mirror of https://github.com/axmolengine/axmol.git
197 lines
11 KiB
Plaintext
197 lines
11 KiB
Plaintext
cocos2d-0.99.5-x-0.8.3 @ May.12,2011
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[all platforms]
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Feature #317 wrap input box for game dev, CCTextFieldTTF. (Highlight!)
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Feature #455 implement CCUserDefault for data persistence (Highlight!)
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Feature #456 integrate libcurl for network access (Highlight!)
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Feature #468 implement CCProfiler & CCProfilingTimer
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Feature #450 can set default pixel format other than RGBA888
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Feature #449 Remove the sources for mac platform. We plan to focus on mobile platforms & reduce the complexity
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Refactor #451 Remove the event dispatcher and refactor CCLayer & CCMenu & CCParticleSystemPoint.
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Refactor #452 Refactor CCDirector CCGrid CCNode, reduce the complexity
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Refactor #472 Refactor duplicated modules under cocos2dx/platform, reduce the complexity
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Bug #341 CCTMXFiledMap crashed when a child is not the obj of CCTMXLayer
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Bug #371 A layer can't registered as a StandardTouchDelegate when touch event is handling
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Bug #428 Function addChild low efficiency
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Bug #448 CCCallFuncO crashes
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Bug #467 CCLayer:m_eTouchDelegateType = ccTouchDeletateAllBit all the time
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Bug #471 invoke CCFileUtils::setResourcePath may cause loading texture for ParticleSystem failed
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Bug #484 CCTextureAtlas::initWithTexture() may cause memory leak
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Bug #486 transition test FlipX, FlipY, FlipAngular, ZoomFlipXxx flickers on ios simulator & device
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[ios]
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Bug #447 really exit application when "x" button is clicked
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Bug #460 cocos2dx + box2d template cannot find libxml2.dylib
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[android]
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Feature #393 use full version of libxml2, with xmlXPath.. serial methods
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Feature #477 Set compilation default ndk version to r5
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Bug #374 replace the method for EGL rendering context lost
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Bug #453 Android Cocosdenshion can't replace background music
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Bug #462 no applicationDidEnterBackground / applicationWillEnterBackground on Android
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Bug #470 use GAME_ROOT or other words instead of HELLOWORLD_ROOT in anroid new projects
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Bug #475 CCImage::initWithString return true even if the bitmap hasn't been initialized
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[win32]
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Feature #454 Modify the including path of Box2D genereated by win32 template
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Bug #459 the project create by template for vs use the RuntimeLibrary MTd, different with other project
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[wophone]
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Feature #482 Modify the resource data path for the new WoPhone SDK
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Feature #487 Implement the function CCFiltUtils::getWriteablePath() on wophone
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Refactor #466 Refactor CCFileUtils for the new packing approach on wophone
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Bug #481 After power down & up, backlight will turn off automaticlly if there's no operation
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Bug #485 reduce the CPU occupation, modify the approach of FPS control on wophone
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[airplay]
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Feature #480 add template for airplay
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cocos2d-0.99.5-x-0.8.2 @ Apr.7,2011
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[all platforms]
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390 Feature Implement performance test
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411 Feature support .plist format outputed by the last version of Zwoptex
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415 Feature Make all xxxFromFile methods can accept relative path
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439 Feature all file reading must pass though CCFileUtils::getFileData
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441 Feature Initialize pointers in construction & detect them in destruction
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427 Refactor refactor CCTMXXMLParser with multi-platform CCSAXParser design
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434 Refactor refactor class CCFileUtils
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396 Refactor remove ccxScopedPtr & ccxScopedArray, use STL instead
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350 Bug TransitionFade flickers
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391 Bug CCSpriteFrameCache doesn't support .plist files which format isn't equal to 0
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420 Bug CCSprite::spriteWithFile() returns a valid object when the image file isn't present
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440 Bug Can't show MessageBox when imageFromFile can't find the image
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[ios]
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349 Bug deal with plist files in binary format
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435 Bug CocosDenshion crashes at foreground/background switching
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438 Bug MotionStreak Test crashes on device
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[android]
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421 Feature Add a template & new project script for android
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443 Feature implement CCKeypadDelegate on android
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367 Bug Android.mk of HelloWorld and Tests depends on alphabet order
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422 Bug the 2nd point in multi-touch isn't located to the correct coordinate
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430 Bug replace glColor4ub with glColor4f to avoid "called unimplement OpenGL ES API" on some android devices
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431 Bug ParticleFlower on G3 can't show the particles correctly
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[win32]
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417 Bug No touchEnd when the mouse move out from the window
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424 Bug open vs2010.sln says cannot open CCamera.cpp
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[airplay]
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379 Feature integrate airplay sdk port
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442 feature implement CocosDenshion on airplay port
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cocos2d-0.99.5-x-0.8.1 @ Mar.21,2011
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[all platforms]
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400 Bug typo, rename CCamera.cpp to CCCamera
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403 Feature rename cocos2d::UIEvent to cocos2d::CCEvent, to avoid class name conflict on ios
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405 Bug CCConfiguration::checkForGLExtension(const string&) sometimes may crashes
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407 Bug replace "CCGL.h" with "CCGL.h" in CCCamera.cpp, for case-sensitive systems
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408 Bug memory leak in CCImage::_initWithPngData
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409 Feature rename cocos2d::NSArray to cocos2d::CCArray, to avoid the conflict on ios
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418 Feature add copyright of cocos2d-iphone original authors to each file
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423 Bug fix compilation warnings when COCOS2D_DEBUG == 2
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[ios]
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404 Bug HiResTest isnot prerfect on HVGA/Retina yet
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410 Bug xcode3 template, cannot find libxml from header searh paths in release build
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419 Bug test case TMXIsoVertexZ in TileMapTst has wrong effect on ios
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[android]
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399 Bug HelloWorld crashes when the screen is touched
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405 Bug CocosDenshion test, BGM isn't paused after HOME key tapped
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[win32]
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395 Bug make AppDelegate.cpp created by VS wizard portable without any modification
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401 Bug VisualStudio template for 2010 OutputDir errors
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cocos2d-0.99.5-x-0.8.0 @ Mar.15,2011
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[all platforms]
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316 Feature Resolution auto adjustment, auto scale HVGA resource to WVGA or any other resolutions
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336 Refactor refactor platform porting layer
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253 Bug xml parser sometimes crashes
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375 Feature Rename NS,CG,UI prefix classes/definitions to CC prefix, avoid the crash at ios dev
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332 Feature upgrade tests from 0.99.4 to 0.99.5
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[ios]
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363 Bug CCLabelTTF can't treat line breaks and wrapping correctly.
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351 Feature CCLabelTTF cannot automatic line break on iphone
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352 Bug ccRemoveHDSuffixFromFile & CCFileUtils::getDoubleResolutionImage isnot work
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392 Bug border of sprite debug draw isn't scaled if enableRetinaDisplay(true)
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385 Feature implement ccos2d::CCLog
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388 Feature update the template for iOS
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[android]
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247 Feature support multitouch
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242 Feature support accelerometer on android
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353 Feature support jpg on android
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344 Feature add APP_ABI := armeabi armeabi-v7a to improve the performance on some devices
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356 Bug CCLabelTTF::initWithString crashed
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[wophone]
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386 Bug resolve the compile conflict on wophone sdk
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383 Bug The approach which handle left soft-key clicked is not work
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377 Feature Replace the word "uphone" with "wophone"
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357 Bug CCLabelTTF doesn't support words contain line breaks.
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348 Bug CCLabelTTF blur if color = white and fontSize < 24
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[win32]
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373 Feature Disable PVRFrame window when cocos2d running
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355 Bug CCLabelTTF doesn't support line breaks and wrapping words
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300 Feature wizard for Visual C++ 2008 Express & VS2010 Express/Professional
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cocos2d-0.99.5-x-0.7.2 @ Jan.26,2011
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[all platforms]
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- upgrade engine logic internal & interfaces to 0.99.5
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- the list of menu items in tests is showing how to scroll now
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- lots of bugs fixed
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[iphone]
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- add new project templates for Xcode
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- add the c++ wrapper for CocosDenshion::SimpleAudioEngine
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- support UTF8 charactors in text renderring, such as CCLabelTTF, CCMenuItemFont
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[android]
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- add CocosDenshion::SimpleAudioEngine implement on android
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- the engine can adjust the apk filename automatically
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- the engine will not crash at surface recreate, especially at background-to-foreground switching
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[wophone]
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- switch the game to background, then press power key will not cause the background music play again
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- remove the methods of using resouce map in cocos2d-wophone & SimpleAudioEngine.
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Only zip resource is recommended and suppported.
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- can auto find the installed path of your game, and load zip resource file from the current folder.
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No absolute path in code any more. Do this to support installing games to micro-SD card
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cocos2d-0.99.4-x-0.7.1 @ Dec.20,2010
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[all platforms]
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- add CCKeypadDelegate class, which enable CCLayer to respond "back" key in wophone & android
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- Add namespace for CocosDenshion
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- fix compile errors when enable CC_XXX_DEBUG_DRAW switchs in ccConfig.h
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- fix memory leaks on each platform
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- more details: http://www.cocos2d-x.org/versions/show/5
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[android]
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- Run through all the test cases of cocos2d, support ndk r4,r5, sdk higher than 2.0. Tested on HTC G2,G3,G6,G7
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- HelloWorld integrate all platforms in one directory now
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- WANRNING: this version isn't ready for android games porting yet. The CocosDenshion isn't ported to android,
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and this version will crashes when screen orientation changes or the game gack to foreground
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look more on this bug http://www.cocos2d-x.org/boards/10/topics/202
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[iphone]
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- Add support of loading textureImageData from the ParticleDesign plist file
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- Fix more then 3000 complie warnings
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- You can try to use this version to develop your iOS game now. It's much more stable than the previous version
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[wophone]
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- Games can easily read resources from zip file now. This will drastically reduce the memory usage
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- Add power management: pause the message loop when cocos2d-x game is switched to background or backlight down
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- Multi-touch support
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[win32]
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- SimpleAudioEngine can play background musci with repeating now
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cocos2d-0.99.4-x-0.7.0 @ Nov.29,2010
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* cocos2d-iphone-cpp port ready! include accelerometer & multi-touch
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* refactor the directory structure of HelloWorld & tests
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* cocos2d-wophone supports accelerometer
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* add cocos2d-x wizard for cocos2d-win32 & cocos2d-wophone for VisualStudio2008
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* jump out a message box when load texture failed (win32 & wophone)
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* more details: http://www.cocos2d-x.org/versions/show/4
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cocos2d-0.99.4-wophone-win32-stable-rc1
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http://www.cocos2d-x.org/versions/show/1
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http://www.cocos2d-x.org/versions/show/2
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http://www.cocos2d-x.org/versions/show/3
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