mirror of https://github.com/axmolengine/axmol.git
434 lines
9.3 KiB
C++
434 lines
9.3 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2009 On-Core
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCActionGrid.h"
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#include "CCDirector.h"
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#include "effects/CCGrid.h"
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#include "cocoa/CCZone.h"
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NS_CC_BEGIN
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// implementation of GridAction
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bool GridAction::initWithDuration(float duration, const Size& gridSize)
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{
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if (ActionInterval::initWithDuration(duration))
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{
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_gridSize = gridSize;
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return true;
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}
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return false;
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}
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void GridAction::startWithTarget(Node *pTarget)
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{
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ActionInterval::startWithTarget(pTarget);
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GridBase *newgrid = this->getGrid();
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Node *t = _target;
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GridBase *targetGrid = t->getGrid();
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if (targetGrid && targetGrid->getReuseGrid() > 0)
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{
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if (targetGrid->isActive() && targetGrid->getGridSize().width == _gridSize.width
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&& targetGrid->getGridSize().height == _gridSize.height /*&& dynamic_cast<GridBase*>(targetGrid) != NULL*/)
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{
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targetGrid->reuse();
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}
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else
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{
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CCAssert(0, "");
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}
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}
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else
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{
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if (targetGrid && targetGrid->isActive())
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{
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targetGrid->setActive(false);
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}
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t->setGrid(newgrid);
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t->getGrid()->setActive(true);
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}
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}
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GridAction* GridAction::reverse() const
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{
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return (GridAction*)ReverseTime::create( this->clone() );
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}
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GridBase* GridAction::getGrid(void)
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{
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// Abstract class needs implementation
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CCAssert(0, "");
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return NULL;
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}
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// implementation of Grid3DAction
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GridBase* Grid3DAction::getGrid(void)
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{
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return Grid3D::create(_gridSize);
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}
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Vertex3F Grid3DAction::vertex(const Point& position)
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{
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return getVertex(position);
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}
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Vertex3F Grid3DAction::originalVertex(const Point& position)
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{
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return getOriginalVertex(position);
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}
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Vertex3F Grid3DAction::getVertex(const Point& position)
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{
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Grid3D *g = (Grid3D*)_target->getGrid();
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return g->getVertex(position);
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}
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Vertex3F Grid3DAction::getOriginalVertex(const Point& position)
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{
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Grid3D *g = (Grid3D*)_target->getGrid();
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return g->getOriginalVertex(position);
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}
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void Grid3DAction::setVertex(const Point& position, const Vertex3F& vertex)
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{
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Grid3D *g = (Grid3D*)_target->getGrid();
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g->setVertex(position, vertex);
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}
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// implementation of TiledGrid3DAction
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GridBase* TiledGrid3DAction::getGrid(void)
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{
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return TiledGrid3D::create(_gridSize);
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}
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Quad3 TiledGrid3DAction::tile(const Point& pos)
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{
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TiledGrid3D *g = (TiledGrid3D*)_target->getGrid();
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return g->tile(pos);
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}
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Quad3 TiledGrid3DAction::originalTile(const Point& pos)
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{
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TiledGrid3D *g = (TiledGrid3D*)_target->getGrid();
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return g->originalTile(pos);
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}
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void TiledGrid3DAction::setTile(const Point& pos, const Quad3& coords)
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{
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TiledGrid3D *g = (TiledGrid3D*)_target->getGrid();
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return g->setTile(pos, coords);
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}
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// implementation AccelDeccelAmplitude
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AccelDeccelAmplitude* AccelDeccelAmplitude::create(Action *pAction, float duration)
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{
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AccelDeccelAmplitude *pRet = new AccelDeccelAmplitude();
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if (pRet)
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{
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if (pRet->initWithAction(pAction, duration))
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{
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pRet->autorelease();
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}
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else
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{
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CC_SAFE_DELETE(pRet);
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}
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}
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return pRet;
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}
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bool AccelDeccelAmplitude::initWithAction(Action *pAction, float duration)
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{
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if (ActionInterval::initWithDuration(duration))
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{
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_rate = 1.0f;
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_other = (ActionInterval*)(pAction);
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pAction->retain();
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return true;
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}
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return false;
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}
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AccelDeccelAmplitude* AccelDeccelAmplitude::clone() const
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{
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// no copy constructor
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auto a = new AccelDeccelAmplitude();
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a->initWithAction(_other->clone(), _rate);
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a->autorelease();
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return a;
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}
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AccelDeccelAmplitude::~AccelDeccelAmplitude(void)
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{
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CC_SAFE_RELEASE(_other);
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}
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void AccelDeccelAmplitude::startWithTarget(Node *pTarget)
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{
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ActionInterval::startWithTarget(pTarget);
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_other->startWithTarget(pTarget);
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}
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void AccelDeccelAmplitude::update(float time)
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{
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float f = time * 2;
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if (f > 1)
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{
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f -= 1;
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f = 1 - f;
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}
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((AccelDeccelAmplitude*)(_other))->setAmplitudeRate(powf(f, _rate));
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}
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AccelDeccelAmplitude* AccelDeccelAmplitude::reverse() const
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{
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return AccelDeccelAmplitude::create(_other->reverse(), _duration);
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}
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// implementation of AccelAmplitude
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AccelAmplitude* AccelAmplitude::create(Action *pAction, float duration)
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{
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AccelAmplitude *pRet = new AccelAmplitude();
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if (pRet)
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{
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if (pRet->initWithAction(pAction, duration))
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{
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pRet->autorelease();
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}
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else
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{
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CC_SAFE_DELETE(pRet);
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}
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}
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return pRet;
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}
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bool AccelAmplitude::initWithAction(Action *pAction, float duration)
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{
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if (ActionInterval::initWithDuration(duration))
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{
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_rate = 1.0f;
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_other = (ActionInterval*)(pAction);
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pAction->retain();
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return true;
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}
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return false;
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}
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AccelAmplitude* AccelAmplitude::clone() const
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{
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// no copy constructor
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auto a = new AccelAmplitude();
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a->initWithAction(_other->clone(), _duration);
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a->autorelease();
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return a;
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}
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AccelAmplitude::~AccelAmplitude(void)
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{
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CC_SAFE_DELETE(_other);
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}
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void AccelAmplitude::startWithTarget(Node *pTarget)
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{
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ActionInterval::startWithTarget(pTarget);
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_other->startWithTarget(pTarget);
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}
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void AccelAmplitude::update(float time)
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{
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((AccelAmplitude*)(_other))->setAmplitudeRate(powf(time, _rate));
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_other->update(time);
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}
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AccelAmplitude* AccelAmplitude::reverse() const
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{
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return AccelAmplitude::create(_other->reverse(), _duration);
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}
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// DeccelAmplitude
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DeccelAmplitude* DeccelAmplitude::create(Action *pAction, float duration)
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{
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DeccelAmplitude *pRet = new DeccelAmplitude();
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if (pRet)
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{
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if (pRet->initWithAction(pAction, duration))
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{
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pRet->autorelease();
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}
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else
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{
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CC_SAFE_DELETE(pRet);
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}
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}
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return pRet;
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}
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bool DeccelAmplitude::initWithAction(Action *pAction, float duration)
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{
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if (ActionInterval::initWithDuration(duration))
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{
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_rate = 1.0f;
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_other = (ActionInterval*)(pAction);
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pAction->retain();
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return true;
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}
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return false;
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}
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DeccelAmplitude::~DeccelAmplitude(void)
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{
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CC_SAFE_RELEASE(_other);
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}
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void DeccelAmplitude::startWithTarget(Node *pTarget)
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{
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ActionInterval::startWithTarget(pTarget);
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_other->startWithTarget(pTarget);
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}
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void DeccelAmplitude::update(float time)
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{
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((DeccelAmplitude*)(_other))->setAmplitudeRate(powf((1 - time), _rate));
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_other->update(time);
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}
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DeccelAmplitude* DeccelAmplitude::clone() const
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{
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// no copy constructor
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auto a = new DeccelAmplitude();
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a->initWithAction(_other->clone(), _duration);
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a->autorelease();
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return a;
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}
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DeccelAmplitude* DeccelAmplitude::reverse() const
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{
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return DeccelAmplitude::create(_other->reverse(), _duration);
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}
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// implementation of StopGrid
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void StopGrid::startWithTarget(Node *pTarget)
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{
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ActionInstant::startWithTarget(pTarget);
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GridBase *pGrid = _target->getGrid();
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if (pGrid && pGrid->isActive())
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{
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pGrid->setActive(false);
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}
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}
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StopGrid* StopGrid::create(void)
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{
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StopGrid* pAction = new StopGrid();
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pAction->autorelease();
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return pAction;
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}
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StopGrid* StopGrid::clone() const
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{
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return StopGrid::create();
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}
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StopGrid* StopGrid::reverse() const
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{
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// no reverse, just clone it
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return this->clone();
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}
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// implementation of ReuseGrid
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ReuseGrid* ReuseGrid::create(int times)
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{
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ReuseGrid *pAction = new ReuseGrid();
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if (pAction)
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{
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if (pAction->initWithTimes(times))
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{
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pAction->autorelease();
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}
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else
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{
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CC_SAFE_DELETE(pAction);
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}
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}
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return pAction;
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}
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bool ReuseGrid::initWithTimes(int times)
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{
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_times = times;
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return true;
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}
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void ReuseGrid::startWithTarget(Node *pTarget)
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{
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ActionInstant::startWithTarget(pTarget);
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if (_target->getGrid() && _target->getGrid()->isActive())
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{
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_target->getGrid()->setReuseGrid(_target->getGrid()->getReuseGrid() + _times);
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}
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}
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ReuseGrid* ReuseGrid::clone() const
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{
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return ReuseGrid::create(_times);
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}
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ReuseGrid* ReuseGrid::reverse() const
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{
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// no reverse, just clone it
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return this->clone();
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}
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NS_CC_END
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