mirror of https://github.com/axmolengine/axmol.git
121 lines
2.7 KiB
C++
121 lines
2.7 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCPhysicsBody.h"
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#ifdef CC_USE_PHYSICS
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NS_CC_BEGIN
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#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
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class PhysicsBodyInfo
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{
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public:
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PhysicsBodyInfo();
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~PhysicsBodyInfo();
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public:
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cpBody* body;
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cpShape* shape;
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};
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PhysicsBodyInfo::PhysicsBodyInfo()
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: body(nullptr)
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, shape(nullptr)
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{
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}
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PhysicsBodyInfo::~PhysicsBodyInfo()
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{
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if (body) cpBodyFree(body);
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if (shape) cpShapeFree(shape);
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}
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PhysicsBody::PhysicsBody()
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{
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}
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PhysicsBody::~PhysicsBody()
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{
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CC_SAFE_DELETE(_info);
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}
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PhysicsBody* PhysicsBody::create()
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{
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PhysicsBody * body = new PhysicsBody();
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if(body && body->init())
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{
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return body;
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}
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CC_SAFE_DELETE(body);
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return nullptr;
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}
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bool PhysicsBody::init()
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{
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do
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{
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_info = new PhysicsBodyInfo();
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CC_BREAK_IF(_info == nullptr);
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_info->body = cpBodyNew(1.0, 1.0);
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CC_BREAK_IF(_info->body == nullptr);
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return true;
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} while (false);
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return false;
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}
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PhysicsBody* PhysicsBody::createCircle(Point centre, float radius)
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{
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PhysicsBody* body = PhysicsBody::create();
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if (body == nullptr)
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{
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return nullptr;
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}
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cpBodySetPos(body->_info->body, cpv(centre.x, centre.y));
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body->_info->shape = cpCircleShapeNew(body->_info->body, radius, cpvzero);
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if (body->_info->shape == nullptr)
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{
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return nullptr;
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}
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return body;
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}
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#elif (CC_PHYSICS_ENGINE == CC_PHYSICS_BOX2D)
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#endif
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NS_CC_END
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#endif // CC_USE_PHYSICS
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