mirror of https://github.com/axmolengine/axmol.git
426 lines
16 KiB
CMake
426 lines
16 KiB
CMake
cmake_minimum_required(VERSION 3.6)
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set(APP_NAME cpp-tests)
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project(${APP_NAME})
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if(XCODE)
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if(NOT DEFINED CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET)
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SET (CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET 8.0)
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endif()
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endif()
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if(NOT DEFINED BUILD_ENGINE_DONE)
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set(COCOS2DX_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../..)
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set(CMAKE_MODULE_PATH ${COCOS2DX_ROOT_PATH}/cmake/Modules/)
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include(CocosBuildSet)
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add_subdirectory(${COCOS2DX_ROOT_PATH}/cocos ${ENGINE_BINARY_PATH}/cocos/core)
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endif()
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# record sources, headers, resources...
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set(GAME_SOURCE)
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set(GAME_HEADER)
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set(GAME_RES_FOLDER
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"${CMAKE_CURRENT_SOURCE_DIR}/Resources"
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)
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if(APPLE OR VS)
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cocos_mark_multi_resources(cc_common_res RES_TO "Resources" FOLDERS ${GAME_RES_FOLDER})
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endif()
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if(ANDROID)
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# change APP_NAME to the share library name for Android, it's value depend on AndroidManifest.xml
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set(APP_NAME cpp_tests)
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list(APPEND GAME_HEADER
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Classes/JNITest/JNITest.h
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)
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list(APPEND GAME_SOURCE
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Classes/JNITest/JNITest.cpp
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proj.android/app/jni/main.cpp
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)
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elseif(LINUX)
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list(APPEND GAME_SOURCE
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proj.linux/main.cpp
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)
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elseif(WINDOWS)
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list(APPEND GAME_HEADER
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proj.win32/main.h
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)
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list(APPEND GAME_SOURCE
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proj.win32/main.cpp
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${cc_common_res}
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)
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elseif(APPLE)
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if(IOS)
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list(APPEND GAME_HEADER
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proj.ios/Classes/testsAppDelegate.h
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proj.ios/Classes/RootViewController.h
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)
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set(APP_UI_RES
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proj.ios/LaunchScreen.storyboard
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proj.ios/LaunchScreenBackground.png
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proj.ios/Images.xcassets
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)
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list(APPEND GAME_SOURCE
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proj.ios/main.m
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proj.ios/Classes/testsAppDelegate.mm
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proj.ios/Classes/RootViewController.mm
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proj.ios/Prefix.pch
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${APP_UI_RES}
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)
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elseif(MACOSX)
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set(APP_UI_RES
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proj.mac/Icon.icns
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proj.mac/Info.plist
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proj.mac/Prefix.pch
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proj.mac/en.lproj/InfoPlist.strings
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)
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list(APPEND GAME_SOURCE
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proj.mac/main.cpp
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${APP_UI_RES}
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)
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endif()
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list(APPEND GAME_SOURCE ${cc_common_res})
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endif()
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list(APPEND GAME_HEADER
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Classes/ActionsEaseTest/ActionsEaseTest.h
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Classes/ParallaxTest/ParallaxTest.h
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Classes/testBasic.h
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Classes/ZwoptexTest/ZwoptexTest.h
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Classes/precheader.h
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Classes/CurlTest/CurlTest.h
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Classes/UnitTest/UnitTest.h
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# Classes/UnitTest/RefPtrTest.h
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Classes/ConfigurationTest/ConfigurationTest.h
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Classes/CurrentLanguageTest/CurrentLanguageTest.h
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Classes/AppDelegate.h
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Classes/LabelTest/LabelTestNew.h
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# Classes/LabelTest/LabelTest.h
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Classes/Particle3DTest/Particle3DTest.h
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Classes/VibrateTest/VibrateTest.h
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Classes/ClippingNodeTest/ClippingNodeTest.h
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Classes/UserDefaultTest/UserDefaultTest.h
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Classes/tests.h
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Classes/DataVisitorTest/DataVisitorTest.h
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Classes/NewAudioEngineTest/NewAudioEngineTest.h
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Classes/BugsTest/Bug-422.h
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Classes/BugsTest/Bug-CCDrawNode.h
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Classes/BugsTest/BugsTest.h
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Classes/BugsTest/Bug-12847.h
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Classes/BugsTest/Bug-899.h
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Classes/BugsTest/Bug-1159.h
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Classes/BugsTest/Bug-350.h
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Classes/BugsTest/Bug-15594.h
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Classes/BugsTest/Bug-914.h
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Classes/BugsTest/Bug-624.h
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Classes/BugsTest/Bug-458/QuestionContainerSprite.h
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Classes/BugsTest/Bug-458/Bug-458.h
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Classes/BugsTest/Bug-886.h
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Classes/BugsTest/Bug-Child.h
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Classes/BugsTest/Bug-15776.h
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Classes/BugsTest/Bug-1174.h
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Classes/ActionsTest/ActionsTest.h
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Classes/TouchesTest/TouchesTest.h
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Classes/TouchesTest/Ball.h
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Classes/TouchesTest/Paddle.h
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Classes/ActionManagerTest/ActionManagerTest.h
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Classes/ClickAndMoveTest/ClickAndMoveTest.h
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Classes/MaterialSystemTest/MaterialSystemTest.h
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Classes/IntervalTest/IntervalTest.h
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Classes/TileMapTest/TileMapTest2.h
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Classes/TileMapTest/TileMapTest.h
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Classes/NewEventDispatcherTest/NewEventDispatcherTest.h
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Classes/ActionsProgressTest/ActionsProgressTest.h
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Classes/RotateWorldTest/RotateWorldTest.h
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Classes/Camera3DTest/Camera3DTest.h
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Classes/TextInputTest/TextInputTest.h
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Classes/Texture2dTest/Texture2dTest.h
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Classes/TerrainTest/TerrainTest.h
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Classes/controller.h
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Classes/TransitionsTest/TransitionsTest.h
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Classes/TextureCacheTest/TextureCacheTest.h
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Classes/MotionStreakTest/MotionStreakTest.h
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Classes/ExtensionsTest/AssetsManagerExTest/AssetsManagerExTest.h
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Classes/ExtensionsTest/ExtensionsTest.h
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Classes/ExtensionsTest/TableViewTest/CustomTableViewCell.h
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Classes/ExtensionsTest/TableViewTest/TableViewTestScene.h
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Classes/ExtensionsTest/NetworkTest/HttpClientTest.h
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Classes/Sprite3DTest/Sprite3DTest.h
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Classes/Sprite3DTest/DrawNode3D.h
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Classes/BaseTest.h
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Classes/SceneTest/SceneTest.h
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Classes/ReleasePoolTest/ReleasePoolTest.h
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Classes/InputTest/MouseTest.h
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# Classes/SpineTest/SpineTest.h
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# Classes/Scene3DTest/Scene3DTest.h
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Classes/ParticleTest/ParticleTest.h
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Classes/EffectsTest/EffectsTest.h
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Classes/UITest/UITest.h
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Classes/UITest/CocoStudioGUITest/UIScrollViewTest/UIScrollViewTest.h
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Classes/UITest/CocoStudioGUITest/CocosGUIScene.h
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Classes/UITest/CocoStudioGUITest/UITabControlTest/UITabControlTest.h
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Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.h
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Classes/UITest/CocoStudioGUITest/UITextBMFontTest/UITextBMFontTest.h
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Classes/UITest/CocoStudioGUITest/UIImageViewTest/UIImageViewTest.h
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Classes/UITest/CocoStudioGUITest/UISliderTest/UISliderTest.h
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Classes/UITest/CocoStudioGUITest/UILoadingBarTest/UILoadingBarTest.h
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Classes/UITest/CocoStudioGUITest/UIEditBoxTest.h
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Classes/UITest/CocoStudioGUITest/UIRichTextTest/UIRichTextTest.h
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Classes/UITest/CocoStudioGUITest/UIScene.h
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Classes/UITest/CocoStudioGUITest/UIPageViewTest/UIPageViewTest.h
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Classes/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest.h
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Classes/UITest/CocoStudioGUITest/UIScale9SpriteTest.h
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Classes/UITest/CocoStudioGUITest/UIWidgetAddNodeTest/UIWidgetAddNodeTest.h
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Classes/UITest/CocoStudioGUITest/UIListViewTest/UIListViewTest.h
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Classes/UITest/CocoStudioGUITest/UISceneManager.h
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Classes/UITest/CocoStudioGUITest/UIRadioButtonTest/UIRadioButtonTest.h
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Classes/UITest/CocoStudioGUITest/UILayoutTest/UILayoutTest.h
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Classes/UITest/CocoStudioGUITest/UITextAtlasTest/UITextAtlasTest.h
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Classes/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest.h
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Classes/UITest/CocoStudioGUITest/UIFocusTest/UIFocusTest.h
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Classes/UITest/CocoStudioGUITest/UITextTest/UITextTest.h
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Classes/DrawPrimitivesTest/DrawPrimitivesTest.h
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Classes/BillBoardTest/BillBoardTest.h
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Classes/SpriteFrameCacheTest/SpriteFrameCacheTest.h
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Classes/EffectsAdvancedTest/EffectsAdvancedTest.h
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Classes/SchedulerTest/SchedulerTest.h
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Classes/MultiTouchTest/MultiTouchTest.h
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Classes/testResource.h
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Classes/ShaderTest/ShaderTest.vsh.h
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Classes/ShaderTest/shaderTest.psh.h
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Classes/ShaderTest/ShaderTest.h
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Classes/ShaderTest/ShaderTest2.h
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Classes/NewRendererTest/NewRendererTest.h
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Classes/SpritePolygonTest/SpritePolygonTest.h
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Classes/TexturePackerEncryptionTest/TextureAtlasEncryptionTest.h
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Classes/NodeTest/NodeTest.h
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Classes/FileUtilsTest/FileUtilsTest.h
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Classes/RenderTextureTest/RenderTextureTest.h
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Classes/LayerTest/LayerTest.h
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Classes/SpriteTest/SpriteTest.h
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Classes/FontTest/FontTest.h
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Classes/LightTest/LightTest.h
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Classes/VisibleRect.h
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Classes/DownloaderTest/DownloaderTest.h
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Classes/OpenURLTest/OpenURLTest.h
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Classes/ConsoleTest/ConsoleTest.h
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Classes/MenuTest/MenuTest.h
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Classes/ZipTest/ZipTests.h
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)
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list(APPEND GAME_SOURCE
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Classes/ActionManagerTest/ActionManagerTest.cpp
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Classes/ActionsEaseTest/ActionsEaseTest.cpp
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Classes/ActionsProgressTest/ActionsProgressTest.cpp
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Classes/ActionsTest/ActionsTest.cpp
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Classes/AppDelegate.cpp
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Classes/BaseTest.cpp
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Classes/BillBoardTest/BillBoardTest.cpp
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Classes/BugsTest/Bug-CCDrawNode.cpp
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Classes/BugsTest/Bug-1159.cpp
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Classes/BugsTest/Bug-1174.cpp
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Classes/BugsTest/Bug-350.cpp
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Classes/BugsTest/Bug-422.cpp
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Classes/BugsTest/Bug-458/Bug-458.cpp
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Classes/BugsTest/Bug-458/QuestionContainerSprite.cpp
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Classes/BugsTest/Bug-624.cpp
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Classes/BugsTest/Bug-886.cpp
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Classes/BugsTest/Bug-899.cpp
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Classes/BugsTest/Bug-914.cpp
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Classes/BugsTest/Bug-12847.cpp
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Classes/BugsTest/Bug-15594.cpp
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Classes/BugsTest/Bug-15776.cpp
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Classes/BugsTest/Bug-Child.cpp
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Classes/BugsTest/BugsTest.cpp
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Classes/Camera3DTest/Camera3DTest.cpp
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Classes/ClickAndMoveTest/ClickAndMoveTest.cpp
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Classes/ClippingNodeTest/ClippingNodeTest.cpp
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Classes/ConfigurationTest/ConfigurationTest.cpp
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Classes/ConsoleTest/ConsoleTest.cpp
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Classes/CurlTest/CurlTest.cpp
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Classes/CurrentLanguageTest/CurrentLanguageTest.cpp
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Classes/DataVisitorTest/DataVisitorTest.cpp
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Classes/DownloaderTest/DownloaderTest.cpp
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Classes/DrawPrimitivesTest/DrawPrimitivesTest.cpp
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Classes/EffectsAdvancedTest/EffectsAdvancedTest.cpp
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Classes/EffectsTest/EffectsTest.cpp
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Classes/ExtensionsTest/AssetsManagerExTest/AssetsManagerExTest.cpp
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Classes/ExtensionsTest/ExtensionsTest.cpp
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Classes/ExtensionsTest/NetworkTest/HttpClientTest.cpp
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Classes/ExtensionsTest/TableViewTest/CustomTableViewCell.cpp
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Classes/ExtensionsTest/TableViewTest/TableViewTestScene.cpp
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Classes/FileUtilsTest/FileUtilsTest.cpp
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Classes/FontTest/FontTest.cpp
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Classes/InputTest/MouseTest.cpp
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Classes/IntervalTest/IntervalTest.cpp
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# Classes/LabelTest/LabelTest.cpp
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Classes/LabelTest/LabelTestNew.cpp
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Classes/LayerTest/LayerTest.cpp
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Classes/LightTest/LightTest.cpp
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Classes/MaterialSystemTest/MaterialSystemTest.cpp
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Classes/MenuTest/MenuTest.cpp
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Classes/MotionStreakTest/MotionStreakTest.cpp
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Classes/MultiTouchTest/MultiTouchTest.cpp
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Classes/NewAudioEngineTest/NewAudioEngineTest.cpp
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Classes/NewEventDispatcherTest/NewEventDispatcherTest.cpp
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Classes/NewRendererTest/NewRendererTest.cpp
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Classes/NodeTest/NodeTest.cpp
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Classes/OpenURLTest/OpenURLTest.cpp
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Classes/ParallaxTest/ParallaxTest.cpp
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Classes/Particle3DTest/Particle3DTest.cpp
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Classes/ParticleTest/ParticleTest.cpp
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Classes/ReleasePoolTest/ReleasePoolTest.cpp
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Classes/RenderTextureTest/RenderTextureTest.cpp
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Classes/RotateWorldTest/RotateWorldTest.cpp
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Classes/SceneTest/SceneTest.cpp
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Classes/SchedulerTest/SchedulerTest.cpp
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Classes/ShaderTest/ShaderTest.cpp
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Classes/ShaderTest/ShaderTest2.cpp
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#Classes/SpineTest/SpineTest.cpp
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# Classes/Scene3DTest/Scene3DTest.cpp
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Classes/Sprite3DTest/DrawNode3D.cpp
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Classes/Sprite3DTest/Sprite3DTest.cpp
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Classes/SpritePolygonTest/SpritePolygonTest.cpp
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Classes/SpriteTest/SpriteTest.cpp
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Classes/TerrainTest/TerrainTest.cpp
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Classes/TextInputTest/TextInputTest.cpp
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Classes/Texture2dTest/Texture2dTest.cpp
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Classes/TextureCacheTest/TextureCacheTest.cpp
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Classes/TexturePackerEncryptionTest/TextureAtlasEncryptionTest.cpp
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Classes/TileMapTest/TileMapTest.cpp
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Classes/TileMapTest/TileMapTest2.cpp
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Classes/TouchesTest/Ball.cpp
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Classes/TouchesTest/Paddle.cpp
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Classes/TouchesTest/TouchesTest.cpp
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Classes/TransitionsTest/TransitionsTest.cpp
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Classes/UITest/CocoStudioGUITest/CocosGUIScene.cpp
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Classes/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest.cpp
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Classes/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest.cpp
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Classes/UITest/CocoStudioGUITest/UIRadioButtonTest/UIRadioButtonTest.cpp
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Classes/UITest/CocoStudioGUITest/UIFocusTest/UIFocusTest.cpp
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Classes/UITest/CocoStudioGUITest/UIImageViewTest/UIImageViewTest.cpp
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Classes/UITest/CocoStudioGUITest/UILayoutTest/UILayoutTest.cpp
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Classes/UITest/CocoStudioGUITest/UIListViewTest/UIListViewTest.cpp
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Classes/UITest/CocoStudioGUITest/UILoadingBarTest/UILoadingBarTest.cpp
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Classes/UITest/CocoStudioGUITest/UIPageViewTest/UIPageViewTest.cpp
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Classes/UITest/CocoStudioGUITest/UIRichTextTest/UIRichTextTest.cpp
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Classes/UITest/CocoStudioGUITest/UIScale9SpriteTest.cpp
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Classes/UITest/CocoStudioGUITest/UIScene.cpp
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Classes/UITest/CocoStudioGUITest/UISceneManager.cpp
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Classes/UITest/CocoStudioGUITest/UIScrollViewTest/UIScrollViewTest.cpp
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Classes/UITest/CocoStudioGUITest/UISliderTest/UISliderTest.cpp
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Classes/UITest/CocoStudioGUITest/UITextAtlasTest/UITextAtlasTest.cpp
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Classes/UITest/CocoStudioGUITest/UITextBMFontTest/UITextBMFontTest.cpp
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Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.cpp
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Classes/UITest/CocoStudioGUITest/UITextTest/UITextTest.cpp
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Classes/UITest/CocoStudioGUITest/UIWidgetAddNodeTest/UIWidgetAddNodeTest.cpp
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Classes/UITest/CocoStudioGUITest/UITabControlTest/UITabControlTest.cpp
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Classes/UITest/UITest.cpp
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# Classes/UnitTest/RefPtrTest.cpp
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Classes/UnitTest/UnitTest.cpp
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Classes/UserDefaultTest/UserDefaultTest.cpp
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Classes/VisibleRect.cpp
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Classes/VibrateTest/VibrateTest.cpp
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Classes/ZwoptexTest/ZwoptexTest.cpp
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Classes/SpriteFrameCacheTest/SpriteFrameCacheTest.cpp
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Classes/controller.cpp
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Classes/ZipTest/ZipTests.cpp
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)
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if(ANDROID OR IOS)
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list(APPEND GAME_HEADER
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Classes/UITest/CocoStudioGUITest/UIVideoPlayerTest/UIVideoPlayerTest.h
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Classes/UITest/CocoStudioGUITest/UIWebViewTest/UIWebViewTest.h
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)
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list(APPEND GAME_SOURCE
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Classes/UITest/CocoStudioGUITest/UIVideoPlayerTest/UIVideoPlayerTest.cpp
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Classes/UITest/CocoStudioGUITest/UIWebViewTest/UIWebViewTest.cpp
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)
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endif()
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if(WINDOWS OR MACOSX OR LINUX)
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list(APPEND GAME_HEADER
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Classes/WindowTest/WindowTest.h
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Classes/BugsTest/Bug-14327.h
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)
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list(APPEND GAME_SOURCE
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Classes/WindowTest/WindowTest.cpp
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Classes/BugsTest/Bug-14327.cpp
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)
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endif()
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list(APPEND GAME_HEADER
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Classes/Physics3DTest/Physics3DTest.h
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Classes/NavMeshTest/NavMeshTest.h
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)
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list(APPEND GAME_SOURCE
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Classes/Physics3DTest/Physics3DTest.cpp
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Classes/NavMeshTest/NavMeshTest.cpp
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)
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list(APPEND GAME_HEADER
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Classes/PhysicsTest/PhysicsTest.h
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Classes/ChipmunkTest/ChipmunkTest.h
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)
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list(APPEND GAME_SOURCE
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Classes/PhysicsTest/PhysicsTest.cpp
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Classes/ChipmunkTest/ChipmunkTest.cpp
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)
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if(NOT LINUX)
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list(APPEND GAME_SOURCE
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Classes/UITest/CocoStudioGUITest/UIEditBoxTest.cpp
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)
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endif()
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# mark app complie info and libs info
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set(all_code_files
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${GAME_HEADER}
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${GAME_SOURCE}
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)
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if(NOT ANDROID)
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add_executable(${APP_NAME} ${all_code_files})
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else()
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add_library(${APP_NAME} SHARED ${all_code_files})
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add_subdirectory(${COCOS2DX_ROOT_PATH}/cocos/platform/android ${ENGINE_BINARY_PATH}/cocos/platform)
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target_link_libraries(${APP_NAME} -Wl,--whole-archive cpp_android_spec -Wl,--no-whole-archive)
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endif()
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target_link_libraries(${APP_NAME} cocos2d)
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target_include_directories(${APP_NAME}
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PRIVATE Classes
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)
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# mark app resources
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setup_cocos_app_config(${APP_NAME})
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if(APPLE)
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set_target_properties(${APP_NAME} PROPERTIES RESOURCE "${APP_UI_RES}")
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if(MACOSX)
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set_xcode_property(${APP_NAME} INFOPLIST_FILE "${CMAKE_CURRENT_SOURCE_DIR}/proj.mac/Info.plist")
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elseif(IOS)
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set_xcode_property(${APP_NAME} INFOPLIST_FILE "${CMAKE_CURRENT_SOURCE_DIR}/proj.ios/Info.plist")
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set_xcode_property(${APP_NAME} ASSETCATALOG_COMPILER_APPICON_NAME "AppIcon-${APP_NAME}")
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endif()
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# For code-signing, set the DEVELOPMENT_TEAM:
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#set_xcode_property(${APP_NAME} DEVELOPMENT_TEAM "GRLXXXX2K9")
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elseif(WINDOWS)
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|
# "too large PDB" error often occurs in cpp-tests when using default "/Zi"
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target_compile_options(${APP_NAME} PRIVATE /Z7)
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cocos_copy_target_dll(${APP_NAME})
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|
endif()
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if(LINUX OR WINDOWS)
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|
cocos_get_resource_path(APP_RES_DIR ${APP_NAME})
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cocos_copy_target_res(${APP_NAME} LINK_TO ${APP_RES_DIR} FOLDERS ${GAME_RES_FOLDER})
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|
endif()
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if(WINDOWS)
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# precompiled header. Compilation time speedup ~4x.
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target_sources(${APP_NAME} PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/Classes/precheader.cpp")
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set_target_properties(${APP_NAME} PROPERTIES COMPILE_FLAGS "/Yuprecheader.h /FIprecheader.h")
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set_source_files_properties("${CMAKE_CURRENT_SOURCE_DIR}/Classes/precheader.cpp" PROPERTIES COMPILE_FLAGS "/Ycprecheader.h")
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endif() |