mirror of https://github.com/axmolengine/axmol.git
100 lines
2.8 KiB
C++
100 lines
2.8 KiB
C++
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#pragma once
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/****************************************************************************
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Copyright (c) 2014 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "../testBasic.h"
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#include "../BaseTest.h"
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#include "base/allocator/CCAllocatorStrategyPool.h"
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namespace AllocatorTestNS
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{
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//
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// Test Classes
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//
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#define kNumberOfInstances 100000
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#define kObjectSize 952 // sizeof(Sprite)
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class Test1;
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class Test1
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{
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public:
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Test1()
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{
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memset(bytes, 0, sizeof(bytes));
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}
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uint8_t bytes[kObjectSize];
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#if CC_ENABLE_ALLOCATOR
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typedef cocos2d::allocator::AllocatorStrategyPool<Test1> tAllocator;
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static tAllocator _allocator;
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#endif // CC_ENABLE_ALLOCATOR
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CC_USE_ALLOCATOR_POOL(Test1, _allocator);
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};
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class Test2
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{
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public:
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Test2()
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{
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memset(bytes, 0, sizeof(bytes));
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}
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uint8_t bytes[kObjectSize];
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};
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class AllocatorTest : public BaseTest
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{
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public:
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CREATE_FUNC(AllocatorTest);
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AllocatorTest();
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virtual ~AllocatorTest();
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virtual std::string title() const;
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virtual std::string subtitle() const;
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virtual void restartCallback(Ref* sender) override;
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virtual void nextCallback(Ref* sender) override;
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virtual void backCallback(Ref* sender) override;
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virtual void onEnter() override;
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virtual void onExit() override;
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virtual void update(float delta);
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};
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class AllocatorTestScene : public TestScene
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{
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public:
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AllocatorTestScene();
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virtual void runThisTest();
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};
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} // AllocatorTestNS
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