mirror of https://github.com/axmolengine/axmol.git
60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
#include "cocos2d.h"
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#include "AppDelegate.h"
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#include "SimpleAudioEngine.h"
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#include "script_support/CCScriptSupport.h"
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#include "CCLuaEngine.h"
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USING_NS_CC;
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using namespace CocosDenshion;
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AppDelegate::AppDelegate()
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{
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// fixed me
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//_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF|_CRTDBG_LEAK_CHECK_DF);
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}
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AppDelegate::~AppDelegate()
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{
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// end simple audio engine here, or it may crashed on win32
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SimpleAudioEngine::sharedEngine()->end();
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//CCScriptEngineManager::purgeSharedManager();
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}
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bool AppDelegate::applicationDidFinishLaunching()
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{
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// initialize director
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Director *pDirector = Director::getInstance();
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pDirector->setOpenGLView(EGLView::sharedOpenGLView());
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EGLView::sharedOpenGLView()->setDesignResolutionSize(480, 320, kResolutionNoBorder);
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// turn on display FPS
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pDirector->setDisplayStats(true);
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// set FPS. the default value is 1.0/60 if you don't call this
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pDirector->setAnimationInterval(1.0 / 60);
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// register lua engine
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LuaEngine* pEngine = LuaEngine::defaultEngine();
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ScriptEngineManager::sharedManager()->setScriptEngine(pEngine);
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std::string path = FileUtils::getInstance()->fullPathForFilename("hello.lua");
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pEngine->executeScriptFile(path.c_str());
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return true;
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}
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// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
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void AppDelegate::applicationDidEnterBackground()
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{
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Director::getInstance()->stopAnimation();
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SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
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}
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// this function will be called when the app is active again
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void AppDelegate::applicationWillEnterForeground()
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{
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Director::getInstance()->startAnimation();
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SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
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}
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