mirror of https://github.com/axmolengine/axmol.git
240 lines
9.8 KiB
C++
240 lines
9.8 KiB
C++
/*
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* Copyright (C) 2011 Google Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef SkPDFDevice_DEFINED
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#define SkPDFDevice_DEFINED
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#include "SkCanvas.h"
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#include "SkDevice.h"
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#include "SkPaint.h"
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#include "SkPath.h"
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#include "SkRefCnt.h"
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#include "SkStream.h"
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#include "SkTScopedPtr.h"
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class SkPDFArray;
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class SkPDFDevice;
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class SkPDFDict;
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class SkPDFFont;
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class SkPDFFormXObject;
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class SkPDFGraphicState;
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class SkPDFObject;
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class SkPDFShader;
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class SkPDFStream;
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// Private classes.
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struct ContentEntry;
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struct GraphicStateEntry;
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class SkPDFDeviceFactory : public SkDeviceFactory {
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public:
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virtual SkDevice* newDevice(SkCanvas*, SkBitmap::Config, int width,
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int height, bool isOpaque, bool isForLayer);
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};
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/** \class SkPDFDevice
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The drawing context for the PDF backend.
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*/
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class SkPDFDevice : public SkDevice {
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public:
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/** Create a PDF drawing context with the given width and height.
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* 72 points/in means letter paper is 612x792.
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* @param pageSize Page size in points.
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* @param contentSize The content size of the page in points. This will be
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* combined with the initial transform to determine the drawing area
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* (as reported by the width and height methods). Anything outside
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* of the drawing area will be clipped.
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* @param initialTransform The initial transform to apply to the page.
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* This may be useful to, for example, move the origin in and
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* over a bit to account for a margin, scale the canvas,
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* or apply a rotation. Note1: the SkPDFDevice also applies
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* a scale+translate transform to move the origin from the
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* bottom left (PDF default) to the top left. Note2: drawDevice
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* (used by layer restore) draws the device after this initial
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* transform is applied, so the PDF device factory does an
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* inverse scale+translate to accommodate the one that SkPDFDevice
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* always does.
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*/
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// TODO(vandebo) The sizes should be SkSize and not SkISize.
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SK_API SkPDFDevice(const SkISize& pageSize, const SkISize& contentSize,
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const SkMatrix& initialTransform);
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SK_API virtual ~SkPDFDevice();
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virtual uint32_t getDeviceCapabilities() { return kVector_Capability; }
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virtual void clear(SkColor color);
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virtual bool readPixels(const SkIRect& srcRect, SkBitmap* bitmap) {
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return false;
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}
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/** These are called inside the per-device-layer loop for each draw call.
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When these are called, we have already applied any saveLayer operations,
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and are handling any looping from the paint, and any effects from the
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DrawFilter.
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*/
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virtual void drawPaint(const SkDraw&, const SkPaint& paint);
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virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode,
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size_t count, const SkPoint[],
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const SkPaint& paint);
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virtual void drawRect(const SkDraw&, const SkRect& r, const SkPaint& paint);
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virtual void drawPath(const SkDraw&, const SkPath& origpath,
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const SkPaint& paint, const SkMatrix* prePathMatrix,
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bool pathIsMutable);
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virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap,
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const SkIRect* srcRectOrNull,
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const SkMatrix& matrix, const SkPaint& paint);
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virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap, int x, int y,
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const SkPaint& paint);
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virtual void drawText(const SkDraw&, const void* text, size_t len,
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SkScalar x, SkScalar y, const SkPaint& paint);
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virtual void drawPosText(const SkDraw&, const void* text, size_t len,
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const SkScalar pos[], SkScalar constY,
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int scalarsPerPos, const SkPaint& paint);
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virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len,
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const SkPath& path, const SkMatrix* matrix,
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const SkPaint& paint);
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virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode,
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int vertexCount, const SkPoint verts[],
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const SkPoint texs[], const SkColor colors[],
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SkXfermode* xmode, const uint16_t indices[],
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int indexCount, const SkPaint& paint);
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virtual void drawDevice(const SkDraw&, SkDevice*, int x, int y,
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const SkPaint&);
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// PDF specific methods.
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/** Returns a reference to the resource dictionary for this device.
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*/
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SK_API const SkRefPtr<SkPDFDict>& getResourceDict();
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/** Get the list of resources (PDF objects) used on this page.
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* @param resourceList A list to append the resources to.
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*/
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SK_API void getResources(SkTDArray<SkPDFObject*>* resourceList) const;
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/** Get the fonts used on this device.
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*/
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SK_API const SkTDArray<SkPDFFont*>& getFontResources() const;
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/** Returns the media box for this device.
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*/
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SK_API SkRefPtr<SkPDFArray> getMediaBox() const;
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/** Returns a SkStream with the page contents. The caller is responsible
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for a reference to the returned value.
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DEPRECATED: use copyContentToData()
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*/
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SK_API SkStream* content() const;
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/** Returns a SkStream with the page contents. The caller is responsible
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* for calling data->unref() when it is finished.
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*/
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SK_API SkData* copyContentToData() const;
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SK_API const SkMatrix& initialTransform() const {
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return fInitialTransform;
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}
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protected:
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// override
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virtual SkDeviceFactory* onNewDeviceFactory();
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private:
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friend class SkPDFDeviceFactory;
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// TODO(vandebo) push most of SkPDFDevice's state into a core object in
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// order to get the right access levels without using friend.
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friend class ScopedContentEntry;
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SkISize fPageSize;
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SkISize fContentSize;
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SkMatrix fInitialTransform;
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SkClipStack fExistingClipStack;
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SkRegion fExistingClipRegion;
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SkRefPtr<SkPDFDict> fResourceDict;
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SkTDArray<SkPDFGraphicState*> fGraphicStateResources;
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SkTDArray<SkPDFObject*> fXObjectResources;
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SkTDArray<SkPDFFont*> fFontResources;
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SkTDArray<SkPDFShader*> fShaderResources;
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SkTScopedPtr<ContentEntry> fContentEntries;
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ContentEntry* fLastContentEntry;
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// For use by the DeviceFactory.
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SkPDFDevice(const SkISize& layerSize, const SkClipStack& existingClipStack,
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const SkRegion& existingClipRegion);
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// override from SkDevice
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virtual SkDevice* onCreateCompatibleDevice(SkBitmap::Config config,
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int width, int height,
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bool isOpaque,
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Usage usage);
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void init();
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void cleanUp();
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void createFormXObjectFromDevice(SkRefPtr<SkPDFFormXObject>* xobject);
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// Clear the passed clip from all existing content entries.
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void clearClipFromContent(const SkClipStack* clipStack,
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const SkRegion& clipRegion);
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void drawFormXObjectWithClip(SkPDFFormXObject* form,
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const SkClipStack* clipStack,
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const SkRegion& clipRegion,
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bool invertClip);
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// If the paint or clip is such that we shouldn't draw anything, this
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// returns NULL and does not create a content entry.
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// setUpContentEntry and finishContentEntry can be used directly, but
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// the preferred method is to use the ScopedContentEntry helper class.
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ContentEntry* setUpContentEntry(const SkClipStack* clipStack,
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const SkRegion& clipRegion,
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const SkMatrix& matrix,
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const SkPaint& paint,
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bool hasText,
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SkRefPtr<SkPDFFormXObject>* dst);
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void finishContentEntry(SkXfermode::Mode xfermode,
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SkPDFFormXObject* dst);
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bool isContentEmpty();
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void populateGraphicStateEntryFromPaint(const SkMatrix& matrix,
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const SkClipStack& clipStack,
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const SkRegion& clipRegion,
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const SkPaint& paint,
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bool hasText,
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GraphicStateEntry* entry);
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int addGraphicStateResource(SkPDFGraphicState* gs);
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void updateFont(const SkPaint& paint, uint16_t glyphID,
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ContentEntry* contentEntry);
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int getFontResourceIndex(SkTypeface* typeface, uint16_t glyphID);
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void internalDrawPaint(const SkPaint& paint, ContentEntry* contentEntry);
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void internalDrawBitmap(const SkMatrix& matrix,
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const SkClipStack* clipStack,
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const SkRegion& clipRegion,
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const SkBitmap& bitmap,
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const SkIRect* srcRect,
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const SkPaint& paint);
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// Disable the default copy and assign implementation.
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SkPDFDevice(const SkPDFDevice&);
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void operator=(const SkPDFDevice&);
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};
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#endif
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