mirror of https://github.com/axmolengine/axmol.git
244 lines
7.3 KiB
C++
244 lines
7.3 KiB
C++
/*
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Copyright 2011 Google Inc.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#ifndef GrGLTexture_DEFINED
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#define GrGLTexture_DEFINED
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#include "GrTexture.h"
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#include "GrScalar.h"
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#include "GrGLIRect.h"
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class GrGpuGL;
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class GrGLTexture;
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/**
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* A ref counted tex id that deletes the texture in its destructor.
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*/
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class GrGLTexID : public GrRefCnt {
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public:
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GrGLTexID(GrGLuint texID, bool ownsID) : fTexID(texID), fOwnsID(ownsID) {}
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virtual ~GrGLTexID() {
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if (0 != fTexID && fOwnsID) {
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GR_GL(DeleteTextures(1, &fTexID));
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}
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}
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void abandon() { fTexID = 0; }
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GrGLuint id() const { return fTexID; }
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private:
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GrGLuint fTexID;
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bool fOwnsID;
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};
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////////////////////////////////////////////////////////////////////////////////
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class GrGLRenderTarget : public GrRenderTarget {
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public:
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// set fTexFBOID to this value to indicate that it is multisampled but
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// Gr doesn't know how to resolve it.
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enum { kUnresolvableFBOID = 0 };
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struct GLRenderTargetIDs {
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GrGLuint fRTFBOID;
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GrGLuint fTexFBOID;
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GrGLuint fStencilRenderbufferID;
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GrGLuint fMSColorRenderbufferID;
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bool fOwnIDs;
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void reset() { memset(this, 0, sizeof(GLRenderTargetIDs)); }
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};
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GrGLRenderTarget(GrGpuGL* gpu,
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const GLRenderTargetIDs& ids,
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GrGLTexID* texID,
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GrGLuint stencilBits,
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bool isMultisampled,
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const GrGLIRect& fViewport,
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GrGLTexture* texture);
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virtual ~GrGLRenderTarget() { this->release(); }
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void setViewport(const GrGLIRect& rect) { fViewport = rect; }
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const GrGLIRect& getViewport() const { return fViewport; }
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// The following two functions return the same ID when a
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// texture-rendertarget is multisampled, and different IDs when
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// it is.
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// FBO ID used to render into
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GrGLuint renderFBOID() const { return fRTFBOID; }
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// FBO ID that has texture ID attached.
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GrGLuint textureFBOID() const { return fTexFBOID; }
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// override of GrRenderTarget
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virtual ResolveType getResolveType() const {
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if (fRTFBOID == fTexFBOID) {
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// catches FBO 0 and non MSAA case
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return kAutoResolves_ResolveType;
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} else if (kUnresolvableFBOID == fTexFBOID) {
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return kCantResolve_ResolveType;
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} else {
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return kCanResolve_ResolveType;
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}
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}
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protected:
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// override of GrResource
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virtual void onAbandon();
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virtual void onRelease();
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private:
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GrGLuint fRTFBOID;
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GrGLuint fTexFBOID;
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GrGLuint fStencilRenderbufferID;
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GrGLuint fMSColorRenderbufferID;
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// Should this object delete IDs when it is destroyed or does someone
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// else own them.
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bool fOwnIDs;
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// when we switch to this rendertarget we want to set the viewport to
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// only render to to content area (as opposed to the whole allocation) and
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// we want the rendering to be at top left (GL has origin in bottom left)
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GrGLIRect fViewport;
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// non-NULL if this RT was created by Gr with an associated GrGLTexture.
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GrGLTexID* fTexIDObj;
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typedef GrRenderTarget INHERITED;
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};
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////////////////////////////////////////////////////////////////////////////////
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class GrGLTexture : public GrTexture {
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public:
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enum Orientation {
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kBottomUp_Orientation,
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kTopDown_Orientation,
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};
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struct TexParams {
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GrGLenum fFilter;
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GrGLenum fWrapS;
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GrGLenum fWrapT;
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bool fUseGpuRepeat;
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void invalidate() { memset(this, 0xff, sizeof(TexParams)); }
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};
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struct GLTextureDesc {
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int fContentWidth;
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int fContentHeight;
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int fAllocWidth;
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int fAllocHeight;
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GrPixelConfig fFormat;
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GrGLuint fTextureID;
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bool fOwnsID;
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GrGLenum fUploadFormat;
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GrGLenum fUploadByteCount;
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GrGLenum fUploadType;
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GrGLuint fStencilBits;
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Orientation fOrientation;
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};
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typedef GrGLRenderTarget::GLRenderTargetIDs GLRenderTargetIDs;
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GrGLTexture(GrGpuGL* gpu,
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const GLTextureDesc& textureDesc,
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const GLRenderTargetIDs& rtIDs,
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const TexParams& initialTexParams);
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virtual ~GrGLTexture() { this->release(); }
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// overrides of GrTexture
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virtual void uploadTextureData(int x,
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int y,
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int width,
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int height,
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const void* srcData);
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virtual intptr_t getTextureHandle();
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const TexParams& getTexParams() const { return fTexParams; }
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void setTexParams(const TexParams& texParams) { fTexParams = texParams; }
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GrGLuint textureID() const { return fTexIDObj->id(); }
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GrGLenum uploadFormat() const { return fUploadFormat; }
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GrGLenum uploadByteCount() const { return fUploadByteCount; }
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GrGLenum uploadType() const { return fUploadType; }
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/**
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* Retrieves the texture width actually allocated in texels.
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*
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* @return the width in texels
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*/
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int allocWidth() const { return fAllocWidth; }
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/**
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* Retrieves the texture height actually allocated in texels.
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*
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* @return the height in texels
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*/
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int allocHeight() const { return fAllocHeight; }
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/**
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* @return width() / allocWidth()
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*/
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GrScalar contentScaleX() const { return fScaleX; }
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/**
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* @return height() / allocHeight()
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*/
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GrScalar contentScaleY() const { return fScaleY; }
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// Ganesh assumes texture coordinates have their origin
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// in the top-left corner of the image. OpenGL, however,
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// has the origin in the lower-left corner. For content that
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// is loaded by Ganesh we just push the content "upside down"
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// (by GL's understanding of the world ) in glTex*Image and the
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// addressing just works out. However, content generated by GL
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// (FBO or externally imported texture) will be updside down
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// and it is up to the GrGpuGL derivative to handle y-mirroing.
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Orientation orientation() const { return fOrientation; }
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static const GrGLenum* WrapMode2GLWrap();
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protected:
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// overrides of GrTexture
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virtual void onAbandon();
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virtual void onRelease();
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private:
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TexParams fTexParams;
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GrGLTexID* fTexIDObj;
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GrGLenum fUploadFormat;
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GrGLenum fUploadByteCount;
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GrGLenum fUploadType;
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int fAllocWidth;
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int fAllocHeight;
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// precomputed content / alloc ratios
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GrScalar fScaleX;
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GrScalar fScaleY;
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Orientation fOrientation;
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GrGpuGL* fGpuGL;
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typedef GrTexture INHERITED;
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};
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#endif
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