axmol/cocos2dx/platform/third_party/qnx/include/grskia/SkBlurMask.h

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1.3 KiB
C++

/* libs/graphics/effects/SkBlurMask.h
**
** Copyright 2006, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef SkBlurMask_DEFINED
#define SkBlurMask_DEFINED
#include "SkShader.h"
class SkBlurMask {
public:
enum Style {
kNormal_Style, //!< fuzzy inside and outside
kSolid_Style, //!< solid inside, fuzzy outside
kOuter_Style, //!< nothing inside, fuzzy outside
kInner_Style, //!< fuzzy inside, nothing outside
kStyleCount
};
enum Quality {
kLow_Quality, //!< box blur
kHigh_Quality //!< three pass box blur (similar to gaussian)
};
static bool Blur(SkMask* dst, const SkMask& src, SkScalar radius, Style, Quality quality);
};
#endif