time)
|
|
{
|
|
int i, j;
|
|
|
|
for (i = 0; i < m_sGridSize.x + 1; ++i)
|
|
{
|
|
for (j = 0; j < m_sGridSize.y + 1; ++j)
|
|
{
|
|
ccVertex3F v = originalVertex(ccg(i ,j));
|
|
v.z += (sinf((CGFloat)M_PI * time * m_nWaves * 2 + (v.y+v.x) * .01f) * m_fAmplitude * m_fAmplitudeRate);
|
|
setVertex(ccg(i, j), v);
|
|
}
|
|
}
|
|
}
|
|
|
|
// implementation of CCFlipX3D
|
|
|
|
CCFlipX3D* CCFlipX3D::actionWithDuration(cocos2d::ccTime duration)
|
|
{
|
|
CCFlipX3D *pAction = new CCFlipX3D();
|
|
|
|
if (pAction)
|
|
{
|
|
if (pAction->initWithSize(ccg(1, 1), duration))
|
|
{
|
|
pAction->autorelease();
|
|
}
|
|
else
|
|
{
|
|
CCX_SAFE_RELEASE(pAction);
|
|
}
|
|
}
|
|
|
|
return pAction;
|
|
}
|
|
|
|
bool CCFlipX3D::initWithDuration(cocos2d::ccTime duration)
|
|
{
|
|
return __super::initWithSize(ccg(1, 1), duration);
|
|
}
|
|
|
|
bool CCFlipX3D::initWithSize(cocos2d::ccGridSize gridSize, cocos2d::ccTime duration)
|
|
{
|
|
if (gridSize.x != 1 || gridSize.y != 1)
|
|
{
|
|
// Grid size must be (1,1)
|
|
assert(0);
|
|
|
|
return false;
|
|
}
|
|
|
|
return __super::initWithSize(gridSize, duration);
|
|
}
|
|
|
|
NSObject* CCFlipX3D::copyWithZone(cocos2d::NSZone *pZone)
|
|
{
|
|
NSZone* pNewZone = NULL;
|
|
CCFlipX3D* pCopy = NULL;
|
|
if(pZone && pZone->m_pCopyObject)
|
|
{
|
|
//in case of being called at sub class
|
|
pCopy = dynamic_cast<CCFlipX3D*>(pZone->m_pCopyObject);
|
|
}
|
|
else
|
|
{
|
|
pCopy = new CCFlipX3D();
|
|
pZone = pNewZone = new NSZone(pCopy);
|
|
}
|
|
|
|
__super::copyWithZone(pZone);
|
|
|
|
pCopy->initWithSize(m_sGridSize, m_fDuration);
|
|
|
|
CCX_SAFE_DELETE(pNewZone);
|
|
return pCopy;
|
|
}
|
|
|
|
void CCFlipX3D::update(cocos2d::ccTime time)
|
|
{
|
|
CGFloat angle = (CGFloat)M_PI * time; // 180 degrees
|
|
CGFloat mz = sinf(angle);
|
|
angle = angle / 2.0f; // x calculates degrees from 0 to 90
|
|
CGFloat mx = cosf(angle);
|
|
|
|
ccVertex3F v0, v1, v, diff;
|
|
|
|
v0 = originalVertex(ccg(1, 1));
|
|
v1 = originalVertex(ccg(0, 0));
|
|
|
|
CGFloat x0 = v0.x;
|
|
CGFloat x1 = v1.x;
|
|
CGFloat x;
|
|
ccGridSize a, b, c, d;
|
|
|
|
if ( x0 > x1 )
|
|
{
|
|
// Normal Grid
|
|
a = ccg(0,0);
|
|
b = ccg(0,1);
|
|
c = ccg(1,0);
|
|
d = ccg(1,1);
|
|
x = x0;
|
|
}
|
|
else
|
|
{
|
|
// Reversed Grid
|
|
c = ccg(0,0);
|
|
d = ccg(0,1);
|
|
a = ccg(1,0);
|
|
b = ccg(1,1);
|
|
x = x1;
|
|
}
|
|
|
|
diff.x = ( x - x * mx );
|
|
diff.z = fabsf( floorf( (x * mz) / 4.0f ) );
|
|
|
|
// bottom-left
|
|
v = originalVertex(a);
|
|
v.x = diff.x;
|
|
v.z += diff.z;
|
|
setVertex(a, v);
|
|
|
|
// upper-left
|
|
v = originalVertex(b);
|
|
v.x = diff.x;
|
|
v.z += diff.z;
|
|
setVertex(b, v);
|
|
|
|
// bottom-right
|
|
v = originalVertex(c);
|
|
v.x -= diff.x;
|
|
v.z -= diff.z;
|
|
setVertex(c, v);
|
|
|
|
// upper-right
|
|
v = originalVertex(d);
|
|
v.x -= diff.x;
|
|
v.z -= diff.z;
|
|
setVertex(d, v);
|
|
}
|
|
|
|
// implementation of FlipY3D
|
|
|
|
CCFlipY3D* CCFlipY3D::actionWithDuration(ccTime duration)
|
|
{
|
|
CCFlipY3D *pAction = new CCFlipY3D();
|
|
|
|
if (pAction)
|
|
{
|
|
if (pAction->initWithSize(ccg(1, 1), duration))
|
|
{
|
|
pAction->autorelease();
|
|
}
|
|
else
|
|
{
|
|
CCX_SAFE_RELEASE(pAction);
|
|
}
|
|
}
|
|
|
|
return pAction;
|
|
}
|
|
|
|
NSObject* CCFlipY3D::copyWithZone(NSZone* pZone)
|
|
{
|
|
NSZone* pNewZone = NULL;
|
|
CCFlipY3D* pCopy = NULL;
|
|
if(pZone && pZone->m_pCopyObject)
|
|
{
|
|
//in case of being called at sub class
|
|
pCopy = dynamic_cast<CCFlipY3D*>(pZone->m_pCopyObject);
|
|
}
|
|
else
|
|
{
|
|
pCopy = new CCFlipY3D();
|
|
pZone = pNewZone = new NSZone(pCopy);
|
|
}
|
|
|
|
__super::copyWithZone(pZone);
|
|
|
|
pCopy->initWithSize(m_sGridSize, m_fDuration);
|
|
|
|
CCX_SAFE_DELETE(pNewZone);
|
|
return pCopy;
|
|
}
|
|
|
|
void CCFlipY3D::update(cocos2d::ccTime time)
|
|
{
|
|
CGFloat angle = (CGFloat)M_PI * time; // 180 degrees
|
|
CGFloat mz = sinf( angle );
|
|
angle = angle / 2.0f; // x calculates degrees from 0 to 90
|
|
CGFloat my = cosf(angle);
|
|
|
|
ccVertex3F v0, v1, v, diff;
|
|
|
|
v0 = originalVertex(ccg(1, 1));
|
|
v1 = originalVertex(ccg(0, 0));
|
|
|
|
CGFloat y0 = v0.y;
|
|
CGFloat y1 = v1.y;
|
|
CGFloat y;
|
|
ccGridSize a, b, c, d;
|
|
|
|
if (y0 > y1)
|
|
{
|
|
// Normal Grid
|
|
a = ccg(0,0);
|
|
b = ccg(0,1);
|
|
c = ccg(1,0);
|
|
d = ccg(1,1);
|
|
y = y0;
|
|
}
|
|
else
|
|
{
|
|
// Reversed Grid
|
|
b = ccg(0,0);
|
|
a = ccg(0,1);
|
|
d = ccg(1,0);
|
|
c = ccg(1,1);
|
|
y = y1;
|
|
}
|
|
|
|
diff.y = y - y * my;
|
|
diff.z = fabsf(floorf((y * mz) / 4.0f));
|
|
|
|
// bottom-left
|
|
v = originalVertex(a);
|
|
v.y = diff.y;
|
|
v.z += diff.z;
|
|
setVertex(a, v);
|
|
|
|
// upper-left
|
|
v = originalVertex(b);
|
|
v.y -= diff.y;
|
|
v.z -= diff.z;
|
|
setVertex(b, v);
|
|
|
|
// bottom-right
|
|
v = originalVertex(c);
|
|
v.y = diff.y;
|
|
v.z += diff.z;
|
|
setVertex(c, v);
|
|
|
|
// upper-right
|
|
v = originalVertex(d);
|
|
v.y -= diff.y;
|
|
v.z -= diff.z;
|
|
setVertex(d, v);
|
|
}
|
|
|
|
|
|
// implementation of Lens3D
|
|
|
|
CCLens3D* CCLens3D::actionWithPosition(cocos2d::CGPoint pos, float r, cocos2d::ccGridSize gridSize, cocos2d::ccTime duration)
|
|
{
|
|
CCLens3D *pAction = new CCLens3D();
|
|
|
|
if (pAction)
|
|
{
|
|
if (pAction->initWithPosition(pos, r, gridSize, duration))
|
|
{
|
|
pAction->autorelease();
|
|
}
|
|
else
|
|
{
|
|
CCX_SAFE_RELEASE(pAction);
|
|
}
|
|
}
|
|
|
|
return pAction;
|
|
}
|
|
|
|
bool CCLens3D::initWithPosition(cocos2d::CGPoint pos, float r, cocos2d::ccGridSize gridSize, cocos2d::ccTime duration)
|
|
{
|
|
if (__super::initWithSize(gridSize, duration))
|
|
{
|
|
m_position = pos;
|
|
m_fRadius = r;
|
|
m_fLensEffect = 0.7f;
|
|
m_lastPosition = ccp(-1, -1);
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
NSObject* CCLens3D::copyWithZone(cocos2d::NSZone *pZone)
|
|
{
|
|
NSZone* pNewZone = NULL;
|
|
CCLens3D* pCopy = NULL;
|
|
if(pZone && pZone->m_pCopyObject)
|
|
{
|
|
//in case of being called at sub class
|
|
pCopy = dynamic_cast<CCLens3D*>(pZone->m_pCopyObject);
|
|
}
|
|
else
|
|
{
|
|
pCopy = new CCLens3D();
|
|
pZone = pNewZone = new NSZone(pCopy);
|
|
}
|
|
|
|
__super::copyWithZone(pZone);
|
|
|
|
|
|
pCopy->initWithPosition(m_position, m_fRadius, m_sGridSize, m_fDuration);
|
|
|
|
CCX_SAFE_DELETE(pNewZone);
|
|
return pCopy;
|
|
}
|
|
|
|
void CCLens3D::update(cocos2d::ccTime time)
|
|
{
|
|
if (m_position.x != m_lastPosition.x || m_position.y != m_lastPosition.y )
|
|
{
|
|
int i, j;
|
|
|
|
for (i = 0; i < m_sGridSize.x + 1; ++i)
|
|
{
|
|
for (j = 0; j < m_sGridSize.y + 1; ++j)
|
|
{
|
|
ccVertex3F v = originalVertex(ccg(i, j));
|
|
CGPoint vect = ccpSub(m_position, ccp(v.x, v.y));
|
|
CGFloat r = ccpLength(vect);
|
|
|
|
if (r < m_fRadius)
|
|
{
|
|
r = m_fRadius - r;
|
|
CGFloat pre_log = r / m_fRadius;
|
|
if ( pre_log == 0 )
|
|
{
|
|
pre_log = 0.001f;
|
|
}
|
|
|
|
float l = logf(pre_log) * m_fLensEffect;
|
|
float new_r = expf( l ) * m_fRadius;
|
|
|
|
if (ccpLength(vect) > 0)
|
|
{
|
|
vect = ccpNormalize(vect);
|
|
CGPoint new_vect = ccpMult(vect, new_r);
|
|
v.z += ccpLength(new_vect) * m_fLensEffect;
|
|
}
|
|
}
|
|
|
|
setVertex(ccg(i, j), v);
|
|
}
|
|
}
|
|
|
|
m_lastPosition = m_position;
|
|
}
|
|
}
|
|
|
|
// implementation of Ripple3D
|
|
|
|
CCRipple3D* CCRipple3D::actionWithPosition(cocos2d::CGPoint pos, float r, int wav, float amp, cocos2d::ccGridSize gridSize, cocos2d::ccTime duration)
|
|
{
|
|
CCRipple3D *pAction = new CCRipple3D();
|
|
|
|
if (pAction)
|
|
{
|
|
if (pAction->initWithPosition(pos, r, wav, amp, gridSize, duration))
|
|
{
|
|
pAction->autorelease();
|
|
}
|
|
else
|
|
{
|
|
CCX_SAFE_RELEASE(pAction);
|
|
}
|
|
}
|
|
|
|
return pAction;
|
|
}
|
|
|
|
bool CCRipple3D::initWithPosition(cocos2d::CGPoint pos, float r, int wav, float amp, cocos2d::ccGridSize gridSize, cocos2d::ccTime duration)
|
|
{
|
|
if (__super::initWithSize(gridSize, duration))
|
|
{
|
|
m_position = pos;
|
|
m_fRadius = r;
|
|
m_nWaves = wav;
|
|
m_fAmplitude = amp;
|
|
m_fAmplitudeRate = 1.0f;
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
NSObject* CCRipple3D::copyWithZone(cocos2d::NSZone *pZone)
|
|
{
|
|
NSZone* pNewZone = NULL;
|
|
CCRipple3D* pCopy = NULL;
|
|
if(pZone && pZone->m_pCopyObject)
|
|
{
|
|
//in case of being called at sub class
|
|
pCopy = dynamic_cast<CCRipple3D*>(pZone->m_pCopyObject);
|
|
}
|
|
else
|
|
{
|
|
pCopy = new CCRipple3D();
|
|
pZone = pNewZone = new NSZone(pCopy);
|
|
}
|
|
|
|
__super::copyWithZone(pZone);
|
|
|
|
|
|
pCopy->initWithPosition(m_position, m_fRadius, m_nWaves, m_fAmplitude, m_sGridSize, m_fDuration);
|
|
|
|
CCX_SAFE_DELETE(pNewZone);
|
|
return pCopy;
|
|
}
|
|
|
|
void CCRipple3D::update(cocos2d::ccTime time)
|
|
{
|
|
int i, j;
|
|
|
|
for (i = 0; i < (m_sGridSize.x+1); ++i)
|
|
{
|
|
for (j = 0; j < (m_sGridSize.y+1); ++j)
|
|
{
|
|
ccVertex3F v = originalVertex(ccg(i, j));
|
|
CGPoint vect = ccpSub(m_position, ccp(v.x,v.y));
|
|
CGFloat r = ccpLength(vect);
|
|
|
|
if (r < m_fRadius)
|
|
{
|
|
r = m_fRadius - r;
|
|
CGFloat rate = powf(r / m_fRadius, 2);
|
|
v.z += (sinf( time*(CGFloat)M_PI * m_nWaves * 2 + r * 0.1f) * m_fAmplitude * m_fAmplitudeRate * rate);
|
|
}
|
|
|
|
setVertex(ccg(i, j), v);
|
|
}
|
|
}
|
|
}
|
|
|
|
// implementation of Shaky3D
|
|
|
|
CCShaky3D* CCShaky3D::actionWithRange(int range, bool shakeZ, cocos2d::ccGridSize gridSize, cocos2d::ccTime duration)
|
|
{
|
|
CCShaky3D *pAction = new CCShaky3D();
|
|
|
|
if (pAction)
|
|
{
|
|
if (pAction->initWithRange(range, shakeZ, gridSize, duration))
|
|
{
|
|
pAction->autorelease();
|
|
}
|
|
else
|
|
{
|
|
CCX_SAFE_RELEASE(pAction);
|
|
}
|
|
}
|
|
|
|
return pAction;
|
|
}
|
|
|
|
bool CCShaky3D::initWithRange(int range, bool shakeZ, cocos2d::ccGridSize gridSize, cocos2d::ccTime duration)
|
|
{
|
|
if (__super::initWithSize(gridSize, duration))
|
|
{
|
|
m_nRandrange = range;
|
|
m_bShakeZ = shakeZ;
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
NSObject* CCShaky3D::copyWithZone(cocos2d::NSZone *pZone)
|
|
{
|
|
NSZone* pNewZone = NULL;
|
|
CCShaky3D* pCopy = NULL;
|
|
if(pZone && pZone->m_pCopyObject)
|
|
{
|
|
//in case of being called at sub class
|
|
pCopy = dynamic_cast<CCShaky3D*>(pZone->m_pCopyObject);
|
|
}
|
|
else
|
|
{
|
|
pCopy = new CCShaky3D();
|
|
pZone = pNewZone = new NSZone(pCopy);
|
|
}
|
|
|
|
__super::copyWithZone(pZone);
|
|
|
|
pCopy->initWithRange(m_nRandrange, m_bShakeZ, m_sGridSize, m_fDuration);
|
|
|
|
CCX_SAFE_DELETE(pNewZone);
|
|
return pCopy;
|
|
}
|
|
|
|
void CCShaky3D::update(cocos2d::ccTime time)
|
|
{
|
|
int i, j;
|
|
|
|
for (i = 0; i < (m_sGridSize.x+1); ++i)
|
|
{
|
|
for (j = 0; j < (m_sGridSize.y+1); ++j)
|
|
{
|
|
ccVertex3F v = originalVertex(ccg(i ,j));
|
|
v.x += (rand() % (m_nRandrange*2)) - m_nRandrange;
|
|
v.y += (rand() % (m_nRandrange*2)) - m_nRandrange;
|
|
if (m_bShakeZ)
|
|
{
|
|
v.z += (rand() % (m_nRandrange*2)) - m_nRandrange;
|
|
}
|
|
|
|
setVertex(ccg(i, j), v);
|
|
}
|
|
}
|
|
}
|
|
|
|
// implementation of Liquid
|
|
|
|
CCLiquid* CCLiquid::actionWithWaves(int wav, float amp, cocos2d::ccGridSize gridSize, cocos2d::ccTime duration)
|
|
{
|
|
CCLiquid *pAction = new CCLiquid();
|
|
|
|
if (pAction)
|
|
{
|
|
if (pAction->initWithWaves(wav, amp, gridSize, duration))
|
|
{
|
|
pAction->autorelease();
|
|
}
|
|
else
|
|
{
|
|
CCX_SAFE_RELEASE(pAction);
|
|
}
|
|
}
|
|
|
|
return pAction;
|
|
}
|
|
|
|
bool CCLiquid::initWithWaves(int wav, float amp, cocos2d::ccGridSize gridSize, cocos2d::ccTime duration)
|
|
{
|
|
if (__super::initWithSize(gridSize, duration))
|
|
{
|
|
m_nWaves = wav;
|
|
m_fAmplitude = amp;
|
|
m_fAmplitudeRate = 1.0f;
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
NSObject* CCLiquid::copyWithZone(cocos2d::NSZone *pZone)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
void CCLiquid::update(cocos2d::ccTime time)
|
|
{
|
|
}
|
|
|
|
// implementation of Waves
|
|
|
|
CCWaves* CCWaves::actionWithWaves(int wav, float amp, bool h, bool v, cocos2d::ccGridSize gridSize, cocos2d::ccTime duration)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
bool CCWaves::initWithWaves(int wav, float amp, bool h, bool v, cocos2d::ccGridSize gridSize, cocos2d::ccTime duration)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
NSObject* CCWaves::copyWithZone(cocos2d::NSZone *pZone)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
void CCWaves::update(cocos2d::ccTime time)
|
|
{
|
|
}
|
|
|
|
// implementation of Twirl
|
|
|
|
CCTwirl* CCTwirl::actionWithPosition(cocos2d::CGPoint pos, int t, float amp, cocos2d::ccGridSize gridSize, cocos2d::ccTime duration)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
bool CCTwirl::initWithPosition(cocos2d::CGPoint pos, int t, float amp, cocos2d::ccGridSize gridSize, cocos2d::ccTime duration)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
NSObject* CCTwirl::copyWithZone(cocos2d::NSZone *pZone)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
void CCTwirl::update(cocos2d::ccTime time)
|
|
{
|
|
}
|
|
|
|
} // end of namespace cocos2d
|