axmol/TestAudioEngine.win32/TestAudioEngine.win32.cpp

68 lines
1.7 KiB
C++

// TestAudioEngine-win32.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "TestAudioEngine.win32.h"
#include "TestAudioEngine.win32Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CTestAudioEnginewin32App
BEGIN_MESSAGE_MAP(CTestAudioEnginewin32App, CWinAppEx)
ON_COMMAND(ID_HELP, &CWinApp::OnHelp)
END_MESSAGE_MAP()
// CTestAudioEnginewin32App construction
CTestAudioEnginewin32App::CTestAudioEnginewin32App()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
// The one and only CTestAudioEnginewin32App object
CTestAudioEnginewin32App theApp;
// CTestAudioEnginewin32App initialization
BOOL CTestAudioEnginewin32App::InitInstance()
{
CWinAppEx::InitInstance();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need
// Change the registry key under which our settings are stored
// TODO: You should modify this string to be something appropriate
// such as the name of your company or organization
SetRegistryKey(_T("Local AppWizard-Generated Applications"));
CTestAudioEnginewin32Dlg dlg;
m_pMainWnd = &dlg;
INT_PTR nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}