mirror of https://github.com/axmolengine/axmol.git
159 lines
4.9 KiB
Lua
159 lines
4.9 KiB
Lua
require "hello2"
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cocos2d.CCLuaLog("result is " .. myadd(3, 5))
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-- create scene & layer
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layerFarm = cocos2d.CCLayer:node()
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layerFarm:setIsTouchEnabled(true)
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layerMenu = cocos2d.CCLayer:node()
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sceneGame = cocos2d.CCScene:node()
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sceneGame:addChild(layerFarm)
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sceneGame:addChild(layerMenu)
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winSize = cocos2d.CCDirector:sharedDirector():getWinSize()
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-- add in farm background
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spriteFarm = cocos2d.CCSprite:spriteWithFile("farm.jpg")
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spriteFarm:setPosition(cocos2d.CCPoint(winSize.width/2 + 80, winSize.height/2))
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layerFarm:addChild(spriteFarm)
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-- touch handers
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pointBegin = nil
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function btnTouchMove(e)
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cocos2d.CCLuaLog("btnTouchMove")
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if pointBegin ~= nil then
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local v = e[1]
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local pointMove = v:locationInView(v:view())
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pointMove = cocos2d.CCDirector:sharedDirector():convertToGL(pointMove)
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local positionCurrent = layerFarm:getPosition()
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layerFarm:setPosition(cocos2d.CCPoint(positionCurrent.x + pointMove.x - pointBegin.x, positionCurrent.y + pointMove.y - pointBegin.y))
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pointBegin = pointMove
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end
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end
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function btnTouchBegin(e)
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cocos2d.CCLuaLog("btnTouchBegin")
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for k,v in ipairs(e) do
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pointBegin = v:locationInView(v:view())
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pointBegin = cocos2d.CCDirector:sharedDirector():convertToGL(pointBegin)
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end
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end
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function btnTouchEnd(e)
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cocos2d.CCLuaLog("btnTouchEnd")
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touchStart = nil
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end
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-- regiester touch handlers
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layerFarm.__CCTouchDelegate__:registerScriptTouchHandler(cocos2d.CCTOUCHBEGAN, "btnTouchBegin")
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layerFarm.__CCTouchDelegate__:registerScriptTouchHandler(cocos2d.CCTOUCHMOVED, "btnTouchMove")
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layerFarm.__CCTouchDelegate__:registerScriptTouchHandler(cocos2d.CCTOUCHENDED, "btnTouchEnd")
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-- add land sprite
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for i=0,3,1 do
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for j=0,1,1 do
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spriteLand = cocos2d.CCSprite:spriteWithFile("land.png")
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layerFarm:addChild(spriteLand)
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spriteLand:setPosition(cocos2d.CCPoint(200+j*180 - i%2*90, 10+i*95/2))
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end
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end
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-- add crop
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for i=0,3,1 do
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for j=0,1,1 do
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textureCrop = cocos2d.CCTextureCache:sharedTextureCache():addImage("crop.png")
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frameCrop = cocos2d.CCSpriteFrame:frameWithTexture(textureCrop, cocos2d.CCRectMake(0, 0, 105, 95))
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spriteCrop = cocos2d.CCSprite:spriteWithSpriteFrame(frameCrop);
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layerFarm:addChild(spriteCrop)
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spriteCrop:setPosition(cocos2d.CCPoint(10+200+j*180 - i%2*90, 30+10+i*95/2))
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end
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end
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-- add the moving dog
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FrameWidth = 105
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FrameHeight = 95
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textureDog = cocos2d.CCTextureCache:sharedTextureCache():addImage("dog.png")
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frame0 = cocos2d.CCSpriteFrame:frameWithTexture(textureDog, cocos2d.CCRectMake(0, 0, FrameWidth, FrameHeight))
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frame1 = cocos2d.CCSpriteFrame:frameWithTexture(textureDog, cocos2d.CCRectMake(FrameWidth*1, 0, FrameWidth, FrameHeight))
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spriteDog = cocos2d.CCSprite:spriteWithSpriteFrame(frame0)
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spriteDog:setPosition(cocos2d.CCPoint(0, winSize.height/4*3))
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layerFarm:addChild(spriteDog)
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animFrames = cocos2d.CCMutableArray_CCSpriteFrame__:new(2)
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animFrames:addObject(frame0)
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animFrames:addObject(frame1)
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animation = cocos2d.CCAnimation:animationWithFrames(animFrames, 0.5)
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animate = cocos2d.CCAnimate:actionWithAnimation(animation, false);
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spriteDog:runAction(cocos2d.CCRepeatForever:actionWithAction(animate))
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-- add a popup menu
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function menuCallbackClosePopup()
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-- stop test sound effect
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CocosDenshion.SimpleAudioEngine:sharedEngine():stopEffect(effectID)
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menuPopup:setIsVisible(false)
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end
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menuPopupItem = cocos2d.CCMenuItemImage:itemFromNormalImage("menu2.png", "menu2.png")
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menuPopupItem:setPosition( cocos2d.CCPoint(0, 0) )
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menuPopupItem:registerScriptHandler("menuCallbackClosePopup")
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menuPopup = cocos2d.CCMenu:menuWithItem(menuPopupItem)
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menuPopup:setPosition( cocos2d.CCPoint(winSize.width/2, winSize.height/2) )
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menuPopup:setIsVisible(false)
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layerMenu:addChild(menuPopup)
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-- add the left-bottom "tools" menu to invoke menuPopup
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function menuCallbackOpenPopup()
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-- loop test sound effect
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-- NOTE: effectID is global, so it can be used to stop
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effectID = CocosDenshion.SimpleAudioEngine:sharedEngine():playEffect("effect1.wav")
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menuPopup:setIsVisible(true)
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end
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menuToolsItem = cocos2d.CCMenuItemImage:itemFromNormalImage("menu1.png","menu1.png")
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menuToolsItem:setPosition( cocos2d.CCPoint(0, 0) )
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menuToolsItem:registerScriptHandler("menuCallbackOpenPopup")
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menuTools = cocos2d.CCMenu:menuWithItem(menuToolsItem)
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menuTools:setPosition( cocos2d.CCPoint(30, 40) )
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layerMenu:addChild(menuTools)
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function tick()
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point = spriteDog:getPosition();
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if point.x > winSize.width then
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point.x = 0
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spriteDog:setPosition(point)
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else
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point.x = point.x + 1
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spriteDog:setPosition(point)
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end
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end
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cocos2d.CCScheduler:sharedScheduler():scheduleScriptFunc("tick", 0.01, false)
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-- play background music
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CocosDenshion.SimpleAudioEngine:sharedEngine():playBackgroundMusic("background.mp3", true);
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-- preload effect
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CocosDenshion.SimpleAudioEngine:sharedEngine():preloadEffect("effect1.wav");
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-- run
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cocos2d.CCDirector:sharedDirector():runWithScene(sceneGame)
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