axmol/extensions/CocoStudio/Action/ActionFrame.h

348 lines
7.0 KiB
C++

/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __ActionFRAME_H__
#define __ActionFRAME_H__
#include "cocos2d.h"
#include "ExtensionMacros.h"
NS_CC_EXT_BEGIN
enum FrameType
{
kKeyframeMove = 0,
kKeyframeScale,
kKeyframeRotate,
kKeyframeTint,
kKeyframeFade,
kKeyframeMax
};
class ActionFrame:public Object
{
public:
/**
* Default constructor
*/
ActionFrame();
/**
* Default destructor
*/
virtual ~ActionFrame();
/**
* Changes the index of action frame
*
* @param index the index of action frame
*/
void setFrameIndex(int index);
/**
* Gets the index of action frame
*
* @return the index of action frame
*/
int getFrameIndex();
/**
* Changes the time of action frame
*
* @param fTime the time of action frame
*/
void setFrameTime(float fTime);
/**
* Gets the time of action frame
*
* @return fTime the time of action frame
*/
float getFrameTime();
/**
* Changes the type of action frame
*
* @param frameType the type of action frame
*/
void setFrameType(int frameType);
/**
* Gets the type of action frame
*
* @return the type of action frame
*/
int getFrameType();
/**
* Changes the easing type.
*
* @param easingType the easing type.
*/
void setEasingType(int easingType);
/**
* Gets the easing type.
*
* @return the easing type.
*/
int getEasingType();
/**
* Gets the CCAction of ActionFrame.
*
* @parame fDuration the duration time of ActionFrame
*
* @return CCAction
*/
virtual Action* getAction(float fDuration);
protected:
int _frameType;
int _easingType;
int _frameIndex;
float _fTime;
};
class ActionMoveFrame:public ActionFrame
{
public:
/**
* Default constructor
*/
ActionMoveFrame();
/**
* Default destructor
*/
virtual ~ActionMoveFrame();
/**
* Changes the move action position.
*
* @param the move action position.
*/
void setPosition(Point pos);
/**
* Gets the move action position.
*
* @return the move action position.
*/
Point getPosition();
/**
* Gets the CCAction of ActionFrame.
*
* @parame fDuration the duration time of ActionFrame
*
* @return CCAction
*/
virtual Action* getAction(float fDuration);
protected:
Point _position;
};
class ActionScaleFrame:public ActionFrame
{
public:
/**
* Default constructor
*/
ActionScaleFrame();
/**
* Default destructor
*/
virtual ~ActionScaleFrame();
/**
* Changes the scale action scaleX.
*
* @param the scale action scaleX.
*/
void setScaleX(float scaleX);
/**
* Gets the scale action scaleX.
*
* @return the scale action scaleX.
*/
float getScaleX();
/**
* Changes the scale action scaleY.
*
* @param rotation the scale action scaleY.
*/
void setScaleY(float scaleY);
/**
* Gets the scale action scaleY.
*
* @return the the scale action scaleY.
*/
float getScaleY();
/**
* Gets the CCAction of ActionFrame.
*
* @parame fDuration the duration time of ActionFrame
*
* @return CCAction
*/
virtual Action* getAction(float fDuration);
protected:
float _scaleX;
float _scaleY;
};
class ActionRotationFrame:public ActionFrame
{
public:
/**
* Default constructor
*/
ActionRotationFrame();
/**
* Default destructor
*/
virtual ~ActionRotationFrame();
/**
* Changes rotate action rotation.
*
* @param rotation rotate action rotation.
*/
void setRotation(float rotation);
/**
* Gets the rotate action rotation.
*
* @return the rotate action rotation.
*/
float getRotation();
/**
* Gets the CCAction of ActionFrame.
*
* @parame fDuration the duration time of ActionFrame
*
* @return CCAction
*/
virtual Action* getAction(float fDuration);
protected:
float _rotation;
};
class ActionFadeFrame:public ActionFrame
{
public:
/**
* Default constructor
*/
ActionFadeFrame();
/**
* Default destructor
*/
virtual ~ActionFadeFrame();
/**
* Changes the fade action opacity.
*
* @param opacity the fade action opacity
*/
void setOpacity(int opacity);
/**
* Gets the fade action opacity.
*
* @return the fade action opacity.
*/
int getOpacity();
/**
* Gets the CCAction of ActionFrame.
*
* @parame fDuration the duration time of ActionFrame
*
* @return CCAction
*/
virtual Action* getAction(float fDuration);
protected:
float _opacity;
};
class ActionTintFrame:public ActionFrame
{
public:
/**
* Default constructor
*/
ActionTintFrame();
/**
* Default destructor
*/
virtual ~ActionTintFrame();
/**
* Changes the tint action color.
*
* @param ccolor the tint action color
*/
void setColor(Color3B ccolor);
/**
* Gets the tint action color.
*
* @return the tint action color.
*/
Color3B getColor();
/**
* Gets the CCAction of ActionFrame.
*
* @parame fDuration the duration time of ActionFrame
*
* @return CCAction
*/
virtual Action* getAction(float fDuration);
protected:
Color3B _color;
};
NS_CC_EXT_END
#endif