axmol/cocos/scripting/js-bindings/script/debugger
minggo f8580959f8 add a function to get object name 2016-03-02 15:51:29 +08:00
..
actors add a function to get object name 2016-03-02 15:51:29 +08:00
core Update js bindings & js tests. 2015-05-05 10:50:19 +08:00
webconsole support webconsole 2016-01-15 18:05:59 +08:00
DevToolsUtils.js can use new firefox version to debug cocos2d-x jsb projects 2016-01-15 11:39:17 +08:00
README.md Update js bindings & js tests. 2015-05-05 10:50:19 +08:00
event-emitter.js can use new firefox version to debug cocos2d-x jsb projects 2016-01-15 11:39:17 +08:00
main.js support webconsole 2016-01-15 18:05:59 +08:00
transport.js support webconsole 2016-01-15 18:05:59 +08:00

README.md

Remote Debugging By Using FireFox

Requirement

  • Firefox: From v24

How To Use

Prepare

Please refer to https://developer.mozilla.org/en-US/docs/Tools/Remote_Debugging .

Enable Debugger Support For Your JSB Project

bool AppDelegate::applicationDidFinishLaunching()
{
    ...
    
    ScriptingCore* sc = ScriptingCore::getInstance();
    sc->addRegisterCallback(register_all_cocos2dx);
    sc->addRegisterCallback(register_all_cocos2dx_extension);
    sc->addRegisterCallback(register_cocos2dx_js_extensions);
    sc->addRegisterCallback(jsb_register_chipmunk);
    sc->addRegisterCallback(register_all_cocos2dx_extension_manual);
    sc->addRegisterCallback(register_CCBuilderReader);
    sc->addRegisterCallback(jsb_register_system);
    sc->addRegisterCallback(JSB_register_opengl);
    
    sc->start();
    
#if defined(COCOS2D_DEBUG) && (COCOS2D_DEBUG > 0)
    sc->enableDebugger();   // Enable debugger here
#endif

   ...
}

Run your game.

Open Firefox And Follow The Step As Follows

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