axmol/cocos2dx/CCDrawingPrimitives.h

83 lines
2.9 KiB
C

/****************************************************************************
Copyright (c) 2010 cocos2d-x.org
http://www.cocos2d-x.org
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#ifndef __CCDRAWING_PRIMITIVES__
#define __CCDRAWING_PRIMITIVES__
#ifdef __cplusplus
extern "C" {
#endif
/**
@file
Drawing OpenGL ES primitives.
- drawPoint
- drawLine
- drawPoly
- drawCircle
You can change the color, width and other property by calling the
glColor4ub(), glLineWitdh(), glPointSize().
@warning These functions draws the Line, Point, Polygon, immediately. They aren't batched. If you are going to make a game that depends on these primitives, I suggest creating a batch.
*/
#include "Cocoa/CGGeometry.h" // for CGPoint
#include "platform/platform.h"
/** draws a point given x and y coordinate */
void ccDrawPoint( CGPoint point );
/** draws an array of points.
@since v0.7.2
*/
void ccDrawPoints( CGPoint *points, unsigned int numberOfPoints );
/** draws a line given the origin and destination point */
void ccDrawLine( CGPoint origin, CGPoint destination );
/** draws a poligon given a pointer to CGPoint coordiantes and the number of vertices. The polygon can be closed or open
*/
void ccDrawPoly( CGPoint *vertices, int numOfVertices, bool closePolygon );
/** draws a circle given the center, radius and number of segments. */
void ccDrawCircle( CGPoint center, float radius, float angle, int segments, bool drawLineToCenter);
/** draws a quad bezier path
@since v0.8
*/
void ccDrawQuadBezier(CGPoint origin, CGPoint control, CGPoint destination, int segments);
/** draws a cubic bezier path
@since v0.8
*/
void ccDrawCubicBezier(CGPoint origin, CGPoint control1, CGPoint control2, CGPoint destination, int segments);
#ifdef __cplusplus
}
#endif
#endif // __CCDRAWING_PRIMITIVES__