axmol/extensions/spine/runtime/include/spine/IkConstraintTimeline.h

71 lines
2.8 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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*****************************************************************************/
#ifndef Spine_IkConstraintTimeline_h
#define Spine_IkConstraintTimeline_h
#include <spine/CurveTimeline.h>
namespace spine {
class SP_API IkConstraintTimeline : public CurveTimeline {
friend class SkeletonBinary;
friend class SkeletonJson;
RTTI_DECL
public:
explicit IkConstraintTimeline(size_t frameCount, size_t bezierCount, int ikConstraintIndex);
virtual void
apply(Skeleton &skeleton, float lastTime, float time, Vector<Event *> *pEvents, float alpha, MixBlend blend,
MixDirection direction);
/// Sets the time, mix and bend direction of the specified keyframe.
void setFrame(int frame, float time, float mix, float softness, int bendDirection, bool compress, bool stretch);
int getIkConstraintIndex() { return _ikConstraintIndex; }
void setIkConstraintIndex(int inValue) { _ikConstraintIndex = inValue; }
private:
int _ikConstraintIndex;
static const int ENTRIES = 6;
static const int MIX = 1;
static const int SOFTNESS = 2;
static const int BEND_DIRECTION = 3;
static const int COMPRESS = 4;
static const int STRETCH = 5;
};
}
#endif /* Spine_IkConstraintTimeline_h */