Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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minggo cffc61d426 issue #307: add music resource 2011-01-21 15:17:23 +08:00
Box2D fixed #259 2010-12-14 09:42:39 +08:00
CocosDenshion [android] fixed #311: implement cocosdenshin on android 2011-01-21 15:15:09 +08:00
HelloWorld [android] make helloworld run on 2.1 2011-01-21 13:32:10 +08:00
TestAudioEngine.iphone [iphone] fix compilation error on SimpleAudioEngine::setResource(...) 2011-01-19 16:51:40 +08:00
TestAudioEngine.uphone [uphone]fixed #293,Modify the absolute path method in CCFileUtils. 2011-01-18 18:21:06 +08:00
TestAudioEngine.win32 fixed bug: Post build error on win32 when compiled project which the project's path string has space. 2011-01-17 18:01:20 +08:00
chipmunk fix some compiling warning for iOS 2010-12-17 23:44:19 +08:00
cocos2dx fixed iphone/android/uphone compilation errors brought by the prevous commit of #322 2011-01-19 22:29:57 +08:00
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template Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into merge 2011-01-19 10:03:39 +08:00
tests issue #307: add music resource 2011-01-21 15:17:23 +08:00
.gitignore fixed #309,App will not crash any more when surface re-created. 2011-01-10 17:54:44 +08:00
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README.mdown issue #289, fix some warnings 2011-01-17 21:16:25 +08:00
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cocos2d-uphone.sln [uphone] issue #307, config test.vcproj uphone for TestAudioEngine merger. 2011-01-19 18:02:35 +08:00
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README.mdown

cocos2d-x multiplatform

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been ported to UPhone, iOS 4.1, Android 2.1 and higher, WindowsXP & Windows7.

Multi Platform

  • cocos2d-iphone-cpp: tested on iPhone 3.2, 4.1 & 4.2 SDK
  • cocos2d-android-ndk: based on ndk-r4(crystax.net version) & ndk-r5, tested on Android 2.1, 2.2, 2.3 emulator, HTC G2, G3, G6, G7 device
  • cocos2d-uphone: well tested on UPhone of ChinaUnicom, both emulator & device.
  • cocos2d-win32: well tested on WindowsXP & Windows7. It depends on PowerVR OpenGL ES 1.1 libraries for win32 system

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