mirror of https://github.com/axmolengine/axmol.git
73 lines
1.6 KiB
C++
73 lines
1.6 KiB
C++
#ifndef SkTouchGesture_DEFINED
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#define SkTouchGesture_DEFINED
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#include "SkTDArray.h"
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#include "SkMatrix.h"
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struct SkFlingState {
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SkFlingState() : fActive(false) {}
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bool isActive() const { return fActive; }
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void stop() { fActive = false; }
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void reset(float sx, float sy);
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bool evaluateMatrix(SkMatrix* matrix);
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private:
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SkPoint fDirection;
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SkScalar fSpeed0;
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double fTime0;
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bool fActive;
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};
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class SkTouchGesture {
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public:
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SkTouchGesture();
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~SkTouchGesture();
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void touchBegin(void* owner, float x, float y);
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void touchMoved(void* owner, float x, float y);
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void touchEnd(void* owner);
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void reset();
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bool isActive() { return fFlinger.isActive(); }
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void stop() { fFlinger.stop(); }
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const SkMatrix& localM();
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const SkMatrix& globalM() const { return fGlobalM; }
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private:
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enum State {
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kEmpty_State,
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kTranslate_State,
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kZoom_State,
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};
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struct Rec {
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void* fOwner;
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float fStartX, fStartY;
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float fPrevX, fPrevY;
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float fLastX, fLastY;
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SkMSec fPrevT, fLastT;
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};
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SkTDArray<Rec> fTouches;
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State fState;
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SkMatrix fLocalM, fGlobalM;
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SkFlingState fFlinger;
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SkMSec fLastUpT;
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SkPoint fLastUpP;
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void flushLocalM();
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int findRec(void* owner) const;
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void appendNewRec(void* owner, float x, float y);
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float computePinch(const Rec&, const Rec&);
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float limitTotalZoom(float scale) const;
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bool handleDblTap(float, float);
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};
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#endif
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