mirror of https://github.com/axmolengine/axmol.git
417 lines
11 KiB
C++
417 lines
11 KiB
C++
/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2009 Valentin Milea
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCProtectedNode.h"
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#include "CCDirector.h"
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#if CC_USE_PHYSICS
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#include "CCPhysicsBody.h"
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#endif
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#include "CCScene.h"
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NS_CC_BEGIN
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ProtectedNode::ProtectedNode() : _reorderProtectedChildDirty(false)
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{
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}
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ProtectedNode::~ProtectedNode()
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{
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CCLOGINFO( "deallocing ProtectedNode: %p - tag: %i", this, _tag );
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}
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ProtectedNode * ProtectedNode::create(void)
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{
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ProtectedNode * ret = new ProtectedNode();
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if (ret && ret->init())
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{
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ret->autorelease();
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}
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else
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{
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CC_SAFE_DELETE(ret);
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}
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return ret;
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}
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void ProtectedNode::cleanup()
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{
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Node::cleanup();
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// timers
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for( const auto &child: _protectedChildren)
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child->cleanup();
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}
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void ProtectedNode::addProtectedChild(cocos2d::Node *child)
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{
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addProtectedChild(child, child->getLocalZOrder(), child->getTag());
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}
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void ProtectedNode::addProtectedChild(cocos2d::Node *child, int localZOrder)
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{
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addProtectedChild(child, localZOrder, child->getTag());
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}
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/* "add" logic MUST only be on this method
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* If a class want's to extend the 'addChild' behavior it only needs
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* to override this method
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*/
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void ProtectedNode::addProtectedChild(Node *child, int zOrder, int tag)
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{
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CCASSERT( child != nullptr, "Argument must be non-nil");
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CCASSERT( child->getParent() == nullptr, "child already added. It can't be added again");
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if (_protectedChildren.empty())
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{
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_protectedChildren.reserve(4);
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}
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this->insertProtectedChild(child, zOrder);
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#if CC_USE_PHYSICS
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if (child->getPhysicsBody() != nullptr)
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{
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child->getPhysicsBody()->setPosition(this->convertToWorldSpace(child->getPosition()));
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}
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for (Node* node = this->getParent(); node != nullptr; node = node->getParent())
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{
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if (dynamic_cast<Scene*>(node) != nullptr)
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{
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(dynamic_cast<Scene*>(node))->addChildToPhysicsWorld(child);
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break;
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}
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}
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#endif
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child->setTag(tag);
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child->setParent(this);
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child->setOrderOfArrival(s_globalOrderOfArrival++);
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if( _running )
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{
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child->onEnter();
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// prevent onEnterTransitionDidFinish to be called twice when a node is added in onEnter
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if (_isTransitionFinished) {
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child->onEnterTransitionDidFinish();
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}
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}
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if (_cascadeColorEnabled)
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{
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updateCascadeColor();
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}
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if (_cascadeOpacityEnabled)
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{
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updateCascadeOpacity();
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}
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}
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Node* ProtectedNode::getProtectedChildByTag(int tag)
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{
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CCASSERT( tag != Node::INVALID_TAG, "Invalid tag");
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for (auto& child : _protectedChildren)
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{
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if(child && child->getTag() == tag)
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return child;
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}
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return nullptr;
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}
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/* "remove" logic MUST only be on this method
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* If a class want's to extend the 'removeChild' behavior it only needs
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* to override this method
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*/
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void ProtectedNode::removeProtectedChild(cocos2d::Node *child, bool cleanup)
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{
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// explicit nil handling
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if (_protectedChildren.empty())
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{
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return;
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}
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ssize_t index = _protectedChildren.getIndex(child);
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if( index != CC_INVALID_INDEX )
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{
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// IMPORTANT:
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// -1st do onExit
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// -2nd cleanup
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if (_running)
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{
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child->onExitTransitionDidStart();
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child->onExit();
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}
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#if CC_USE_PHYSICS
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if (child->getPhysicsBody() != nullptr)
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{
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child->getPhysicsBody()->removeFromWorld();
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}
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#endif
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// If you don't do cleanup, the child's actions will not get removed and the
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// its scheduledSelectors_ dict will not get released!
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if (cleanup)
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{
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child->cleanup();
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}
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// set parent nil at the end
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child->setParent(nullptr);
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_protectedChildren.erase(index);
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}
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}
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void ProtectedNode::removeAllProtectedChildren()
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{
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removeAllProtectedChildrenWithCleanup(true);
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}
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void ProtectedNode::removeAllProtectedChildrenWithCleanup(bool cleanup)
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{
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// not using detachChild improves speed here
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for (auto& child : _protectedChildren)
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{
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// IMPORTANT:
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// -1st do onExit
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// -2nd cleanup
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if(_running)
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{
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child->onExitTransitionDidStart();
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child->onExit();
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}
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#if CC_USE_PHYSICS
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if (child->getPhysicsBody() != nullptr)
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{
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child->getPhysicsBody()->removeFromWorld();
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}
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#endif
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if (cleanup)
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{
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child->cleanup();
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}
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// set parent nil at the end
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child->setParent(nullptr);
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}
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_protectedChildren.clear();
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}
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void ProtectedNode::removeProtectedChildByTag(int tag, bool cleanup)
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{
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CCASSERT( tag != Node::INVALID_TAG, "Invalid tag");
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Node *child = this->getProtectedChildByTag(tag);
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if (child == nullptr)
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{
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CCLOG("cocos2d: removeChildByTag(tag = %d): child not found!", tag);
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}
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else
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{
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this->removeProtectedChild(child, cleanup);
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}
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}
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// helper used by reorderChild & add
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void ProtectedNode::insertProtectedChild(cocos2d::Node *child, int z)
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{
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_reorderProtectedChildDirty = true;
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_protectedChildren.pushBack(child);
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child->_setLocalZOrder(z);
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}
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void ProtectedNode::sortAllProtectedChildren()
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{
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if( _reorderProtectedChildDirty ) {
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std::sort( std::begin(_protectedChildren), std::end(_protectedChildren), nodeComparisonLess );
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_reorderProtectedChildDirty = false;
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}
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}
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void ProtectedNode::reorderProtectedChild(cocos2d::Node *child, int localZOrder)
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{
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CCASSERT( child != nullptr, "Child must be non-nil");
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_reorderProtectedChildDirty = true;
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child->setOrderOfArrival(s_globalOrderOfArrival++);
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child->_setLocalZOrder(localZOrder);
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}
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void ProtectedNode::visit(Renderer* renderer, const Matrix &parentTransform, bool parentTransformUpdated)
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{
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// quick return if not visible. children won't be drawn.
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if (!_visible)
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{
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return;
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}
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bool dirty = _transformUpdated || parentTransformUpdated;
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if(dirty)
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_modelViewTransform = this->transform(parentTransform);
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_transformUpdated = false;
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// IMPORTANT:
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// To ease the migration to v3.0, we still support the Matrix stack,
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// but it is deprecated and your code should not rely on it
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Director* director = Director::getInstance();
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CCASSERT(nullptr != director, "Director is null when seting matrix stack");
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director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
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director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, _modelViewTransform);
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int i = 0; // used by _children
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int j = 0; // used by _protectedChildren
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sortAllChildren();
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sortAllProtectedChildren();
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//
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// draw children and protectedChildren zOrder < 0
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//
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for( ; i < _children.size(); i++ )
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{
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auto node = _children.at(i);
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if ( node && node->getLocalZOrder() < 0 )
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node->visit(renderer, _modelViewTransform, dirty);
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else
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break;
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}
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for( ; j < _protectedChildren.size(); j++ )
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{
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auto node = _protectedChildren.at(j);
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if ( node && node->getLocalZOrder() < 0 )
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node->visit(renderer, _modelViewTransform, dirty);
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else
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break;
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}
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//
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// draw self
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//
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this->draw(renderer, _modelViewTransform, dirty);
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//
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// draw children and protectedChildren zOrder >= 0
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//
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for(auto it=_protectedChildren.cbegin()+j; it != _protectedChildren.cend(); ++it)
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(*it)->visit(renderer, _modelViewTransform, dirty);
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for(auto it=_children.cbegin()+i; it != _children.cend(); ++it)
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(*it)->visit(renderer, _modelViewTransform, dirty);
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// reset for next frame
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_orderOfArrival = 0;
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director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
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}
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void ProtectedNode::onEnter()
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{
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Node::onEnter();
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for( const auto &child: _protectedChildren)
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child->onEnter();
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}
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void ProtectedNode::onEnterTransitionDidFinish()
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{
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Node::onEnterTransitionDidFinish();
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for( const auto &child: _protectedChildren)
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child->onEnterTransitionDidFinish();
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}
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void ProtectedNode::onExitTransitionDidStart()
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{
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Node::onExitTransitionDidStart();
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for( const auto &child: _protectedChildren)
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child->onExitTransitionDidStart();
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}
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void ProtectedNode::onExit()
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{
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Node::onExit();
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for( const auto &child: _protectedChildren)
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child->onExit();
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}
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void ProtectedNode::updateDisplayedOpacity(GLubyte parentOpacity)
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{
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_displayedOpacity = _realOpacity * parentOpacity/255.0;
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updateColor();
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if (_cascadeOpacityEnabled)
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{
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for(auto child : _children){
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child->updateDisplayedOpacity(_displayedOpacity);
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}
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for(auto child : _protectedChildren){
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child->updateDisplayedOpacity(_displayedOpacity);
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}
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}
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}
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void ProtectedNode::updateDisplayedColor(const Color3B& parentColor)
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{
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_displayedColor.r = _realColor.r * parentColor.r/255.0;
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_displayedColor.g = _realColor.g * parentColor.g/255.0;
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_displayedColor.b = _realColor.b * parentColor.b/255.0;
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updateColor();
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if (_cascadeColorEnabled)
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{
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for(const auto &child : _children){
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child->updateDisplayedColor(_displayedColor);
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}
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for(const auto &child : _protectedChildren){
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child->updateDisplayedColor(_displayedColor);
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}
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}
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}
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void ProtectedNode::disableCascadeColor()
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{
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for(auto child : _children){
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child->updateDisplayedColor(Color3B::WHITE);
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}
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for(auto child : _protectedChildren){
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child->updateDisplayedColor(Color3B::WHITE);
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}
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}
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NS_CC_END |