Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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minggo d07f9a792d Merge pull request #589 from dumganhar/master_base
fix some bugs on bada
2011-11-28 17:52:24 -08:00
Box2D add bada1.0 pthread support 2011-11-24 00:07:50 +08:00
CocosDenshion fixed #781: Add functions for effects 2011-11-29 09:27:44 +08:00
HelloLua issue #781: add new functions for sound 2011-11-25 09:56:06 +08:00
HelloWorld fixed #880: implement preLoadBackgroundMusic on bada, fix the bug that playEffect repeatly can't work. Modify CC_ASSERT macro define. 2011-11-28 18:05:38 +08:00
chipmunk add bada1.0 pthread support 2011-11-24 00:07:50 +08:00
cocos2dx Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into master_base 2011-11-28 23:13:02 +08:00
doxygen add CC_PROPERTY_READONLY_PASS_BY_REF & CC_PROPERTY_PASS_BY_REF marco into preprocessor of doxygen configs. 2011-10-28 23:25:17 +08:00
licenses Create a license folder, add license file of CocosDenshion, FontLabel, iconv, libjpeg, libxml2, and zlib. I apologize to authors of these libraries for my laziness. 2011-08-21 21:05:25 +08:00
lua fixed #838: tests and HelloLua support x86 2011-11-23 15:51:30 +08:00
template fixed #838: android template support x86 2011-11-23 16:43:52 +08:00
tests fixed #880: implement preLoadBackgroundMusic on bada, fix the bug that playEffect repeatly can't work. Modify CC_ASSERT macro define. 2011-11-28 18:05:38 +08:00
tools synchrolize to master 2011-11-18 18:53:53 +08:00
.gitignore Merge branch 'master' into bada 2011-10-21 09:28:29 +08:00
AUTHORS Update AUTHORS 2011-11-01 13:43:52 +02:00
CHANGELOG update ChangeLog & Authors for v0.9.2 2011-10-20 17:49:43 +08:00
README.mdown Fix link in readme 2011-04-04 06:02:45 +04:00
build-linux.sh add link path & copy cocosdenshion depended libs into lib/linux/Debug 2011-10-14 02:30:49 -07:00
build-win32.bat parallel build 2011-07-28 21:03:30 +03:00
build-wophone.sh [wophone]fixed #386,Resolve the compile conflict on wophone sdk.Modify the makefiles for wophone. 2011-03-10 14:24:13 +08:00
cocos2d-win32.vc2008.sln Merge branch 'master' of https://github.com/jbyu/cocos2d-x 2011-11-15 14:00:52 +08:00
cocos2d-win32.vc2010.sln Merge branch 'master' of https://github.com/jbyu/cocos2d-x 2011-11-15 14:00:52 +08:00
cocos2d-wophone.sln [wophone]fixed #377,Replace the word "uphone" with "wophone". 2011-03-09 17:28:35 +08:00
create-android-project.bat fixed #838: android template support x86 2011-11-23 16:43:52 +08:00
create-android-project.sh some files missiong(eclipse with git is too hard to play) 2011-08-21 19:00:26 +08:00
create-bada-project.bat modify project configure 2011-10-25 14:12:42 +08:00
create-linux-android-project.sh make create-linux-android-project.sh works ok 2011-09-29 00:49:49 -07:00
install-templates-msvc.bat Seprate wizard install script from build-win32.bat to install-templates-msvc.bat 2011-03-15 15:59:22 +08:00
install-templates-xcode.sh fix copying license files error in install-tempaltes-xcode.sh 2011-10-20 15:44:20 +08:00

README.mdown

cocos2d-x multiplatform

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been ported to WOPhone, iOS 4.1, Android 2.1 and higher, WindowsXP & Windows7.

Multi Platform

  • cocos2d-iphone-cpp: tested on iPhone 3.2, 4.1 & 4.2 SDK
  • cocos2d-android-ndk: based on ndk-r4(crystax.net version) & ndk-r5, tested on Android 2.1, 2.2, 2.3 emulator, HTC G2, G3, G6, G7 device
  • cocos2d-wophone: well tested on WOPhone of ChinaUnicom, both emulator & device.
  • cocos2d-win32: well tested on WindowsXP & Windows7. It depends on PowerVR OpenGL ES 1.1 libraries for win32 system

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