axmol/tests/cpp-tests/Resources/Sprite3DTest/fog.frag

15 lines
326 B
GLSL

#ifdef GL_ES
varying mediump vec2 v_texture_coord;
#else
varying vec2 v_texture_coord;
#endif
varying float v_fogFactor;
uniform vec4 u_fogColor;
void main (void)
{
vec4 finalColor = texture2D(CC_Texture0, v_texture_coord);
gl_FragColor = mix(u_fogColor, finalColor, v_fogFactor ); //out put finalColor
}