mirror of https://github.com/axmolengine/axmol.git
316 lines
8.7 KiB
C++
316 lines
8.7 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCArmatureAnimation.h"
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#include "../CCArmature.h"
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#include "../CCBone.h"
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#include "../utils/CCArmatureDefine.h"
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#include "../utils/CCUtilMath.h"
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#include "../utils/CCConstValue.h"
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#include "../datas/CCDatas.h"
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NS_CC_EXT_BEGIN
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CCArmatureAnimation *CCArmatureAnimation::create(CCArmature *armature)
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{
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CCArmatureAnimation *pArmatureAnimation = new CCArmatureAnimation();
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if (pArmatureAnimation && pArmatureAnimation->init(armature))
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{
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pArmatureAnimation->autorelease();
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return pArmatureAnimation;
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}
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CC_SAFE_DELETE(pArmatureAnimation);
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return NULL;
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}
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CCArmatureAnimation::CCArmatureAnimation()
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: m_pAnimationData(NULL)
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, m_pArmature(NULL)
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, m_strMovementID("")
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, m_iToIndex(0)
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{
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}
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CCArmatureAnimation::~CCArmatureAnimation(void)
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{
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CC_SAFE_RELEASE_NULL(m_pTweenList);
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CC_SAFE_RELEASE_NULL(m_pAnimationData);
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}
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bool CCArmatureAnimation::init(CCArmature *armature)
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{
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bool bRet = false;
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do
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{
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m_pArmature = armature;
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m_pTweenList = new CCArray();
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m_pTweenList->init();
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bRet = true;
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}
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while (0);
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return bRet;
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}
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void CCArmatureAnimation:: pause()
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{
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CCObject *object = NULL;
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CCARRAY_FOREACH(m_pTweenList, object)
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{
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((CCTween *)object)->pause();
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}
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CCProcessBase::pause();
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}
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void CCArmatureAnimation::resume()
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{
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CCObject *object = NULL;
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CCARRAY_FOREACH(m_pTweenList, object)
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{
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((CCTween *)object)->resume();
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}
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CCProcessBase::resume();
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}
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void CCArmatureAnimation::stop()
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{
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CCObject *object = NULL;
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CCARRAY_FOREACH(m_pTweenList, object)
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{
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((CCTween *)object)->stop();
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}
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m_pTweenList->removeAllObjects();
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CCProcessBase::stop();
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}
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void CCArmatureAnimation::setAnimationScale(float animationScale )
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{
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if(animationScale == m_fAnimationScale)
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{
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return;
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}
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m_fAnimationScale = animationScale;
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CCDictElement *element = NULL;
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CCDictionary *dict = m_pArmature->getBoneDic();
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CCDICT_FOREACH(dict, element)
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{
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CCBone *bone = (CCBone *)element->getObject();
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bone->getTween()->setAnimationScale(m_fAnimationScale);
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if (bone->getChildArmature())
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{
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bone->getChildArmature()->getAnimation()->setAnimationScale(m_fAnimationScale);
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}
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}
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}
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void CCArmatureAnimation::play(const char *animationName, int durationTo, int durationTween, int loop, int tweenEasing)
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{
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CCAssert(m_pAnimationData, "m_pAnimationData can not be null");
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m_pMovementData = m_pAnimationData->getMovement(animationName);
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CCAssert(m_pMovementData, "m_pMovementData can not be null");
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//! Get key frame count
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m_iRawDuration = m_pMovementData->duration;
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m_strMovementID = animationName;
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//! Further processing parameters
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durationTo = (durationTo == -1) ? m_pMovementData->durationTo : durationTo;
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durationTween = (durationTween == -1) ? m_pMovementData->durationTween : durationTween;
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durationTween = (durationTween == 0) ? m_pMovementData->duration : durationTween;
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tweenEasing = (tweenEasing == TWEEN_EASING_MAX) ? m_pMovementData->tweenEasing : tweenEasing;
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loop = (loop < 0) ? m_pMovementData->loop : loop;
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CCProcessBase::play((void *)animationName, durationTo, durationTween, loop, tweenEasing);
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if (m_iRawDuration == 1)
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{
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m_eLoopType = SINGLE_FRAME;
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}
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else
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{
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if (loop)
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{
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m_eLoopType = ANIMATION_TO_LOOP_FRONT;
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}
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else
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{
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m_eLoopType = ANIMATION_NO_LOOP;
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m_iRawDuration --;
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}
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m_iDurationTween = durationTween;
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}
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CCMovementBoneData *movementBoneData = NULL;
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m_pTweenList->removeAllObjects();
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CCDictElement *element = NULL;
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CCDictionary *dict = m_pArmature->getBoneDic();
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CCDICT_FOREACH(dict, element)
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{
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CCBone *bone = (CCBone *)element->getObject();
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movementBoneData = (CCMovementBoneData *)m_pMovementData->movBoneDataDic.objectForKey(bone->getName());
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CCTween *tween = bone->getTween();
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if(movementBoneData && movementBoneData->frameList.count() > 0)
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{
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m_pTweenList->addObject(tween);
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tween->play(movementBoneData, durationTo, durationTween, loop, tweenEasing);
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tween->setAnimationScale(m_fAnimationScale);
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if (bone->getChildArmature())
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{
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bone->getChildArmature()->getAnimation()->setAnimationScale(m_fAnimationScale);
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}
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}
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else
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{
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if(!bone->getIgnoreMovementBoneData())
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{
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//! this bone is not include in this movement, so hide it
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bone->getDisplayManager()->changeDisplayByIndex(-1, false);
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tween->stop();
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}
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}
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}
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//m_pArmature->update(0);
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}
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void CCArmatureAnimation::playByIndex(int animationIndex, int durationTo, int durationTween, int loop, int tweenEasing)
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{
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std::vector<std::string> &movName = m_pAnimationData->movementNames;
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CC_ASSERT((animationIndex > -1) && ((unsigned int)animationIndex < movName.size()));
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std::string animationName = movName.at(animationIndex);
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play(animationName.c_str(), durationTo, durationTween, loop, tweenEasing);
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}
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int CCArmatureAnimation::getMovementCount()
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{
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return m_pAnimationData->getMovementCount();
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}
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void CCArmatureAnimation::update(float dt)
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{
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CCProcessBase::update(dt);
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CCObject *object = NULL;
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CCARRAY_FOREACH(m_pTweenList, object)
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{
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((CCTween *)object)->update(dt);
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}
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}
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void CCArmatureAnimation::updateHandler()
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{
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if (m_fCurrentPercent >= 1)
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{
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switch(m_eLoopType)
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{
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case ANIMATION_NO_LOOP:
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{
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m_eLoopType = ANIMATION_MAX;
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m_fCurrentFrame = (m_fCurrentPercent - 1) * m_iNextFrameIndex;
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m_fCurrentPercent = m_fCurrentFrame / m_iDurationTween;
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if (m_fCurrentPercent >= 1.0f)
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{
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}
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else
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{
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m_iNextFrameIndex = m_iDurationTween;
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MovementEventSignal.emit(m_pArmature, START, m_strMovementID.c_str());
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break;
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}
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}
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break;
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case ANIMATION_MAX:
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case SINGLE_FRAME:
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{
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m_fCurrentPercent = 1;
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m_bIsComplete = true;
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MovementEventSignal.emit(m_pArmature, COMPLETE, m_strMovementID.c_str());
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}
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break;
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case ANIMATION_TO_LOOP_FRONT:
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{
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m_eLoopType = ANIMATION_LOOP_FRONT;
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m_fCurrentPercent = fmodf(m_fCurrentPercent, 1);
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m_fCurrentFrame = fmodf(m_fCurrentFrame, m_iNextFrameIndex);
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m_iNextFrameIndex = m_iDurationTween > 0 ? m_iDurationTween : 1;
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MovementEventSignal.emit(m_pArmature, START, m_strMovementID.c_str());
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}
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break;
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default:
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{
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m_fCurrentPercent = fmodf(m_fCurrentPercent, 1);
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m_fCurrentFrame = fmodf(m_fCurrentFrame, m_iNextFrameIndex);
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m_iToIndex = 0;
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MovementEventSignal.emit(m_pArmature, LOOP_COMPLETE, m_strMovementID.c_str());
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}
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break;
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}
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}
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if (m_eLoopType == ANIMATION_LOOP_FRONT || m_eLoopType == ANIMATION_LOOP_BACK)
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{
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updateFrameData(m_fCurrentPercent);
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}
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}
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void CCArmatureAnimation::updateFrameData(float currentPercent)
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{
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m_iPrevFrameIndex = m_iCurFrameIndex;
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m_iCurFrameIndex = m_iRawDuration * currentPercent;
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m_iCurFrameIndex = m_iCurFrameIndex % m_iRawDuration;
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}
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NS_CC_EXT_END
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