axmol/tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextBMFontTest/UITextBMFontTest_Editor.cpp

106 lines
3.3 KiB
C++

#include "UITextBMFontTest_Editor.h"
// UITextBMFontTest_Editor
void UITextBMFontTest_Editor::switchLoadMethod(cocos2d::Ref *pSender)
{
MenuItemToggle *item = (MenuItemToggle*)pSender;
switch (item->getSelectedIndex())
{
case 0:
{
_layout->removeFromParentAndCleanup(true);
_layout = static_cast<Layout*>(cocostudio::GUIReader::getInstance()->widgetFromJsonFile("cocosui/UIEditorTest/UILabelBMFont/windows_ui_labelbmfont_editor_1.json"));
_touchGroup->addChild(_layout);
this->configureGUIScene();
break;
}
case 1:
{
_layout->removeFromParentAndCleanup(true);
_layout = static_cast<Layout*>(cocostudio::GUIReader::getInstance()->widgetFromBinaryFile("cocosui/UIEditorTest/UILabelBMFont/windows_ui_labelbmfont_editor_1.csb"));
_touchGroup->addChild(_layout);
this->configureGUIScene();
break;
}
case 2:
{
_layout->removeFromParentAndCleanup(true);
Node* node = CSLoader::createNode("cocosui/UIEditorTest/UILabelBMFont/crossplatform_UILabelBMFont_Editor_1.ExportJson");
Node* child = node->getChildByTag(5);
child->removeFromParent();
_layout = static_cast<Layout*>(child);
_touchGroup->addChild(_layout);
this->configureGUIScene();
break;
}
case 3:
{
_layout->removeFromParentAndCleanup(true);
Node* node = CSLoader::createNode("cocosui/UIEditorTest/UILabelBMFont/crossplatform_UILabelBMFont_Editor_1.csb");
Node* child = node->getChildByTag(5);
child->removeFromParent();
_layout = static_cast<Layout*>(child);
_touchGroup->addChild(_layout);
this->configureGUIScene();
break;
}
default:
break;
}
}
void UITextBMFontTest_Editor::configureGUIScene()
{
Size screenSize = CCDirector::getInstance()->getWinSize();
Size rootSize = _layout->getContentSize();
_touchGroup->setPosition(Vec2((screenSize.width - rootSize.width) / 2,
(screenSize.height - rootSize.height) / 2));
Layout* root = static_cast<Layout*>(_layout->getChildByName("root_Panel"));
Text* back_label = static_cast<Text*>(Helper::seekWidgetByName(root, "back"));
back_label->addTouchEventListener(CC_CALLBACK_2(UIScene_Editor::toGUIEditorTestScene, this));
_sceneTitle = static_cast<Text*>(Helper::seekWidgetByName(root, "UItest"));
}
bool UITextBMFontTest_Editor::init()
{
if (UIScene_Editor::init())
{
Node* node = CSLoader::createNode("cocosui/UIEditorTest/UILabelBMFont/crossplatform_UILabelBMFont_Editor_1.csb");
Node* child = node->getChildByTag(5);
child->removeFromParent();
_layout = static_cast<Layout*>(child);
_touchGroup->addChild(_layout);
this->configureGUIScene();
return true;
}
return false;
}