mirror of https://github.com/axmolengine/axmol.git
84 lines
2.2 KiB
C++
84 lines
2.2 KiB
C++
/* libs/graphics/animator/SkPaintParts.h
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**
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** Copyright 2006, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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#ifndef SkPaintParts_DEFINED
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#define SkPaintParts_DEFINED
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#include "SkDisplayable.h"
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#include "SkMemberInfo.h"
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#include "SkPaint.h"
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#include "SkShader.h"
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#include "SkTypeface.h"
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#include "SkXfermode.h"
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class SkDrawPaint;
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class SkDrawMatrix;
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class SkPaintPart : public SkDisplayable {
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public:
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SkPaintPart();
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virtual bool add() = 0;
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virtual SkDisplayable* getParent() const;
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virtual bool setParent(SkDisplayable* parent);
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#ifdef SK_DEBUG
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virtual bool isPaintPart() const { return true; }
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#endif
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protected:
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SkDrawPaint* fPaint;
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};
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class SkDrawMaskFilter : public SkPaintPart {
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DECLARE_EMPTY_MEMBER_INFO(MaskFilter);
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virtual SkMaskFilter* getMaskFilter();
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protected:
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virtual bool add();
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};
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class SkDrawPathEffect : public SkPaintPart {
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DECLARE_EMPTY_MEMBER_INFO(PathEffect);
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virtual SkPathEffect* getPathEffect();
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protected:
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virtual bool add();
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};
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class SkDrawShader : public SkPaintPart {
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DECLARE_DRAW_MEMBER_INFO(Shader);
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SkDrawShader();
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virtual SkShader* getShader();
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protected:
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virtual bool add();
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void addPostlude(SkShader* shader);
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SkDrawMatrix* matrix;
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int /*SkShader::TileMode*/ tileMode;
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};
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class SkDrawTypeface : public SkPaintPart {
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DECLARE_DRAW_MEMBER_INFO(Typeface);
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SkDrawTypeface();
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#ifdef SK_DUMP_ENABLED
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virtual void dump(SkAnimateMaker *);
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#endif
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SkTypeface* getTypeface() {
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return SkTypeface::CreateFromName(fontName.c_str(), style); }
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protected:
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virtual bool add();
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SkString fontName;
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SkTypeface::Style style;
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};
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#endif // SkPaintParts_DEFINED
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