axmol/samples/Lua/HelloLua/Classes/AppDelegate.cpp

60 lines
1.7 KiB
C++

#include "cocos2d.h"
#include "AppDelegate.h"
#include "SimpleAudioEngine.h"
#include "script_support/CCScriptSupport.h"
#include "CCLuaEngine.h"
USING_NS_CC;
using namespace CocosDenshion;
AppDelegate::AppDelegate()
{
// fixed me
//_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF|_CRTDBG_LEAK_CHECK_DF);
}
AppDelegate::~AppDelegate()
{
// end simple audio engine here, or it may crashed on win32
SimpleAudioEngine::sharedEngine()->end();
//CCScriptEngineManager::purgeSharedManager();
}
bool AppDelegate::applicationDidFinishLaunching()
{
// initialize director
Director *pDirector = Director::getInstance();
pDirector->setOpenGLView(EGLView::sharedOpenGLView());
EGLView::sharedOpenGLView()->setDesignResolutionSize(480, 320, kResolutionNoBorder);
// turn on display FPS
pDirector->setDisplayStats(true);
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
// register lua engine
LuaEngine* pEngine = LuaEngine::defaultEngine();
ScriptEngineManager::sharedManager()->setScriptEngine(pEngine);
std::string path = FileUtils::getInstance()->fullPathForFilename("hello.lua");
pEngine->executeScriptFile(path.c_str());
return true;
}
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground()
{
Director::getInstance()->stopAnimation();
SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
}
// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground()
{
Director::getInstance()->startAnimation();
SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
}