axmol/cocos/editor-support/cocosbuilder/CCBAnimationManager.h

269 lines
8.1 KiB
C++

#ifndef __CCB_CCBANIMATION_MANAGER_H__
#define __CCB_CCBANIMATION_MANAGER_H__
#include "cocos2d.h"
#include "extensions/ExtensionMacros.h"
#include "CCBSequence.h"
#include "CCBValue.h"
#include "CCBSequenceProperty.h"
#include "extensions/GUI/CCControlExtension/CCControl.h"
namespace cocosbuilder {
class CCBAnimationManagerDelegate
{
public:
virtual ~CCBAnimationManagerDelegate() {}
virtual void completedAnimationSequenceNamed(const char *name) = 0;
};
class CCBAnimationManager : public cocos2d::Object
{
public:
bool _jsControlled;
/**
* @js ctor
*/
CCBAnimationManager();
/**
* @js NA
* @lua NA
*/
~CCBAnimationManager();
cocos2d::Object *_owner;
virtual bool init();
cocos2d::Array* getSequences();
void setSequences(cocos2d::Array* seq);
int getAutoPlaySequenceId();
void setAutoPlaySequenceId(int autoPlaySequenceId);
cocos2d::Node* getRootNode();
void setRootNode(cocos2d::Node* pRootNode); // weak reference
void addDocumentCallbackNode(cocos2d::Node *node);
void addDocumentCallbackName(std::string name);
void addDocumentCallbackControlEvents(cocos2d::extension::Control::EventType eventType);
void addDocumentOutletNode(cocos2d::Node *node);
void addDocumentOutletName(std::string name);
void setDocumentControllerName(const std::string &name);
std::string getDocumentControllerName();
cocos2d::Array* getDocumentCallbackNames();
cocos2d::Array* getDocumentCallbackNodes();
cocos2d::Array* getDocumentCallbackControlEvents();
cocos2d::Array* getDocumentOutletNames();
cocos2d::Array* getDocumentOutletNodes();
std::string getLastCompletedSequenceName();
cocos2d::Array* getKeyframeCallbacks();
const cocos2d::Size& getRootContainerSize();
void setRootContainerSize(const cocos2d::Size &rootContainerSize);
CCBAnimationManagerDelegate* getDelegate();
void setDelegate(CCBAnimationManagerDelegate* pDelegate); // retain
const char* getRunningSequenceName();
const cocos2d::Size& getContainerSize(cocos2d::Node* pNode);
void addNode(cocos2d::Node *pNode, cocos2d::Dictionary *pSeq);
void setBaseValue(cocos2d::Object *pValue, cocos2d::Node *pNode, const char *propName);
void moveAnimationsFromNode(cocos2d::Node* fromNode, cocos2d::Node* toNode);
/** @deprecated This interface will be deprecated sooner or later.*/
CC_DEPRECATED_ATTRIBUTE void runAnimations(const char *pName, float fTweenDuration);
/** @deprecated This interface will be deprecated sooner or later.*/
CC_DEPRECATED_ATTRIBUTE void runAnimations(const char *pName);
/** @deprecated This interface will be deprecated sooner or later.*/
CC_DEPRECATED_ATTRIBUTE void runAnimations(int nSeqId, float fTweenDuraiton);
void runAnimationsForSequenceNamedTweenDuration(const char *pName, float fTweenDuration);
void runAnimationsForSequenceNamed(const char *pName);
void runAnimationsForSequenceIdTweenDuration(int nSeqId, float fTweenDuraiton);
/**
* when this function bound to js ,the second param are callfunc_selector
* @lua NA
*/
void setAnimationCompletedCallback(cocos2d::Object *target, cocos2d::SEL_CallFunc callbackFunc);
void debug();
/**
* @js setCallFuncForJSCallbackNamed
*/
void setCallFunc(cocos2d::CallFunc *callFunc, const std::string &callbackNamed);
cocos2d::Object* actionForCallbackChannel(CCBSequenceProperty* channel);
cocos2d::Object* actionForSoundChannel(CCBSequenceProperty* channel);
// return -1 if timeline not exsit
int getSequenceId(const char* pSequenceName);
// get timeline duration
float getSequenceDuration(const char* pSequenceName);
private:
cocos2d::Object* getBaseValue(cocos2d::Node *pNode, const char* propName);
CCBSequence* getSequence(int nSequenceId);
cocos2d::ActionInterval* getAction(CCBKeyframe *pKeyframe0, CCBKeyframe *pKeyframe1, const char *propName, cocos2d::Node *pNode);
void setAnimatedProperty(const char *propName,cocos2d::Node *pNode, Object *pValue, float fTweenDuraion);
void setFirstFrame(cocos2d::Node *pNode, CCBSequenceProperty *pSeqProp, float fTweenDuration);
cocos2d::ActionInterval* getEaseAction(cocos2d::ActionInterval *pAction, CCBKeyframe::EasingType easingType, float fEasingOpt);
void runAction(cocos2d::Node *pNode, CCBSequenceProperty *pSeqProp, float fTweenDuration);
void sequenceCompleted();
private:
cocos2d::Array *_sequences;
cocos2d::Dictionary *_nodeSequences;
cocos2d::Dictionary *_baseValues;
int _autoPlaySequenceId;
cocos2d::Node *_rootNode;
cocos2d::Size _rootContainerSize;
CCBAnimationManagerDelegate *_delegate;
CCBSequence *_runningSequence;
cocos2d::Array *_documentOutletNames;
cocos2d::Array *_documentOutletNodes;
cocos2d::Array *_documentCallbackNames;
cocos2d::Array *_documentCallbackNodes;
cocos2d::Array *_documentCallbackControlEvents;
cocos2d::Array *_keyframeCallbacks;
cocos2d::Dictionary *_keyframeCallFuncs;
std::string _documentControllerName;
std::string _lastCompletedSequenceName;
cocos2d::SEL_CallFunc _animationCompleteCallbackFunc;
cocos2d::Object *_target;
};
class CCBSetSpriteFrame : public cocos2d::ActionInstant
{
public:
/** creates a Place action with a position */
static CCBSetSpriteFrame* create(cocos2d::SpriteFrame *pSpriteFrame);
/**
* @js NA
* @lua NA
*/
~CCBSetSpriteFrame();
bool initWithSpriteFrame(cocos2d::SpriteFrame *pSpriteFrame);
// Overrides
virtual void update(float time) override;
virtual CCBSetSpriteFrame* clone() const override;
virtual CCBSetSpriteFrame* reverse() const override;
private:
cocos2d::SpriteFrame *_spriteFrame;
};
class CCBSoundEffect : public cocos2d::ActionInstant
{
public:
static CCBSoundEffect* actionWithSoundFile(const std::string &file, float pitch, float pan, float gain);
/**
* @js NA
* @lua NA
*/
~CCBSoundEffect();
bool initWithSoundFile(const std::string &file, float pitch, float pan, float gain);
// Overrides
virtual void update(float time) override;
virtual CCBSoundEffect* clone() const override;
virtual CCBSoundEffect* reverse() const override;
private:
std::string _soundFile;
float _pitch, _pan, _gain;
};
class CCBRotateTo : public cocos2d::ActionInterval
{
public:
static CCBRotateTo* create(float fDuration, float fAngle);
bool initWithDuration(float fDuration, float fAngle);
// Override
virtual void update(float time) override;
virtual CCBRotateTo* clone() const override;
virtual CCBRotateTo* reverse() const override;
virtual void startWithTarget(cocos2d::Node *pNode) override;
private:
float _startAngle;
float _dstAngle;
float _diffAngle;
};
class CCBRotateXTo: public cocos2d::ActionInterval
{
public:
static CCBRotateXTo* create(float fDuration, float fAngle);
bool initWithDuration(float fDuration, float fAngle);
// Overrides
virtual void startWithTarget(cocos2d::Node *pNode) override;
virtual CCBRotateXTo* clone() const override;
virtual CCBRotateXTo* reverse() const override;
virtual void update(float time) override;
private:
float _startAngle;
float _dstAngle;
float _diffAngle;
};
class CCBRotateYTo: public cocos2d::ActionInterval
{
public:
static CCBRotateYTo* create(float fDuration, float fAngle);
bool initWithDuration(float fDuration, float fAngle);
// Override
virtual void startWithTarget(cocos2d::Node *pNode) override;
virtual CCBRotateYTo* clone() const override;
virtual CCBRotateYTo* reverse() const override;
virtual void update(float time) override;
private:
float _startAngle;
float _dstAngle;
float _diffAngle;
};
class CCBEaseInstant : public cocos2d::ActionEase
{
public:
static CCBEaseInstant* create(cocos2d::ActionInterval *pAction);
virtual CCBEaseInstant* clone() const override;
virtual CCBEaseInstant* reverse() const override;
virtual void update(float dt) override;
};
}
#endif // __CCB_CCBANIMATION_MANAGER_H__