mirror of https://github.com/axmolengine/axmol.git
1150 lines
29 KiB
C++
1150 lines
29 KiB
C++
#include "SchedulerTest.h"
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#include "../testResource.h"
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USING_NS_CC;
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USING_NS_CC_EXT;
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enum {
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kTagAnimationDance = 1,
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};
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SchedulerTests::SchedulerTests()
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{
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ADD_TEST_CASE(SchedulerTimeScale);
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ADD_TEST_CASE(TwoSchedulers);
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ADD_TEST_CASE(SchedulerAutoremove);
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ADD_TEST_CASE(SchedulerPauseResume);
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ADD_TEST_CASE(SchedulerPauseResumeAll);
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ADD_TEST_CASE(SchedulerPauseResumeAllUser);
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ADD_TEST_CASE(SchedulerUnscheduleAll);
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ADD_TEST_CASE(SchedulerUnscheduleAllHard);
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ADD_TEST_CASE(SchedulerUnscheduleAllUserLevel);
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ADD_TEST_CASE(SchedulerSchedulesAndRemove);
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ADD_TEST_CASE(SchedulerUpdate);
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ADD_TEST_CASE(SchedulerUpdateAndCustom);
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ADD_TEST_CASE(SchedulerUpdateFromCustom);
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ADD_TEST_CASE(RescheduleSelector);
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ADD_TEST_CASE(SchedulerDelayAndRepeat);
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ADD_TEST_CASE(SchedulerIssue2268);
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ADD_TEST_CASE(ScheduleCallbackTest);
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ADD_TEST_CASE(ScheduleUpdatePriority);
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ADD_TEST_CASE(SchedulerIssue10232);
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};
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//------------------------------------------------------------------
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//
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// SchedulerAutoremove
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//
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//------------------------------------------------------------------
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void SchedulerAutoremove::onEnter()
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{
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SchedulerTestLayer::onEnter();
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schedule(CC_SCHEDULE_SELECTOR(SchedulerAutoremove::autoremove), 0.5f);
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schedule(CC_SCHEDULE_SELECTOR(SchedulerAutoremove::tick), 0.5f);
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accum = 0;
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}
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void SchedulerAutoremove::autoremove(float dt)
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{
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accum += dt;
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CCLOG("Time: %f", accum);
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if( accum > 3 )
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{
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unschedule(CC_SCHEDULE_SELECTOR(SchedulerAutoremove::autoremove));
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CCLOG("scheduler removed");
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}
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}
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void SchedulerAutoremove::tick(float dt)
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{
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CCLOG("This scheduler should not be removed");
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}
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std::string SchedulerAutoremove::title() const
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{
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return "Self-remove an scheduler";
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}
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std::string SchedulerAutoremove::subtitle() const
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{
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return "1 scheduler will be autoremoved in 3 seconds. See console";
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}
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//------------------------------------------------------------------
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//
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// SchedulerPauseResume
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//
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//------------------------------------------------------------------
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void SchedulerPauseResume::onEnter()
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{
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SchedulerTestLayer::onEnter();
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schedule(CC_SCHEDULE_SELECTOR(SchedulerPauseResume::tick1), 0.5f);
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schedule(CC_SCHEDULE_SELECTOR(SchedulerPauseResume::tick2), 0.5f);
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schedule(CC_SCHEDULE_SELECTOR(SchedulerPauseResume::pause), 3.0f);
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}
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void SchedulerPauseResume::tick1(float dt)
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{
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CCLOG("tick1");
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}
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void SchedulerPauseResume::tick2(float dt)
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{
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CCLOG("tick2");
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}
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void SchedulerPauseResume::pause(float dt)
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{
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Director::getInstance()->getScheduler()->pauseTarget(this);
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}
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std::string SchedulerPauseResume::title() const
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{
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return "Pause / Resume";
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}
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std::string SchedulerPauseResume::subtitle() const
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{
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return "Scheduler should be paused after 3 seconds. See console";
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}
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//------------------------------------------------------------------
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//
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// SchedulerPauseResumeAll
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//
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//------------------------------------------------------------------
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SchedulerPauseResumeAll::SchedulerPauseResumeAll()
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{
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}
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SchedulerPauseResumeAll::~SchedulerPauseResumeAll()
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{
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}
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void SchedulerPauseResumeAll::onEnter()
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{
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SchedulerTestLayer::onEnter();
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auto sprite = Sprite::create("Images/grossinis_sister1.png");
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sprite->setPosition(VisibleRect::center());
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this->addChild(sprite);
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sprite->runAction(RepeatForever::create(RotateBy::create(3.0, 360)));
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scheduleUpdate();
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schedule(CC_SCHEDULE_SELECTOR(SchedulerPauseResumeAll::tick1), 0.5f);
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schedule(CC_SCHEDULE_SELECTOR(SchedulerPauseResumeAll::tick2), 1.0f);
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scheduleOnce(CC_SCHEDULE_SELECTOR(SchedulerPauseResumeAll::pause), 3.0f);
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}
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void SchedulerPauseResumeAll::update(float delta)
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{
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// do nothing
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}
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void SchedulerPauseResumeAll::onExit()
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{
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if (!_pausedTargets.empty())
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{
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Director::getInstance()->getScheduler()->resumeTargets(_pausedTargets);
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}
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SchedulerTestLayer::onExit();
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}
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void SchedulerPauseResumeAll::tick1(float dt)
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{
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log("tick1");
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}
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void SchedulerPauseResumeAll::tick2(float dt)
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{
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log("tick2");
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}
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void SchedulerPauseResumeAll::pause(float dt)
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{
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log("Pausing");
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auto director = Director::getInstance();
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_pausedTargets = director->getScheduler()->pauseAllTargets();
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// should have only 2 items: ActionManager, self
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CCASSERT(_pausedTargets.size() == 2, "Error: pausedTargets should have only 2 items");
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unschedule(CC_SCHEDULE_SELECTOR(SchedulerPauseResumeAll::tick1));
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unschedule(CC_SCHEDULE_SELECTOR(SchedulerPauseResumeAll::tick2));
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resume();
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scheduleOnce(CC_SCHEDULE_SELECTOR(SchedulerPauseResumeAll::resume), 2.0f);
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}
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void SchedulerPauseResumeAll::resume(float dt)
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{
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log("Resuming");
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schedule(CC_SCHEDULE_SELECTOR(SchedulerPauseResumeAll::tick1), 0.5f);
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schedule(CC_SCHEDULE_SELECTOR(SchedulerPauseResumeAll::tick2), 1.0f);
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auto director = Director::getInstance();
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director->getScheduler()->resumeTargets(_pausedTargets);
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_pausedTargets.clear();
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}
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std::string SchedulerPauseResumeAll::title() const
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{
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return "Pause / Resume";
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}
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std::string SchedulerPauseResumeAll::subtitle() const
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{
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return "Everything will pause after 3s, then resume at 5s. See console";
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}
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//------------------------------------------------------------------
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//
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// SchedulerPauseResumeAllUser
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//
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//------------------------------------------------------------------
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SchedulerPauseResumeAllUser::SchedulerPauseResumeAllUser()
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{
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}
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SchedulerPauseResumeAllUser::~SchedulerPauseResumeAllUser()
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{
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}
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void SchedulerPauseResumeAllUser::onEnter()
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{
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SchedulerTestLayer::onEnter();
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auto s = Director::getInstance()->getWinSize();
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auto sprite = Sprite::create("Images/grossinis_sister1.png");
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sprite->setPosition(Vec2(s.width/2, s.height/2));
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this->addChild(sprite);
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sprite->runAction(RepeatForever::create(RotateBy::create(3.0, 360)));
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schedule(CC_SCHEDULE_SELECTOR(SchedulerPauseResumeAllUser::tick1), 0.5f);
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schedule(CC_SCHEDULE_SELECTOR(SchedulerPauseResumeAllUser::tick2), 1.0f);
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schedule(CC_SCHEDULE_SELECTOR(SchedulerPauseResumeAllUser::pause), 3.0f, false, 0);
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//TODO: [self performSelector:@selector(resume) withObject:nil afterDelay:5];
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}
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void SchedulerPauseResumeAllUser::onExit()
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{
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if (!_pausedTargets.empty())
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{
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Director::getInstance()->getScheduler()->resumeTargets(_pausedTargets);
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}
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SchedulerTestLayer::onExit();
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}
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void SchedulerPauseResumeAllUser::tick1(float dt)
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{
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log("tick1");
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}
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void SchedulerPauseResumeAllUser::tick2(float dt)
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{
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log("tick2");
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}
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void SchedulerPauseResumeAllUser::pause(float dt)
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{
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log("Pausing");
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auto director = Director::getInstance();
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_pausedTargets = director->getScheduler()->pauseAllTargetsWithMinPriority(Scheduler::PRIORITY_NON_SYSTEM_MIN);
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}
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void SchedulerPauseResumeAllUser::resume(float dt)
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{
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log("Resuming");
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auto director = Director::getInstance();
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director->getScheduler()->resumeTargets(_pausedTargets);
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_pausedTargets.clear();
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}
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std::string SchedulerPauseResumeAllUser::title() const
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{
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return "Pause / Resume";
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}
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std::string SchedulerPauseResumeAllUser::subtitle() const
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{
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return "Everything will pause after 3s, then resume at 5s. See console";
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}
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//------------------------------------------------------------------
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//
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// SchedulerUnscheduleAll
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//
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//------------------------------------------------------------------
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void SchedulerUnscheduleAll::onEnter()
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{
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SchedulerTestLayer::onEnter();
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schedule(CC_SCHEDULE_SELECTOR(SchedulerUnscheduleAll::tick1), 0.5f);
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schedule(CC_SCHEDULE_SELECTOR(SchedulerUnscheduleAll::tick2), 1.0f);
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schedule(CC_SCHEDULE_SELECTOR(SchedulerUnscheduleAll::tick3), 1.5f);
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schedule(CC_SCHEDULE_SELECTOR(SchedulerUnscheduleAll::tick4), 1.5f);
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schedule(CC_SCHEDULE_SELECTOR(SchedulerUnscheduleAll::unscheduleAll), 4);
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}
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void SchedulerUnscheduleAll::tick1(float dt)
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{
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CCLOG("tick1");
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}
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void SchedulerUnscheduleAll::tick2(float dt)
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{
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CCLOG("tick2");
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}
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void SchedulerUnscheduleAll::tick3(float dt)
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{
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CCLOG("tick3");
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}
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void SchedulerUnscheduleAll::tick4(float dt)
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{
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CCLOG("tick4");
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}
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void SchedulerUnscheduleAll::unscheduleAll(float dt)
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{
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unscheduleAllCallbacks();
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}
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std::string SchedulerUnscheduleAll::title() const
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{
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return "Unschedule All selectors";
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}
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std::string SchedulerUnscheduleAll::subtitle() const
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{
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return "All scheduled selectors will be unscheduled in 4 seconds. See console";
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}
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//------------------------------------------------------------------
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//
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// SchedulerUnscheduleAllHard
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//
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//------------------------------------------------------------------
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void SchedulerUnscheduleAllHard::onEnter()
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{
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SchedulerTestLayer::onEnter();
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auto s = Director::getInstance()->getWinSize();
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auto sprite = Sprite::create("Images/grossinis_sister1.png");
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sprite->setPosition(Vec2(s.width/2, s.height/2));
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this->addChild(sprite);
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sprite->runAction(RepeatForever::create(RotateBy::create(3.0, 360)));
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_actionManagerActive = true;
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schedule(CC_SCHEDULE_SELECTOR(SchedulerUnscheduleAllHard::tick1), 0.5f);
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schedule(CC_SCHEDULE_SELECTOR(SchedulerUnscheduleAllHard::tick2), 1.0f);
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schedule(CC_SCHEDULE_SELECTOR(SchedulerUnscheduleAllHard::tick3), 1.5f);
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schedule(CC_SCHEDULE_SELECTOR(SchedulerUnscheduleAllHard::tick4), 1.5f);
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schedule(CC_SCHEDULE_SELECTOR(SchedulerUnscheduleAllHard::unscheduleAll), 4);
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}
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void SchedulerUnscheduleAllHard::onExit()
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{
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if(!_actionManagerActive) {
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// Restore the director's action manager.
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auto director = Director::getInstance();
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director->getScheduler()->scheduleUpdate(director->getActionManager(), Scheduler::PRIORITY_SYSTEM, false);
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}
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SchedulerTestLayer::onExit();
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}
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void SchedulerUnscheduleAllHard::tick1(float dt)
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{
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CCLOG("tick1");
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}
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void SchedulerUnscheduleAllHard::tick2(float dt)
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{
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CCLOG("tick2");
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}
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void SchedulerUnscheduleAllHard::tick3(float dt)
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{
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CCLOG("tick3");
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}
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void SchedulerUnscheduleAllHard::tick4(float dt)
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{
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CCLOG("tick4");
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}
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void SchedulerUnscheduleAllHard::unscheduleAll(float dt)
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{
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Director::getInstance()->getScheduler()->unscheduleAll();
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_actionManagerActive = false;
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}
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std::string SchedulerUnscheduleAllHard::title() const
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{
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return "Unschedule All selectors (HARD)";
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}
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std::string SchedulerUnscheduleAllHard::subtitle() const
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{
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return "Unschedules all user selectors after 4s. Action will stop. See console";
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}
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//------------------------------------------------------------------
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//
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// SchedulerUnscheduleAllUserLevel
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//
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//------------------------------------------------------------------
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void SchedulerUnscheduleAllUserLevel::onEnter()
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{
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SchedulerTestLayer::onEnter();
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auto s = Director::getInstance()->getWinSize();
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auto sprite = Sprite::create("Images/grossinis_sister1.png");
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sprite->setPosition(Vec2(s.width/2, s.height/2));
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this->addChild(sprite);
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sprite->runAction(RepeatForever::create(RotateBy::create(3.0, 360)));
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schedule(CC_SCHEDULE_SELECTOR(SchedulerUnscheduleAllUserLevel::tick1), 0.5f);
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schedule(CC_SCHEDULE_SELECTOR(SchedulerUnscheduleAllUserLevel::tick2), 1.0f);
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schedule(CC_SCHEDULE_SELECTOR(SchedulerUnscheduleAllUserLevel::tick3), 1.5f);
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schedule(CC_SCHEDULE_SELECTOR(SchedulerUnscheduleAllUserLevel::tick4), 1.5f);
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schedule(CC_SCHEDULE_SELECTOR(SchedulerUnscheduleAllUserLevel::unscheduleAll), 4);
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}
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void SchedulerUnscheduleAllUserLevel::tick1(float dt)
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{
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CCLOG("tick1");
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}
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void SchedulerUnscheduleAllUserLevel::tick2(float dt)
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{
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CCLOG("tick2");
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}
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void SchedulerUnscheduleAllUserLevel::tick3(float dt)
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{
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CCLOG("tick3");
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}
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void SchedulerUnscheduleAllUserLevel::tick4(float dt)
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{
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CCLOG("tick4");
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}
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void SchedulerUnscheduleAllUserLevel::unscheduleAll(float dt)
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{
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Director::getInstance()->getScheduler()->unscheduleAllWithMinPriority(Scheduler::PRIORITY_NON_SYSTEM_MIN);
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}
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std::string SchedulerUnscheduleAllUserLevel::title() const
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{
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return "Unschedule All user selectors";
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}
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std::string SchedulerUnscheduleAllUserLevel::subtitle() const
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{
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return "Unschedules all user selectors after 4s. Action should not stop. See console";
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}
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//------------------------------------------------------------------
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//
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// SchedulerSchedulesAndRemove
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//
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//------------------------------------------------------------------
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void SchedulerSchedulesAndRemove::onEnter()
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{
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SchedulerTestLayer::onEnter();
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schedule(CC_SCHEDULE_SELECTOR(SchedulerSchedulesAndRemove::tick1), 0.5f);
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schedule(CC_SCHEDULE_SELECTOR(SchedulerSchedulesAndRemove::tick2), 1.0f);
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schedule(CC_SCHEDULE_SELECTOR(SchedulerSchedulesAndRemove::scheduleAndUnschedule), 4.0f);
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}
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void SchedulerSchedulesAndRemove::tick1(float dt)
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{
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CCLOG("tick1");
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}
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void SchedulerSchedulesAndRemove::tick2(float dt)
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{
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CCLOG("tick2");
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}
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void SchedulerSchedulesAndRemove::tick3(float dt)
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{
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CCLOG("tick3");
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}
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void SchedulerSchedulesAndRemove::tick4(float dt)
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{
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CCLOG("tick4");
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}
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std::string SchedulerSchedulesAndRemove::title() const
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{
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return "Schedule from Schedule";
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}
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std::string SchedulerSchedulesAndRemove::subtitle() const
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{
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return "Will unschedule and schedule selectors in 4s. See console";
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}
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void SchedulerSchedulesAndRemove::scheduleAndUnschedule(float dt)
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{
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unschedule(CC_SCHEDULE_SELECTOR(SchedulerSchedulesAndRemove::tick1));
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unschedule(CC_SCHEDULE_SELECTOR(SchedulerSchedulesAndRemove::tick2));
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unschedule(CC_SCHEDULE_SELECTOR(SchedulerSchedulesAndRemove::scheduleAndUnschedule));
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schedule(CC_SCHEDULE_SELECTOR(SchedulerSchedulesAndRemove::tick3), 1.0f);
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schedule(CC_SCHEDULE_SELECTOR(SchedulerSchedulesAndRemove::tick4), 1.0f);
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}
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//------------------------------------------------------------------
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//
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// TestNode
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//
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//------------------------------------------------------------------
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void TestNode::initWithString(const std::string& str, int priority)
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{
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_string = str;
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scheduleUpdateWithPriority(priority);
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}
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TestNode::~TestNode()
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{
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}
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void TestNode::update(float dt)
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{
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CC_UNUSED_PARAM(dt);
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log("%s", _string.c_str());
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}
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//------------------------------------------------------------------
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//
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// SchedulerUpdate
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//
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//------------------------------------------------------------------
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void SchedulerUpdate::onEnter()
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{
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SchedulerTestLayer::onEnter();
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auto d = new (std::nothrow) TestNode();
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d->initWithString("---", 50);
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addChild(d);
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d->release();
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auto b = new (std::nothrow) TestNode();
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b->initWithString("3rd", 0);
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addChild(b);
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b->release();
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auto a = new (std::nothrow) TestNode();
|
|
a->initWithString("1st", -10);
|
|
addChild(a);
|
|
a->release();
|
|
|
|
auto c = new (std::nothrow) TestNode();
|
|
c->initWithString("4th", 10);
|
|
addChild(c);
|
|
c->release();
|
|
|
|
auto e = new (std::nothrow) TestNode();
|
|
e->initWithString("5th", 20);
|
|
addChild(e);
|
|
e->release();
|
|
|
|
auto f = new (std::nothrow) TestNode();
|
|
f->initWithString("2nd", -5);
|
|
addChild(f);
|
|
f->release();
|
|
|
|
schedule(CC_SCHEDULE_SELECTOR(SchedulerUpdate::removeUpdates), 4.0f);
|
|
}
|
|
|
|
void SchedulerUpdate::removeUpdates(float dt)
|
|
{
|
|
auto& children = getChildren();
|
|
|
|
for (auto& c : children)
|
|
{
|
|
auto obj = static_cast<Ref*>(c);
|
|
auto node = static_cast<Node*>(obj);
|
|
|
|
if (! node)
|
|
{
|
|
break;
|
|
}
|
|
node->unscheduleAllCallbacks();
|
|
}
|
|
}
|
|
|
|
std::string SchedulerUpdate::title() const
|
|
{
|
|
return "Schedule update with priority";
|
|
}
|
|
|
|
std::string SchedulerUpdate::subtitle() const
|
|
{
|
|
return "3 scheduled updates. Priority should work. Stops in 4s. See console";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// SchedulerUpdateAndCustom
|
|
//
|
|
//------------------------------------------------------------------
|
|
void SchedulerUpdateAndCustom::onEnter()
|
|
{
|
|
SchedulerTestLayer::onEnter();
|
|
|
|
scheduleUpdate();
|
|
schedule(CC_SCHEDULE_SELECTOR(SchedulerUpdateAndCustom::tick));
|
|
schedule(CC_SCHEDULE_SELECTOR(SchedulerUpdateAndCustom::stopSelectors), 0.4f);
|
|
}
|
|
|
|
void SchedulerUpdateAndCustom::update(float dt)
|
|
{
|
|
CCLOG("update called:%f", dt);
|
|
}
|
|
|
|
void SchedulerUpdateAndCustom::tick(float dt)
|
|
{
|
|
CCLOG("custom selector called:%f",dt);
|
|
}
|
|
|
|
void SchedulerUpdateAndCustom::stopSelectors(float dt)
|
|
{
|
|
log("SchedulerUpdateAndCustom::stopSelectors");
|
|
unscheduleAllCallbacks();
|
|
}
|
|
|
|
std::string SchedulerUpdateAndCustom::title() const
|
|
{
|
|
return "Schedule Update + custom selector";
|
|
}
|
|
|
|
std::string SchedulerUpdateAndCustom::subtitle() const
|
|
{
|
|
return "Update + custom selector at the same time. Stops in 4s. See console";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// SchedulerUpdateFromCustom
|
|
//
|
|
//------------------------------------------------------------------
|
|
void SchedulerUpdateFromCustom::onEnter()
|
|
{
|
|
SchedulerTestLayer::onEnter();
|
|
|
|
schedule(CC_SCHEDULE_SELECTOR(SchedulerUpdateFromCustom::schedUpdate), 2.0f);
|
|
}
|
|
|
|
void SchedulerUpdateFromCustom::update(float dt)
|
|
{
|
|
CCLOG("update called:%f", dt);
|
|
}
|
|
|
|
void SchedulerUpdateFromCustom::schedUpdate(float dt)
|
|
{
|
|
unschedule(CC_SCHEDULE_SELECTOR(SchedulerUpdateFromCustom::schedUpdate));
|
|
scheduleUpdate();
|
|
schedule(CC_SCHEDULE_SELECTOR(SchedulerUpdateFromCustom::stopUpdate), 2.0f);
|
|
}
|
|
|
|
void SchedulerUpdateFromCustom::stopUpdate(float dt)
|
|
{
|
|
unscheduleUpdate();
|
|
unschedule(CC_SCHEDULE_SELECTOR(SchedulerUpdateFromCustom::stopUpdate));
|
|
}
|
|
|
|
std::string SchedulerUpdateFromCustom::title() const
|
|
{
|
|
return "Schedule Update in 2 sec";
|
|
}
|
|
|
|
std::string SchedulerUpdateFromCustom::subtitle() const
|
|
{
|
|
return "Update schedules in 2 secs. Stops 2 sec later. See console";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// RescheduleSelector
|
|
//
|
|
//------------------------------------------------------------------
|
|
void RescheduleSelector::onEnter()
|
|
{
|
|
SchedulerTestLayer::onEnter();
|
|
|
|
_interval = 1.0f;
|
|
_ticks = 0;
|
|
schedule(CC_SCHEDULE_SELECTOR(RescheduleSelector::schedUpdate), _interval);
|
|
}
|
|
|
|
std::string RescheduleSelector::title() const
|
|
{
|
|
return "Reschedule Selector";
|
|
}
|
|
|
|
std::string RescheduleSelector::subtitle() const
|
|
{
|
|
return "Interval is 1 second, then 2, then 3...";
|
|
}
|
|
|
|
void RescheduleSelector::schedUpdate(float dt)
|
|
{
|
|
_ticks++;
|
|
|
|
CCLOG("schedUpdate: %.4f", dt);
|
|
if ( _ticks > 3 )
|
|
{
|
|
_interval += 1.0f;
|
|
schedule(CC_SCHEDULE_SELECTOR(RescheduleSelector::schedUpdate), _interval);
|
|
_ticks = 0;
|
|
}
|
|
}
|
|
|
|
// SchedulerDelayAndRepeat
|
|
|
|
void SchedulerDelayAndRepeat::onEnter()
|
|
{
|
|
SchedulerTestLayer::onEnter();
|
|
schedule(CC_SCHEDULE_SELECTOR(SchedulerDelayAndRepeat::update), 0, 4 , 3.f);
|
|
CCLOG("update is scheduled should begin after 3 seconds");
|
|
}
|
|
|
|
std::string SchedulerDelayAndRepeat::title() const
|
|
{
|
|
return "Schedule with delay of 3 sec, repeat 4 times";
|
|
}
|
|
|
|
std::string SchedulerDelayAndRepeat::subtitle() const
|
|
{
|
|
return "After 5 x executed, method unscheduled. See console";
|
|
}
|
|
|
|
void SchedulerDelayAndRepeat::update(float dt)
|
|
{
|
|
log("update called:%f", dt);
|
|
}
|
|
|
|
// SchedulerTimeScale
|
|
|
|
ControlSlider* SchedulerTimeScale::sliderCtl()
|
|
{
|
|
ControlSlider * slider = ControlSlider::create("extensions/sliderTrack2.png","extensions/sliderProgress2.png" ,"extensions/sliderThumb.png");
|
|
|
|
slider->addTargetWithActionForControlEvents(this, cccontrol_selector(SchedulerTimeScale::sliderAction), Control::EventType::VALUE_CHANGED);
|
|
|
|
slider->setMinimumValue(-3.0f);
|
|
slider->setMaximumValue(3.0f);
|
|
slider->setValue(1.0f);
|
|
|
|
return slider;
|
|
}
|
|
|
|
void SchedulerTimeScale::sliderAction(Ref* sender, Control::EventType controlEvent)
|
|
{
|
|
ControlSlider* pSliderCtl = static_cast<ControlSlider*>(sender);
|
|
float scale;
|
|
scale = pSliderCtl->getValue();
|
|
|
|
Director::getInstance()->getScheduler()->setTimeScale(scale);
|
|
}
|
|
|
|
void SchedulerTimeScale::onEnter()
|
|
{
|
|
SchedulerTestLayer::onEnter();
|
|
|
|
auto s = Director::getInstance()->getWinSize();
|
|
|
|
// rotate and jump
|
|
auto jump1 = JumpBy::create(4, Vec2(-s.width+80,0), 100, 4);
|
|
auto jump2 = jump1->reverse();
|
|
auto rot1 = RotateBy::create(4, 360*2);
|
|
auto rot2 = rot1->reverse();
|
|
|
|
auto seq3_1 = Sequence::create(jump2, jump1, nullptr);
|
|
auto seq3_2 = Sequence::create(rot1, rot2, nullptr);
|
|
auto spawn = Spawn::create(seq3_1, seq3_2, nullptr);
|
|
auto action = Repeat::create(spawn, 50);
|
|
|
|
auto action2 = action->clone();
|
|
auto action3 = action->clone();
|
|
|
|
auto grossini = Sprite::create("Images/grossini.png");
|
|
auto tamara = Sprite::create("Images/grossinis_sister1.png");
|
|
auto kathia = Sprite::create("Images/grossinis_sister2.png");
|
|
|
|
grossini->setPosition(Vec2(40,80));
|
|
tamara->setPosition(Vec2(40,80));
|
|
kathia->setPosition(Vec2(40,80));
|
|
|
|
addChild(grossini);
|
|
addChild(tamara);
|
|
addChild(kathia);
|
|
|
|
grossini->runAction(Speed::create(action, 0.5f));
|
|
tamara->runAction(Speed::create(action2, 1.5f));
|
|
kathia->runAction(Speed::create(action3, 1.0f));
|
|
|
|
auto emitter = ParticleFireworks::create();
|
|
emitter->setTexture( Director::getInstance()->getTextureCache()->addImage(s_stars1) );
|
|
addChild(emitter);
|
|
|
|
_sliderCtl = sliderCtl();
|
|
_sliderCtl->setPosition(Vec2(s.width / 2.0f, s.height / 3.0f));
|
|
|
|
addChild(_sliderCtl);
|
|
}
|
|
|
|
void SchedulerTimeScale::onExit()
|
|
{
|
|
// restore scale
|
|
Director::getInstance()->getScheduler()->setTimeScale(1);
|
|
SchedulerTestLayer::onExit();
|
|
}
|
|
|
|
std::string SchedulerTimeScale::title() const
|
|
{
|
|
return "Scheduler timeScale Test";
|
|
}
|
|
|
|
std::string SchedulerTimeScale::subtitle() const
|
|
{
|
|
return "Fast-forward and rewind using scheduler.timeScale";
|
|
}
|
|
|
|
//TwoSchedulers
|
|
|
|
ControlSlider *TwoSchedulers::sliderCtl()
|
|
{
|
|
// auto frame = CGRectMake(12.0f, 12.0f, 120.0f, 7.0f);
|
|
ControlSlider *slider = ControlSlider::create("extensions/sliderTrack2.png","extensions/sliderProgress2.png" ,"extensions/sliderThumb.png");
|
|
//[[UISlider alloc] initWithFrame:frame];
|
|
slider->addTargetWithActionForControlEvents(this, cccontrol_selector(TwoSchedulers::sliderAction), Control::EventType::VALUE_CHANGED);
|
|
|
|
// in case the parent view draws with a custom color or gradient, use a transparent color
|
|
//slider.backgroundColor = [UIColor clearColor];
|
|
|
|
slider->setMinimumValue(0.0f);
|
|
slider->setMaximumValue(2.0f);
|
|
//slider.continuous = YES;
|
|
slider->setValue(1.0f);
|
|
|
|
return slider;
|
|
}
|
|
|
|
void TwoSchedulers::sliderAction(Ref* sender, Control::EventType controlEvent)
|
|
{
|
|
float scale;
|
|
|
|
ControlSlider *slider = static_cast<ControlSlider*>(sender);
|
|
scale = slider->getValue();
|
|
|
|
if( sender == sliderCtl1 )
|
|
sched1->setTimeScale(scale);
|
|
else
|
|
sched2->setTimeScale(scale);
|
|
}
|
|
|
|
void TwoSchedulers::onEnter()
|
|
{
|
|
SchedulerTestLayer::onEnter();
|
|
|
|
auto s = Director::getInstance()->getWinSize();
|
|
|
|
// rotate and jump
|
|
auto jump1 = JumpBy::create(4, Vec2(0,0), 100, 4);
|
|
auto jump2 = jump1->reverse();
|
|
|
|
auto seq = Sequence::create(jump2, jump1, nullptr);
|
|
auto action = RepeatForever::create(seq);
|
|
|
|
//
|
|
// Center
|
|
//
|
|
auto grossini = Sprite::create("Images/grossini.png");
|
|
addChild(grossini);
|
|
grossini->setPosition(Vec2(s.width/2,100));
|
|
grossini->runAction(action->clone());
|
|
|
|
auto defaultScheduler = Director::getInstance()->getScheduler();
|
|
|
|
//
|
|
// Left:
|
|
//
|
|
|
|
// Create a new scheduler, and link it to the main scheduler
|
|
sched1 = new (std::nothrow) Scheduler();
|
|
|
|
defaultScheduler->scheduleUpdate(sched1, 0, false);
|
|
|
|
// Create a new ActionManager, and link it to the new scheudler
|
|
actionManager1 = new (std::nothrow) ActionManager();
|
|
sched1->scheduleUpdate(actionManager1, 0, false);
|
|
|
|
for( unsigned int i=0; i < 10; i++ )
|
|
{
|
|
auto sprite = Sprite::create("Images/grossinis_sister1.png");
|
|
|
|
// IMPORTANT: Set the actionManager running any action
|
|
sprite->setActionManager(actionManager1);
|
|
|
|
addChild(sprite);
|
|
sprite->setPosition(Vec2(30+15*i,100));
|
|
|
|
sprite->runAction(action->clone());
|
|
}
|
|
|
|
|
|
//
|
|
// Right:
|
|
//
|
|
|
|
// Create a new scheduler, and link it to the main scheduler
|
|
sched2 = new (std::nothrow) Scheduler();;
|
|
defaultScheduler->scheduleUpdate(sched2, 0, false);
|
|
|
|
// Create a new ActionManager, and link it to the new scheudler
|
|
actionManager2 = new (std::nothrow) ActionManager();
|
|
sched2->scheduleUpdate(actionManager2, 0, false);
|
|
|
|
for( unsigned int i=0; i < 10; i++ ) {
|
|
auto sprite = Sprite::create("Images/grossinis_sister2.png");
|
|
|
|
// IMPORTANT: Set the actionManager running any action
|
|
sprite->setActionManager(actionManager2);
|
|
|
|
addChild(sprite);
|
|
sprite->setPosition(Vec2(s.width-30-15*i,100));
|
|
|
|
sprite->runAction(action->clone());
|
|
}
|
|
|
|
sliderCtl1 = sliderCtl();
|
|
addChild(sliderCtl1);
|
|
sliderCtl1->retain();
|
|
sliderCtl1->setPosition(Vec2(s.width / 4.0f, VisibleRect::top().y - 20));
|
|
|
|
sliderCtl2 = sliderCtl();
|
|
addChild(sliderCtl2);
|
|
sliderCtl2->retain();
|
|
sliderCtl2->setPosition(Vec2(s.width / 4.0f*3.0f, VisibleRect::top().y-20));
|
|
}
|
|
|
|
|
|
TwoSchedulers::~TwoSchedulers()
|
|
{
|
|
auto defaultScheduler = Director::getInstance()->getScheduler();
|
|
defaultScheduler->unscheduleAllForTarget(sched1);
|
|
defaultScheduler->unscheduleAllForTarget(sched2);
|
|
|
|
sliderCtl1->release();
|
|
sliderCtl2->release();
|
|
|
|
sched1->release();
|
|
sched2->release();
|
|
|
|
actionManager1->release();
|
|
actionManager2->release();
|
|
}
|
|
|
|
std::string TwoSchedulers::title() const
|
|
{
|
|
return "Two custom schedulers";
|
|
}
|
|
|
|
std::string TwoSchedulers::subtitle() const
|
|
{
|
|
return "Three schedulers. 2 custom + 1 default. Two different time scales";
|
|
}
|
|
|
|
class TestNode2 : public Node
|
|
{
|
|
public:
|
|
CREATE_FUNC(TestNode2);
|
|
|
|
~TestNode2() {
|
|
cocos2d::log("Delete TestNode (should not crash)");
|
|
this->unscheduleAllCallbacks();
|
|
}
|
|
|
|
void update(float dt) {
|
|
}
|
|
};
|
|
|
|
void SchedulerIssue2268::onEnter()
|
|
{
|
|
SchedulerTestLayer::onEnter();
|
|
|
|
testNode = TestNode2::create();
|
|
testNode->retain();
|
|
testNode->schedule(SEL_SCHEDULE(&TestNode::update));
|
|
this->addChild(testNode);
|
|
|
|
|
|
this->scheduleOnce(SEL_SCHEDULE(&SchedulerIssue2268::update), 0.25f);
|
|
}
|
|
|
|
void SchedulerIssue2268::update(float dt)
|
|
{
|
|
if ( testNode != nullptr ) {
|
|
// do something with testNode
|
|
|
|
// at some point we are done, pause the nodes actions and schedulers
|
|
testNode->removeFromParentAndCleanup(false);
|
|
|
|
// at some other point we are completely done with the node and want to clear it
|
|
testNode->unscheduleAllCallbacks();
|
|
testNode->release();
|
|
testNode = nullptr;
|
|
|
|
}
|
|
}
|
|
SchedulerIssue2268::~SchedulerIssue2268()
|
|
{
|
|
CC_SAFE_RELEASE(testNode);
|
|
}
|
|
|
|
std::string SchedulerIssue2268::title() const
|
|
{
|
|
return "Issue #2268";
|
|
}
|
|
|
|
std::string SchedulerIssue2268::subtitle() const
|
|
{
|
|
return "Should not crash";
|
|
}
|
|
|
|
// ScheduleCallbackTest
|
|
|
|
ScheduleCallbackTest::~ScheduleCallbackTest()
|
|
{
|
|
|
|
}
|
|
|
|
std::string ScheduleCallbackTest::title() const
|
|
{
|
|
return "ScheduleCallbackTest";
|
|
}
|
|
|
|
std::string ScheduleCallbackTest::subtitle() const
|
|
{
|
|
return "\n\n\n\nPlease see console.\n\
|
|
schedule(lambda, ...)\n\
|
|
schedule(CC_CALLBACK_1(XXX::member_function), this), this, ...)\n\
|
|
schedule(global_function, ...)\n\
|
|
";
|
|
}
|
|
|
|
static void ScheduleCallbackTest_global_callback(float dt)
|
|
{
|
|
log("In the callback of schedule(global_function, ...), dt = %f", dt);
|
|
}
|
|
|
|
void ScheduleCallbackTest::onEnter()
|
|
{
|
|
SchedulerTestLayer::onEnter();
|
|
|
|
_scheduler->schedule([](float dt){
|
|
log("In the callback of schedule(lambda, ...), dt = %f", dt);
|
|
}, this, 1.0f, false, "lambda");
|
|
|
|
_scheduler->schedule(CC_CALLBACK_1(ScheduleCallbackTest::callback, this), this, 1.0f, false, "member_function");
|
|
|
|
_scheduler->schedule(ScheduleCallbackTest_global_callback, this, 1.0f, false, "global_function");
|
|
}
|
|
|
|
void ScheduleCallbackTest::callback(float dt)
|
|
{
|
|
log("In the callback of schedule(CC_CALLBACK_1(XXX::member_function), this), this, ...), dt = %f", dt);
|
|
}
|
|
|
|
|
|
// ScheduleUpdatePriority
|
|
|
|
std::string ScheduleUpdatePriority::title() const
|
|
{
|
|
return "ScheduleUpdatePriorityTest";
|
|
}
|
|
|
|
std::string ScheduleUpdatePriority::subtitle() const
|
|
{
|
|
return "click to change update priority with random value";
|
|
}
|
|
|
|
bool ScheduleUpdatePriority::onTouchBegan(Touch* touch, Event* event)
|
|
{
|
|
int priority = static_cast<int>(CCRANDOM_0_1() * 11) - 5; // -5 ~ 5
|
|
CCLOG("change update priority to %d", priority);
|
|
scheduleUpdateWithPriority(priority);
|
|
return true;
|
|
}
|
|
|
|
void ScheduleUpdatePriority::onEnter()
|
|
{
|
|
SchedulerTestLayer::onEnter();
|
|
|
|
scheduleUpdate();
|
|
|
|
auto listener = EventListenerTouchOneByOne::create();
|
|
listener->onTouchBegan = CC_CALLBACK_2(ScheduleUpdatePriority::onTouchBegan, this);
|
|
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
|
}
|
|
|
|
void ScheduleUpdatePriority::onExit()
|
|
{
|
|
Node::onExit();
|
|
unscheduleUpdate();
|
|
}
|
|
|
|
void ScheduleUpdatePriority::update(float dt)
|
|
{
|
|
}
|
|
|
|
void SchedulerIssue10232::onEnter()
|
|
{
|
|
SchedulerTestLayer::onEnter();
|
|
|
|
this->scheduleOnce(SEL_SCHEDULE(&SchedulerIssue2268::update), 0.25f);
|
|
|
|
this->scheduleOnce([](float dt){
|
|
log("SchedulerIssue10232:Schedules a lambda function");
|
|
}, 0.25f,"SchedulerIssue10232");
|
|
}
|
|
|
|
void SchedulerIssue10232::update(float dt)
|
|
{
|
|
log("SchedulerIssue10232:Schedules a selector");
|
|
}
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|
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std::string SchedulerIssue10232::title() const
|
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{
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|
return "Issue #10232";
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}
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std::string SchedulerIssue10232::subtitle() const
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{
|
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return "Should not crash";
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}
|