axmol/cocos2dx/layers_scenes_transitions_n...
Ricardo Quesada 83b43ab93e Adds CALLBACK_0, CALLBACK_1 and CALLBACK_2
Handy macros for callbacks.
Instead of:
	std::bind(func_ptr, instnace, std::placeholder::_1)
you use:
	CALLBACK_1(func_ptr, instance)

And also removes more warnings from the tests
2013-06-11 16:30:05 -07:00
..
CCLayer.cpp Adds CALLBACK_0, CALLBACK_1 and CALLBACK_2 2013-06-11 16:30:05 -07:00
CCLayer.h simplified CCKeyboardDispatcher and CCLayer does not inherit from CCKeyboardDelegate 2013-06-03 16:06:33 +02:00
CCScene.cpp fixed #1593:remove all deprecated methods expect CCBAnimationManager 2012-12-06 18:51:33 +08:00
CCScene.h fixed #1593:remove all deprecated methods expect CCBAnimationManager 2012-12-06 18:51:33 +08:00
CCTransition.cpp issue #1686: invoke sceneOrder() in CCTransitionScene::initWithDuration() 2013-03-01 15:30:40 +08:00
CCTransition.h Added stackable action support. Exchanged the order of action. 2012-12-26 18:59:31 +08:00
CCTransitionPageTurn.cpp issue #1686:format codes 2013-02-26 17:03:29 +08:00
CCTransitionPageTurn.h Added stackable action support. Exchanged the order of action. 2012-12-26 18:59:31 +08:00
CCTransitionProgress.cpp issue #1686:format codes 2013-02-26 17:03:29 +08:00
CCTransitionProgress.h fixed #1593:remove all deprecated methods expect CCBAnimationManager 2012-12-06 18:51:33 +08:00