axmol/cocos2dx/platform/third_party/qnx/include/grskia/SkPaintParts.h

84 lines
2.2 KiB
C++

/* libs/graphics/animator/SkPaintParts.h
**
** Copyright 2006, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef SkPaintParts_DEFINED
#define SkPaintParts_DEFINED
#include "SkDisplayable.h"
#include "SkMemberInfo.h"
#include "SkPaint.h"
#include "SkShader.h"
#include "SkTypeface.h"
#include "SkXfermode.h"
class SkDrawPaint;
class SkDrawMatrix;
class SkPaintPart : public SkDisplayable {
public:
SkPaintPart();
virtual bool add() = 0;
virtual SkDisplayable* getParent() const;
virtual bool setParent(SkDisplayable* parent);
#ifdef SK_DEBUG
virtual bool isPaintPart() const { return true; }
#endif
protected:
SkDrawPaint* fPaint;
};
class SkDrawMaskFilter : public SkPaintPart {
DECLARE_EMPTY_MEMBER_INFO(MaskFilter);
virtual SkMaskFilter* getMaskFilter();
protected:
virtual bool add();
};
class SkDrawPathEffect : public SkPaintPart {
DECLARE_EMPTY_MEMBER_INFO(PathEffect);
virtual SkPathEffect* getPathEffect();
protected:
virtual bool add();
};
class SkDrawShader : public SkPaintPart {
DECLARE_DRAW_MEMBER_INFO(Shader);
SkDrawShader();
virtual SkShader* getShader();
protected:
virtual bool add();
void addPostlude(SkShader* shader);
SkDrawMatrix* matrix;
int /*SkShader::TileMode*/ tileMode;
};
class SkDrawTypeface : public SkPaintPart {
DECLARE_DRAW_MEMBER_INFO(Typeface);
SkDrawTypeface();
#ifdef SK_DUMP_ENABLED
virtual void dump(SkAnimateMaker *);
#endif
SkTypeface* getTypeface() {
return SkTypeface::CreateFromName(fontName.c_str(), style); }
protected:
virtual bool add();
SkString fontName;
SkTypeface::Style style;
};
#endif // SkPaintParts_DEFINED