mirror of https://github.com/axmolengine/axmol.git
1593 lines
45 KiB
C++
1593 lines
45 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axis-project.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "ui/UIScrollView.h"
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#include "base/CCDirector.h"
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#include "base/ccUtils.h"
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#include "platform/CCDevice.h"
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#include "ui/UIScrollViewBar.h"
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#include "2d/CCTweenFunction.h"
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#include "2d/CCCamera.h"
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NS_AX_BEGIN
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static const int NUMBER_OF_GATHERED_TOUCHES_FOR_MOVE_SPEED = 5;
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static const float OUT_OF_BOUNDARY_BREAKING_FACTOR = 0.05f;
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static const float BOUNCE_BACK_DURATION = 1.0f;
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#define MOVE_INCH 7.0f / 160.0f
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static float convertDistanceFromPointToInch(const Vec2& dis)
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{
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auto glview = Director::getInstance()->getOpenGLView();
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int dpi = Device::getDPI();
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float distance = Vec2(dis.x * glview->getScaleX() / dpi, dis.y * glview->getScaleY() / dpi).getLength();
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return distance;
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}
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namespace ui
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{
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IMPLEMENT_CLASS_GUI_INFO(ScrollView)
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ScrollView::ScrollView()
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: _innerContainer(nullptr)
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, _direction(Direction::VERTICAL)
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, _topBoundary(0.0f)
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, _bottomBoundary(0.0f)
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, _leftBoundary(0.0f)
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, _rightBoundary(0.0f)
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, _bePressed(false)
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, _childFocusCancelOffsetInInch(MOVE_INCH)
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, _touchMovePreviousTimestamp(0)
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, _touchTotalTimeThreshold(0.5f)
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, _scrolling(false)
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, _autoScrolling(false)
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, _autoScrollAttenuate(true)
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, _autoScrollTotalTime(0)
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, _autoScrollAccumulatedTime(0)
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, _autoScrollCurrentlyOutOfBoundary(false)
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, _autoScrollBraking(false)
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, _inertiaScrollEnabled(true)
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, _bounceEnabled(false)
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, _outOfBoundaryAmount(Vec2::ZERO)
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, _outOfBoundaryAmountDirty(true)
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, _scrollBarEnabled(true)
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, _verticalScrollBar(nullptr)
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, _horizontalScrollBar(nullptr)
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, _scrollViewEventListener(nullptr)
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, _eventCallback(nullptr)
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{
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setTouchEnabled(true);
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_propagateTouchEvents = false;
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}
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ScrollView::~ScrollView()
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{
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_verticalScrollBar = nullptr;
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_horizontalScrollBar = nullptr;
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_scrollViewEventListener = nullptr;
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}
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ScrollView* ScrollView::create()
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{
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ScrollView* widget = new ScrollView();
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if (widget->init())
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{
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widget->autorelease();
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return widget;
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}
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CC_SAFE_DELETE(widget);
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return nullptr;
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}
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void ScrollView::onEnter()
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{
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Layout::onEnter();
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scheduleUpdate();
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}
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void ScrollView::onExit()
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{
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Layout::onExit();
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stopOverallScroll();
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}
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bool ScrollView::init()
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{
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if (Layout::init())
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{
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setClippingEnabled(true);
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_innerContainer->setTouchEnabled(false);
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if (_scrollBarEnabled)
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{
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initScrollBar();
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}
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return true;
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}
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return false;
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}
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void ScrollView::initRenderer()
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{
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Layout::initRenderer();
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_innerContainer = Layout::create();
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_innerContainer->setColor(Color3B(255, 255, 255));
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_innerContainer->setOpacity(255);
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_innerContainer->setCascadeColorEnabled(true);
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_innerContainer->setCascadeOpacityEnabled(true);
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addProtectedChild(_innerContainer, 1, 1);
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}
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void ScrollView::onSizeChanged()
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{
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Layout::onSizeChanged();
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_topBoundary = _contentSize.height;
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_rightBoundary = _contentSize.width;
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Vec2 innerSize = _innerContainer->getContentSize();
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float orginInnerSizeWidth = innerSize.width;
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float orginInnerSizeHeight = innerSize.height;
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float innerSizeWidth = MAX(orginInnerSizeWidth, _contentSize.width);
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float innerSizeHeight = MAX(orginInnerSizeHeight, _contentSize.height);
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_innerContainer->setContentSize(Vec2(innerSizeWidth, innerSizeHeight));
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setInnerContainerPosition(Vec2(0.0f, _contentSize.height - _innerContainer->getContentSize().height));
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if (_verticalScrollBar != nullptr)
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{
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_verticalScrollBar->onScrolled(getHowMuchOutOfBoundary());
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}
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if (_horizontalScrollBar != nullptr)
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{
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_horizontalScrollBar->onScrolled(getHowMuchOutOfBoundary());
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}
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}
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void ScrollView::setInnerContainerSize(const Vec2& size)
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{
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float innerSizeWidth = _contentSize.width;
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float innerSizeHeight = _contentSize.height;
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Vec2 originalInnerSize = _innerContainer->getContentSize();
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if (size.width >= innerSizeWidth)
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{
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innerSizeWidth = size.width;
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}
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if (size.height >= innerSizeHeight)
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{
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innerSizeHeight = size.height;
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}
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_innerContainer->setContentSize(Vec2(innerSizeWidth, innerSizeHeight));
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// Calculate and set the position of the inner container.
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Vec2 pos = _innerContainer->getPosition();
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const auto boundingBox = _innerContainer->getBoundingBox();
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const auto rBoundary = boundingBox.origin.x + boundingBox.size.width;
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const auto bBoundary = boundingBox.origin.y;
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if (rBoundary < _contentSize.width)
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{
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// When the right border does not fit to the width,
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// consider left-side fitting or right-side fitting.
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const auto lBoundary = boundingBox.origin.x;
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if (rBoundary - lBoundary > _contentSize.width)
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{
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// The width of _innerContainer is greater than _contentSize.width,use right-side fitting.
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pos.x = _contentSize.width -
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(1.f - _innerContainer->getAnchorPoint().x) * _innerContainer->getContentSize().width;
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}
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else
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{
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// or use left-side fitting.
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pos.x = _innerContainer->getAnchorPoint().x * _innerContainer->getContentSize().width;
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}
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}
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if (bBoundary > 0.f)
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{
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// Same as horizontal direction.
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const auto tBoundary = boundingBox.origin.y + boundingBox.size.height;
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if (tBoundary - bBoundary > _contentSize.height)
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{
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pos.y = _innerContainer->getAnchorPoint().y * _innerContainer->getContentSize().height;
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}
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else
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{
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pos.y = _contentSize.height -
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(1.0f - _innerContainer->getAnchorPoint().y) * _innerContainer->getContentSize().height;
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}
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}
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// In the vertical direction, if the _innerContainer initially contains content larger than _contentSize.height,
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// this will result in bottom alignment.Obviously this is not what I want,
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// so here is the rule : when the height of _innerContainer and _contentSize are equal,
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// if the position of _innerContainer needs to be changed at this point,align _innerContainer to the top.
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if (Direction::VERTICAL == _direction && originalInnerSize.height == _contentSize.height)
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{
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pos.y = _contentSize.height - innerSizeHeight;
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}
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setInnerContainerPosition(pos);
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updateScrollBar(Vec2::ZERO);
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}
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const Vec2& ScrollView::getInnerContainerSize() const
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{
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return _innerContainer->getContentSize();
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}
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void ScrollView::setInnerContainerPosition(const Vec2& position)
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{
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if (position == _innerContainer->getPosition())
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{
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return;
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}
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_innerContainer->setPosition(position);
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_outOfBoundaryAmountDirty = true;
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// Process bouncing events
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if (_bounceEnabled)
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{
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for (int direction = (int)MoveDirection::TOP; direction < (int)MoveDirection::RIGHT; ++direction)
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{
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if (isOutOfBoundary((MoveDirection)direction))
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{
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processScrollEvent((MoveDirection)direction, true);
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}
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}
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}
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this->retain();
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if (_eventCallback)
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{
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_eventCallback(this, EventType::CONTAINER_MOVED);
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}
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if (_ccEventCallback)
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{
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_ccEventCallback(this, static_cast<int>(EventType::CONTAINER_MOVED));
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}
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this->release();
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}
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const Vec2& ScrollView::getInnerContainerPosition() const
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{
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return _innerContainer->getPosition();
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}
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void ScrollView::addChild(Node* child)
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{
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ScrollView::addChild(child, child->getLocalZOrder(), child->getTag());
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}
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void ScrollView::addChild(Node* child, int localZOrder)
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{
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ScrollView::addChild(child, localZOrder, child->getTag());
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}
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void ScrollView::addChild(Node* child, int zOrder, int tag)
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{
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child->setGlobalZOrder(_globalZOrder);
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_innerContainer->addChild(child, zOrder, tag);
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}
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void ScrollView::addChild(Node* child, int zOrder, std::string_view name)
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{
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child->setGlobalZOrder(_globalZOrder);
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_innerContainer->addChild(child, zOrder, name);
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}
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void ScrollView::removeAllChildren()
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{
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removeAllChildrenWithCleanup(true);
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}
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void ScrollView::removeAllChildrenWithCleanup(bool cleanup)
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{
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_innerContainer->removeAllChildrenWithCleanup(cleanup);
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}
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void ScrollView::removeChild(Node* child, bool cleanup)
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{
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return _innerContainer->removeChild(child, cleanup);
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}
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Vector<Node*>& ScrollView::getChildren()
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{
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return _innerContainer->getChildren();
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}
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const Vector<Node*>& ScrollView::getChildren() const
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{
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return _innerContainer->getChildren();
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}
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ssize_t ScrollView::getChildrenCount() const
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{
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return _innerContainer->getChildrenCount();
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}
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Node* ScrollView::getChildByTag(int tag) const
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{
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return _innerContainer->getChildByTag(tag);
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}
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Node* ScrollView::getChildByName(std::string_view name) const
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{
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return _innerContainer->getChildByName(name);
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}
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void ScrollView::moveInnerContainer(const Vec2& deltaMove, bool canStartBounceBack)
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{
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Vec2 adjustedMove = flattenVectorByDirection(deltaMove);
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setInnerContainerPosition(getInnerContainerPosition() + adjustedMove);
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Vec2 outOfBoundary = getHowMuchOutOfBoundary();
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updateScrollBar(outOfBoundary);
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if (_bounceEnabled && canStartBounceBack)
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{
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startBounceBackIfNeeded();
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}
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}
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void ScrollView::updateScrollBar(const Vec2& outOfBoundary)
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{
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if (_verticalScrollBar != nullptr)
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{
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_verticalScrollBar->onScrolled(outOfBoundary);
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}
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if (_horizontalScrollBar != nullptr)
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{
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_horizontalScrollBar->onScrolled(outOfBoundary);
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}
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}
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Vec2 ScrollView::calculateTouchMoveVelocity() const
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{
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float totalTime = 0;
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for (auto& timeDelta : _touchMoveTimeDeltas)
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{
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totalTime += timeDelta;
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}
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if (totalTime == 0 || totalTime >= _touchTotalTimeThreshold)
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{
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return Vec2::ZERO;
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}
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Vec2 totalMovement;
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for (auto& displacement : _touchMoveDisplacements)
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{
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totalMovement += displacement;
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}
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return totalMovement / totalTime;
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}
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void ScrollView::startInertiaScroll(const Vec2& touchMoveVelocity)
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{
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const float MOVEMENT_FACTOR = 0.7f;
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Vec2 inertiaTotalMovement = touchMoveVelocity * MOVEMENT_FACTOR;
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startAttenuatingAutoScroll(inertiaTotalMovement, touchMoveVelocity);
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}
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bool ScrollView::startBounceBackIfNeeded()
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{
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if (!_bounceEnabled)
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{
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return false;
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}
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Vec2 bounceBackAmount = getHowMuchOutOfBoundary();
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if (fltEqualZero(bounceBackAmount))
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{
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return false;
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}
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startAutoScroll(bounceBackAmount, BOUNCE_BACK_DURATION, true);
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return true;
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}
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Vec2 ScrollView::flattenVectorByDirection(const Vec2& vector)
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{
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Vec2 result = vector;
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result.x = (_direction == Direction::VERTICAL ? 0 : result.x);
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result.y = (_direction == Direction::HORIZONTAL ? 0 : result.y);
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return result;
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}
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Vec2 ScrollView::getHowMuchOutOfBoundary(const Vec2& addition)
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{
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if (addition == Vec2::ZERO && !_outOfBoundaryAmountDirty)
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{
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return _outOfBoundaryAmount;
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}
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Vec2 outOfBoundaryAmount(Vec2::ZERO);
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if (_innerContainer->getLeftBoundary() + addition.x > _leftBoundary)
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{
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outOfBoundaryAmount.x = _leftBoundary - (_innerContainer->getLeftBoundary() + addition.x);
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}
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else if (_innerContainer->getRightBoundary() + addition.x < _rightBoundary)
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{
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outOfBoundaryAmount.x = _rightBoundary - (_innerContainer->getRightBoundary() + addition.x);
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}
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if (_innerContainer->getTopBoundary() + addition.y < _topBoundary)
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{
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outOfBoundaryAmount.y = _topBoundary - (_innerContainer->getTopBoundary() + addition.y);
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}
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else if (_innerContainer->getBottomBoundary() + addition.y > _bottomBoundary)
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{
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outOfBoundaryAmount.y = _bottomBoundary - (_innerContainer->getBottomBoundary() + addition.y);
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}
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if (addition == Vec2::ZERO)
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{
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_outOfBoundaryAmount = outOfBoundaryAmount;
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_outOfBoundaryAmountDirty = false;
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}
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return outOfBoundaryAmount;
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}
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bool ScrollView::isOutOfBoundary(MoveDirection dir)
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{
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Vec2 outOfBoundary = getHowMuchOutOfBoundary();
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switch (dir)
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{
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case MoveDirection::TOP:
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return outOfBoundary.y > 0;
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case MoveDirection::BOTTOM:
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return outOfBoundary.y < 0;
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case MoveDirection::LEFT:
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return outOfBoundary.x < 0;
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case MoveDirection::RIGHT:
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return outOfBoundary.x > 0;
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}
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return false;
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}
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bool ScrollView::isOutOfBoundary()
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{
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return !fltEqualZero(getHowMuchOutOfBoundary());
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}
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void ScrollView::startAutoScrollToDestination(const Vec2& destination, float timeInSec, bool attenuated)
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{
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startAutoScroll(destination - _innerContainer->getPosition(), timeInSec, attenuated);
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}
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static float calculateAutoScrollTimeByInitialSpeed(float initialSpeed)
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{
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// Calculate the time from the initial speed according to quintic polynomial.
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float time = sqrtf(sqrtf(initialSpeed / 5));
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return time;
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}
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void ScrollView::startAttenuatingAutoScroll(const Vec2& deltaMove, const Vec2& initialVelocity)
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{
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float time = calculateAutoScrollTimeByInitialSpeed(initialVelocity.length());
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startAutoScroll(deltaMove, time, true);
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}
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void ScrollView::startAutoScroll(const Vec2& deltaMove, float timeInSec, bool attenuated)
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{
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Vec2 adjustedDeltaMove = flattenVectorByDirection(deltaMove);
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_autoScrolling = true;
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_autoScrollTargetDelta = adjustedDeltaMove;
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_autoScrollAttenuate = attenuated;
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_autoScrollStartPosition = _innerContainer->getPosition();
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_autoScrollTotalTime = timeInSec;
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_autoScrollAccumulatedTime = 0;
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_autoScrollBraking = false;
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_autoScrollBrakingStartPosition = Vec2::ZERO;
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// If the destination is also out of boundary of same side, start brake from beginning.
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Vec2 currentOutOfBoundary = getHowMuchOutOfBoundary();
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if (!fltEqualZero(currentOutOfBoundary))
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{
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_autoScrollCurrentlyOutOfBoundary = true;
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Vec2 afterOutOfBoundary = getHowMuchOutOfBoundary(adjustedDeltaMove);
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if (currentOutOfBoundary.x * afterOutOfBoundary.x > 0 || currentOutOfBoundary.y * afterOutOfBoundary.y > 0)
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{
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_autoScrollBraking = true;
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}
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}
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}
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void ScrollView::stopScroll()
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{
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if (_scrolling)
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{
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if (_verticalScrollBar != nullptr)
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{
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_verticalScrollBar->onTouchEnded();
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}
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if (_horizontalScrollBar != nullptr)
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{
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_horizontalScrollBar->onTouchEnded();
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}
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_scrolling = false;
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_bePressed = false;
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startBounceBackIfNeeded();
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dispatchEvent(EventType::SCROLLING_ENDED);
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}
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}
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void ScrollView::stopAutoScroll()
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{
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if (_autoScrolling)
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{
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if (_verticalScrollBar != nullptr)
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{
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_verticalScrollBar->onTouchEnded();
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}
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if (_horizontalScrollBar != nullptr)
|
|
{
|
|
_horizontalScrollBar->onTouchEnded();
|
|
}
|
|
|
|
_autoScrolling = false;
|
|
_autoScrollAttenuate = true;
|
|
_autoScrollTotalTime = 0;
|
|
_autoScrollAccumulatedTime = 0;
|
|
|
|
dispatchEvent(EventType::AUTOSCROLL_ENDED);
|
|
}
|
|
}
|
|
|
|
void ScrollView::stopOverallScroll()
|
|
{
|
|
stopScroll();
|
|
stopAutoScroll();
|
|
}
|
|
|
|
bool ScrollView::isNecessaryAutoScrollBrake()
|
|
{
|
|
if (_autoScrollBraking)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (isOutOfBoundary())
|
|
{
|
|
// It just went out of boundary.
|
|
if (!_autoScrollCurrentlyOutOfBoundary)
|
|
{
|
|
_autoScrollCurrentlyOutOfBoundary = true;
|
|
_autoScrollBraking = true;
|
|
_autoScrollBrakingStartPosition = getInnerContainerPosition();
|
|
return true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_autoScrollCurrentlyOutOfBoundary = false;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
float ScrollView::getAutoScrollStopEpsilon() const
|
|
{
|
|
return FLT_EPSILON;
|
|
}
|
|
|
|
bool ScrollView::fltEqualZero(const Vec2& point) const
|
|
{
|
|
return (fabsf(point.x) <= 0.0001f && fabsf(point.y) <= 0.0001f);
|
|
}
|
|
|
|
void ScrollView::processAutoScrolling(float deltaTime)
|
|
{
|
|
// Make auto scroll shorter if it needs to deaccelerate.
|
|
float brakingFactor = (isNecessaryAutoScrollBrake() ? OUT_OF_BOUNDARY_BREAKING_FACTOR : 1);
|
|
|
|
// Elapsed time
|
|
_autoScrollAccumulatedTime += deltaTime * (1 / brakingFactor);
|
|
|
|
// Calculate the progress percentage
|
|
float percentage = MIN(1, _autoScrollAccumulatedTime / _autoScrollTotalTime);
|
|
if (_autoScrollAttenuate)
|
|
{
|
|
// Use quintic(5th degree) polynomial
|
|
percentage = tweenfunc::quintEaseOut(percentage);
|
|
}
|
|
|
|
// Calculate the new position
|
|
Vec2 newPosition = _autoScrollStartPosition + (_autoScrollTargetDelta * percentage);
|
|
bool reachedEnd = std::abs(percentage - 1) <= this->getAutoScrollStopEpsilon();
|
|
|
|
if (reachedEnd)
|
|
{
|
|
newPosition = _autoScrollStartPosition + _autoScrollTargetDelta;
|
|
}
|
|
|
|
if (_bounceEnabled)
|
|
{
|
|
// The new position is adjusted if out of boundary
|
|
newPosition = _autoScrollBrakingStartPosition + (newPosition - _autoScrollBrakingStartPosition) * brakingFactor;
|
|
}
|
|
else
|
|
{
|
|
// Don't let go out of boundary
|
|
Vec2 moveDelta = newPosition - getInnerContainerPosition();
|
|
Vec2 outOfBoundary = getHowMuchOutOfBoundary(moveDelta);
|
|
if (!fltEqualZero(outOfBoundary))
|
|
{
|
|
newPosition += outOfBoundary;
|
|
reachedEnd = true;
|
|
}
|
|
}
|
|
|
|
// Finish auto scroll if it ended
|
|
if (reachedEnd)
|
|
{
|
|
_autoScrolling = false;
|
|
dispatchEvent(EventType::AUTOSCROLL_ENDED);
|
|
}
|
|
|
|
moveInnerContainer(newPosition - getInnerContainerPosition(), reachedEnd);
|
|
}
|
|
|
|
void ScrollView::jumpToDestination(const Vec2& des)
|
|
{
|
|
_autoScrolling = false;
|
|
moveInnerContainer(des - getInnerContainerPosition(), true);
|
|
}
|
|
|
|
void ScrollView::scrollChildren(const Vec2& deltaMove)
|
|
{
|
|
Vec2 realMove = deltaMove;
|
|
if (_bounceEnabled)
|
|
{
|
|
// If the position of the inner container is out of the boundary, the offsets should be divided by two.
|
|
Vec2 outOfBoundary = getHowMuchOutOfBoundary();
|
|
realMove.x *= (outOfBoundary.x == 0 ? 1 : 0.5f);
|
|
realMove.y *= (outOfBoundary.y == 0 ? 1 : 0.5f);
|
|
}
|
|
|
|
if (!_bounceEnabled)
|
|
{
|
|
Vec2 outOfBoundary = getHowMuchOutOfBoundary(realMove);
|
|
realMove += outOfBoundary;
|
|
}
|
|
|
|
bool scrolledToLeft = false;
|
|
bool scrolledToRight = false;
|
|
bool scrolledToTop = false;
|
|
bool scrolledToBottom = false;
|
|
if (realMove.y > 0.0f) // up
|
|
{
|
|
float icBottomPos = _innerContainer->getBottomBoundary();
|
|
if (icBottomPos + realMove.y >= _bottomBoundary)
|
|
{
|
|
scrolledToBottom = true;
|
|
}
|
|
}
|
|
else if (realMove.y < 0.0f) // down
|
|
{
|
|
float icTopPos = _innerContainer->getTopBoundary();
|
|
if (icTopPos + realMove.y <= _topBoundary)
|
|
{
|
|
scrolledToTop = true;
|
|
}
|
|
}
|
|
|
|
if (realMove.x < 0.0f) // left
|
|
{
|
|
float icRightPos = _innerContainer->getRightBoundary();
|
|
if (icRightPos + realMove.x <= _rightBoundary)
|
|
{
|
|
scrolledToRight = true;
|
|
}
|
|
}
|
|
else if (realMove.x > 0.0f) // right
|
|
{
|
|
float icLeftPos = _innerContainer->getLeftBoundary();
|
|
if (icLeftPos + realMove.x >= _leftBoundary)
|
|
{
|
|
scrolledToLeft = true;
|
|
}
|
|
}
|
|
moveInnerContainer(realMove, false);
|
|
|
|
if (realMove.x != 0 || realMove.y != 0)
|
|
{
|
|
processScrollingEvent();
|
|
}
|
|
if (scrolledToBottom)
|
|
{
|
|
processScrollEvent(MoveDirection::BOTTOM, false);
|
|
}
|
|
if (scrolledToTop)
|
|
{
|
|
processScrollEvent(MoveDirection::TOP, false);
|
|
}
|
|
if (scrolledToLeft)
|
|
{
|
|
processScrollEvent(MoveDirection::LEFT, false);
|
|
}
|
|
if (scrolledToRight)
|
|
{
|
|
processScrollEvent(MoveDirection::RIGHT, false);
|
|
}
|
|
}
|
|
|
|
void ScrollView::scrollToBottom(float timeInSec, bool attenuated)
|
|
{
|
|
startAutoScrollToDestination(Vec2(_innerContainer->getPosition().x, 0.0f), timeInSec, attenuated);
|
|
}
|
|
|
|
void ScrollView::scrollToTop(float timeInSec, bool attenuated)
|
|
{
|
|
startAutoScrollToDestination(
|
|
Vec2(_innerContainer->getPosition().x, _contentSize.height - _innerContainer->getContentSize().height),
|
|
timeInSec, attenuated);
|
|
}
|
|
|
|
void ScrollView::scrollToLeft(float timeInSec, bool attenuated)
|
|
{
|
|
startAutoScrollToDestination(Vec2(0.0f, _innerContainer->getPosition().y), timeInSec, attenuated);
|
|
}
|
|
|
|
void ScrollView::scrollToRight(float timeInSec, bool attenuated)
|
|
{
|
|
startAutoScrollToDestination(
|
|
Vec2(_contentSize.width - _innerContainer->getContentSize().width, _innerContainer->getPosition().y), timeInSec,
|
|
attenuated);
|
|
}
|
|
|
|
void ScrollView::scrollToTopLeft(float timeInSec, bool attenuated)
|
|
{
|
|
if (_direction != Direction::BOTH)
|
|
{
|
|
CCLOG("Scroll direction is not both!");
|
|
return;
|
|
}
|
|
startAutoScrollToDestination(Vec2(0.0f, _contentSize.height - _innerContainer->getContentSize().height), timeInSec,
|
|
attenuated);
|
|
}
|
|
|
|
void ScrollView::scrollToTopRight(float timeInSec, bool attenuated)
|
|
{
|
|
if (_direction != Direction::BOTH)
|
|
{
|
|
CCLOG("Scroll direction is not both!");
|
|
return;
|
|
}
|
|
startAutoScrollToDestination(Vec2(_contentSize.width - _innerContainer->getContentSize().width,
|
|
_contentSize.height - _innerContainer->getContentSize().height),
|
|
timeInSec, attenuated);
|
|
}
|
|
|
|
void ScrollView::scrollToBottomLeft(float timeInSec, bool attenuated)
|
|
{
|
|
if (_direction != Direction::BOTH)
|
|
{
|
|
CCLOG("Scroll direction is not both!");
|
|
return;
|
|
}
|
|
startAutoScrollToDestination(Vec2::ZERO, timeInSec, attenuated);
|
|
}
|
|
|
|
void ScrollView::scrollToBottomRight(float timeInSec, bool attenuated)
|
|
{
|
|
if (_direction != Direction::BOTH)
|
|
{
|
|
CCLOG("Scroll direction is not both!");
|
|
return;
|
|
}
|
|
startAutoScrollToDestination(Vec2(_contentSize.width - _innerContainer->getContentSize().width, 0.0f), timeInSec,
|
|
attenuated);
|
|
}
|
|
|
|
void ScrollView::scrollToPercentVertical(float percent, float timeInSec, bool attenuated)
|
|
{
|
|
float minY = _contentSize.height - _innerContainer->getContentSize().height;
|
|
float h = -minY;
|
|
startAutoScrollToDestination(Vec2(_innerContainer->getPosition().x, minY + percent * h / 100.0f), timeInSec,
|
|
attenuated);
|
|
}
|
|
|
|
void ScrollView::scrollToPercentHorizontal(float percent, float timeInSec, bool attenuated)
|
|
{
|
|
float w = _innerContainer->getContentSize().width - _contentSize.width;
|
|
startAutoScrollToDestination(Vec2(-(percent * w / 100.0f), _innerContainer->getPosition().y), timeInSec,
|
|
attenuated);
|
|
}
|
|
|
|
void ScrollView::scrollToPercentBothDirection(const Vec2& percent, float timeInSec, bool attenuated)
|
|
{
|
|
if (_direction != Direction::BOTH)
|
|
{
|
|
return;
|
|
}
|
|
float minY = _contentSize.height - _innerContainer->getContentSize().height;
|
|
float h = -minY;
|
|
float w = _innerContainer->getContentSize().width - _contentSize.width;
|
|
startAutoScrollToDestination(Vec2(-(percent.x * w / 100.0f), minY + percent.y * h / 100.0f), timeInSec, attenuated);
|
|
}
|
|
|
|
float ScrollView::getScrolledPercentVertical() const
|
|
{
|
|
const float minY = getContentSize().height - getInnerContainerSize().height;
|
|
return (1.f - getInnerContainerPosition().y / minY) * 100.f;
|
|
}
|
|
float ScrollView::getScrolledPercentHorizontal() const
|
|
{
|
|
const float minX = getContentSize().width - getInnerContainerSize().width;
|
|
return getInnerContainerPosition().x / minX * 100.f;
|
|
}
|
|
Vec2 ScrollView::getScrolledPercentBothDirection() const
|
|
{
|
|
return {getScrolledPercentHorizontal(), getScrolledPercentVertical()};
|
|
}
|
|
|
|
void ScrollView::jumpToBottom()
|
|
{
|
|
jumpToDestination(Vec2(_innerContainer->getPosition().x, 0.0f));
|
|
}
|
|
|
|
void ScrollView::jumpToTop()
|
|
{
|
|
jumpToDestination(
|
|
Vec2(_innerContainer->getPosition().x, _contentSize.height - _innerContainer->getContentSize().height));
|
|
}
|
|
|
|
void ScrollView::jumpToLeft()
|
|
{
|
|
jumpToDestination(Vec2(0.0f, _innerContainer->getPosition().y));
|
|
}
|
|
|
|
void ScrollView::jumpToRight()
|
|
{
|
|
jumpToDestination(
|
|
Vec2(_contentSize.width - _innerContainer->getContentSize().width, _innerContainer->getPosition().y));
|
|
}
|
|
|
|
void ScrollView::jumpToTopLeft()
|
|
{
|
|
if (_direction != Direction::BOTH)
|
|
{
|
|
CCLOG("Scroll direction is not both!");
|
|
return;
|
|
}
|
|
jumpToDestination(Vec2(0.0f, _contentSize.height - _innerContainer->getContentSize().height));
|
|
}
|
|
|
|
void ScrollView::jumpToTopRight()
|
|
{
|
|
if (_direction != Direction::BOTH)
|
|
{
|
|
CCLOG("Scroll direction is not both!");
|
|
return;
|
|
}
|
|
jumpToDestination(Vec2(_contentSize.width - _innerContainer->getContentSize().width,
|
|
_contentSize.height - _innerContainer->getContentSize().height));
|
|
}
|
|
|
|
void ScrollView::jumpToBottomLeft()
|
|
{
|
|
if (_direction != Direction::BOTH)
|
|
{
|
|
CCLOG("Scroll direction is not both!");
|
|
return;
|
|
}
|
|
jumpToDestination(Vec2::ZERO);
|
|
}
|
|
|
|
void ScrollView::jumpToBottomRight()
|
|
{
|
|
if (_direction != Direction::BOTH)
|
|
{
|
|
CCLOG("Scroll direction is not both!");
|
|
return;
|
|
}
|
|
jumpToDestination(Vec2(_contentSize.width - _innerContainer->getContentSize().width, 0.0f));
|
|
}
|
|
|
|
void ScrollView::jumpToPercentVertical(float percent)
|
|
{
|
|
float minY = _contentSize.height - _innerContainer->getContentSize().height;
|
|
float h = -minY;
|
|
jumpToDestination(Vec2(_innerContainer->getPosition().x, minY + percent * h / 100.0f));
|
|
}
|
|
|
|
void ScrollView::jumpToPercentHorizontal(float percent)
|
|
{
|
|
float w = _innerContainer->getContentSize().width - _contentSize.width;
|
|
jumpToDestination(Vec2(-(percent * w / 100.0f), _innerContainer->getPosition().y));
|
|
}
|
|
|
|
void ScrollView::jumpToPercentBothDirection(const Vec2& percent)
|
|
{
|
|
if (_direction != Direction::BOTH)
|
|
{
|
|
return;
|
|
}
|
|
float minY = _contentSize.height - _innerContainer->getContentSize().height;
|
|
float h = -minY;
|
|
float w = _innerContainer->getContentSize().width - _contentSize.width;
|
|
jumpToDestination(Vec2(-(percent.x * w / 100.0f), minY + percent.y * h / 100.0f));
|
|
}
|
|
|
|
bool ScrollView::calculateCurrAndPrevTouchPoints(Touch* touch, Vec3* currPt, Vec3* prevPt)
|
|
{
|
|
if (nullptr == _hittedByCamera || false == hitTest(touch->getLocation(), _hittedByCamera, currPt) ||
|
|
false == hitTest(touch->getPreviousLocation(), _hittedByCamera, prevPt))
|
|
{
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void ScrollView::gatherTouchMove(const Vec2& delta)
|
|
{
|
|
while (_touchMoveDisplacements.size() >= NUMBER_OF_GATHERED_TOUCHES_FOR_MOVE_SPEED)
|
|
{
|
|
_touchMoveDisplacements.pop_front();
|
|
_touchMoveTimeDeltas.pop_front();
|
|
}
|
|
_touchMoveDisplacements.push_back(delta);
|
|
|
|
long long timestamp = utils::getTimeInMilliseconds();
|
|
_touchMoveTimeDeltas.push_back((timestamp - _touchMovePreviousTimestamp) / 1000.0f);
|
|
_touchMovePreviousTimestamp = timestamp;
|
|
}
|
|
|
|
void ScrollView::handlePressLogic(Touch* /*touch*/)
|
|
{
|
|
_bePressed = true;
|
|
_autoScrolling = false;
|
|
|
|
// Clear gathered touch move information
|
|
{
|
|
_touchMovePreviousTimestamp = utils::getTimeInMilliseconds();
|
|
_touchMoveDisplacements.clear();
|
|
_touchMoveTimeDeltas.clear();
|
|
}
|
|
|
|
if (_verticalScrollBar != nullptr)
|
|
{
|
|
_verticalScrollBar->onTouchBegan();
|
|
}
|
|
if (_horizontalScrollBar != nullptr)
|
|
{
|
|
_horizontalScrollBar->onTouchBegan();
|
|
}
|
|
}
|
|
|
|
void ScrollView::handleMoveLogic(Touch* touch)
|
|
{
|
|
if (!_bePressed)
|
|
return;
|
|
|
|
Vec3 currPt, prevPt;
|
|
if (!calculateCurrAndPrevTouchPoints(touch, &currPt, &prevPt))
|
|
{
|
|
return;
|
|
}
|
|
Vec3 delta3 = currPt - prevPt;
|
|
Vec2 delta(delta3.x, delta3.y);
|
|
scrollChildren(delta);
|
|
|
|
// Gather touch move information for speed calculation
|
|
gatherTouchMove(delta);
|
|
}
|
|
|
|
void ScrollView::handleReleaseLogic(Touch* touch)
|
|
{
|
|
if (!_bePressed)
|
|
return;
|
|
|
|
// Gather the last touch information when released
|
|
{
|
|
Vec3 currPt, prevPt;
|
|
if (calculateCurrAndPrevTouchPoints(touch, &currPt, &prevPt))
|
|
{
|
|
Vec3 delta3 = currPt - prevPt;
|
|
Vec2 delta(delta3.x, delta3.y);
|
|
gatherTouchMove(delta);
|
|
}
|
|
}
|
|
|
|
_bePressed = false;
|
|
|
|
bool bounceBackStarted = startBounceBackIfNeeded();
|
|
if (!bounceBackStarted && _inertiaScrollEnabled)
|
|
{
|
|
Vec2 touchMoveVelocity = calculateTouchMoveVelocity();
|
|
if (touchMoveVelocity != Vec2::ZERO)
|
|
{
|
|
startInertiaScroll(touchMoveVelocity);
|
|
}
|
|
}
|
|
|
|
if (_verticalScrollBar != nullptr)
|
|
{
|
|
_verticalScrollBar->onTouchEnded();
|
|
}
|
|
if (_horizontalScrollBar != nullptr)
|
|
{
|
|
_horizontalScrollBar->onTouchEnded();
|
|
}
|
|
|
|
if (_scrolling)
|
|
{
|
|
processScrollingEndedEvent();
|
|
}
|
|
}
|
|
|
|
bool ScrollView::onTouchBegan(Touch* touch, Event* unusedEvent)
|
|
{
|
|
bool pass = Layout::onTouchBegan(touch, unusedEvent);
|
|
if (!_isInterceptTouch)
|
|
{
|
|
if (_hitted)
|
|
{
|
|
handlePressLogic(touch);
|
|
}
|
|
}
|
|
return pass;
|
|
}
|
|
|
|
void ScrollView::onTouchMoved(Touch* touch, Event* unusedEvent)
|
|
{
|
|
Layout::onTouchMoved(touch, unusedEvent);
|
|
if (!_isInterceptTouch)
|
|
{
|
|
handleMoveLogic(touch);
|
|
}
|
|
}
|
|
|
|
void ScrollView::onTouchEnded(Touch* touch, Event* unusedEvent)
|
|
{
|
|
Layout::onTouchEnded(touch, unusedEvent);
|
|
if (!_isInterceptTouch)
|
|
{
|
|
handleReleaseLogic(touch);
|
|
}
|
|
_isInterceptTouch = false;
|
|
}
|
|
|
|
void ScrollView::onTouchCancelled(Touch* touch, Event* unusedEvent)
|
|
{
|
|
Layout::onTouchCancelled(touch, unusedEvent);
|
|
if (!_isInterceptTouch)
|
|
{
|
|
handleReleaseLogic(touch);
|
|
}
|
|
_isInterceptTouch = false;
|
|
}
|
|
|
|
void ScrollView::update(float dt)
|
|
{
|
|
if (_autoScrolling)
|
|
{
|
|
processAutoScrolling(dt);
|
|
}
|
|
}
|
|
|
|
void ScrollView::interceptTouchEvent(Widget::TouchEventType event, Widget* sender, Touch* touch)
|
|
{
|
|
if (!_touchEnabled)
|
|
{
|
|
Layout::interceptTouchEvent(event, sender, touch);
|
|
return;
|
|
}
|
|
if (_direction == Direction::NONE)
|
|
return;
|
|
Vec2 touchPoint = touch->getLocation();
|
|
switch (event)
|
|
{
|
|
case TouchEventType::BEGAN:
|
|
{
|
|
_isInterceptTouch = true;
|
|
_touchBeganPosition = touch->getLocation();
|
|
handlePressLogic(touch);
|
|
}
|
|
break;
|
|
case TouchEventType::MOVED:
|
|
{
|
|
_touchMovePosition = touch->getLocation();
|
|
// calculates move offset in points
|
|
float offsetInInch = 0;
|
|
switch (_direction)
|
|
{
|
|
case Direction::HORIZONTAL:
|
|
offsetInInch =
|
|
convertDistanceFromPointToInch(Vec2(std::abs(sender->getTouchBeganPosition().x - touchPoint.x), 0.0f));
|
|
break;
|
|
case Direction::VERTICAL:
|
|
offsetInInch =
|
|
convertDistanceFromPointToInch(Vec2(0.0f, std::abs(sender->getTouchBeganPosition().y - touchPoint.y)));
|
|
break;
|
|
case Direction::BOTH:
|
|
offsetInInch = convertDistanceFromPointToInch(sender->getTouchBeganPosition() - touchPoint);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if (offsetInInch > _childFocusCancelOffsetInInch)
|
|
{
|
|
sender->setHighlighted(false);
|
|
handleMoveLogic(touch);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case TouchEventType::CANCELED:
|
|
case TouchEventType::ENDED:
|
|
{
|
|
_touchEndPosition = touch->getLocation();
|
|
handleReleaseLogic(touch);
|
|
if (sender->isSwallowTouches())
|
|
{
|
|
_isInterceptTouch = false;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ScrollView::processScrollEvent(MoveDirection dir, bool bounce)
|
|
{
|
|
EventType eventType;
|
|
switch (dir)
|
|
{
|
|
case MoveDirection::TOP:
|
|
{
|
|
eventType = (bounce ? EventType::BOUNCE_TOP : EventType::SCROLL_TO_TOP);
|
|
break;
|
|
}
|
|
case MoveDirection::BOTTOM:
|
|
{
|
|
eventType = (bounce ? EventType::BOUNCE_BOTTOM : EventType::SCROLL_TO_BOTTOM);
|
|
break;
|
|
}
|
|
case MoveDirection::LEFT:
|
|
{
|
|
eventType = (bounce ? EventType::BOUNCE_LEFT : EventType::SCROLL_TO_LEFT);
|
|
break;
|
|
}
|
|
case MoveDirection::RIGHT:
|
|
{
|
|
eventType = (bounce ? EventType::BOUNCE_RIGHT : EventType::SCROLL_TO_RIGHT);
|
|
break;
|
|
}
|
|
}
|
|
dispatchEvent(eventType);
|
|
}
|
|
|
|
void ScrollView::processScrollingEvent()
|
|
{
|
|
if (!_scrolling)
|
|
{
|
|
_scrolling = true;
|
|
dispatchEvent(EventType::SCROLLING_BEGAN);
|
|
}
|
|
dispatchEvent(EventType::SCROLLING);
|
|
}
|
|
|
|
void ScrollView::processScrollingEndedEvent()
|
|
{
|
|
_scrolling = false;
|
|
dispatchEvent(EventType::SCROLLING_ENDED);
|
|
}
|
|
|
|
void ScrollView::dispatchEvent(EventType eventType)
|
|
{
|
|
this->retain();
|
|
if (_eventCallback)
|
|
{
|
|
_eventCallback(this, eventType);
|
|
}
|
|
if (_ccEventCallback)
|
|
{
|
|
_ccEventCallback(this, static_cast<int>(eventType));
|
|
}
|
|
this->release();
|
|
}
|
|
|
|
void ScrollView::addEventListener(const ccScrollViewCallback& callback)
|
|
{
|
|
_eventCallback = callback;
|
|
}
|
|
|
|
void ScrollView::setDirection(Direction dir)
|
|
{
|
|
_direction = dir;
|
|
if (_scrollBarEnabled)
|
|
{
|
|
removeScrollBar();
|
|
initScrollBar();
|
|
}
|
|
}
|
|
|
|
ScrollView::Direction ScrollView::getDirection() const
|
|
{
|
|
return _direction;
|
|
}
|
|
|
|
void ScrollView::setBounceEnabled(bool enabled)
|
|
{
|
|
_bounceEnabled = enabled;
|
|
}
|
|
|
|
bool ScrollView::isBounceEnabled() const
|
|
{
|
|
return _bounceEnabled;
|
|
}
|
|
|
|
void ScrollView::setInertiaScrollEnabled(bool enabled)
|
|
{
|
|
_inertiaScrollEnabled = enabled;
|
|
}
|
|
|
|
bool ScrollView::isInertiaScrollEnabled() const
|
|
{
|
|
return _inertiaScrollEnabled;
|
|
}
|
|
|
|
void ScrollView::setScrollBarEnabled(bool enabled)
|
|
{
|
|
if (_scrollBarEnabled == enabled)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (_scrollBarEnabled)
|
|
{
|
|
removeScrollBar();
|
|
}
|
|
_scrollBarEnabled = enabled;
|
|
if (_scrollBarEnabled)
|
|
{
|
|
initScrollBar();
|
|
}
|
|
}
|
|
|
|
bool ScrollView::isScrollBarEnabled() const
|
|
{
|
|
return _scrollBarEnabled;
|
|
}
|
|
|
|
void ScrollView::setScrollBarPositionFromCorner(const Vec2& positionFromCorner)
|
|
{
|
|
if (_direction != Direction::HORIZONTAL)
|
|
{
|
|
setScrollBarPositionFromCornerForVertical(positionFromCorner);
|
|
}
|
|
if (_direction != Direction::VERTICAL)
|
|
{
|
|
setScrollBarPositionFromCornerForHorizontal(positionFromCorner);
|
|
}
|
|
}
|
|
|
|
void ScrollView::setScrollBarPositionFromCornerForVertical(const Vec2& positionFromCorner)
|
|
{
|
|
CCASSERT(_scrollBarEnabled, "Scroll bar should be enabled!");
|
|
CCASSERT(_direction != Direction::HORIZONTAL, "Scroll view doesn't have a vertical scroll bar!");
|
|
_verticalScrollBar->setPositionFromCorner(positionFromCorner);
|
|
}
|
|
|
|
Vec2 ScrollView::getScrollBarPositionFromCornerForVertical() const
|
|
{
|
|
CCASSERT(_scrollBarEnabled, "Scroll bar should be enabled!");
|
|
CCASSERT(_direction != Direction::HORIZONTAL, "Scroll view doesn't have a vertical scroll bar!");
|
|
return _verticalScrollBar->getPositionFromCorner();
|
|
}
|
|
|
|
void ScrollView::setScrollBarPositionFromCornerForHorizontal(const Vec2& positionFromCorner)
|
|
{
|
|
CCASSERT(_scrollBarEnabled, "Scroll bar should be enabled!");
|
|
CCASSERT(_direction != Direction::VERTICAL, "Scroll view doesn't have a horizontal scroll bar!");
|
|
_horizontalScrollBar->setPositionFromCorner(positionFromCorner);
|
|
}
|
|
|
|
Vec2 ScrollView::getScrollBarPositionFromCornerForHorizontal() const
|
|
{
|
|
CCASSERT(_scrollBarEnabled, "Scroll bar should be enabled!");
|
|
CCASSERT(_direction != Direction::VERTICAL, "Scroll view doesn't have a horizontal scroll bar!");
|
|
return _horizontalScrollBar->getPositionFromCorner();
|
|
}
|
|
|
|
void ScrollView::setScrollBarWidth(float width)
|
|
{
|
|
CCASSERT(_scrollBarEnabled, "Scroll bar should be enabled!");
|
|
if (_verticalScrollBar != nullptr)
|
|
{
|
|
_verticalScrollBar->setWidth(width);
|
|
}
|
|
if (_horizontalScrollBar != nullptr)
|
|
{
|
|
_horizontalScrollBar->setWidth(width);
|
|
}
|
|
}
|
|
|
|
float ScrollView::getScrollBarWidth() const
|
|
{
|
|
CCASSERT(_scrollBarEnabled, "Scroll bar should be enabled!");
|
|
if (_verticalScrollBar != nullptr)
|
|
{
|
|
return _verticalScrollBar->getWidth();
|
|
}
|
|
else if (_horizontalScrollBar != nullptr)
|
|
{
|
|
return _horizontalScrollBar->getWidth();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void ScrollView::setScrollBarColor(const Color3B& color)
|
|
{
|
|
CCASSERT(_scrollBarEnabled, "Scroll bar should be enabled!");
|
|
if (_verticalScrollBar != nullptr)
|
|
{
|
|
_verticalScrollBar->setColor(color);
|
|
}
|
|
if (_horizontalScrollBar != nullptr)
|
|
{
|
|
_horizontalScrollBar->setColor(color);
|
|
}
|
|
}
|
|
|
|
const Color3B& ScrollView::getScrollBarColor() const
|
|
{
|
|
CCASSERT(_scrollBarEnabled, "Scroll bar should be enabled!");
|
|
if (_verticalScrollBar != nullptr)
|
|
{
|
|
return _verticalScrollBar->getColor();
|
|
}
|
|
else if (_horizontalScrollBar != nullptr)
|
|
{
|
|
return _horizontalScrollBar->getColor();
|
|
}
|
|
return Color3B::WHITE;
|
|
}
|
|
|
|
void ScrollView::setScrollBarOpacity(uint8_t opacity)
|
|
{
|
|
CCASSERT(_scrollBarEnabled, "Scroll bar should be enabled!");
|
|
if (_verticalScrollBar != nullptr)
|
|
{
|
|
_verticalScrollBar->setOpacity(opacity);
|
|
}
|
|
if (_horizontalScrollBar != nullptr)
|
|
{
|
|
_horizontalScrollBar->setOpacity(opacity);
|
|
}
|
|
}
|
|
|
|
uint8_t ScrollView::getScrollBarOpacity() const
|
|
{
|
|
CCASSERT(_scrollBarEnabled, "Scroll bar should be enabled!");
|
|
if (_verticalScrollBar != nullptr)
|
|
{
|
|
return _verticalScrollBar->getOpacity();
|
|
}
|
|
else if (_horizontalScrollBar != nullptr)
|
|
{
|
|
return _horizontalScrollBar->getOpacity();
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
void ScrollView::setScrollBarAutoHideEnabled(bool autoHideEnabled)
|
|
{
|
|
CCASSERT(_scrollBarEnabled, "Scroll bar should be enabled!");
|
|
if (_verticalScrollBar != nullptr)
|
|
{
|
|
_verticalScrollBar->setAutoHideEnabled(autoHideEnabled);
|
|
}
|
|
if (_horizontalScrollBar != nullptr)
|
|
{
|
|
_horizontalScrollBar->setAutoHideEnabled(autoHideEnabled);
|
|
}
|
|
}
|
|
|
|
bool ScrollView::isScrollBarAutoHideEnabled() const
|
|
{
|
|
CCASSERT(_scrollBarEnabled, "Scroll bar should be enabled!");
|
|
if (_verticalScrollBar != nullptr)
|
|
{
|
|
return _verticalScrollBar->isAutoHideEnabled();
|
|
}
|
|
else if (_horizontalScrollBar != nullptr)
|
|
{
|
|
return _horizontalScrollBar->isAutoHideEnabled();
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void ScrollView::setScrollBarAutoHideTime(float autoHideTime)
|
|
{
|
|
CCASSERT(_scrollBarEnabled, "Scroll bar should be enabled!");
|
|
if (_verticalScrollBar != nullptr)
|
|
{
|
|
_verticalScrollBar->setAutoHideTime(autoHideTime);
|
|
}
|
|
if (_horizontalScrollBar != nullptr)
|
|
{
|
|
_horizontalScrollBar->setAutoHideTime(autoHideTime);
|
|
}
|
|
}
|
|
|
|
float ScrollView::getScrollBarAutoHideTime() const
|
|
{
|
|
CCASSERT(_scrollBarEnabled, "Scroll bar should be enabled!");
|
|
if (_verticalScrollBar != nullptr)
|
|
{
|
|
return _verticalScrollBar->getAutoHideTime();
|
|
}
|
|
else if (_horizontalScrollBar != nullptr)
|
|
{
|
|
return _horizontalScrollBar->getAutoHideTime();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void ScrollView::setTouchTotalTimeThreshold(float touchTotalTimeThreshold)
|
|
{
|
|
_touchTotalTimeThreshold = touchTotalTimeThreshold;
|
|
}
|
|
|
|
float ScrollView::getTouchTotalTimeThreshold() const
|
|
{
|
|
return _touchTotalTimeThreshold;
|
|
}
|
|
|
|
Layout* ScrollView::getInnerContainer() const
|
|
{
|
|
return _innerContainer;
|
|
}
|
|
|
|
void ScrollView::setLayoutType(Type type)
|
|
{
|
|
_innerContainer->setLayoutType(type);
|
|
}
|
|
|
|
Layout::Type ScrollView::getLayoutType() const
|
|
{
|
|
return _innerContainer->getLayoutType();
|
|
}
|
|
|
|
void ScrollView::doLayout()
|
|
{
|
|
if (!_doLayoutDirty)
|
|
{
|
|
return;
|
|
}
|
|
_doLayoutDirty = false;
|
|
}
|
|
|
|
std::string ScrollView::getDescription() const
|
|
{
|
|
return "ScrollView";
|
|
}
|
|
|
|
Widget* ScrollView::createCloneInstance()
|
|
{
|
|
return ScrollView::create();
|
|
}
|
|
|
|
void ScrollView::copyClonedWidgetChildren(Widget* model)
|
|
{
|
|
Layout::copyClonedWidgetChildren(model);
|
|
}
|
|
|
|
void ScrollView::copySpecialProperties(Widget* widget)
|
|
{
|
|
ScrollView* scrollView = dynamic_cast<ScrollView*>(widget);
|
|
if (scrollView)
|
|
{
|
|
Layout::copySpecialProperties(widget);
|
|
setDirection(scrollView->_direction);
|
|
setInnerContainerPosition(scrollView->getInnerContainerPosition());
|
|
setInnerContainerSize(scrollView->getInnerContainerSize());
|
|
_topBoundary = scrollView->_topBoundary;
|
|
_bottomBoundary = scrollView->_bottomBoundary;
|
|
_leftBoundary = scrollView->_leftBoundary;
|
|
_rightBoundary = scrollView->_rightBoundary;
|
|
_bePressed = scrollView->_bePressed;
|
|
_childFocusCancelOffsetInInch = scrollView->_childFocusCancelOffsetInInch;
|
|
_touchMoveDisplacements = scrollView->_touchMoveDisplacements;
|
|
_touchMoveTimeDeltas = scrollView->_touchMoveTimeDeltas;
|
|
_touchMovePreviousTimestamp = scrollView->_touchMovePreviousTimestamp;
|
|
_scrolling = scrollView->_scrolling;
|
|
_autoScrolling = scrollView->_autoScrolling;
|
|
_autoScrollAttenuate = scrollView->_autoScrollAttenuate;
|
|
_autoScrollStartPosition = scrollView->_autoScrollStartPosition;
|
|
_autoScrollTargetDelta = scrollView->_autoScrollTargetDelta;
|
|
_autoScrollTotalTime = scrollView->_autoScrollTotalTime;
|
|
_autoScrollAccumulatedTime = scrollView->_autoScrollAccumulatedTime;
|
|
_autoScrollCurrentlyOutOfBoundary = scrollView->_autoScrollCurrentlyOutOfBoundary;
|
|
_autoScrollBraking = scrollView->_autoScrollBraking;
|
|
_autoScrollBrakingStartPosition = scrollView->_autoScrollBrakingStartPosition;
|
|
setInertiaScrollEnabled(scrollView->_inertiaScrollEnabled);
|
|
setBounceEnabled(scrollView->_bounceEnabled);
|
|
_scrollViewEventListener = scrollView->_scrollViewEventListener;
|
|
_eventCallback = scrollView->_eventCallback;
|
|
_ccEventCallback = scrollView->_ccEventCallback;
|
|
|
|
setScrollBarEnabled(scrollView->isScrollBarEnabled());
|
|
if (isScrollBarEnabled())
|
|
{
|
|
if (_direction != Direction::HORIZONTAL)
|
|
{
|
|
setScrollBarPositionFromCornerForVertical(scrollView->getScrollBarPositionFromCornerForVertical());
|
|
}
|
|
if (_direction != Direction::VERTICAL)
|
|
{
|
|
setScrollBarPositionFromCornerForHorizontal(scrollView->getScrollBarPositionFromCornerForHorizontal());
|
|
}
|
|
setScrollBarWidth(scrollView->getScrollBarWidth());
|
|
setScrollBarColor(scrollView->getScrollBarColor());
|
|
setScrollBarAutoHideEnabled(scrollView->isScrollBarAutoHideEnabled());
|
|
setScrollBarAutoHideTime(scrollView->getScrollBarAutoHideTime());
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScrollView::initScrollBar()
|
|
{
|
|
if (_direction != Direction::HORIZONTAL && _verticalScrollBar == nullptr)
|
|
{
|
|
_verticalScrollBar = ScrollViewBar::create(this, Direction::VERTICAL);
|
|
addProtectedChild(_verticalScrollBar, 2);
|
|
}
|
|
if (_direction != Direction::VERTICAL && _horizontalScrollBar == nullptr)
|
|
{
|
|
_horizontalScrollBar = ScrollViewBar::create(this, Direction::HORIZONTAL);
|
|
addProtectedChild(_horizontalScrollBar, 2);
|
|
}
|
|
}
|
|
|
|
void ScrollView::removeScrollBar()
|
|
{
|
|
if (_verticalScrollBar != nullptr)
|
|
{
|
|
removeProtectedChild(_verticalScrollBar);
|
|
_verticalScrollBar = nullptr;
|
|
}
|
|
if (_horizontalScrollBar != nullptr)
|
|
{
|
|
removeProtectedChild(_horizontalScrollBar);
|
|
_horizontalScrollBar = nullptr;
|
|
}
|
|
}
|
|
|
|
Widget* ScrollView::findNextFocusedWidget(axis::ui::Widget::FocusDirection direction, axis::ui::Widget* current)
|
|
{
|
|
if (this->getLayoutType() == Layout::Type::VERTICAL || this->getLayoutType() == Layout::Type::HORIZONTAL)
|
|
{
|
|
return _innerContainer->findNextFocusedWidget(direction, current);
|
|
}
|
|
else
|
|
{
|
|
return Widget::findNextFocusedWidget(direction, current);
|
|
}
|
|
}
|
|
} // namespace ui
|
|
|
|
NS_AX_END
|