mirror of https://github.com/axmolengine/axmol.git
121 lines
4.4 KiB
C++
121 lines
4.4 KiB
C++
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __SPRITE_CCSPRITE_FRAME_H__
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#define __SPRITE_CCSPRITE_FRAME_H__
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#include "CCNode.h"
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#include "CCProtocols.h"
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#include "NSObject.h"
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namespace cocos2d {
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class CGRect;
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class CGPoint;
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class CGSize;
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class CCTexture2D;
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class NSZone;
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/** @brief A CCSpriteFrame has:
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- texture: A CCTexture2D that will be used by the CCSprite
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- rectangle: A rectangle of the texture
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You can modify the frame of a CCSprite by doing:
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CCSpriteFrame *frame = CCSpriteFrame::frameWithTexture(texture, rect, offset);
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sprite->setDisplayFrame(frame);
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*/
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class CCX_DLL CCSpriteFrame : public NSObject
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{
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public:
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// attributes
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inline CGRect getRectInPixels(void) { return m_obRectInPixels; }
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inline void setRectInPixels(CGRect rectInPixels) { m_obRectInPixels = rectInPixels; }
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inline bool isRotated(void) { return m_bRotated; }
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inline void setRotated(bool bRotated) { m_bRotated = bRotated; }
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/** get rect of the frame */
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inline CGRect getRect(void) { return m_obRect; }
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/** set rect of the frame */
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inline void setRect(CGRect rect) { m_obRect = rect; }
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/** get offset of the frame */
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inline CGPoint getOffsetInPixels(void) { return m_obOffsetInPixels; }
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/** set offset of the frame */
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inline void setOffsetInPixels(CGPoint offsetInPixels) { m_obOffsetInPixels = offsetInPixels; }
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/** get original size of the trimmed image */
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inline CGSize getOriginalSizeInPixels(void) { return m_obOriginalSizeInPixels; }
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/** set original size of the trimmed image */
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inline void setOriginalSizeInPixels(CGSize sizeInPixels) { m_obOriginalSizeInPixels = sizeInPixels; }
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/** get texture of the frame */
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inline CCTexture2D* getTexture(void) { return m_pobTexture; }
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/** set texture of the frame, the texture is retained */
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inline void setTexture(CCTexture2D* pobTexture)
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{
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CCX_SAFE_RETAIN(pobTexture);
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CCX_SAFE_RELEASE(m_pobTexture);
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m_pobTexture = pobTexture;
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}
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public:
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~CCSpriteFrame(void);
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virtual NSObject* copyWithZone(NSZone *pZone);
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/** Create a CCSpriteFrame with a texture, rect in points.
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It is assumed that the frame was not trimmed.
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*/
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static CCSpriteFrame* frameWithTexture(CCTexture2D* pobTexture, CGRect rect);
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/** Create a CCSpriteFrame with a texture, rect, rotated, offset and originalSize in pixels.
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The originalSize is the size in points of the frame before being trimmed.
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*/
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static CCSpriteFrame* frameWithTexture(CCTexture2D* pobTexture, CGRect rect, bool rotated, CGPoint offset, CGSize originalSize);
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public:
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/** Initializes a CCSpriteFrame with a texture, rect in points.
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It is assumed that the frame was not trimmed.
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*/
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bool initWithTexture(CCTexture2D* pobTexture, CGRect rect);
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/** Initializes a CCSpriteFrame with a texture, rect, rotated, offset and originalSize in pixels.
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The originalSize is the size in points of the frame before being trimmed.
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*/
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bool initWithTexture(CCTexture2D* pobTexture, CGRect rect, bool rotated, CGPoint offset, CGSize originalSize);
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protected:
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CGRect m_obRectInPixels;
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bool m_bRotated;
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CGRect m_obRect;
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CGPoint m_obOffsetInPixels;
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CGSize m_obOriginalSizeInPixels;
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CCTexture2D *m_pobTexture;
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};
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}//namespace cocos2d
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#endif //__SPRITE_CCSPRITE_FRAME_H__
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