Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
Go to file
Ryo Miyajima d1d4ec2ac6 fix grammar in comment 2015-01-26 10:56:43 +09:00
build Merge branch 'v3' into FixCrashOnWin32 2015-01-20 18:09:11 +08:00
cmake revert linux cmake modification 2014-12-31 13:54:35 +08:00
cocos fix grammar in comment 2015-01-26 10:56:43 +09:00
docs provided a link to Wikipedia about Frustum culling 2015-01-16 12:37:46 -05:00
extensions Fix AssetsManagerEx small issues 2015-01-23 12:10:32 +08:00
external update 3rd party libraries to v3-deps-33 2015-01-21 15:00:27 +08:00
licenses update license for spine 2014-10-16 19:56:45 +08:00
plugin@dc25546289 Update plugin submodule 2015-01-23 14:08:19 +08:00
templates add multiple touches toggle to iOS. 2015-01-23 15:09:46 +08:00
tests Fix some lua test cases bug 2015-01-23 15:35:15 +08:00
tools Update LayoutComponent Test case of UIEditTest 2015-01-22 10:21:38 +08:00
.gitattributes fix line end in windows 2013-09-20 22:23:13 +08:00
.gitignore Add FlatBuffer to ignore list 2014-11-27 20:31:10 +08:00
.gitmodules remove submodule 2014-09-24 10:27:53 +08:00
.travis.yml remove travis ci notification by email 2014-12-02 15:26:55 +08:00
AUTHORS [ci skip]Update Authors 2015-01-23 16:43:22 +08:00
CHANGELOG [ci skip] Update CHANGELOG 2015-01-23 16:17:53 +08:00
CMakeLists.txt Merge pull request #9568 from vovkasm/pull/fix-cmake-link 2014-12-23 11:49:40 +08:00
README.cmake fixes types in readme 2014-11-05 10:26:46 -08:00
README.md README typo 2014-12-27 10:17:26 +09:00
download-deps.py Using std::swap instead of CC_SWAP 2014-11-16 09:29:05 -08:00
setup.py Solve the environment conflict with Cocos. 2014-12-11 11:14:30 +08:00

README.md

cocos2d-x

Build Status Build Status

cocos2d-x is a multi-platform framework for building 2d games, interactive books, demos and other graphical applications. It is based on cocos2d-iphone, but instead of using Objective-C, it uses C++. It works on iOS, Android, Windows Phone, OS X, Windows and Linux.

cocos2d-x is:

  • Fast
  • Free
  • Easy to use
  • Community Supported

Git user attention

  1. clone the repo from GitHub.

      $ git clone git@github.com:cocos2d/cocos2d-x.git
    
  2. After cloning the repo, please execute download-deps.py to download and install dependencies.

      $ cd cocos2d-x
      $ python download-deps.py
    
  3. After running download-deps.py.

      $ cd cocos2d-x
      $ git submodule update --init
    

How to start a new game

  1. Download the code from cocos2d download site
  2. Run setup.py
  3. Run the cocos script

Example:

$ cd cocos2d-x
$ ./setup.py
$ source FILE_TO_SAVE_SYSTEM_VARIABLE
$ cocos new MyGame -p com.your_company.mygame -l cpp -d NEW_PROJECTS_DIR
$ cd NEW_PROJECTS_DIR/MyGame

Build and run a new project for Android

$ cocos run -p android -j 4

Build and run a new project for iOS

$ cocos run -p ios

Build and run a new project for OSX

$ cocos run -p mac

Build and run a new project for Linux

if you never run cocos2d-x on Linux, you need to install all dependencies by the script in cocos2d/build/install-deps-linux.sh

$ cd cocos2d-x/build
$ ./install-deps-linux.sh

Then

$ cd NEW_PROJECTS_DIR/MyGame
$ cocos run -p linux

Run

$ bin/MyGame

Build and run new project for win32

$ cocos run -p win32

Build and run new project for Windows 8.1 and Windows Phone 8.1

$ cocos new MyGame -p com.bar.foo -l cpp -d projects

With the Cocos2d-x v3.3, you can create Universal App (Two projects at the same time: Windows(Tablet) and Windows Phone 8.1 ) See more info on How to install and Create games on Windows RT (Windows and Windows Phone 8.1) at http://msopentech.github.io/cocos2d-x/

Main features

  • Scene management (workflow)
  • Transitions between scenes
  • Sprites and Sprite Sheets
  • Effects: Lens, Ripple, Waves, Liquid, etc.
  • Actions (behaviours):
    • Trasformation Actions: Move, Rotate, Scale, Fade, Tint, etc.
    • Composable actions: Sequence, Spawn, Repeat, Reverse
    • Ease Actions: Exp, Sin, Cubic, Elastic, etc.
    • Misc actions: CallFunc, OrbitCamera, Follow, Tween
  • Basic menus and buttons
  • Integrated with physics engines: Box2d and Chipmunk
  • Particle system
  • Skeleton Animations: Spine and Armature support
  • Fonts:
    • Fast font rendering using Fixed and Variable width fonts
    • Support for .ttf fonts
  • Tile Map support: Orthogonal, Isometric and Hexagonal
  • Parallax scrolling
  • Motion Streak
  • Render To Texture
  • Touch/Accelerometer on mobile devices
  • Touch/Mouse/Keyboard on desktop
  • Sound Engine support (CocosDenshion library) based on OpenAL
  • Integrated Slow motion/Fast forward
  • Fast and compressed textures: PVR compressed and uncompressed textures, ETC1 compressed textures, and more
  • Resolution Independent
  • Language: C++, with Lua and JavaScript bindings
  • Open Source Commercial Friendly(MIT): Compatible with open and closed source projects
  • OpenGL ES 2.0 (mobile) / OpenGL 2.1 (desktop) based

Build Requirements

  • Mac OS X 10.7+, Xcode 5.1+
  • or Ubuntu 12.10+, CMake 2.6+
  • or Windows 7+, VS 2012+
  • Python 2.7.5
  • NDK r10c+ is required to build Android games
  • Windows Phone/Store 8.0 VS 2012+
  • Windows Phone/Store 8.1 VS 2013 Update 3+

Runtime Requirements

  • iOS 5.0+ for iPhone / iPad games
  • Android 2.3+ for Android games
  • Windows Phone 8 and 8.1 for Windows Phone games
  • OS X v10.6+ for Mac games
  • Windows 7+ for Win games
  • Windows 8+ for WinRT games (Modern Apps)

Running Tests

Select the test you want from Xcode Scheme chooser.

  • For OS X / iOS
$ cd cocos2d-x/build
$ open cocos_tests.xcodeproj
  • For Linux
$ cd cocos2d-x/build
$ ./install-deps-linux.sh
$ cmake ..
$ make

Run Samples

$ bin/cpp-empty-test/cpp-empty-test
or
$ bin/lua-empty-test/lua-empty-test
  You may meet building errors when building libGLFW.so. It is because libGL.so directs to an error target,
  you should make it to direct to a correct one. `install-deps-linux.sh` only has to be run once.
  • For Windows

Open the cocos2d-x/build/cocos2d-win32.vc2012.sln

  • For Android
$ cd cocos2d-x/build
$ python ./android-build.py cpp-empty-test -p 10
$ adb install ../tests/cpp-empty-test/proj.android/bin/CppEmptyTest-debug.apk

Then click item on Android device to run tests. Available value of -p is the API level, cocos2d-x supports from level 10.

Contributing to the Project

Did you find a bug? Do you have feature request? Do you want to merge a feature?

Contact us