axmol/cocos/editor-support/spine/Bone.cpp

99 lines
3.8 KiB
C++

/*******************************************************************************
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
#include <spine/Bone.h>
#include <math.h>
#include <spine/extension.h>
namespace spine {
static int yDown;
void Bone_setYDown (int value) {
yDown = value;
}
Bone* Bone_create (BoneData* data, Bone* parent) {
Bone* self = NEW(Bone);
CONST_CAST(BoneData*, self->data) = data;
CONST_CAST(Bone*, self->parent) = parent;
Bone_setToSetupPose(self);
return self;
}
void Bone_dispose (Bone* self) {
FREE(self);
}
void Bone_setToSetupPose (Bone* self) {
self->x = self->data->x;
self->y = self->data->y;
self->rotation = self->data->rotation;
self->scaleX = self->data->scaleX;
self->scaleY = self->data->scaleY;
}
void Bone_updateWorldTransform (Bone* self, int flipX, int flipY) {
float radians, cosine, sine;
if (self->parent) {
CONST_CAST(float, self->worldX) = self->x * self->parent->m00 + self->y * self->parent->m01 + self->parent->worldX;
CONST_CAST(float, self->worldY) = self->x * self->parent->m10 + self->y * self->parent->m11 + self->parent->worldY;
CONST_CAST(float, self->worldScaleX) = self->parent->worldScaleX * self->scaleX;
CONST_CAST(float, self->worldScaleY) = self->parent->worldScaleY * self->scaleY;
CONST_CAST(float, self->worldRotation) = self->parent->worldRotation + self->rotation;
} else {
CONST_CAST(float, self->worldX) = flipX ? -self->x : self->x;
CONST_CAST(float, self->worldY) = flipX ? -self->y : self->y;
CONST_CAST(float, self->worldScaleX) = self->scaleX;
CONST_CAST(float, self->worldScaleY) = self->scaleY;
CONST_CAST(float, self->worldRotation) = self->rotation;
}
radians = (float)(self->worldRotation * 3.1415926535897932385 / 180);
#ifdef __STDC_VERSION__
cosine = cosf(radians);
sine = sinf(radians);
#else
cosine = (float)cos(radians);
sine = (float)sin(radians);
#endif
CONST_CAST(float, self->m00) = cosine * self->worldScaleX;
CONST_CAST(float, self->m10) = sine * self->worldScaleX;
CONST_CAST(float, self->m01) = -sine * self->worldScaleY;
CONST_CAST(float, self->m11) = cosine * self->worldScaleY;
if (flipX) {
CONST_CAST(float, self->m00) = -self->m00;
CONST_CAST(float, self->m01) = -self->m01;
}
if (flipY) {
CONST_CAST(float, self->m10) = -self->m10;
CONST_CAST(float, self->m11) = -self->m11;
}
if (yDown) {
CONST_CAST(float, self->m10) = -self->m10;
CONST_CAST(float, self->m11) = -self->m11;
}
}
} // namespace spine {