mirror of https://github.com/axmolengine/axmol.git
195 lines
5.0 KiB
C++
195 lines
5.0 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __UILISTVIEW_H__
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#define __UILISTVIEW_H__
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#include "gui/UIScrollView.h"
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namespace gui{
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typedef enum
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{
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LISTVIEW_GRAVITY_LEFT,
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LISTVIEW_GRAVITY_RIGHT,
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LISTVIEW_GRAVITY_CENTER_HORIZONTAL,
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LISTVIEW_GRAVITY_TOP,
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LISTVIEW_GRAVITY_BOTTOM,
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LISTVIEW_GRAVITY_CENTER_VERTICAL,
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}ListViewGravity;
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typedef enum
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{
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LISTVIEW_ONSELECEDTITEM
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}ListViewEventType;
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typedef void (cocos2d::Object::*SEL_ListViewEvent)(cocos2d::Object*,ListViewEventType);
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#define listvieweventselector(_SELECTOR) (SEL_ListViewEvent)(&_SELECTOR)
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class UIListView : public UIScrollView
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{
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public:
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/**
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* Default constructor
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*/
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UIListView();
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/**
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* Default destructor
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*/
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virtual ~UIListView();
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/**
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* Allocates and initializes.
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*/
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static UIListView* create();
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/**
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* Sets a item model for listview
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*
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* A model will be cloned for adding default item.
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*
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* @param model item model for listview
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*/
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void setItemModel(UIWidget* model);
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/**
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* Push back a default item(create by a cloned model) into listview.
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*/
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void pushBackDefaultItem();
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/**
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* Insert a default item(create by a cloned model) into listview.
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*/
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void insertDefaultItem(int index);
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/**
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* Push back custom item into listview.
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*/
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void pushBackCustomItem(UIWidget* item);
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/**
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* Insert custom item into listview.
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*/
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void insertCustomItem(UIWidget* item, int index);
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/**
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* Removes the last item of listview.
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*/
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void removeLastItem();
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/**
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* Removes a item whose index is same as the parameter.
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*
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* @param index of item.
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*/
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void removeItem(int index);
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/**
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* Returns a item whose index is same as the parameter.
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*
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* @param index of item.
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*
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* @return the item widget.
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*/
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UIWidget* getItem(unsigned int index);
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/**
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* Returns the item container.
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*/
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cocos2d::Array* getItems();
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/**
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* Returns the index of item.
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*
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* @param item the item which need to be checked.
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*
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* @return the index of item.
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*/
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unsigned int getIndex(UIWidget* item) const;
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/**
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* Changes the gravity of listview.
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* @see ListViewGravity
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*/
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void setGravity(ListViewGravity gravity);
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/**
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* Changes the margin between each item.
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*
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* @param margin
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*/
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void setItemsMargin(float margin);
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/**
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* Refresh the view of list.
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*
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* If you change the data, you need to call this mathod.
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*/
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void refreshView();
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int getCurSelectedIndex() const;
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void addEventListenerListView(cocos2d::Object* target, SEL_ListViewEvent selector);
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/**
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* Changes scroll direction of scrollview.
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*
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* @see SCROLLVIEW_DIR SCROLLVIEW_DIR_VERTICAL means vertical scroll, SCROLLVIEW_DIR_HORIZONTAL means horizontal scroll
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*
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* @param SCROLLVIEW_DIR
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*/
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virtual void setDirection(SCROLLVIEW_DIR dir);
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virtual const char* getDescription() const;
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protected:
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virtual bool init();
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void updateInnerContainerSize();
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void remedyLayoutParameter(UIWidget* item);
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virtual void onSizeChanged();
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virtual UIWidget* createCloneInstance();
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virtual void copySpecialProperties(UIWidget* model);
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virtual void copyClonedWidgetChildren(UIWidget* model);
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void selectedItemEvent();
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virtual void interceptTouchEvent(int handleState,UIWidget* sender,const cocos2d::Point &touchPoint);
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protected:
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UIWidget* _model;
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cocos2d::Array* _items;
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ListViewGravity _gravity;
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float _itemsMargin;
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cocos2d::Object* _listViewEventListener;
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SEL_ListViewEvent _listViewEventSelector;
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int _curSelectedIndex;
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};
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}
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#endif /* defined(__UIListView__) */
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