mirror of https://github.com/axmolengine/axmol.git
131 lines
4.3 KiB
Makefile
131 lines
4.3 KiB
Makefile
LOCAL_PATH := $(call my-dir)
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# compile cocos2d.so
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include $(CLEAR_VARS)
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LOCAL_MODULE := libcocos2d
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LOCAL_SRC_FILES := \
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CCConfiguration.cpp \
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CCDrawingPrimitives.cpp \
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CCScheduler.cpp \
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CCCamera.cpp \
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actions/CCAction.cpp \
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actions/CCActionCamera.cpp \
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actions/CCActionEase.cpp \
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actions/CCActionGrid.cpp \
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actions/CCActionGrid3D.cpp \
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actions/CCActionInstant.cpp \
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actions/CCActionInterval.cpp \
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actions/CCActionManager.cpp \
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actions/CCActionPageTurn3D.cpp \
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actions/CCActionProgressTimer.cpp \
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actions/CCActionTiledGrid.cpp \
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base_nodes/CCAtlasNode.cpp \
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base_nodes/CCNode.cpp \
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cocoa/CCAffineTransform.cpp \
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cocoa/CCGeometry.cpp \
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cocoa/CCAutoreleasePool.cpp \
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cocoa/CCData.cpp \
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cocoa/CCNS.cpp \
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cocoa/CCObject.cpp \
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cocoa/CCSet.cpp \
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cocoa/CCZone.cpp \
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cocos2d.cpp \
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CCDirector.cpp \
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effects/CCGrabber.cpp \
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effects/CCGrid.cpp \
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keypad_dispatcher/CCKeypadDelegate.cpp \
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keypad_dispatcher/CCKeypadDispatcher.cpp \
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label_nodes/CCLabelAtlas.cpp \
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label_nodes/CCLabelBMFont.cpp \
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label_nodes/CCLabelTTF.cpp \
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layers_scenes_transitions_nodes/CCLayer.cpp \
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layers_scenes_transitions_nodes/CCScene.cpp \
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layers_scenes_transitions_nodes/CCTransitionPageTurn.cpp \
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layers_scenes_transitions_nodes/CCTransitionRadial.cpp \
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layers_scenes_transitions_nodes/CCTransition.cpp \
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menu_nodes/CCMenu.cpp \
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menu_nodes/CCMenuItem.cpp \
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misc_nodes/CCMotionStreak.cpp \
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misc_nodes/CCProgressTimer.cpp \
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misc_nodes/CCRenderTexture.cpp \
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misc_nodes/CCRibbon.cpp \
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particle_nodes/CCParticleExamples.cpp \
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particle_nodes/CCParticleSystem.cpp \
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particle_nodes/CCParticleSystemPoint.cpp \
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particle_nodes/CCParticleSystemQuad.cpp \
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platform/CCFileUtils.cpp \
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platform/CCGL.cpp \
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platform/CCImage.cpp \
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platform/CCStdC.cpp \
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platform/CCSAXParser.cpp \
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platform/CCThread.cpp \
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platform/CCCommon.cpp \
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platform/platform.cpp \
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platform/android/CCEGLView_android.cpp \
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platform/android/CCAccelerometer_android.cpp \
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platform/android/CCApplication_android.cpp \
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platform/android/jni/JniHelper.cpp \
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platform/android/jni/IMEJni.cpp \
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platform/android/jni/MessageJni.cpp \
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platform/android/jni/SensorJni.cpp \
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platform/android/jni/SystemInfoJni.cpp \
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platform/android/jni/TouchesJni.cpp \
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script_support/CCScriptSupport.cpp \
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sprite_nodes/CCAnimation.cpp \
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sprite_nodes/CCAnimationCache.cpp \
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sprite_nodes/CCSprite.cpp \
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sprite_nodes/CCSpriteBatchNode.cpp \
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sprite_nodes/CCSpriteFrame.cpp \
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sprite_nodes/CCSpriteFrameCache.cpp \
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support/CCArray.cpp \
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support/CCProfiling.cpp \
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support/CCPointExtension.cpp \
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support/TransformUtils.cpp \
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support/CCUserDefault.cpp \
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support/base64.cpp \
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support/ccUtils.cpp \
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support/image_support/TGAlib.cpp \
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support/zip_support/ZipUtils.cpp \
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support/zip_support/ioapi.cpp \
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support/zip_support/unzip.cpp \
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text_input_node/CCIMEDispatcher.cpp \
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text_input_node/CCTextFieldTTF.cpp \
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textures/CCTexture2D.cpp \
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textures/CCTextureAtlas.cpp \
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textures/CCTextureCache.cpp \
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textures/CCTexturePVR.cpp \
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tileMap_parallax_nodes/CCParallaxNode.cpp \
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tileMap_parallax_nodes/CCTMXLayer.cpp \
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tileMap_parallax_nodes/CCTMXObjectGroup.cpp \
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tileMap_parallax_nodes/CCTMXTiledMap.cpp \
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tileMap_parallax_nodes/CCTMXXMLParser.cpp \
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tileMap_parallax_nodes/CCTileMapAtlas.cpp \
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touch_dispatcher/CCTouchDispatcher.cpp \
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touch_dispatcher/CCTouchHandler.cpp
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LOCAL_C_INCLUDES := $(LOCAL_PATH)/ \
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$(LOCAL_PATH)/include \
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$(LOCAL_PATH)/platform \
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$(LOCAL_PATH)/platform/third_party/android/iconv \
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$(LOCAL_PATH)/platform/third_party/android/libpng \
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$(LOCAL_PATH)/platform/third_party/android/libxml2 \
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$(LOCAL_PATH)/platform/third_party/android/libjpeg
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# it is used for ndk-r5
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# if you build with ndk-r4, comment it
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# because the new Windows toolchain doesn't support Cygwin's drive
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# mapping (i.e /cygdrive/c/ instead of C:/)
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LOCAL_LDLIBS := -L$(call host-path, $(LOCAL_PATH)/platform/third_party/android/libraries) \
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-lGLESv1_CM -llog -lz \
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-lpng \
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-lxml2 \
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-ljpeg
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# define the macro to compile through support/zip_support/ioapi.c
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LOCAL_CFLAGS := -DUSE_FILE32API
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include $(BUILD_SHARED_LIBRARY)
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