mirror of https://github.com/axmolengine/axmol.git
72 lines
1.7 KiB
C++
72 lines
1.7 KiB
C++
#include "AppDelegate.h"
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#include "cocos2d.h"
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#include "tests/controller.h"
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using namespace cocos2d;
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// static void TimerCallback1(Int32 nTimerId, UInt32 uUserData);
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AppDelegate::AppDelegate()
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:m_pMainWnd(NULL)
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{
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}
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AppDelegate::~AppDelegate()
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{
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#if defined(CCX_PLATFORM_WIN32)
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CCX_SAFE_DELETE(m_pMainWnd);
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#endif
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}
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bool AppDelegate::applicationDidFinishLaunching()
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{
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// init the window
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#if defined(CCX_PLATFORM_UPHONE)
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if (!(m_pMainWnd = new CCXEGLView(this)) ||
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! m_pMainWnd->Create(&TRectangle(0,0,GetScreenWidth(),GetScreenHeight())))
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#elif defined(CCX_PLATFORM_WIN32)
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if (!(m_pMainWnd = new CCXEGLView()) ||
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! m_pMainWnd->Create(L"cocos2d-win32", 320, 480) )
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#elif defined(CCX_PLATFORM_IPHONE)
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if (!(m_pMainWnd = new CCXEGLView()))
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#elif defined(CCX_PLATFORM_ANDROID)
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if (!(m_pMainWnd = CCDirector::sharedDirector()->getOpenGLView()))
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#else
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#error
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#endif
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{
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CCX_SAFE_DELETE(m_pMainWnd);
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return false;
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}
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// init director
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CCDirector * pDirector = CCDirector::sharedDirector();
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pDirector->setOpenGLView(m_pMainWnd);
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pDirector->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft);
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// pDirector->setDeviceOrientation(kCCDeviceOrientationPortrait);
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pDirector->setDisplayFPS(true);
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#if defined(CCX_PLATFORM_ANDROID)
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CCFileUtils::setRelativePath("assets");
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#endif
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CCScene * pScene = CCScene::node();
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CCLayer * pLayer = new TestController();
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pLayer->autorelease();
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pScene->addChild(pLayer);
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pDirector->runWithScene(pScene);
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return true;
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}
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void AppDelegate::applicationDidEnterBackground()
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{
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CCDirector::sharedDirector()->pause();
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}
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void AppDelegate::applicationWillEnterForeground()
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{
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CCDirector::sharedDirector()->resume();
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}
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