axmol/cocos/2d/renderer
Huabing.Xu cf6785ffcf issue #3812: using std::vector<QuadCommand*> to hold current batched command 2014-01-22 15:18:27 +08:00
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CCBatchCommand.cpp Updates Xcode, Android and Linux project 2014-01-15 16:06:47 -08:00
CCBatchCommand.h Updates Xcode, Android and Linux project 2014-01-15 16:06:47 -08:00
CCCustomCommand.cpp SpriteBatchCommand and ParticleBatchCommand use the BatchCommand 2014-01-15 16:07:38 -08:00
CCCustomCommand.h update copyrights for 2014, in cocos/2d/ folder 2014-01-07 11:25:07 +08:00
CCFrustum.cpp fix compiling error cause by macro define on window platform. 2014-01-14 12:28:24 +08:00
CCFrustum.h update copyrights for 2014, in cocos/2d/ folder 2014-01-07 11:25:07 +08:00
CCGroupCommand.cpp SpriteBatchCommand and ParticleBatchCommand use the BatchCommand 2014-01-15 16:07:38 -08:00
CCGroupCommand.h update copyrights for 2014, in cocos/2d/ folder 2014-01-07 11:25:07 +08:00
CCMaterialManager.cpp update copyrights for 2014, in cocos/2d/ folder 2014-01-07 11:25:07 +08:00
CCMaterialManager.h update copyrights for 2014, in cocos/2d/ folder 2014-01-07 11:25:07 +08:00
CCQuadCommand.cpp SpriteBatchCommand and ParticleBatchCommand use the BatchCommand 2014-01-15 16:07:38 -08:00
CCQuadCommand.h Renderer performance fixes 2014-01-15 14:35:26 -08:00
CCRenderCommand.cpp update copyrights for 2014, in cocos/2d/ folder 2014-01-07 11:25:07 +08:00
CCRenderCommand.h More renderer optimizations 2014-01-15 19:10:40 -08:00
CCRenderCommandPool.h update copyrights for 2014, in cocos/2d/ folder 2014-01-07 11:25:07 +08:00
CCRenderMaterial.cpp update copyrights for 2014, in cocos/2d/ folder 2014-01-07 11:25:07 +08:00
CCRenderMaterial.h update copyrights for 2014, in cocos/2d/ folder 2014-01-07 11:25:07 +08:00
CCRenderer.cpp issue #3812: using std::vector<QuadCommand*> to hold current batched command 2014-01-22 15:18:27 +08:00
CCRenderer.h issue #3812: using std::vector<QuadCommand*> to hold current batched command 2014-01-22 15:18:27 +08:00