mirror of https://github.com/axmolengine/axmol.git
413 lines
17 KiB
C++
413 lines
17 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2008-2011 Ricardo Quesada
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Copyright (c) 2011 Zynga Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCMENU_ITEM_H__
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#define __CCMENU_ITEM_H__
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// C++ includes
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#include <functional>
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// cocos2d includes
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#include "base_nodes/CCNode.h"
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#include "CCProtocols.h"
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#include "cocoa/CCArray.h"
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NS_CC_BEGIN
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typedef std::function<void(Object*)> ccMenuCallback;
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class LabelTTF;
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class LabelAtlas;
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class Sprite;
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class SpriteFrame;
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#define kItemSize 32
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/**
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* @addtogroup GUI
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* @{
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* @addtogroup menu
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* @{
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*/
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/** @brief MenuItem base class
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*
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* Subclass MenuItem (or any subclass) to create your custom MenuItem objects.
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*/
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class CC_DLL MenuItem : public NodeRGBA
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{
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public:
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MenuItem()
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: _selected(false)
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, _enabled(false)
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, _scriptTapHandler(0)
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, _callback(nullptr)
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, _target(NULL)
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{}
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virtual ~MenuItem();
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/** Creates a MenuItem with no target/selector */
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static MenuItem* create();
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/** Creates a MenuItem with a target/selector */
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CC_DEPRECATED_ATTRIBUTE static MenuItem* create(Object *rec, SEL_MenuHandler selector);
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/** Creates a MenuItem with a target/selector */
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static MenuItem* create(const ccMenuCallback& callback);
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/** Initializes a MenuItem with a target/selector */
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bool initWithCallback(const ccMenuCallback& callback);
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/** Initializes a MenuItem with a target/selector */
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CC_DEPRECATED_ATTRIBUTE bool initWithTarget( Object *rec, SEL_MenuHandler selector);
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/** Returns the outside box */
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Rect rect();
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/** Activate the item */
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virtual void activate();
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/** The item was selected (not activated), similar to "mouse-over" */
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virtual void selected();
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/** The item was unselected */
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virtual void unselected();
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/** Register menu handler script function */
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virtual void registerScriptTapHandler(int nHandler);
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virtual void unregisterScriptTapHandler(void);
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int getScriptTapHandler() const { return _scriptTapHandler; };
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virtual bool isEnabled() const;
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//@note: It's 'setIsEnable' in cocos2d-iphone.
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virtual void setEnabled(bool value);
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virtual bool isSelected() const;
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virtual void setOpacityModifyRGB(bool bValue) {CC_UNUSED_PARAM(bValue);}
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virtual bool isOpacityModifyRGB(void) const { return false;}
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/** set the target/selector of the menu item*/
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CC_DEPRECATED_ATTRIBUTE void setTarget(Object *rec, SEL_MenuHandler selector);
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/** set the callback to the menu item */
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void setCallback(const ccMenuCallback& callback);
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protected:
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bool _selected;
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bool _enabled;
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int _scriptTapHandler;
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// callback
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ccMenuCallback _callback;
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// If using the old API, the _target needs to be retained / released
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Object *_target;
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};
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/** @brief An abstract class for "label" MenuItemLabel items
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Any Node that supports the LabelProtocol protocol can be added.
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Supported nodes:
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- BitmapFontAtlas
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- LabelAtlas
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- LabelTTF
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*/
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class CC_DLL MenuItemLabel : public MenuItem
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{
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/** the color that will be used to disable the item */
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CC_PROPERTY_PASS_BY_REF(Color3B, _disabledColor, DisabledColor);
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/** Label that is rendered. It can be any Node that implements the LabelProtocol */
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CC_PROPERTY(Node*, _label, Label);
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public:
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MenuItemLabel()
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: _label(NULL)
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, _originalScale(0.0)
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{}
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virtual ~MenuItemLabel();
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/** creates a MenuItemLabel with a Label, target and selector */
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CC_DEPRECATED_ATTRIBUTE static MenuItemLabel * create(Node*label, Object* target, SEL_MenuHandler selector);
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/** creates a MenuItemLabel with a Label and a callback */
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static MenuItemLabel * create(Node*label, const ccMenuCallback& callback);
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/** creates a MenuItemLabel with a Label. Target and selector will be nil */
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static MenuItemLabel* create(Node *label);
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/** initializes a MenuItemLabel with a Label, target and selector */
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CC_DEPRECATED_ATTRIBUTE bool initWithLabel(Node* label, Object* target, SEL_MenuHandler selector);
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/** initializes a MenuItemLabel with a Label, target and selector */
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bool initWithLabel(Node* label, const ccMenuCallback& callback);
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/** sets a new string to the inner label */
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void setString(const char * label);
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// super methods
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virtual void activate();
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virtual void selected();
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virtual void unselected();
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/** Enable or disabled the MenuItemFont
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@warning setEnabled changes the RGB color of the font
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*/
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virtual void setEnabled(bool enabled);
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protected:
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Color3B _colorBackup;
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float _originalScale;
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};
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/** @brief A MenuItemAtlasFont
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Helper class that creates a MenuItemLabel class with a LabelAtlas
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*/
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class CC_DLL MenuItemAtlasFont : public MenuItemLabel
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{
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public:
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MenuItemAtlasFont(){}
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virtual ~MenuItemAtlasFont(){}
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/** creates a menu item from a string and atlas with a target/selector */
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static MenuItemAtlasFont* create(const char *value, const char *charMapFile, int itemWidth, int itemHeight, char startCharMap);
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/** creates a menu item from a string and atlas. Use it with MenuItemToggle */
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CC_DEPRECATED_ATTRIBUTE static MenuItemAtlasFont* create(const char *value, const char *charMapFile, int itemWidth, int itemHeight, char startCharMap, Object* target, SEL_MenuHandler selector);
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/** creates a menu item from a string and atlas. Use it with MenuItemToggle */
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static MenuItemAtlasFont* create(const char *value, const char *charMapFile, int itemWidth, int itemHeight, char startCharMap, const ccMenuCallback& callback);
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/** initializes a menu item from a string and atlas with a target/selector */
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CC_DEPRECATED_ATTRIBUTE bool initWithString(const char *value, const char *charMapFile, int itemWidth, int itemHeight, char startCharMap, Object* target, SEL_MenuHandler selector);
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/** initializes a menu item from a string and atlas with a target/selector */
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bool initWithString(const char *value, const char *charMapFile, int itemWidth, int itemHeight, char startCharMap, const ccMenuCallback& callback);
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};
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/** @brief A MenuItemFont
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Helper class that creates a MenuItemLabel class with a Label
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*/
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class CC_DLL MenuItemFont : public MenuItemLabel
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{
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public:
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MenuItemFont() : _fontSize(0), _fontName(""){}
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virtual ~MenuItemFont(){}
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/** set default font size */
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static void setFontSize(unsigned int s);
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/** get default font size */
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static unsigned int fontSize();
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/** set the default font name */
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static void setFontName(const char *name);
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/** get the default font name */
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static const char *fontName();
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/** creates a menu item from a string without target/selector. To be used with MenuItemToggle */
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static MenuItemFont * create(const char *value);
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/** creates a menu item from a string with a target/selector */
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CC_DEPRECATED_ATTRIBUTE static MenuItemFont * create(const char *value, Object* target, SEL_MenuHandler selector);
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/** creates a menu item from a string with a target/selector */
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static MenuItemFont * create(const char *value, const ccMenuCallback& callback);
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/** initializes a menu item from a string with a target/selector */
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CC_DEPRECATED_ATTRIBUTE bool initWithString(const char *value, Object* target, SEL_MenuHandler selector);
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/** initializes a menu item from a string with a target/selector */
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bool initWithString(const char *value, const ccMenuCallback& callback);
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/** set font size
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* c++ can not overload static and non-static member functions with the same parameter types
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* so change the name to setFontSizeObj
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*/
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void setFontSizeObj(unsigned int s);
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/** get font size */
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unsigned int fontSizeObj();
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/** set the font name
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* c++ can not overload static and non-static member functions with the same parameter types
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* so change the name to setFontNameObj
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*/
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void setFontNameObj(const char* name);
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const char* fontNameObj();
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protected:
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void recreateLabel();
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unsigned int _fontSize;
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std::string _fontName;
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};
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/** @brief MenuItemSprite accepts Node<RGBAProtocol> objects as items.
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The images has 3 different states:
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- unselected image
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- selected image
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- disabled image
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@since v0.8.0
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*/
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class CC_DLL MenuItemSprite : public MenuItem
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{
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/** the image used when the item is not selected */
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CC_PROPERTY(Node*, _normalImage, NormalImage);
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/** the image used when the item is selected */
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CC_PROPERTY(Node*, _selectedImage, SelectedImage);
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/** the image used when the item is disabled */
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CC_PROPERTY(Node*, _disabledImage, DisabledImage);
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public:
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MenuItemSprite()
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:_normalImage(NULL)
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,_selectedImage(NULL)
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,_disabledImage(NULL)
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{}
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/** creates a menu item with a normal, selected and disabled image*/
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static MenuItemSprite * create(Node* normalSprite, Node* selectedSprite, Node* disabledSprite = NULL);
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/** creates a menu item with a normal and selected image with target/selector */
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CC_DEPRECATED_ATTRIBUTE static MenuItemSprite * create(Node* normalSprite, Node* selectedSprite, Object* target, SEL_MenuHandler selector);
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/** creates a menu item with a normal,selected and disabled image with target/selector */
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CC_DEPRECATED_ATTRIBUTE static MenuItemSprite * create(Node* normalSprite, Node* selectedSprite, Node* disabledSprite, Object* target, SEL_MenuHandler selector);
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/** creates a menu item with a normal and selected image with a callable object */
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static MenuItemSprite * create(Node* normalSprite, Node* selectedSprite, const ccMenuCallback& callback);
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/** creates a menu item with a normal,selected and disabled image with target/selector */
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static MenuItemSprite * create(Node* normalSprite, Node* selectedSprite, Node* disabledSprite, const ccMenuCallback& callback);
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/** initializes a menu item with a normal, selected and disabled image with target/selector */
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CC_DEPRECATED_ATTRIBUTE bool initWithNormalSprite(Node* normalSprite, Node* selectedSprite, Node* disabledSprite, Object* target, SEL_MenuHandler selector);
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/** initializes a menu item with a normal, selected and disabled image with a callable object */
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bool initWithNormalSprite(Node* normalSprite, Node* selectedSprite, Node* disabledSprite, const ccMenuCallback& callback);
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/**
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@since v0.99.5
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*/
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virtual void selected();
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virtual void unselected();
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virtual void setEnabled(bool bEnabled);
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virtual void setOpacityModifyRGB(bool bValue) {CC_UNUSED_PARAM(bValue);}
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virtual bool isOpacityModifyRGB(void) const { return false;}
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protected:
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virtual void updateImagesVisibility();
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};
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/** @brief MenuItemImage accepts images as items.
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The images has 3 different states:
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- unselected image
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- selected image
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- disabled image
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For best results try that all images are of the same size
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*/
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class CC_DLL MenuItemImage : public MenuItemSprite
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{
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public:
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MenuItemImage(){}
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virtual ~MenuItemImage(){}
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/** creates a menu item with a normal and selected image*/
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static MenuItemImage* create(const char *normalImage, const char *selectedImage);
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/** creates a menu item with a normal,selected and disabled image*/
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static MenuItemImage* create(const char *normalImage, const char *selectedImage, const char *disabledImage);
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/** creates a menu item with a normal and selected image with target/selector */
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CC_DEPRECATED_ATTRIBUTE static MenuItemImage* create(const char *normalImage, const char *selectedImage, Object* target, SEL_MenuHandler selector);
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/** creates a menu item with a normal and selected image with a callable object */
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static MenuItemImage* create(const char *normalImage, const char *selectedImage, const ccMenuCallback& callback);
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/** creates a menu item with a normal,selected and disabled image with target/selector */
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CC_DEPRECATED_ATTRIBUTE static MenuItemImage* create(const char *normalImage, const char *selectedImage, const char *disabledImage, Object* target, SEL_MenuHandler selector);
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/** creates a menu item with a normal,selected and disabled image with a callable object */
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static MenuItemImage* create(const char *normalImage, const char *selectedImage, const char *disabledImage, const ccMenuCallback& callback);
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bool init();
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/** initializes a menu item with a normal, selected and disabled image with target/selector */
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CC_DEPRECATED_ATTRIBUTE bool initWithNormalImage(const char *normalImage, const char *selectedImage, const char *disabledImage, Object* target, SEL_MenuHandler selector);
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/** initializes a menu item with a normal, selected and disabled image with a callable object */
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bool initWithNormalImage(const char *normalImage, const char *selectedImage, const char *disabledImage, const ccMenuCallback& callback);
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/** sets the sprite frame for the normal image */
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void setNormalSpriteFrame(SpriteFrame* frame);
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/** sets the sprite frame for the selected image */
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void setSelectedSpriteFrame(SpriteFrame* frame);
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/** sets the sprite frame for the disabled image */
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void setDisabledSpriteFrame(SpriteFrame* frame);
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/** Creates an MenuItemImage.
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*/
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static MenuItemImage* create();
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};
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/** @brief A MenuItemToggle
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A simple container class that "toggles" it's inner items
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The inner items can be any MenuItem
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*/
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class CC_DLL MenuItemToggle : public MenuItem
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{
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/** returns the selected item */
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CC_PROPERTY(unsigned int, _selectedIndex, SelectedIndex);
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/** MutableArray that contains the subitems. You can add/remove items in runtime, and you can replace the array with a new one.
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@since v0.7.2
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*/
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CC_PROPERTY(Array*, _subItems, SubItems);
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public:
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MenuItemToggle()
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: _selectedIndex(0)
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, _subItems(NULL)
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{}
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virtual ~MenuItemToggle();
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/** creates a menu item from a Array with a target selector */
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CC_DEPRECATED_ATTRIBUTE static MenuItemToggle * createWithTarget(Object* target, SEL_MenuHandler selector, Array* menuItems);
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/** creates a menu item from a Array with a callable object */
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static MenuItemToggle * createWithCallback(const ccMenuCallback& callback, Array* menuItems);
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/** creates a menu item from a list of items with a target/selector */
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CC_DEPRECATED_ATTRIBUTE static MenuItemToggle* createWithTarget(Object* target, SEL_MenuHandler selector, MenuItem* item, ...);
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/** creates a menu item from a list of items with a callable object */
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static MenuItemToggle* createWithCallback(const ccMenuCallback& callback, MenuItem* item, ...);
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/** creates a menu item with no target/selector and no items */
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static MenuItemToggle* create();
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/** initializes a menu item from a list of items with a target selector */
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CC_DEPRECATED_ATTRIBUTE bool initWithTarget(Object* target, SEL_MenuHandler selector, MenuItem* item, va_list args);
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/** initializes a menu item from a list of items with a callable object */
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bool initWithCallback(const ccMenuCallback& callback, MenuItem* item, va_list args);
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/** creates a menu item with a item */
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static MenuItemToggle* create(MenuItem *item);
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/** initializes a menu item with a item */
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bool initWithItem(MenuItem *item);
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/** add more menu item */
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void addSubItem(MenuItem *item);
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/** return the selected item */
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MenuItem* selectedItem();
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// super methods
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virtual void activate();
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virtual void selected();
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virtual void unselected();
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virtual void setEnabled(bool var);
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virtual void setOpacityModifyRGB(bool bValue) {CC_UNUSED_PARAM(bValue);}
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virtual bool isOpacityModifyRGB(void) const { return false;}
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};
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// end of GUI group
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/// @}
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/// @}
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NS_CC_END
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#endif //__CCMENU_ITEM_H__
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