mirror of https://github.com/axmolengine/axmol.git
43 lines
979 B
C++
43 lines
979 B
C++
|
|
#ifndef _HELLOWORLD_LAYER_H_
|
|
#define _HELLOWORLD_LAYER_H_
|
|
|
|
#include "cocos2d.h"
|
|
|
|
|
|
class HelloWorld : public cocos2d::CCColorLayer
|
|
{
|
|
protected:
|
|
cocos2d::NSMutableArray<cocos2d::CCSprite*> *_targets;
|
|
cocos2d::NSMutableArray<cocos2d::CCSprite*> *_projectiles;
|
|
int _projectilesDestroyed;
|
|
|
|
public:
|
|
HelloWorld();
|
|
virtual ~HelloWorld();
|
|
|
|
// Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
|
|
virtual bool init();
|
|
|
|
void addTarget();
|
|
|
|
void ccTouchesEnded(cocos2d::NSSet* touches, cocos2d::UIEvent* event);
|
|
|
|
// callfunc callback
|
|
void spriteMoveFinished(cocos2d::CCNode* sender);
|
|
|
|
// scehdule selector, timer
|
|
void gameLogic(cocos2d::ccTime dt);
|
|
|
|
// update
|
|
void update(cocos2d::ccTime dt);
|
|
|
|
// a selector callback
|
|
void menuCloseCallback(cocos2d::NSObject* pSender);
|
|
|
|
LAYER_NODE_FUNC(HelloWorld);
|
|
|
|
static cocos2d::CCScene* scene();
|
|
};
|
|
|
|
#endif // _HELLOWORLD_SCENE_H_
|