mirror of https://github.com/axmolengine/axmol.git
7c410f8b25
1. Add compiled shader dir `axslc` to search path for win32,linux 2. ProgramManager: register shader program by shader name 3. modify all shader define from sources to name in Shader.cpp/Shader.hpp 4. Remove shader version define and precision decls for GLES |
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.. | ||
Application-linux.cpp | ||
Application-linux.h | ||
Common-linux.cpp | ||
Device-linux.cpp | ||
FileUtils-linux.cpp | ||
FileUtils-linux.h | ||
GL-linux.h | ||
PlatformDefine-linux.h | ||
StdC-linux.h |