mirror of https://github.com/axmolengine/axmol.git
151 lines
3.5 KiB
C++
151 lines
3.5 KiB
C++
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "NSAutoReleasePool.h"
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#include <assert.h>
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#include <stack>
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#include <vector>
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using namespace std;
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namespace cocos2d {
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NSAutoreleasePool::NSAutoreleasePool(void)
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{
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m_pManagedObjectArray = new NSMutableArray<NSObject*>();
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}
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NSAutoreleasePool::~NSAutoreleasePool(void)
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{
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clear();
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delete m_pManagedObjectArray;
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}
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void NSAutoreleasePool::addObject(NSObject *pObject)
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{
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m_pManagedObjectArray->addObject(pObject);
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}
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void NSAutoreleasePool::removeObject(NSObject *pObject)
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{
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m_pManagedObjectArray->removeObject(pObject);
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}
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void NSAutoreleasePool::clear(void)
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{
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if (m_pManagedObjectArray->count())
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{
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NSMutableArray<NSObject*>::NSMutableArrayIterator iter;
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for (iter = m_pManagedObjectArray->begin(); iter != m_pManagedObjectArray->end(); ++iter)
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{
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if (*iter)
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{
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(*iter)->m_bManaged = false;
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}
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}
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// m_pManagedObjectArray->removeAllObjects();
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}
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}
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// implementiation of NSPoolManager
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NSPoolManager* NSPoolManager::m_pPoolManager = NULL;
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NSPoolManager* NSPoolManager::getInstance(void)
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{
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static bool bInit = false;
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if (bInit == false)
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{
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bInit = true;
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m_pPoolManager = new NSPoolManager();
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}
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return m_pPoolManager;
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}
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NSPoolManager::NSPoolManager(void)
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{
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m_pReleasePoolStack = new stack<NSAutoreleasePool *>();
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}
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NSPoolManager::~NSPoolManager(void)
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{
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finalize();
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delete m_pReleasePoolStack;
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}
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void NSPoolManager::finalize(void)
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{
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if (m_pReleasePoolStack->size() > 0)
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{
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NSAutoreleasePool *pTop;
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while (pTop = m_pReleasePoolStack->top())
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{
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m_pReleasePoolStack->pop();
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}
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}
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}
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void NSPoolManager::push(void)
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{
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NSAutoreleasePool *pPool = new NSAutoreleasePool();
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m_pReleasePoolStack->push(pPool);
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}
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void NSPoolManager::pop(void)
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{
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if (m_pReleasePoolStack->top())
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{
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delete m_pReleasePoolStack->top();
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m_pReleasePoolStack->pop();
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}
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}
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void NSPoolManager::addObject(NSObject *pObject)
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{
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getCurReleasePool()->addObject(pObject);
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}
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void NSPoolManager::removeObject(NSObject *pObject)
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{
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assert(m_pReleasePoolStack->top());
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m_pReleasePoolStack->top()->removeObject(pObject);
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}
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NSAutoreleasePool* NSPoolManager::getCurReleasePool(void)
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{
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if (m_pReleasePoolStack->empty())
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{
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push();
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}
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return m_pReleasePoolStack->top();
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}
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}//namespace cocos2d
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