mirror of https://github.com/axmolengine/axmol.git
241 lines
8.4 KiB
JavaScript
241 lines
8.4 KiB
JavaScript
// Setup program for the Cocos2d-win32 App Wizard for VC++ 10.0 (VC2010)
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main();
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function EchoInfo(bQuiet, strMsg) {
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if (! bQuiet) {
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WScript.Echo(strMsg);
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}
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else {
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var FileSys = new ActiveXObject("Scripting.FileSystemObject");
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var strLogPath = "InstallWizardLog.txt"
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var file = FileSys.OpenTextFile(strLogPath, 8, true);
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file.WriteLine(strMsg);
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file.Close();
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}
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}
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function EchoError(bQuiet, strMsg) {
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strMsg = "Error: " + strMsg;
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if (! bQuiet) {
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WScript.Echo(strMsg);
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}
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else {
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var FileSys = new ActiveXObject("Scripting.FileSystemObject");
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var strLogPath = "InstallWizardLog.txt"
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var file = FileSys.OpenTextFile(strLogPath, 8, true);
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file.WriteLine(strMsg);
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file.Close();
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}
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}
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function main() {
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// Decode command line arguments
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var bDebug = false;
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var bQuiet = false;
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var bElevated = false;
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var Args = WScript.Arguments;
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for (var i = 0; i < Args.length; i++) {
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if (Args(i) == "/debug")
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bDebug = true;
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else if (Args(i) == "/elevated")
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bElevated = true;
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else if (Args(i) == "/quiet")
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bQuiet = true;
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}
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// See if UAC is enabled
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var Shell = WScript.CreateObject("Shell.Application");
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if (!bElevated && Shell.IsRestricted("System", "EnableLUA")) {
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// Check that the script is being run interactively.
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if (!WScript.Interactive) {
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EchoError(bQuiet, "(Windows LUA) Elevation required.");
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return;
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}
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// Now relaunch the script, using the "RunAs" verb to elevate
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var strParams = "\"" + WScript.ScriptFullName + "\"";
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if (bDebug)
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strParams += " /debug";
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strParams += " /elevated";
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Shell.ShellExecute(WScript.FullName, strParams, null, "RunAs");
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return;
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}
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// Create shell object
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var WSShell = WScript.CreateObject("WScript.Shell");
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// Create file system object
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var FileSys = WScript.CreateObject("Scripting.FileSystemObject");
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// Get the folder containing the script file
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var strScriptPath = FileSys.GetParentFolderName(WScript.ScriptFullName);
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if (strScriptPath == null || strScriptPath == "")
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strScriptPath = ".";
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// Get the folder script files copy to
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var strValue = "";
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try {
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var strVCKey = "HKLM\\Software\\Microsoft\\VisualStudio\\10.0\\Setup\\VC\\ProductDir";
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strValue = WSShell.RegRead(strVCKey);
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}
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catch (e) {
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try {
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var strVCKey_x64 = "HKLM\\Software\\Wow6432Node\\Microsoft\\VisualStudio\\10.0\\Setup\\VC\\ProductDir";
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strValue = WSShell.RegRead(strVCKey_x64);
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}
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catch (e) {
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EchoError(bQuiet, "Cannot find where Visual Studio 2010 is installed.");
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return;
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}
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}
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var strDestFolder = FileSys.BuildPath(strValue, "vcprojects");
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if (bDebug)
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WScript.Echo("Destination: " + strDestFolder);
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if (!FileSys.FolderExists(strDestFolder)) {
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EchoError(bQuiet, "Cannot find destination folder (should be: " + strDestFolder + ")");
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return;
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}
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// Wizard Info
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var nNumWizards = 2;
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var astrWizardName = new Array();
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astrWizardName[0] = "CCAppWiz.win32";
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astrWizardName[1] = "CCAppWiz.wophone";
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var nCntr;
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for (nCntr = 0; nCntr < nNumWizards; nCntr++) {
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var strSourceFolder = FileSys.BuildPath(strScriptPath, astrWizardName[nCntr]);
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if (bDebug)
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WScript.Echo("Source: " + strSourceFolder);
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if (!FileSys.FolderExists(strSourceFolder)) {
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EchoError(bQuiet, "Cannot find Wizard folder (should be: " + strSourceFolder + ")");
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return;
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}
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// Copy files
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try {
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var strSrc = FileSys.BuildPath(strSourceFolder, astrWizardName[nCntr] + ".ico");
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var strDest = FileSys.BuildPath(strDestFolder, astrWizardName[nCntr] + ".ico");
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FileSys.CopyFile(strSrc, strDest);
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strSrc = FileSys.BuildPath(strSourceFolder, astrWizardName[nCntr] + ".vsdir");
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strDest = FileSys.BuildPath(strDestFolder, astrWizardName[nCntr] + ".vsdir");
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FileSys.CopyFile(strSrc, strDest);
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}
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catch (e) {
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var strError = "no info";
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if (e.description.length != 0)
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strError = e.description;
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EchoError(bQuiet, "Cannot copy file (" + strError + ")");
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return;
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}
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// Read and write CCAppWiz.vsz, add engine version and replace path when found
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try {
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var strSrc = FileSys.BuildPath(strSourceFolder, astrWizardName[nCntr] + ".vsz");
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var strDest = FileSys.BuildPath(strDestFolder, astrWizardName[nCntr] + ".vsz");
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var ForReading = 1;
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var fileSrc = FileSys.OpenTextFile(strSrc, ForReading);
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if (fileSrc == null) {
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EchoError(bQuiet, "Cannot open source file: " + strSrc);
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return;
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}
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var ForWriting = 2;
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var fileDest = FileSys.OpenTextFile(strDest, ForWriting, true);
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if (fileDest == null) {
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EchoError(bQuiet, " Cannot open destination file: " + strDest);
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return;
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}
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while (!fileSrc.AtEndOfStream) {
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var strLine = fileSrc.ReadLine();
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if (strLine.indexOf("Wizard=VsWizard.VsWizardEngine") != -1)
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strLine += ".10.0";
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else if (strLine.indexOf("WIZARD_VERSION") != -1)
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strLine = "Param=\"WIZARD_VERSION = 10.0\"";
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else if (strLine.indexOf("ABSOLUTE_PATH") != -1)
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strLine = "Param=\"ABSOLUTE_PATH = " + strSourceFolder + "\"";
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fileDest.WriteLine(strLine);
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}
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fileSrc.Close();
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fileDest.Close();
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}
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catch (e) {
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var strError = "no info";
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if (e.description.length != 0)
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strError = e.description;
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EchoError(bQuiet, "Cannot read and write CCAppWiz.vsz (" + strError + ")");
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return;
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}
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}
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// Create Cocos2d-x folder
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var strDestCCFolder = "";
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try {
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strDestCCFolder = FileSys.BuildPath(strDestFolder, "Cocos2d-x");
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if (!FileSys.FolderExists(strDestCCFolder))
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FileSys.CreateFolder(strDestCCFolder);
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if (bDebug)
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WScript.Echo("Cocos2d-x Folder: " + strDestCCFolder);
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}
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catch (e) {
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var strError = "no info";
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if (e.description.length != 0)
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strError = e.description;
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EchoError(bQuiet, "Cannot create Cocos2d-x folder (" + strError + ")");
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return;
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}
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// Read and write additional CCAppWiz.vsdir and CCAppWiz.uphone.vsdir, add path to the wizard location
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try {
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var strDest = FileSys.BuildPath(strDestCCFolder, "Cocos2d-x.vsdir");
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var ForWriting = 2;
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var fileDest = FileSys.OpenTextFile(strDest, ForWriting, true);
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if (fileDest == null) {
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EchoError(bQuiet, "Cannot open destination file: " + strDest);
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return;
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}
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var nCntr;
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for (nCntr = 0; nCntr < nNumWizards; nCntr++) {
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var strSourceFolder = FileSys.BuildPath(strScriptPath, astrWizardName[nCntr]);
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var strSrc = FileSys.BuildPath(strSourceFolder, astrWizardName[nCntr] + ".vsdir");
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var ForReading = 1;
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var fileSrc = FileSys.OpenTextFile(strSrc, ForReading);
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if (fileSrc == null) {
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EchoError(bQuiet, "Cannot open source file: " + strSrc);
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return;
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}
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while (!fileSrc.AtEndOfStream) {
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var strLine = fileSrc.ReadLine();
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if (strLine.indexOf(astrWizardName[nCntr] + ".vsz|") != -1)
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strLine = "..\\" + strLine;
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fileDest.WriteLine(strLine);
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}
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fileSrc.Close();
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}
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fileDest.Close();
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}
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catch (e) {
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var strError = "no info";
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if (e.description.length != 0)
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strError = e.description;
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EchoError(bQuiet, "Cannot read and write Cocos2d-x\\CCAppWiz.vsdir (" + strError + ")");
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return;
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}
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EchoInfo(bQuiet, "App Wizard successfully installed for VS2010!");
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}
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