axmol/cocos2dx/platform/third_party/qnx/include/grskia/SkPathHeap.h

41 lines
1012 B
C++

#ifndef SkPathHeap_DEFINED
#define SkPathHeap_DEFINED
#include "SkRefCnt.h"
#include "SkChunkAlloc.h"
#include "SkTDArray.h"
class SkPath;
class SkFlattenableReadBuffer;
class SkFlattenableWriteBuffer;
class SkPathHeap : public SkRefCnt {
public:
SkPathHeap();
SkPathHeap(SkFlattenableReadBuffer&);
virtual ~SkPathHeap();
/** Copy the path into the heap, and return the new total number of paths.
Thus, the returned value will be index+1, where index is the index of
this newly added (copied) path.
*/
int append(const SkPath&);
// called during picture-playback
int count() const { return fPaths.count(); }
const SkPath& operator[](int index) const {
return *fPaths[index];
}
void flatten(SkFlattenableWriteBuffer&) const;
private:
// we store the paths in the heap (placement new)
SkChunkAlloc fHeap;
// we just store ptrs into fHeap here
SkTDArray<SkPath*> fPaths;
};
#endif