axmol/cocos/scripting/js-bindings/auto/api/jsb_cocos2dx_auto_api.js

23687 lines
259 KiB
JavaScript

/**
* @module cocos2dx
*/
var cc = cc || {};
/**
* @class Texture2D
*/
cc.Texture2D = {
/**
* @method getGLProgram
* @return {cc.GLProgram}
*/
getGLProgram : function (
)
{
return cc.GLProgram;
},
/**
* @method getMaxT
* @return {float}
*/
getMaxT : function (
)
{
return 0;
},
/**
* @method getStringForFormat
* @return {char}
*/
getStringForFormat : function (
)
{
return 0;
},
/**
* @method initWithImage
* @param {cc.Image|cc.Image} image
* @param {cc.Texture2D::PixelFormat} pixelformat
* @return {bool|bool}
*/
initWithImage : function(
image,
pixelformat
)
{
return false;
},
/**
* @method setGLProgram
* @param {cc.GLProgram} arg0
*/
setGLProgram : function (
glprogram
)
{
},
/**
* @method getMaxS
* @return {float}
*/
getMaxS : function (
)
{
return 0;
},
/**
* @method releaseGLTexture
*/
releaseGLTexture : function (
)
{
},
/**
* @method hasPremultipliedAlpha
* @return {bool}
*/
hasPremultipliedAlpha : function (
)
{
return false;
},
/**
* @method initWithMipmaps
* @param {cc._MipmapInfo} arg0
* @param {int} arg1
* @param {cc.Texture2D::PixelFormat} arg2
* @param {int} arg3
* @param {int} arg4
* @return {bool}
*/
initWithMipmaps : function (
map,
int,
pixelformat,
int,
int
)
{
return false;
},
/**
* @method getPixelsHigh
* @return {int}
*/
getPixelsHigh : function (
)
{
return 0;
},
/**
* @method getBitsPerPixelForFormat
* @param {cc.Texture2D::PixelFormat} pixelformat
* @return {unsigned int|unsigned int}
*/
getBitsPerPixelForFormat : function(
pixelformat
)
{
return 0;
},
/**
* @method getName
* @return {unsigned int}
*/
getName : function (
)
{
return 0;
},
/**
* @method initWithString
* @param {char|char} char
* @param {cc.FontDefinition|String} fontdefinition
* @param {float} float
* @param {size_object} size
* @param {cc.TextHAlignment} texthalignment
* @param {cc.TextVAlignment} textvalignment
* @return {bool|bool}
*/
initWithString : function(
char,
str,
float,
size,
texthalignment,
textvalignment
)
{
return false;
},
/**
* @method setMaxT
* @param {float} arg0
*/
setMaxT : function (
float
)
{
},
/**
* @method getPath
* @return {String}
*/
getPath : function (
)
{
return ;
},
/**
* @method drawInRect
* @param {rect_object} arg0
*/
drawInRect : function (
rect
)
{
},
/**
* @method getContentSize
* @return {size_object}
*/
getContentSize : function (
)
{
return cc.Size;
},
/**
* @method setAliasTexParameters
*/
setAliasTexParameters : function (
)
{
},
/**
* @method setAntiAliasTexParameters
*/
setAntiAliasTexParameters : function (
)
{
},
/**
* @method generateMipmap
*/
generateMipmap : function (
)
{
},
/**
* @method getDescription
* @return {String}
*/
getDescription : function (
)
{
return ;
},
/**
* @method getPixelFormat
* @return {cc.Texture2D::PixelFormat}
*/
getPixelFormat : function (
)
{
return 0;
},
/**
* @method getContentSizeInPixels
* @return {size_object}
*/
getContentSizeInPixels : function (
)
{
return cc.Size;
},
/**
* @method getPixelsWide
* @return {int}
*/
getPixelsWide : function (
)
{
return 0;
},
/**
* @method drawAtPoint
* @param {vec2_object} arg0
*/
drawAtPoint : function (
vec2
)
{
},
/**
* @method hasMipmaps
* @return {bool}
*/
hasMipmaps : function (
)
{
return false;
},
/**
* @method setMaxS
* @param {float} arg0
*/
setMaxS : function (
float
)
{
},
/**
* @method setDefaultAlphaPixelFormat
* @param {cc.Texture2D::PixelFormat} arg0
*/
setDefaultAlphaPixelFormat : function (
pixelformat
)
{
},
/**
* @method getDefaultAlphaPixelFormat
* @return {cc.Texture2D::PixelFormat}
*/
getDefaultAlphaPixelFormat : function (
)
{
return 0;
},
/**
* @method Texture2D
* @constructor
*/
Texture2D : function (
)
{
},
};
/**
* @class Touch
*/
cc.Touch = {
/**
* @method getPreviousLocationInView
* @return {vec2_object}
*/
getPreviousLocationInView : function (
)
{
return cc.Vec2;
},
/**
* @method getLocation
* @return {vec2_object}
*/
getLocation : function (
)
{
return cc.Vec2;
},
/**
* @method getDelta
* @return {vec2_object}
*/
getDelta : function (
)
{
return cc.Vec2;
},
/**
* @method getStartLocationInView
* @return {vec2_object}
*/
getStartLocationInView : function (
)
{
return cc.Vec2;
},
/**
* @method getCurrentForce
* @return {float}
*/
getCurrentForce : function (
)
{
return 0;
},
/**
* @method getStartLocation
* @return {vec2_object}
*/
getStartLocation : function (
)
{
return cc.Vec2;
},
/**
* @method getID
* @return {int}
*/
getID : function (
)
{
return 0;
},
/**
* @method setTouchInfo
* @param {int|int} int
* @param {float|float} float
* @param {float|float} float
* @param {float} float
* @param {float} float
*/
setTouchInfo : function(
int,
float,
float,
float,
float
)
{
},
/**
* @method getMaxForce
* @return {float}
*/
getMaxForce : function (
)
{
return 0;
},
/**
* @method getLocationInView
* @return {vec2_object}
*/
getLocationInView : function (
)
{
return cc.Vec2;
},
/**
* @method getPreviousLocation
* @return {vec2_object}
*/
getPreviousLocation : function (
)
{
return cc.Vec2;
},
/**
* @method Touch
* @constructor
*/
Touch : function (
)
{
},
};
/**
* @class Event
*/
cc.Event = {
/**
* @method isStopped
* @return {bool}
*/
isStopped : function (
)
{
return false;
},
/**
* @method getType
* @return {cc.Event::Type}
*/
getType : function (
)
{
return 0;
},
/**
* @method getCurrentTarget
* @return {cc.Node}
*/
getCurrentTarget : function (
)
{
return cc.Node;
},
/**
* @method stopPropagation
*/
stopPropagation : function (
)
{
},
/**
* @method Event
* @constructor
* @param {cc.Event::Type} arg0
*/
Event : function (
type
)
{
},
};
/**
* @class EventTouch
*/
cc.EventTouch = {
/**
* @method getEventCode
* @return {cc.EventTouch::EventCode}
*/
getEventCode : function (
)
{
return 0;
},
/**
* @method setEventCode
* @param {cc.EventTouch::EventCode} arg0
*/
setEventCode : function (
eventcode
)
{
},
/**
* @method EventTouch
* @constructor
*/
EventTouch : function (
)
{
},
};
/**
* @class ComponentContainer
*/
cc.ComponentContainer = {
/**
* @method visit
* @param {float} arg0
*/
visit : function (
float
)
{
},
/**
* @method remove
* @param {cc.Component|String} component
* @return {bool|bool}
*/
remove : function(
str
)
{
return false;
},
/**
* @method removeAll
*/
removeAll : function (
)
{
},
/**
* @method add
* @param {cc.Component} arg0
* @return {bool}
*/
add : function (
component
)
{
return false;
},
/**
* @method isEmpty
* @return {bool}
*/
isEmpty : function (
)
{
return false;
},
/**
* @method get
* @param {String} arg0
* @return {cc.Component}
*/
get : function (
str
)
{
return cc.Component;
},
};
/**
* @class Component
*/
cc.Component = {
/**
* @method setEnabled
* @param {bool} arg0
*/
setEnabled : function (
bool
)
{
},
/**
* @method setName
* @param {String} arg0
*/
setName : function (
str
)
{
},
/**
* @method isEnabled
* @return {bool}
*/
isEnabled : function (
)
{
return false;
},
/**
* @method getOwner
* @return {cc.Node}
*/
getOwner : function (
)
{
return cc.Node;
},
/**
* @method init
* @return {bool}
*/
init : function (
)
{
return false;
},
/**
* @method setOwner
* @param {cc.Node} arg0
*/
setOwner : function (
node
)
{
},
/**
* @method getName
* @return {String}
*/
getName : function (
)
{
return ;
},
/**
* @method create
* @return {cc.Component}
*/
create : function (
)
{
return cc.Component;
},
/**
* @method Component
* @constructor
*/
Component : function (
)
{
},
};
/**
* @class Node
*/
cc.Node = {
/**
* @method addChild
* @param {cc.Node|cc.Node|cc.Node|cc.Node} node
* @param {int|int|int} int
* @param {int|String} int
*/
addChild : function(
node,
int,
str
)
{
},
/**
* @method removeComponent
* @param {cc.Component|String} component
* @return {bool|bool}
*/
removeComponent : function(
str
)
{
return false;
},
/**
* @method setPhysicsBody
* @param {cc.Component} arg0
*/
setPhysicsBody : function (
component
)
{
},
/**
* @method getGLProgram
* @return {cc.GLProgram}
*/
getGLProgram : function (
)
{
return cc.GLProgram;
},
/**
* @method getDescription
* @return {String}
*/
getDescription : function (
)
{
return ;
},
/**
* @method setOpacityModifyRGB
* @param {bool} arg0
*/
setOpacityModifyRGB : function (
bool
)
{
},
/**
* @method setCascadeOpacityEnabled
* @param {bool} arg0
*/
setCascadeOpacityEnabled : function (
bool
)
{
},
/**
* @method getChildren
* @return {Array|Array}
*/
getChildren : function(
)
{
return new Array();
},
/**
* @method setOnExitCallback
* @param {function} arg0
*/
setOnExitCallback : function (
func
)
{
},
/**
* @method isIgnoreAnchorPointForPosition
* @return {bool}
*/
isIgnoreAnchorPointForPosition : function (
)
{
return false;
},
/**
* @method getChildByName
* @param {String} arg0
* @return {cc.Node}
*/
getChildByName : function (
str
)
{
return cc.Node;
},
/**
* @method updateDisplayedOpacity
* @param {unsigned char} arg0
*/
updateDisplayedOpacity : function (
char
)
{
},
/**
* @method init
* @return {bool}
*/
init : function (
)
{
return false;
},
/**
* @method getCameraMask
* @return {unsigned short}
*/
getCameraMask : function (
)
{
return 0;
},
/**
* @method setRotation
* @param {float} arg0
*/
setRotation : function (
float
)
{
},
/**
* @method setScaleZ
* @param {float} arg0
*/
setScaleZ : function (
float
)
{
},
/**
* @method setScaleY
* @param {float} arg0
*/
setScaleY : function (
float
)
{
},
/**
* @method setScaleX
* @param {float} arg0
*/
setScaleX : function (
float
)
{
},
/**
* @method getColor
* @return {color3b_object}
*/
getColor : function (
)
{
return cc.Color3B;
},
/**
* @method setonEnterTransitionDidFinishCallback
* @param {function} arg0
*/
setonEnterTransitionDidFinishCallback : function (
func
)
{
},
/**
* @method removeAllComponents
*/
removeAllComponents : function (
)
{
},
/**
* @method getOpacity
* @return {unsigned char}
*/
getOpacity : function (
)
{
return 0;
},
/**
* @method setCameraMask
* @param {unsigned short} arg0
* @param {bool} arg1
*/
setCameraMask : function (
short,
bool
)
{
},
/**
* @method getTag
* @return {int}
*/
getTag : function (
)
{
return 0;
},
/**
* @method getonEnterTransitionDidFinishCallback
* @return {function}
*/
getonEnterTransitionDidFinishCallback : function (
)
{
return std::function<void ()>;
},
/**
* @method getNodeToWorldAffineTransform
* @return {cc.AffineTransform}
*/
getNodeToWorldAffineTransform : function (
)
{
return cc.AffineTransform;
},
/**
* @method getPosition3D
* @return {vec3_object}
*/
getPosition3D : function (
)
{
return cc.Vec3;
},
/**
* @method removeChild
* @param {cc.Node} arg0
* @param {bool} arg1
*/
removeChild : function (
node,
bool
)
{
},
/**
* @method getScene
* @return {cc.Scene}
*/
getScene : function (
)
{
return cc.Scene;
},
/**
* @method getEventDispatcher
* @return {cc.EventDispatcher}
*/
getEventDispatcher : function (
)
{
return cc.EventDispatcher;
},
/**
* @method setSkewX
* @param {float} arg0
*/
setSkewX : function (
float
)
{
},
/**
* @method setGLProgramState
* @param {cc.GLProgramState} arg0
*/
setGLProgramState : function (
glprogramstate
)
{
},
/**
* @method setOnEnterCallback
* @param {function} arg0
*/
setOnEnterCallback : function (
func
)
{
},
/**
* @method stopActionsByFlags
* @param {unsigned int} arg0
*/
stopActionsByFlags : function (
int
)
{
},
/**
* @method setNormalizedPosition
* @param {vec2_object} arg0
*/
setNormalizedPosition : function (
vec2
)
{
},
/**
* @method setonExitTransitionDidStartCallback
* @param {function} arg0
*/
setonExitTransitionDidStartCallback : function (
func
)
{
},
/**
* @method convertTouchToNodeSpace
* @param {cc.Touch} arg0
* @return {vec2_object}
*/
convertTouchToNodeSpace : function (
touch
)
{
return cc.Vec2;
},
/**
* @method removeAllChildrenWithCleanup
* @param {bool} bool
*/
removeAllChildrenWithCleanup : function(
bool
)
{
},
/**
* @method getRotationSkewX
* @return {float}
*/
getRotationSkewX : function (
)
{
return 0;
},
/**
* @method getRotationSkewY
* @return {float}
*/
getRotationSkewY : function (
)
{
return 0;
},
/**
* @method getNodeToWorldTransform
* @return {mat4_object}
*/
getNodeToWorldTransform : function (
)
{
return cc.Mat4;
},
/**
* @method isCascadeOpacityEnabled
* @return {bool}
*/
isCascadeOpacityEnabled : function (
)
{
return false;
},
/**
* @method setParent
* @param {cc.Node} arg0
*/
setParent : function (
node
)
{
},
/**
* @method getName
* @return {String}
*/
getName : function (
)
{
return ;
},
/**
* @method getRotation3D
* @return {vec3_object}
*/
getRotation3D : function (
)
{
return cc.Vec3;
},
/**
* @method getNodeToParentAffineTransform
* @param {cc.Node} node
* @return {cc.AffineTransform|cc.AffineTransform}
*/
getNodeToParentAffineTransform : function(
node
)
{
return cc.AffineTransform;
},
/**
* @method convertTouchToNodeSpaceAR
* @param {cc.Touch} arg0
* @return {vec2_object}
*/
convertTouchToNodeSpaceAR : function (
touch
)
{
return cc.Vec2;
},
/**
* @method getOnEnterCallback
* @return {function}
*/
getOnEnterCallback : function (
)
{
return std::function<void ()>;
},
/**
* @method isOpacityModifyRGB
* @return {bool}
*/
isOpacityModifyRGB : function (
)
{
return false;
},
/**
* @method stopActionByTag
* @param {int} arg0
*/
stopActionByTag : function (
int
)
{
},
/**
* @method reorderChild
* @param {cc.Node} arg0
* @param {int} arg1
*/
reorderChild : function (
node,
int
)
{
},
/**
* @method ignoreAnchorPointForPosition
* @param {bool} arg0
*/
ignoreAnchorPointForPosition : function (
bool
)
{
},
/**
* @method setSkewY
* @param {float} arg0
*/
setSkewY : function (
float
)
{
},
/**
* @method setRotation3D
* @param {vec3_object} arg0
*/
setRotation3D : function (
vec3
)
{
},
/**
* @method setPositionX
* @param {float} arg0
*/
setPositionX : function (
float
)
{
},
/**
* @method setNodeToParentTransform
* @param {mat4_object} arg0
*/
setNodeToParentTransform : function (
mat4
)
{
},
/**
* @method getAnchorPoint
* @return {vec2_object}
*/
getAnchorPoint : function (
)
{
return cc.Vec2;
},
/**
* @method getNumberOfRunningActions
* @return {long}
*/
getNumberOfRunningActions : function (
)
{
return 0;
},
/**
* @method updateTransform
*/
updateTransform : function (
)
{
},
/**
* @method isVisible
* @return {bool}
*/
isVisible : function (
)
{
return false;
},
/**
* @method getChildrenCount
* @return {long}
*/
getChildrenCount : function (
)
{
return 0;
},
/**
* @method getNodeToParentTransform
* @param {cc.Node} node
* @return {mat4_object|mat4_object}
*/
getNodeToParentTransform : function(
node
)
{
return cc.Mat4;
},
/**
* @method convertToNodeSpaceAR
* @param {vec2_object} arg0
* @return {vec2_object}
*/
convertToNodeSpaceAR : function (
vec2
)
{
return cc.Vec2;
},
/**
* @method addComponent
* @param {cc.Component} arg0
* @return {bool}
*/
addComponent : function (
component
)
{
return false;
},
/**
* @method runAction
* @param {cc.Action} arg0
* @return {cc.Action}
*/
runAction : function (
action
)
{
return cc.Action;
},
/**
* @method visit
* @param {cc.Renderer} renderer
* @param {mat4_object} mat4
* @param {unsigned int} int
*/
visit : function(
renderer,
mat4,
int
)
{
},
/**
* @method setGLProgram
* @param {cc.GLProgram} arg0
*/
setGLProgram : function (
glprogram
)
{
},
/**
* @method getRotation
* @return {float}
*/
getRotation : function (
)
{
return 0;
},
/**
* @method getPhysicsBody
* @return {cc.PhysicsBody}
*/
getPhysicsBody : function (
)
{
return cc.PhysicsBody;
},
/**
* @method getAnchorPointInPoints
* @return {vec2_object}
*/
getAnchorPointInPoints : function (
)
{
return cc.Vec2;
},
/**
* @method getRotationQuat
* @return {cc.Quaternion}
*/
getRotationQuat : function (
)
{
return cc.Quaternion;
},
/**
* @method removeChildByName
* @param {String} arg0
* @param {bool} arg1
*/
removeChildByName : function (
str,
bool
)
{
},
/**
* @method setPositionZ
* @param {float} arg0
*/
setPositionZ : function (
float
)
{
},
/**
* @method getGLProgramState
* @return {cc.GLProgramState}
*/
getGLProgramState : function (
)
{
return cc.GLProgramState;
},
/**
* @method setScheduler
* @param {cc.Scheduler} arg0
*/
setScheduler : function (
scheduler
)
{
},
/**
* @method stopAllActions
*/
stopAllActions : function (
)
{
},
/**
* @method getSkewX
* @return {float}
*/
getSkewX : function (
)
{
return 0;
},
/**
* @method getSkewY
* @return {float}
*/
getSkewY : function (
)
{
return 0;
},
/**
* @method isScheduled
* @param {String} arg0
* @return {bool}
*/
isScheduled : function (
str
)
{
return false;
},
/**
* @method getDisplayedColor
* @return {color3b_object}
*/
getDisplayedColor : function (
)
{
return cc.Color3B;
},
/**
* @method getActionByTag
* @param {int} arg0
* @return {cc.Action}
*/
getActionByTag : function (
int
)
{
return cc.Action;
},
/**
* @method setRotationSkewX
* @param {float} arg0
*/
setRotationSkewX : function (
float
)
{
},
/**
* @method setRotationSkewY
* @param {float} arg0
*/
setRotationSkewY : function (
float
)
{
},
/**
* @method setName
* @param {String} arg0
*/
setName : function (
str
)
{
},
/**
* @method getDisplayedOpacity
* @return {unsigned char}
*/
getDisplayedOpacity : function (
)
{
return 0;
},
/**
* @method getLocalZOrder
* @return {int}
*/
getLocalZOrder : function (
)
{
return 0;
},
/**
* @method getScheduler
* @return {cc.Scheduler|cc.Scheduler}
*/
getScheduler : function(
)
{
return cc.Scheduler;
},
/**
* @method getOrderOfArrival
* @return {int}
*/
getOrderOfArrival : function (
)
{
return 0;
},
/**
* @method setActionManager
* @param {cc.ActionManager} arg0
*/
setActionManager : function (
actionmanager
)
{
},
/**
* @method getPosition
* @param {float} float
* @param {float} float
* @return {vec2_object}
*/
getPosition : function(
float,
float
)
{
},
/**
* @method isRunning
* @return {bool}
*/
isRunning : function (
)
{
return false;
},
/**
* @method getParent
* @return {cc.Node|cc.Node}
*/
getParent : function(
)
{
return cc.Node;
},
/**
* @method getWorldToNodeTransform
* @return {mat4_object}
*/
getWorldToNodeTransform : function (
)
{
return cc.Mat4;
},
/**
* @method getPositionY
* @return {float}
*/
getPositionY : function (
)
{
return 0;
},
/**
* @method getPositionX
* @return {float}
*/
getPositionX : function (
)
{
return 0;
},
/**
* @method removeChildByTag
* @param {int} arg0
* @param {bool} arg1
*/
removeChildByTag : function (
int,
bool
)
{
},
/**
* @method setPositionY
* @param {float} arg0
*/
setPositionY : function (
float
)
{
},
/**
* @method updateDisplayedColor
* @param {color3b_object} arg0
*/
updateDisplayedColor : function (
color3b
)
{
},
/**
* @method setVisible
* @param {bool} arg0
*/
setVisible : function (
bool
)
{
},
/**
* @method getParentToNodeAffineTransform
* @return {cc.AffineTransform}
*/
getParentToNodeAffineTransform : function (
)
{
return cc.AffineTransform;
},
/**
* @method getPositionZ
* @return {float}
*/
getPositionZ : function (
)
{
return 0;
},
/**
* @method setGlobalZOrder
* @param {float} arg0
*/
setGlobalZOrder : function (
float
)
{
},
/**
* @method setScale
* @param {float|float} float
* @param {float} float
*/
setScale : function(
float,
float
)
{
},
/**
* @method getOnExitCallback
* @return {function}
*/
getOnExitCallback : function (
)
{
return std::function<void ()>;
},
/**
* @method getChildByTag
* @param {int} arg0
* @return {cc.Node}
*/
getChildByTag : function (
int
)
{
return cc.Node;
},
/**
* @method setOrderOfArrival
* @param {int} arg0
*/
setOrderOfArrival : function (
int
)
{
},
/**
* @method getScaleZ
* @return {float}
*/
getScaleZ : function (
)
{
return 0;
},
/**
* @method getScaleY
* @return {float}
*/
getScaleY : function (
)
{
return 0;
},
/**
* @method getScaleX
* @return {float}
*/
getScaleX : function (
)
{
return 0;
},
/**
* @method setLocalZOrder
* @param {int} arg0
*/
setLocalZOrder : function (
int
)
{
},
/**
* @method setCascadeColorEnabled
* @param {bool} arg0
*/
setCascadeColorEnabled : function (
bool
)
{
},
/**
* @method setOpacity
* @param {unsigned char} arg0
*/
setOpacity : function (
char
)
{
},
/**
* @method getComponent
* @param {String} arg0
* @return {cc.Component}
*/
getComponent : function (
str
)
{
return cc.Component;
},
/**
* @method getContentSize
* @return {size_object}
*/
getContentSize : function (
)
{
return cc.Size;
},
/**
* @method stopAllActionsByTag
* @param {int} arg0
*/
stopAllActionsByTag : function (
int
)
{
},
/**
* @method getBoundingBox
* @return {rect_object}
*/
getBoundingBox : function (
)
{
return cc.Rect;
},
/**
* @method setEventDispatcher
* @param {cc.EventDispatcher} arg0
*/
setEventDispatcher : function (
eventdispatcher
)
{
},
/**
* @method getGlobalZOrder
* @return {float}
*/
getGlobalZOrder : function (
)
{
return 0;
},
/**
* @method draw
* @param {cc.Renderer} renderer
* @param {mat4_object} mat4
* @param {unsigned int} int
*/
draw : function(
renderer,
mat4,
int
)
{
},
/**
* @method setUserObject
* @param {cc.Ref} arg0
*/
setUserObject : function (
ref
)
{
},
/**
* @method enumerateChildren
* @param {String} arg0
* @param {function} arg1
*/
enumerateChildren : function (
str,
func
)
{
},
/**
* @method getonExitTransitionDidStartCallback
* @return {function}
*/
getonExitTransitionDidStartCallback : function (
)
{
return std::function<void ()>;
},
/**
* @method removeFromParentAndCleanup
* @param {bool} bool
*/
removeFromParentAndCleanup : function(
bool
)
{
},
/**
* @method setPosition3D
* @param {vec3_object} arg0
*/
setPosition3D : function (
vec3
)
{
},
/**
* @method update
* @param {float} arg0
*/
update : function (
float
)
{
},
/**
* @method sortAllChildren
*/
sortAllChildren : function (
)
{
},
/**
* @method getWorldToNodeAffineTransform
* @return {cc.AffineTransform}
*/
getWorldToNodeAffineTransform : function (
)
{
return cc.AffineTransform;
},
/**
* @method getScale
* @return {float}
*/
getScale : function (
)
{
return 0;
},
/**
* @method getNormalizedPosition
* @return {vec2_object}
*/
getNormalizedPosition : function (
)
{
return cc.Vec2;
},
/**
* @method getParentToNodeTransform
* @return {mat4_object}
*/
getParentToNodeTransform : function (
)
{
return cc.Mat4;
},
/**
* @method convertToNodeSpace
* @param {vec2_object} arg0
* @return {vec2_object}
*/
convertToNodeSpace : function (
vec2
)
{
return cc.Vec2;
},
/**
* @method setTag
* @param {int} arg0
*/
setTag : function (
int
)
{
},
/**
* @method isCascadeColorEnabled
* @return {bool}
*/
isCascadeColorEnabled : function (
)
{
return false;
},
/**
* @method setRotationQuat
* @param {cc.Quaternion} arg0
*/
setRotationQuat : function (
quaternion
)
{
},
/**
* @method stopAction
* @param {cc.Action} arg0
*/
stopAction : function (
action
)
{
},
/**
* @method getActionManager
* @return {cc.ActionManager|cc.ActionManager}
*/
getActionManager : function(
)
{
return cc.ActionManager;
},
/**
* @method create
* @return {cc.Node}
*/
create : function (
)
{
return cc.Node;
},
/**
* @method Node
* @constructor
*/
Node : function (
)
{
},
};
/**
* @class __NodeRGBA
*/
cc.NodeRGBA = {
/**
* @method __NodeRGBA
* @constructor
*/
__NodeRGBA : function (
)
{
},
};
/**
* @class Scene
*/
cc.Scene = {
/**
* @method setCameraOrderDirty
*/
setCameraOrderDirty : function (
)
{
},
/**
* @method render
* @param {cc.Renderer} arg0
*/
render : function (
renderer
)
{
},
/**
* @method stepPhysicsAndNavigation
* @param {float} arg0
*/
stepPhysicsAndNavigation : function (
float
)
{
},
/**
* @method onProjectionChanged
* @param {cc.EventCustom} arg0
*/
onProjectionChanged : function (
eventcustom
)
{
},
/**
* @method initWithSize
* @param {size_object} arg0
* @return {bool}
*/
initWithSize : function (
size
)
{
return false;
},
/**
* @method getDefaultCamera
* @return {cc.Camera}
*/
getDefaultCamera : function (
)
{
return cc.Camera;
},
/**
* @method createWithSize
* @param {size_object} arg0
* @return {cc.Scene}
*/
createWithSize : function (
size
)
{
return cc.Scene;
},
/**
* @method create
* @return {cc.Scene}
*/
create : function (
)
{
return cc.Scene;
},
/**
* @method Scene
* @constructor
*/
Scene : function (
)
{
},
};
/**
* @class GLView
*/
cc.GLView = {
/**
* @method setFrameSize
* @param {float} arg0
* @param {float} arg1
*/
setFrameSize : function (
float,
float
)
{
},
/**
* @method getViewPortRect
* @return {rect_object}
*/
getViewPortRect : function (
)
{
return cc.Rect;
},
/**
* @method setContentScaleFactor
* @param {float} arg0
* @return {bool}
*/
setContentScaleFactor : function (
float
)
{
return false;
},
/**
* @method getContentScaleFactor
* @return {float}
*/
getContentScaleFactor : function (
)
{
return 0;
},
/**
* @method setIMEKeyboardState
* @param {bool} arg0
*/
setIMEKeyboardState : function (
bool
)
{
},
/**
* @method setScissorInPoints
* @param {float} arg0
* @param {float} arg1
* @param {float} arg2
* @param {float} arg3
*/
setScissorInPoints : function (
float,
float,
float,
float
)
{
},
/**
* @method getViewName
* @return {String}
*/
getViewName : function (
)
{
return ;
},
/**
* @method isOpenGLReady
* @return {bool}
*/
isOpenGLReady : function (
)
{
return false;
},
/**
* @method setCursorVisible
* @param {bool} arg0
*/
setCursorVisible : function (
bool
)
{
},
/**
* @method getScaleY
* @return {float}
*/
getScaleY : function (
)
{
return 0;
},
/**
* @method getScaleX
* @return {float}
*/
getScaleX : function (
)
{
return 0;
},
/**
* @method getVisibleOrigin
* @return {vec2_object}
*/
getVisibleOrigin : function (
)
{
return cc.Vec2;
},
/**
* @method getFrameSize
* @return {size_object}
*/
getFrameSize : function (
)
{
return cc.Size;
},
/**
* @method setFrameZoomFactor
* @param {float} arg0
*/
setFrameZoomFactor : function (
float
)
{
},
/**
* @method getFrameZoomFactor
* @return {float}
*/
getFrameZoomFactor : function (
)
{
return 0;
},
/**
* @method getDesignResolutionSize
* @return {size_object}
*/
getDesignResolutionSize : function (
)
{
return cc.Size;
},
/**
* @method windowShouldClose
* @return {bool}
*/
windowShouldClose : function (
)
{
return false;
},
/**
* @method setDesignResolutionSize
* @param {float} arg0
* @param {float} arg1
* @param {ResolutionPolicy} arg2
*/
setDesignResolutionSize : function (
float,
float,
resolutionpolicy
)
{
},
/**
* @method getResolutionPolicy
* @return {ResolutionPolicy}
*/
getResolutionPolicy : function (
)
{
return ResolutionPolicy;
},
/**
* @method isRetinaDisplay
* @return {bool}
*/
isRetinaDisplay : function (
)
{
return false;
},
/**
* @method setViewPortInPoints
* @param {float} arg0
* @param {float} arg1
* @param {float} arg2
* @param {float} arg3
*/
setViewPortInPoints : function (
float,
float,
float,
float
)
{
},
/**
* @method getScissorRect
* @return {rect_object}
*/
getScissorRect : function (
)
{
return cc.Rect;
},
/**
* @method getRetinaFactor
* @return {int}
*/
getRetinaFactor : function (
)
{
return 0;
},
/**
* @method setViewName
* @param {String} arg0
*/
setViewName : function (
str
)
{
},
/**
* @method getVisibleRect
* @return {rect_object}
*/
getVisibleRect : function (
)
{
return cc.Rect;
},
/**
* @method getVisibleSize
* @return {size_object}
*/
getVisibleSize : function (
)
{
return cc.Size;
},
/**
* @method isScissorEnabled
* @return {bool}
*/
isScissorEnabled : function (
)
{
return false;
},
/**
* @method pollEvents
*/
pollEvents : function (
)
{
},
/**
* @method setGLContextAttrs
* @param {GLContextAttrs} arg0
*/
setGLContextAttrs : function (
glcontextattrs
)
{
},
/**
* @method getGLContextAttrs
* @return {GLContextAttrs}
*/
getGLContextAttrs : function (
)
{
return GLContextAttrs;
},
};
/**
* @class Director
*/
cc.Director = {
/**
* @method pause
*/
pause : function (
)
{
},
/**
* @method setEventDispatcher
* @param {cc.EventDispatcher} arg0
*/
setEventDispatcher : function (
eventdispatcher
)
{
},
/**
* @method setContentScaleFactor
* @param {float} arg0
*/
setContentScaleFactor : function (
float
)
{
},
/**
* @method getContentScaleFactor
* @return {float}
*/
getContentScaleFactor : function (
)
{
return 0;
},
/**
* @method getWinSizeInPixels
* @return {size_object}
*/
getWinSizeInPixels : function (
)
{
return cc.Size;
},
/**
* @method getDeltaTime
* @return {float}
*/
getDeltaTime : function (
)
{
return 0;
},
/**
* @method setGLDefaultValues
*/
setGLDefaultValues : function (
)
{
},
/**
* @method setActionManager
* @param {cc.ActionManager} arg0
*/
setActionManager : function (
actionmanager
)
{
},
/**
* @method setAlphaBlending
* @param {bool} arg0
*/
setAlphaBlending : function (
bool
)
{
},
/**
* @method popToRootScene
*/
popToRootScene : function (
)
{
},
/**
* @method loadMatrix
* @param {cc.MATRIX_STACK_TYPE} arg0
* @param {mat4_object} arg1
*/
loadMatrix : function (
matrix_stack_type,
mat4
)
{
},
/**
* @method getNotificationNode
* @return {cc.Node}
*/
getNotificationNode : function (
)
{
return cc.Node;
},
/**
* @method getWinSize
* @return {size_object}
*/
getWinSize : function (
)
{
return cc.Size;
},
/**
* @method end
*/
end : function (
)
{
},
/**
* @method getTextureCache
* @return {cc.TextureCache}
*/
getTextureCache : function (
)
{
return cc.TextureCache;
},
/**
* @method isSendCleanupToScene
* @return {bool}
*/
isSendCleanupToScene : function (
)
{
return false;
},
/**
* @method getVisibleOrigin
* @return {vec2_object}
*/
getVisibleOrigin : function (
)
{
return cc.Vec2;
},
/**
* @method mainLoop
*/
mainLoop : function (
)
{
},
/**
* @method setDepthTest
* @param {bool} arg0
*/
setDepthTest : function (
bool
)
{
},
/**
* @method getFrameRate
* @return {float}
*/
getFrameRate : function (
)
{
return 0;
},
/**
* @method getSecondsPerFrame
* @return {float}
*/
getSecondsPerFrame : function (
)
{
return 0;
},
/**
* @method resetMatrixStack
*/
resetMatrixStack : function (
)
{
},
/**
* @method convertToUI
* @param {vec2_object} arg0
* @return {vec2_object}
*/
convertToUI : function (
vec2
)
{
return cc.Vec2;
},
/**
* @method pushMatrix
* @param {cc.MATRIX_STACK_TYPE} arg0
*/
pushMatrix : function (
matrix_stack_type
)
{
},
/**
* @method setDefaultValues
*/
setDefaultValues : function (
)
{
},
/**
* @method init
* @return {bool}
*/
init : function (
)
{
return false;
},
/**
* @method setScheduler
* @param {cc.Scheduler} arg0
*/
setScheduler : function (
scheduler
)
{
},
/**
* @method getMatrix
* @param {cc.MATRIX_STACK_TYPE} arg0
* @return {mat4_object}
*/
getMatrix : function (
matrix_stack_type
)
{
return cc.Mat4;
},
/**
* @method startAnimation
*/
startAnimation : function (
)
{
},
/**
* @method getOpenGLView
* @return {cc.GLView}
*/
getOpenGLView : function (
)
{
return cc.GLView;
},
/**
* @method getRunningScene
* @return {cc.Scene}
*/
getRunningScene : function (
)
{
return cc.Scene;
},
/**
* @method setViewport
*/
setViewport : function (
)
{
},
/**
* @method stopAnimation
*/
stopAnimation : function (
)
{
},
/**
* @method popToSceneStackLevel
* @param {int} arg0
*/
popToSceneStackLevel : function (
int
)
{
},
/**
* @method resume
*/
resume : function (
)
{
},
/**
* @method isNextDeltaTimeZero
* @return {bool}
*/
isNextDeltaTimeZero : function (
)
{
return false;
},
/**
* @method setClearColor
* @param {color4f_object} arg0
*/
setClearColor : function (
color4f
)
{
},
/**
* @method setOpenGLView
* @param {cc.GLView} arg0
*/
setOpenGLView : function (
glview
)
{
},
/**
* @method convertToGL
* @param {vec2_object} arg0
* @return {vec2_object}
*/
convertToGL : function (
vec2
)
{
return cc.Vec2;
},
/**
* @method purgeCachedData
*/
purgeCachedData : function (
)
{
},
/**
* @method getTotalFrames
* @return {unsigned int}
*/
getTotalFrames : function (
)
{
return 0;
},
/**
* @method runWithScene
* @param {cc.Scene} arg0
*/
runWithScene : function (
scene
)
{
},
/**
* @method setNotificationNode
* @param {cc.Node} arg0
*/
setNotificationNode : function (
node
)
{
},
/**
* @method drawScene
*/
drawScene : function (
)
{
},
/**
* @method restart
*/
restart : function (
)
{
},
/**
* @method popScene
*/
popScene : function (
)
{
},
/**
* @method loadIdentityMatrix
* @param {cc.MATRIX_STACK_TYPE} arg0
*/
loadIdentityMatrix : function (
matrix_stack_type
)
{
},
/**
* @method isDisplayStats
* @return {bool}
*/
isDisplayStats : function (
)
{
return false;
},
/**
* @method setProjection
* @param {cc.Director::Projection} arg0
*/
setProjection : function (
projection
)
{
},
/**
* @method multiplyMatrix
* @param {cc.MATRIX_STACK_TYPE} arg0
* @param {mat4_object} arg1
*/
multiplyMatrix : function (
matrix_stack_type,
mat4
)
{
},
/**
* @method getZEye
* @return {float}
*/
getZEye : function (
)
{
return 0;
},
/**
* @method setNextDeltaTimeZero
* @param {bool} arg0
*/
setNextDeltaTimeZero : function (
bool
)
{
},
/**
* @method popMatrix
* @param {cc.MATRIX_STACK_TYPE} arg0
*/
popMatrix : function (
matrix_stack_type
)
{
},
/**
* @method getVisibleSize
* @return {size_object}
*/
getVisibleSize : function (
)
{
return cc.Size;
},
/**
* @method getScheduler
* @return {cc.Scheduler}
*/
getScheduler : function (
)
{
return cc.Scheduler;
},
/**
* @method pushScene
* @param {cc.Scene} arg0
*/
pushScene : function (
scene
)
{
},
/**
* @method getAnimationInterval
* @return {float}
*/
getAnimationInterval : function (
)
{
return 0;
},
/**
* @method isPaused
* @return {bool}
*/
isPaused : function (
)
{
return false;
},
/**
* @method setDisplayStats
* @param {bool} arg0
*/
setDisplayStats : function (
bool
)
{
},
/**
* @method getEventDispatcher
* @return {cc.EventDispatcher}
*/
getEventDispatcher : function (
)
{
return cc.EventDispatcher;
},
/**
* @method replaceScene
* @param {cc.Scene} arg0
*/
replaceScene : function (
scene
)
{
},
/**
* @method setAnimationInterval
* @param {float} arg0
*/
setAnimationInterval : function (
float
)
{
},
/**
* @method getActionManager
* @return {cc.ActionManager}
*/
getActionManager : function (
)
{
return cc.ActionManager;
},
/**
* @method getInstance
* @return {cc.Director}
*/
getInstance : function (
)
{
return cc.Director;
},
};
/**
* @class Scheduler
*/
cc.Scheduler = {
/**
* @method setTimeScale
* @param {float} arg0
*/
setTimeScale : function (
float
)
{
},
/**
* @method unscheduleAllWithMinPriority
* @param {int} arg0
*/
unscheduleAllWithMinPriority : function (
int
)
{
},
/**
* @method update
* @param {float} arg0
*/
update : function (
float
)
{
},
/**
* @method unscheduleScriptEntry
* @param {unsigned int} arg0
*/
unscheduleScriptEntry : function (
int
)
{
},
/**
* @method performFunctionInCocosThread
* @param {function} arg0
*/
performFunctionInCocosThread : function (
func
)
{
},
/**
* @method unscheduleAll
*/
unscheduleAll : function (
)
{
},
/**
* @method getTimeScale
* @return {float}
*/
getTimeScale : function (
)
{
return 0;
},
/**
* @method Scheduler
* @constructor
*/
Scheduler : function (
)
{
},
};
/**
* @class AsyncTaskPool
*/
cc.AsyncTaskPool = {
/**
* @method stopTasks
* @param {cc.AsyncTaskPool::TaskType} arg0
*/
stopTasks : function (
tasktype
)
{
},
/**
* @method destroyInstance
*/
destroyInstance : function (
)
{
},
/**
* @method getInstance
* @return {cc.AsyncTaskPool}
*/
getInstance : function (
)
{
return cc.AsyncTaskPool;
},
};
/**
* @class Action
*/
cc.Action = {
/**
* @method startWithTarget
* @param {cc.Node} arg0
*/
startWithTarget : function (
node
)
{
},
/**
* @method setOriginalTarget
* @param {cc.Node} arg0
*/
setOriginalTarget : function (
node
)
{
},
/**
* @method clone
* @return {cc.Action}
*/
clone : function (
)
{
return cc.Action;
},
/**
* @method getOriginalTarget
* @return {cc.Node}
*/
getOriginalTarget : function (
)
{
return cc.Node;
},
/**
* @method stop
*/
stop : function (
)
{
},
/**
* @method update
* @param {float} arg0
*/
update : function (
float
)
{
},
/**
* @method getTarget
* @return {cc.Node}
*/
getTarget : function (
)
{
return cc.Node;
},
/**
* @method getFlags
* @return {unsigned int}
*/
getFlags : function (
)
{
return 0;
},
/**
* @method step
* @param {float} arg0
*/
step : function (
float
)
{
},
/**
* @method setTag
* @param {int} arg0
*/
setTag : function (
int
)
{
},
/**
* @method setFlags
* @param {unsigned int} arg0
*/
setFlags : function (
int
)
{
},
/**
* @method getTag
* @return {int}
*/
getTag : function (
)
{
return 0;
},
/**
* @method setTarget
* @param {cc.Node} arg0
*/
setTarget : function (
node
)
{
},
/**
* @method isDone
* @return {bool}
*/
isDone : function (
)
{
return false;
},
/**
* @method reverse
* @return {cc.Action}
*/
reverse : function (
)
{
return cc.Action;
},
};
/**
* @class FiniteTimeAction
*/
cc.FiniteTimeAction = {
/**
* @method setDuration
* @param {float} arg0
*/
setDuration : function (
float
)
{
},
/**
* @method getDuration
* @return {float}
*/
getDuration : function (
)
{
return 0;
},
};
/**
* @class Speed
*/
cc.Speed = {
/**
* @method setInnerAction
* @param {cc.ActionInterval} arg0
*/
setInnerAction : function (
actioninterval
)
{
},
/**
* @method getSpeed
* @return {float}
*/
getSpeed : function (
)
{
return 0;
},
/**
* @method setSpeed
* @param {float} arg0
*/
setSpeed : function (
float
)
{
},
/**
* @method initWithAction
* @param {cc.ActionInterval} arg0
* @param {float} arg1
* @return {bool}
*/
initWithAction : function (
actioninterval,
float
)
{
return false;
},
/**
* @method getInnerAction
* @return {cc.ActionInterval}
*/
getInnerAction : function (
)
{
return cc.ActionInterval;
},
/**
* @method create
* @param {cc.ActionInterval} arg0
* @param {float} arg1
* @return {cc.Speed}
*/
create : function (
actioninterval,
float
)
{
return cc.Speed;
},
/**
* @method Speed
* @constructor
*/
Speed : function (
)
{
},
};
/**
* @class Follow
*/
cc.Follow = {
/**
* @method setBoundarySet
* @param {bool} arg0
*/
setBoundarySet : function (
bool
)
{
},
/**
* @method initWithTarget
* @param {cc.Node} arg0
* @param {rect_object} arg1
* @return {bool}
*/
initWithTarget : function (
node,
rect
)
{
return false;
},
/**
* @method isBoundarySet
* @return {bool}
*/
isBoundarySet : function (
)
{
return false;
},
/**
* @method create
* @param {cc.Node} arg0
* @param {rect_object} arg1
* @return {cc.Follow}
*/
create : function (
node,
rect
)
{
return cc.Follow;
},
/**
* @method Follow
* @constructor
*/
Follow : function (
)
{
},
};
/**
* @class Image
*/
cc.Image = {
/**
* @method hasPremultipliedAlpha
* @return {bool}
*/
hasPremultipliedAlpha : function (
)
{
return false;
},
/**
* @method getDataLen
* @return {long}
*/
getDataLen : function (
)
{
return 0;
},
/**
* @method saveToFile
* @param {String} arg0
* @param {bool} arg1
* @return {bool}
*/
saveToFile : function (
str,
bool
)
{
return false;
},
/**
* @method hasAlpha
* @return {bool}
*/
hasAlpha : function (
)
{
return false;
},
/**
* @method isCompressed
* @return {bool}
*/
isCompressed : function (
)
{
return false;
},
/**
* @method getHeight
* @return {int}
*/
getHeight : function (
)
{
return 0;
},
/**
* @method initWithImageFile
* @param {String} arg0
* @return {bool}
*/
initWithImageFile : function (
str
)
{
return false;
},
/**
* @method getWidth
* @return {int}
*/
getWidth : function (
)
{
return 0;
},
/**
* @method getBitPerPixel
* @return {int}
*/
getBitPerPixel : function (
)
{
return 0;
},
/**
* @method getFileType
* @return {cc.Image::Format}
*/
getFileType : function (
)
{
return 0;
},
/**
* @method getFilePath
* @return {String}
*/
getFilePath : function (
)
{
return ;
},
/**
* @method getNumberOfMipmaps
* @return {int}
*/
getNumberOfMipmaps : function (
)
{
return 0;
},
/**
* @method getRenderFormat
* @return {cc.Texture2D::PixelFormat}
*/
getRenderFormat : function (
)
{
return 0;
},
/**
* @method getData
* @return {unsigned char}
*/
getData : function (
)
{
return 0;
},
/**
* @method getMipmaps
* @return {cc._MipmapInfo}
*/
getMipmaps : function (
)
{
return cc._MipmapInfo;
},
/**
* @method initWithRawData
* @param {unsigned char} arg0
* @param {long} arg1
* @param {int} arg2
* @param {int} arg3
* @param {int} arg4
* @param {bool} arg5
* @return {bool}
*/
initWithRawData : function (
char,
long,
int,
int,
int,
bool
)
{
return false;
},
/**
* @method setPVRImagesHavePremultipliedAlpha
* @param {bool} arg0
*/
setPVRImagesHavePremultipliedAlpha : function (
bool
)
{
},
/**
* @method Image
* @constructor
*/
Image : function (
)
{
},
};
/**
* @class GLProgramState
*/
cc.GLProgramState = {
/**
* @method setUniformCallback
* @param {int|String} int
* @param {function|function} func
*/
setUniformCallback : function(
str,
func
)
{
},
/**
* @method getVertexAttribsFlags
* @return {unsigned int}
*/
getVertexAttribsFlags : function (
)
{
return 0;
},
/**
* @method applyAutoBinding
* @param {String} arg0
* @param {String} arg1
*/
applyAutoBinding : function (
str,
str
)
{
},
/**
* @method setUniformVec2
* @param {int|String} int
* @param {vec2_object|vec2_object} vec2
*/
setUniformVec2 : function(
str,
vec2
)
{
},
/**
* @method setUniformVec3
* @param {int|String} int
* @param {vec3_object|vec3_object} vec3
*/
setUniformVec3 : function(
str,
vec3
)
{
},
/**
* @method setVertexAttribCallback
* @param {String} arg0
* @param {function} arg1
*/
setVertexAttribCallback : function (
str,
func
)
{
},
/**
* @method apply
* @param {mat4_object} arg0
*/
apply : function (
mat4
)
{
},
/**
* @method getNodeBinding
* @return {cc.Node}
*/
getNodeBinding : function (
)
{
return cc.Node;
},
/**
* @method applyGLProgram
* @param {mat4_object} arg0
*/
applyGLProgram : function (
mat4
)
{
},
/**
* @method setNodeBinding
* @param {cc.Node} arg0
*/
setNodeBinding : function (
node
)
{
},
/**
* @method setUniformInt
* @param {int|String} int
* @param {int|int} int
*/
setUniformInt : function(
str,
int
)
{
},
/**
* @method setParameterAutoBinding
* @param {String} arg0
* @param {String} arg1
*/
setParameterAutoBinding : function (
str,
str
)
{
},
/**
* @method setUniformVec2v
* @param {int|String} int
* @param {long|long} long
* @param {vec2_object|vec2_object} vec2
*/
setUniformVec2v : function(
str,
long,
vec2
)
{
},
/**
* @method getUniformCount
* @return {long}
*/
getUniformCount : function (
)
{
return 0;
},
/**
* @method applyAttributes
*/
applyAttributes : function (
)
{
},
/**
* @method clone
* @return {cc.GLProgramState}
*/
clone : function (
)
{
return cc.GLProgramState;
},
/**
* @method setGLProgram
* @param {cc.GLProgram} arg0
*/
setGLProgram : function (
glprogram
)
{
},
/**
* @method setUniformFloatv
* @param {int|String} int
* @param {long|long} long
* @param {float|float} float
*/
setUniformFloatv : function(
str,
long,
float
)
{
},
/**
* @method getGLProgram
* @return {cc.GLProgram}
*/
getGLProgram : function (
)
{
return cc.GLProgram;
},
/**
* @method setUniformTexture
* @param {String|String|int|int} str
* @param {unsigned int|cc.Texture2D|cc.Texture2D|unsigned int} int
*/
setUniformTexture : function(
int,
int
)
{
},
/**
* @method applyUniforms
*/
applyUniforms : function (
)
{
},
/**
* @method setUniformFloat
* @param {int|String} int
* @param {float|float} float
*/
setUniformFloat : function(
str,
float
)
{
},
/**
* @method setUniformMat4
* @param {int|String} int
* @param {mat4_object|mat4_object} mat4
*/
setUniformMat4 : function(
str,
mat4
)
{
},
/**
* @method setUniformVec3v
* @param {int|String} int
* @param {long|long} long
* @param {vec3_object|vec3_object} vec3
*/
setUniformVec3v : function(
str,
long,
vec3
)
{
},
/**
* @method getVertexAttribCount
* @return {long}
*/
getVertexAttribCount : function (
)
{
return 0;
},
/**
* @method create
* @param {cc.GLProgram} arg0
* @return {cc.GLProgramState}
*/
create : function (
glprogram
)
{
return cc.GLProgramState;
},
/**
* @method getOrCreateWithGLProgramName
* @param {String} arg0
* @return {cc.GLProgramState}
*/
getOrCreateWithGLProgramName : function (
str
)
{
return cc.GLProgramState;
},
/**
* @method getOrCreateWithGLProgram
* @param {cc.GLProgram} arg0
* @return {cc.GLProgramState}
*/
getOrCreateWithGLProgram : function (
glprogram
)
{
return cc.GLProgramState;
},
/**
* @method getOrCreateWithShaders
* @param {String} arg0
* @param {String} arg1
* @param {String} arg2
* @return {cc.GLProgramState}
*/
getOrCreateWithShaders : function (
str,
str,
str
)
{
return cc.GLProgramState;
},
};
/**
* @class SpriteFrame
*/
cc.SpriteFrame = {
/**
* @method setAnchorPoint
* @param {vec2_object} arg0
*/
setAnchorPoint : function (
vec2
)
{
},
/**
* @method setTexture
* @param {cc.Texture2D} arg0
*/
setTexture : function (
texture2d
)
{
},
/**
* @method getTexture
* @return {cc.Texture2D}
*/
getTexture : function (
)
{
return cc.Texture2D;
},
/**
* @method setOffsetInPixels
* @param {vec2_object} arg0
*/
setOffsetInPixels : function (
vec2
)
{
},
/**
* @method getOriginalSizeInPixels
* @return {size_object}
*/
getOriginalSizeInPixels : function (
)
{
return cc.Size;
},
/**
* @method setOriginalSize
* @param {size_object} arg0
*/
setOriginalSize : function (
size
)
{
},
/**
* @method setRectInPixels
* @param {rect_object} arg0
*/
setRectInPixels : function (
rect
)
{
},
/**
* @method getRect
* @return {rect_object}
*/
getRect : function (
)
{
return cc.Rect;
},
/**
* @method setOffset
* @param {vec2_object} arg0
*/
setOffset : function (
vec2
)
{
},
/**
* @method initWithTextureFilename
* @param {String|String} str
* @param {rect_object|rect_object} rect
* @param {bool} bool
* @param {vec2_object} vec2
* @param {size_object} size
* @return {bool|bool}
*/
initWithTextureFilename : function(
str,
rect,
bool,
vec2,
size
)
{
return false;
},
/**
* @method setRect
* @param {rect_object} arg0
*/
setRect : function (
rect
)
{
},
/**
* @method initWithTexture
* @param {cc.Texture2D|cc.Texture2D} texture2d
* @param {rect_object|rect_object} rect
* @param {bool} bool
* @param {vec2_object} vec2
* @param {size_object} size
* @return {bool|bool}
*/
initWithTexture : function(
texture2d,
rect,
bool,
vec2,
size
)
{
return false;
},
/**
* @method getOriginalSize
* @return {size_object}
*/
getOriginalSize : function (
)
{
return cc.Size;
},
/**
* @method clone
* @return {cc.SpriteFrame}
*/
clone : function (
)
{
return cc.SpriteFrame;
},
/**
* @method getRectInPixels
* @return {rect_object}
*/
getRectInPixels : function (
)
{
return cc.Rect;
},
/**
* @method isRotated
* @return {bool}
*/
isRotated : function (
)
{
return false;
},
/**
* @method setRotated
* @param {bool} arg0
*/
setRotated : function (
bool
)
{
},
/**
* @method getOffset
* @return {vec2_object}
*/
getOffset : function (
)
{
return cc.Vec2;
},
/**
* @method setOriginalSizeInPixels
* @param {size_object} arg0
*/
setOriginalSizeInPixels : function (
size
)
{
},
/**
* @method getAnchorPoint
* @return {vec2_object}
*/
getAnchorPoint : function (
)
{
return cc.Vec2;
},
/**
* @method hasAnchorPoint
* @return {bool}
*/
hasAnchorPoint : function (
)
{
return false;
},
/**
* @method getOffsetInPixels
* @return {vec2_object}
*/
getOffsetInPixels : function (
)
{
return cc.Vec2;
},
/**
* @method create
* @param {String|String} str
* @param {rect_object|rect_object} rect
* @param {bool} bool
* @param {vec2_object} vec2
* @param {size_object} size
* @return {cc.SpriteFrame|cc.SpriteFrame}
*/
create : function(
str,
rect,
bool,
vec2,
size
)
{
return cc.SpriteFrame;
},
/**
* @method createWithTexture
* @param {cc.Texture2D|cc.Texture2D} texture2d
* @param {rect_object|rect_object} rect
* @param {bool} bool
* @param {vec2_object} vec2
* @param {size_object} size
* @return {cc.SpriteFrame|cc.SpriteFrame}
*/
createWithTexture : function(
texture2d,
rect,
bool,
vec2,
size
)
{
return cc.SpriteFrame;
},
/**
* @method SpriteFrame
* @constructor
*/
SpriteFrame : function (
)
{
},
};
/**
* @class AnimationFrame
*/
cc.AnimationFrame = {
/**
* @method setSpriteFrame
* @param {cc.SpriteFrame} arg0
*/
setSpriteFrame : function (
spriteframe
)
{
},
/**
* @method getUserInfo
* @return {map_object|map_object}
*/
getUserInfo : function(
)
{
return map_object;
},
/**
* @method setDelayUnits
* @param {float} arg0
*/
setDelayUnits : function (
float
)
{
},
/**
* @method clone
* @return {cc.AnimationFrame}
*/
clone : function (
)
{
return cc.AnimationFrame;
},
/**
* @method getSpriteFrame
* @return {cc.SpriteFrame}
*/
getSpriteFrame : function (
)
{
return cc.SpriteFrame;
},
/**
* @method getDelayUnits
* @return {float}
*/
getDelayUnits : function (
)
{
return 0;
},
/**
* @method setUserInfo
* @param {map_object} arg0
*/
setUserInfo : function (
map
)
{
},
/**
* @method initWithSpriteFrame
* @param {cc.SpriteFrame} arg0
* @param {float} arg1
* @param {map_object} arg2
* @return {bool}
*/
initWithSpriteFrame : function (
spriteframe,
float,
map
)
{
return false;
},
/**
* @method create
* @param {cc.SpriteFrame} arg0
* @param {float} arg1
* @param {map_object} arg2
* @return {cc.AnimationFrame}
*/
create : function (
spriteframe,
float,
map
)
{
return cc.AnimationFrame;
},
/**
* @method AnimationFrame
* @constructor
*/
AnimationFrame : function (
)
{
},
};
/**
* @class Animation
*/
cc.Animation = {
/**
* @method getLoops
* @return {unsigned int}
*/
getLoops : function (
)
{
return 0;
},
/**
* @method addSpriteFrame
* @param {cc.SpriteFrame} arg0
*/
addSpriteFrame : function (
spriteframe
)
{
},
/**
* @method setRestoreOriginalFrame
* @param {bool} arg0
*/
setRestoreOriginalFrame : function (
bool
)
{
},
/**
* @method clone
* @return {cc.Animation}
*/
clone : function (
)
{
return cc.Animation;
},
/**
* @method getDuration
* @return {float}
*/
getDuration : function (
)
{
return 0;
},
/**
* @method initWithAnimationFrames
* @param {Array} arg0
* @param {float} arg1
* @param {unsigned int} arg2
* @return {bool}
*/
initWithAnimationFrames : function (
array,
float,
int
)
{
return false;
},
/**
* @method init
* @return {bool}
*/
init : function (
)
{
return false;
},
/**
* @method setFrames
* @param {Array} arg0
*/
setFrames : function (
array
)
{
},
/**
* @method getFrames
* @return {Array}
*/
getFrames : function (
)
{
return new Array();
},
/**
* @method setLoops
* @param {unsigned int} arg0
*/
setLoops : function (
int
)
{
},
/**
* @method setDelayPerUnit
* @param {float} arg0
*/
setDelayPerUnit : function (
float
)
{
},
/**
* @method addSpriteFrameWithFile
* @param {String} arg0
*/
addSpriteFrameWithFile : function (
str
)
{
},
/**
* @method getTotalDelayUnits
* @return {float}
*/
getTotalDelayUnits : function (
)
{
return 0;
},
/**
* @method getDelayPerUnit
* @return {float}
*/
getDelayPerUnit : function (
)
{
return 0;
},
/**
* @method initWithSpriteFrames
* @param {Array} arg0
* @param {float} arg1
* @param {unsigned int} arg2
* @return {bool}
*/
initWithSpriteFrames : function (
array,
float,
int
)
{
return false;
},
/**
* @method getRestoreOriginalFrame
* @return {bool}
*/
getRestoreOriginalFrame : function (
)
{
return false;
},
/**
* @method addSpriteFrameWithTexture
* @param {cc.Texture2D} arg0
* @param {rect_object} arg1
*/
addSpriteFrameWithTexture : function (
texture2d,
rect
)
{
},
/**
* @method create
* @param {Array} array
* @param {float} float
* @param {unsigned int} int
* @return {cc.Animation|cc.Animation}
*/
create : function(
array,
float,
int
)
{
return cc.Animation;
},
/**
* @method createWithSpriteFrames
* @param {Array} arg0
* @param {float} arg1
* @param {unsigned int} arg2
* @return {cc.Animation}
*/
createWithSpriteFrames : function (
array,
float,
int
)
{
return cc.Animation;
},
/**
* @method Animation
* @constructor
*/
Animation : function (
)
{
},
};
/**
* @class ActionInterval
*/
cc.ActionInterval = {
/**
* @method getAmplitudeRate
* @return {float}
*/
getAmplitudeRate : function (
)
{
return 0;
},
/**
* @method initWithDuration
* @param {float} arg0
* @return {bool}
*/
initWithDuration : function (
float
)
{
return false;
},
/**
* @method setAmplitudeRate
* @param {float} arg0
*/
setAmplitudeRate : function (
float
)
{
},
/**
* @method getElapsed
* @return {float}
*/
getElapsed : function (
)
{
return 0;
},
};
/**
* @class Sequence
*/
cc.Sequence = {
/**
* @method init
* @param {Array} arg0
* @return {bool}
*/
init : function (
array
)
{
return false;
},
/**
* @method initWithTwoActions
* @param {cc.FiniteTimeAction} arg0
* @param {cc.FiniteTimeAction} arg1
* @return {bool}
*/
initWithTwoActions : function (
finitetimeaction,
finitetimeaction
)
{
return false;
},
/**
* @method Sequence
* @constructor
*/
Sequence : function (
)
{
},
};
/**
* @class Repeat
*/
cc.Repeat = {
/**
* @method setInnerAction
* @param {cc.FiniteTimeAction} arg0
*/
setInnerAction : function (
finitetimeaction
)
{
},
/**
* @method initWithAction
* @param {cc.FiniteTimeAction} arg0
* @param {unsigned int} arg1
* @return {bool}
*/
initWithAction : function (
finitetimeaction,
int
)
{
return false;
},
/**
* @method getInnerAction
* @return {cc.FiniteTimeAction}
*/
getInnerAction : function (
)
{
return cc.FiniteTimeAction;
},
/**
* @method create
* @param {cc.FiniteTimeAction} arg0
* @param {unsigned int} arg1
* @return {cc.Repeat}
*/
create : function (
finitetimeaction,
int
)
{
return cc.Repeat;
},
/**
* @method Repeat
* @constructor
*/
Repeat : function (
)
{
},
};
/**
* @class RepeatForever
*/
cc.RepeatForever = {
/**
* @method setInnerAction
* @param {cc.ActionInterval} arg0
*/
setInnerAction : function (
actioninterval
)
{
},
/**
* @method initWithAction
* @param {cc.ActionInterval} arg0
* @return {bool}
*/
initWithAction : function (
actioninterval
)
{
return false;
},
/**
* @method getInnerAction
* @return {cc.ActionInterval}
*/
getInnerAction : function (
)
{
return cc.ActionInterval;
},
/**
* @method create
* @param {cc.ActionInterval} arg0
* @return {cc.RepeatForever}
*/
create : function (
actioninterval
)
{
return cc.RepeatForever;
},
/**
* @method RepeatForever
* @constructor
*/
RepeatForever : function (
)
{
},
};
/**
* @class Spawn
*/
cc.Spawn = {
/**
* @method init
* @param {Array} arg0
* @return {bool}
*/
init : function (
array
)
{
return false;
},
/**
* @method initWithTwoActions
* @param {cc.FiniteTimeAction} arg0
* @param {cc.FiniteTimeAction} arg1
* @return {bool}
*/
initWithTwoActions : function (
finitetimeaction,
finitetimeaction
)
{
return false;
},
/**
* @method Spawn
* @constructor
*/
Spawn : function (
)
{
},
};
/**
* @class RotateTo
*/
cc.RotateTo = {
/**
* @method initWithDuration
* @param {float|float} float
* @param {vec3_object|float} vec3
* @param {float} float
* @return {bool|bool}
*/
initWithDuration : function(
float,
float,
float
)
{
return false;
},
/**
* @method create
* @param {float|float|float} float
* @param {float|float|vec3_object} float
* @param {float} float
* @return {cc.RotateTo|cc.RotateTo|cc.RotateTo}
*/
create : function(
float,
float,
float
)
{
return cc.RotateTo;
},
/**
* @method RotateTo
* @constructor
*/
RotateTo : function (
)
{
},
};
/**
* @class RotateBy
*/
cc.RotateBy = {
/**
* @method initWithDuration
* @param {float|float|float} float
* @param {float|float|vec3_object} float
* @param {float} float
* @return {bool|bool|bool}
*/
initWithDuration : function(
float,
float,
float
)
{
return false;
},
/**
* @method create
* @param {float|float|float} float
* @param {float|float|vec3_object} float
* @param {float} float
* @return {cc.RotateBy|cc.RotateBy|cc.RotateBy}
*/
create : function(
float,
float,
float
)
{
return cc.RotateBy;
},
/**
* @method RotateBy
* @constructor
*/
RotateBy : function (
)
{
},
};
/**
* @class MoveBy
*/
cc.MoveBy = {
/**
* @method initWithDuration
* @param {float|float} float
* @param {vec3_object|vec2_object} vec3
* @return {bool|bool}
*/
initWithDuration : function(
float,
vec2
)
{
return false;
},
/**
* @method create
* @param {float|float} float
* @param {vec3_object|vec2_object} vec3
* @return {cc.MoveBy|cc.MoveBy}
*/
create : function(
float,
vec2
)
{
return cc.MoveBy;
},
/**
* @method MoveBy
* @constructor
*/
MoveBy : function (
)
{
},
};
/**
* @class MoveTo
*/
cc.MoveTo = {
/**
* @method initWithDuration
* @param {float|float} float
* @param {vec3_object|vec2_object} vec3
* @return {bool|bool}
*/
initWithDuration : function(
float,
vec2
)
{
return false;
},
/**
* @method create
* @param {float|float} float
* @param {vec3_object|vec2_object} vec3
* @return {cc.MoveTo|cc.MoveTo}
*/
create : function(
float,
vec2
)
{
return cc.MoveTo;
},
/**
* @method MoveTo
* @constructor
*/
MoveTo : function (
)
{
},
};
/**
* @class SkewTo
*/
cc.SkewTo = {
/**
* @method initWithDuration
* @param {float} arg0
* @param {float} arg1
* @param {float} arg2
* @return {bool}
*/
initWithDuration : function (
float,
float,
float
)
{
return false;
},
/**
* @method create
* @param {float} arg0
* @param {float} arg1
* @param {float} arg2
* @return {cc.SkewTo}
*/
create : function (
float,
float,
float
)
{
return cc.SkewTo;
},
/**
* @method SkewTo
* @constructor
*/
SkewTo : function (
)
{
},
};
/**
* @class SkewBy
*/
cc.SkewBy = {
/**
* @method initWithDuration
* @param {float} arg0
* @param {float} arg1
* @param {float} arg2
* @return {bool}
*/
initWithDuration : function (
float,
float,
float
)
{
return false;
},
/**
* @method create
* @param {float} arg0
* @param {float} arg1
* @param {float} arg2
* @return {cc.SkewBy}
*/
create : function (
float,
float,
float
)
{
return cc.SkewBy;
},
/**
* @method SkewBy
* @constructor
*/
SkewBy : function (
)
{
},
};
/**
* @class JumpBy
*/
cc.JumpBy = {
/**
* @method initWithDuration
* @param {float} arg0
* @param {vec2_object} arg1
* @param {float} arg2
* @param {int} arg3
* @return {bool}
*/
initWithDuration : function (
float,
vec2,
float,
int
)
{
return false;
},
/**
* @method create
* @param {float} arg0
* @param {vec2_object} arg1
* @param {float} arg2
* @param {int} arg3
* @return {cc.JumpBy}
*/
create : function (
float,
vec2,
float,
int
)
{
return cc.JumpBy;
},
/**
* @method JumpBy
* @constructor
*/
JumpBy : function (
)
{
},
};
/**
* @class JumpTo
*/
cc.JumpTo = {
/**
* @method initWithDuration
* @param {float} arg0
* @param {vec2_object} arg1
* @param {float} arg2
* @param {int} arg3
* @return {bool}
*/
initWithDuration : function (
float,
vec2,
float,
int
)
{
return false;
},
/**
* @method create
* @param {float} arg0
* @param {vec2_object} arg1
* @param {float} arg2
* @param {int} arg3
* @return {cc.JumpTo}
*/
create : function (
float,
vec2,
float,
int
)
{
return cc.JumpTo;
},
/**
* @method JumpTo
* @constructor
*/
JumpTo : function (
)
{
},
};
/**
* @class BezierBy
*/
cc.BezierBy = {
/**
* @method BezierBy
* @constructor
*/
BezierBy : function (
)
{
},
};
/**
* @class BezierTo
*/
cc.BezierTo = {
/**
* @method BezierTo
* @constructor
*/
BezierTo : function (
)
{
},
};
/**
* @class ScaleTo
*/
cc.ScaleTo = {
/**
* @method initWithDuration
* @param {float|float|float} float
* @param {float|float|float} float
* @param {float|float} float
* @param {float} float
* @return {bool|bool|bool}
*/
initWithDuration : function(
float,
float,
float,
float
)
{
return false;
},
/**
* @method create
* @param {float|float|float} float
* @param {float|float|float} float
* @param {float|float} float
* @param {float} float
* @return {cc.ScaleTo|cc.ScaleTo|cc.ScaleTo}
*/
create : function(
float,
float,
float,
float
)
{
return cc.ScaleTo;
},
/**
* @method ScaleTo
* @constructor
*/
ScaleTo : function (
)
{
},
};
/**
* @class ScaleBy
*/
cc.ScaleBy = {
/**
* @method create
* @param {float|float|float} float
* @param {float|float|float} float
* @param {float|float} float
* @param {float} float
* @return {cc.ScaleBy|cc.ScaleBy|cc.ScaleBy}
*/
create : function(
float,
float,
float,
float
)
{
return cc.ScaleBy;
},
/**
* @method ScaleBy
* @constructor
*/
ScaleBy : function (
)
{
},
};
/**
* @class Blink
*/
cc.Blink = {
/**
* @method initWithDuration
* @param {float} arg0
* @param {int} arg1
* @return {bool}
*/
initWithDuration : function (
float,
int
)
{
return false;
},
/**
* @method create
* @param {float} arg0
* @param {int} arg1
* @return {cc.Blink}
*/
create : function (
float,
int
)
{
return cc.Blink;
},
/**
* @method Blink
* @constructor
*/
Blink : function (
)
{
},
};
/**
* @class FadeTo
*/
cc.FadeTo = {
/**
* @method initWithDuration
* @param {float} arg0
* @param {unsigned char} arg1
* @return {bool}
*/
initWithDuration : function (
float,
char
)
{
return false;
},
/**
* @method create
* @param {float} arg0
* @param {unsigned char} arg1
* @return {cc.FadeTo}
*/
create : function (
float,
char
)
{
return cc.FadeTo;
},
/**
* @method FadeTo
* @constructor
*/
FadeTo : function (
)
{
},
};
/**
* @class FadeIn
*/
cc.FadeIn = {
/**
* @method setReverseAction
* @param {cc.FadeTo} arg0
*/
setReverseAction : function (
fadeto
)
{
},
/**
* @method create
* @param {float} arg0
* @return {cc.FadeIn}
*/
create : function (
float
)
{
return cc.FadeIn;
},
/**
* @method FadeIn
* @constructor
*/
FadeIn : function (
)
{
},
};
/**
* @class FadeOut
*/
cc.FadeOut = {
/**
* @method setReverseAction
* @param {cc.FadeTo} arg0
*/
setReverseAction : function (
fadeto
)
{
},
/**
* @method create
* @param {float} arg0
* @return {cc.FadeOut}
*/
create : function (
float
)
{
return cc.FadeOut;
},
/**
* @method FadeOut
* @constructor
*/
FadeOut : function (
)
{
},
};
/**
* @class TintTo
*/
cc.TintTo = {
/**
* @method initWithDuration
* @param {float} arg0
* @param {unsigned char} arg1
* @param {unsigned char} arg2
* @param {unsigned char} arg3
* @return {bool}
*/
initWithDuration : function (
float,
char,
char,
char
)
{
return false;
},
/**
* @method create
* @param {float|float} float
* @param {color3b_object|unsigned char} color3b
* @param {unsigned char} char
* @param {unsigned char} char
* @return {cc.TintTo|cc.TintTo}
*/
create : function(
float,
char,
char,
char
)
{
return cc.TintTo;
},
/**
* @method TintTo
* @constructor
*/
TintTo : function (
)
{
},
};
/**
* @class TintBy
*/
cc.TintBy = {
/**
* @method initWithDuration
* @param {float} arg0
* @param {short} arg1
* @param {short} arg2
* @param {short} arg3
* @return {bool}
*/
initWithDuration : function (
float,
short,
short,
short
)
{
return false;
},
/**
* @method create
* @param {float} arg0
* @param {short} arg1
* @param {short} arg2
* @param {short} arg3
* @return {cc.TintBy}
*/
create : function (
float,
short,
short,
short
)
{
return cc.TintBy;
},
/**
* @method TintBy
* @constructor
*/
TintBy : function (
)
{
},
};
/**
* @class DelayTime
*/
cc.DelayTime = {
/**
* @method create
* @param {float} arg0
* @return {cc.DelayTime}
*/
create : function (
float
)
{
return cc.DelayTime;
},
/**
* @method DelayTime
* @constructor
*/
DelayTime : function (
)
{
},
};
/**
* @class ReverseTime
*/
cc.ReverseTime = {
/**
* @method initWithAction
* @param {cc.FiniteTimeAction} arg0
* @return {bool}
*/
initWithAction : function (
finitetimeaction
)
{
return false;
},
/**
* @method create
* @param {cc.FiniteTimeAction} arg0
* @return {cc.ReverseTime}
*/
create : function (
finitetimeaction
)
{
return cc.ReverseTime;
},
/**
* @method ReverseTime
* @constructor
*/
ReverseTime : function (
)
{
},
};
/**
* @class Animate
*/
cc.Animate = {
/**
* @method initWithAnimation
* @param {cc.Animation} arg0
* @return {bool}
*/
initWithAnimation : function (
animation
)
{
return false;
},
/**
* @method getAnimation
* @return {cc.Animation|cc.Animation}
*/
getAnimation : function(
)
{
return cc.Animation;
},
/**
* @method getCurrentFrameIndex
* @return {int}
*/
getCurrentFrameIndex : function (
)
{
return 0;
},
/**
* @method setAnimation
* @param {cc.Animation} arg0
*/
setAnimation : function (
animation
)
{
},
/**
* @method create
* @param {cc.Animation} arg0
* @return {cc.Animate}
*/
create : function (
animation
)
{
return cc.Animate;
},
/**
* @method Animate
* @constructor
*/
Animate : function (
)
{
},
};
/**
* @class TargetedAction
*/
cc.TargetedAction = {
/**
* @method getForcedTarget
* @return {cc.Node|cc.Node}
*/
getForcedTarget : function(
)
{
return cc.Node;
},
/**
* @method initWithTarget
* @param {cc.Node} arg0
* @param {cc.FiniteTimeAction} arg1
* @return {bool}
*/
initWithTarget : function (
node,
finitetimeaction
)
{
return false;
},
/**
* @method setForcedTarget
* @param {cc.Node} arg0
*/
setForcedTarget : function (
node
)
{
},
/**
* @method create
* @param {cc.Node} arg0
* @param {cc.FiniteTimeAction} arg1
* @return {cc.TargetedAction}
*/
create : function (
node,
finitetimeaction
)
{
return cc.TargetedAction;
},
/**
* @method TargetedAction
* @constructor
*/
TargetedAction : function (
)
{
},
};
/**
* @class ActionFloat
*/
cc.ActionFloat = {
/**
* @method initWithDuration
* @param {float} arg0
* @param {float} arg1
* @param {float} arg2
* @param {function} arg3
* @return {bool}
*/
initWithDuration : function (
float,
float,
float,
func
)
{
return false;
},
/**
* @method create
* @param {float} arg0
* @param {float} arg1
* @param {float} arg2
* @param {function} arg3
* @return {cc.ActionFloat}
*/
create : function (
float,
float,
float,
func
)
{
return cc.ActionFloat;
},
/**
* @method ActionFloat
* @constructor
*/
ActionFloat : function (
)
{
},
};
/**
* @class Configuration
*/
cc.Configuration = {
/**
* @method supportsPVRTC
* @return {bool}
*/
supportsPVRTC : function (
)
{
return false;
},
/**
* @method supportsOESDepth24
* @return {bool}
*/
supportsOESDepth24 : function (
)
{
return false;
},
/**
* @method getMaxModelviewStackDepth
* @return {int}
*/
getMaxModelviewStackDepth : function (
)
{
return 0;
},
/**
* @method supportsShareableVAO
* @return {bool}
*/
supportsShareableVAO : function (
)
{
return false;
},
/**
* @method supportsBGRA8888
* @return {bool}
*/
supportsBGRA8888 : function (
)
{
return false;
},
/**
* @method checkForGLExtension
* @param {String} arg0
* @return {bool}
*/
checkForGLExtension : function (
str
)
{
return false;
},
/**
* @method supportsATITC
* @return {bool}
*/
supportsATITC : function (
)
{
return false;
},
/**
* @method supportsNPOT
* @return {bool}
*/
supportsNPOT : function (
)
{
return false;
},
/**
* @method init
* @return {bool}
*/
init : function (
)
{
return false;
},
/**
* @method getAnimate3DQuality
* @return {cc.Animate3DQuality}
*/
getAnimate3DQuality : function (
)
{
return 0;
},
/**
* @method getMaxSupportPointLightInShader
* @return {int}
*/
getMaxSupportPointLightInShader : function (
)
{
return 0;
},
/**
* @method getMaxTextureSize
* @return {int}
*/
getMaxTextureSize : function (
)
{
return 0;
},
/**
* @method setValue
* @param {String} arg0
* @param {cc.Value} arg1
*/
setValue : function (
str,
value
)
{
},
/**
* @method getMaxSupportSpotLightInShader
* @return {int}
*/
getMaxSupportSpotLightInShader : function (
)
{
return 0;
},
/**
* @method supportsETC
* @return {bool}
*/
supportsETC : function (
)
{
return false;
},
/**
* @method getMaxSupportDirLightInShader
* @return {int}
*/
getMaxSupportDirLightInShader : function (
)
{
return 0;
},
/**
* @method loadConfigFile
* @param {String} arg0
*/
loadConfigFile : function (
str
)
{
},
/**
* @method supportsDiscardFramebuffer
* @return {bool}
*/
supportsDiscardFramebuffer : function (
)
{
return false;
},
/**
* @method supportsOESPackedDepthStencil
* @return {bool}
*/
supportsOESPackedDepthStencil : function (
)
{
return false;
},
/**
* @method supportsS3TC
* @return {bool}
*/
supportsS3TC : function (
)
{
return false;
},
/**
* @method getInfo
* @return {String}
*/
getInfo : function (
)
{
return ;
},
/**
* @method getMaxTextureUnits
* @return {int}
*/
getMaxTextureUnits : function (
)
{
return 0;
},
/**
* @method getValue
* @param {String} arg0
* @param {cc.Value} arg1
* @return {cc.Value}
*/
getValue : function (
str,
value
)
{
return cc.Value;
},
/**
* @method gatherGPUInfo
*/
gatherGPUInfo : function (
)
{
},
/**
* @method destroyInstance
*/
destroyInstance : function (
)
{
},
/**
* @method getInstance
* @return {cc.Configuration}
*/
getInstance : function (
)
{
return cc.Configuration;
},
};
/**
* @class Properties
*/
cc.Properties = {
/**
* @method getVariable
* @param {char} arg0
* @param {char} arg1
* @return {char}
*/
getVariable : function (
char,
char
)
{
return 0;
},
/**
* @method getString
* @return {char}
*/
getString : function (
)
{
return 0;
},
/**
* @method getLong
* @return {long}
*/
getLong : function (
)
{
return 0;
},
/**
* @method getNamespace
* @param {char} char
* @param {bool} bool
* @param {bool} bool
* @return {char|cc.Properties}
*/
getNamespace : function(
char,
bool,
bool
)
{
return cc.Properties;
},
/**
* @method getPath
* @param {char} arg0
* @param {String} arg1
* @return {bool}
*/
getPath : function (
char,
str
)
{
return false;
},
/**
* @method getMat4
* @param {char} arg0
* @param {mat4_object} arg1
* @return {bool}
*/
getMat4 : function (
char,
mat4
)
{
return false;
},
/**
* @method exists
* @param {char} arg0
* @return {bool}
*/
exists : function (
char
)
{
return false;
},
/**
* @method setString
* @param {char} arg0
* @param {char} arg1
* @return {bool}
*/
setString : function (
char,
char
)
{
return false;
},
/**
* @method getId
* @return {char}
*/
getId : function (
)
{
return 0;
},
/**
* @method rewind
*/
rewind : function (
)
{
},
/**
* @method setVariable
* @param {char} arg0
* @param {char} arg1
*/
setVariable : function (
char,
char
)
{
},
/**
* @method getBool
* @return {bool}
*/
getBool : function (
)
{
return false;
},
/**
* @method getColor
* @param {char|char} char
* @param {vec4_object|vec3_object} vec4
* @return {bool|bool}
*/
getColor : function(
char,
vec3
)
{
return false;
},
/**
* @method getType
* @return {cc.Properties::Type}
*/
getType : function (
)
{
return 0;
},
/**
* @method getNextNamespace
* @return {cc.Properties}
*/
getNextNamespace : function (
)
{
return cc.Properties;
},
/**
* @method getInt
* @return {int}
*/
getInt : function (
)
{
return 0;
},
/**
* @method getVec3
* @param {char} arg0
* @param {vec3_object} arg1
* @return {bool}
*/
getVec3 : function (
char,
vec3
)
{
return false;
},
/**
* @method getVec2
* @param {char} arg0
* @param {vec2_object} arg1
* @return {bool}
*/
getVec2 : function (
char,
vec2
)
{
return false;
},
/**
* @method getVec4
* @param {char} arg0
* @param {vec4_object} arg1
* @return {bool}
*/
getVec4 : function (
char,
vec4
)
{
return false;
},
/**
* @method getNextProperty
* @return {char}
*/
getNextProperty : function (
)
{
return 0;
},
/**
* @method getFloat
* @return {float}
*/
getFloat : function (
)
{
return 0;
},
/**
* @method getQuaternionFromAxisAngle
* @param {char} arg0
* @param {cc.Quaternion} arg1
* @return {bool}
*/
getQuaternionFromAxisAngle : function (
char,
quaternion
)
{
return false;
},
/**
* @method parseColor
* @param {char|char} char
* @param {vec4_object|vec3_object} vec4
* @return {bool|bool}
*/
parseColor : function(
char,
vec3
)
{
return false;
},
/**
* @method parseVec3
* @param {char} arg0
* @param {vec3_object} arg1
* @return {bool}
*/
parseVec3 : function (
char,
vec3
)
{
return false;
},
/**
* @method parseAxisAngle
* @param {char} arg0
* @param {cc.Quaternion} arg1
* @return {bool}
*/
parseAxisAngle : function (
char,
quaternion
)
{
return false;
},
/**
* @method parseVec2
* @param {char} arg0
* @param {vec2_object} arg1
* @return {bool}
*/
parseVec2 : function (
char,
vec2
)
{
return false;
},
/**
* @method createNonRefCounted
* @param {String} arg0
* @return {cc.Properties}
*/
createNonRefCounted : function (
str
)
{
return cc.Properties;
},
/**
* @method parseVec4
* @param {char} arg0
* @param {vec4_object} arg1
* @return {bool}
*/
parseVec4 : function (
char,
vec4
)
{
return false;
},
};
/**
* @class FileUtils
*/
cc.FileUtils = {
/**
* @method fullPathForFilename
* @param {String} arg0
* @return {String}
*/
fullPathForFilename : function (
str
)
{
return ;
},
/**
* @method getStringFromFile
* @param {String} arg0
* @return {String}
*/
getStringFromFile : function (
str
)
{
return ;
},
/**
* @method removeFile
* @param {String} arg0
* @return {bool}
*/
removeFile : function (
str
)
{
return false;
},
/**
* @method isAbsolutePath
* @param {String} arg0
* @return {bool}
*/
isAbsolutePath : function (
str
)
{
return false;
},
/**
* @method renameFile
* @param {String|String} str
* @param {String|String} str
* @param {String} str
* @return {bool|bool}
*/
renameFile : function(
str,
str,
str
)
{
return false;
},
/**
* @method loadFilenameLookupDictionaryFromFile
* @param {String} arg0
*/
loadFilenameLookupDictionaryFromFile : function (
str
)
{
},
/**
* @method isPopupNotify
* @return {bool}
*/
isPopupNotify : function (
)
{
return false;
},
/**
* @method getValueVectorFromFile
* @param {String} arg0
* @return {Array}
*/
getValueVectorFromFile : function (
str
)
{
return new Array();
},
/**
* @method getSearchPaths
* @return {Array}
*/
getSearchPaths : function (
)
{
return new Array();
},
/**
* @method writeToFile
* @param {map_object} arg0
* @param {String} arg1
* @return {bool}
*/
writeToFile : function (
map,
str
)
{
return false;
},
/**
* @method getValueMapFromFile
* @param {String} arg0
* @return {map_object}
*/
getValueMapFromFile : function (
str
)
{
return map_object;
},
/**
* @method getFileSize
* @param {String} arg0
* @return {long}
*/
getFileSize : function (
str
)
{
return 0;
},
/**
* @method getValueMapFromData
* @param {char} arg0
* @param {int} arg1
* @return {map_object}
*/
getValueMapFromData : function (
char,
int
)
{
return map_object;
},
/**
* @method removeDirectory
* @param {String} arg0
* @return {bool}
*/
removeDirectory : function (
str
)
{
return false;
},
/**
* @method setSearchPaths
* @param {Array} arg0
*/
setSearchPaths : function (
array
)
{
},
/**
* @method writeStringToFile
* @param {String} arg0
* @param {String} arg1
* @return {bool}
*/
writeStringToFile : function (
str,
str
)
{
return false;
},
/**
* @method setSearchResolutionsOrder
* @param {Array} arg0
*/
setSearchResolutionsOrder : function (
array
)
{
},
/**
* @method addSearchResolutionsOrder
* @param {String} arg0
* @param {bool} arg1
*/
addSearchResolutionsOrder : function (
str,
bool
)
{
},
/**
* @method addSearchPath
* @param {String} arg0
* @param {bool} arg1
*/
addSearchPath : function (
str,
bool
)
{
},
/**
* @method writeValueVectorToFile
* @param {Array} arg0
* @param {String} arg1
* @return {bool}
*/
writeValueVectorToFile : function (
array,
str
)
{
return false;
},
/**
* @method isFileExist
* @param {String} arg0
* @return {bool}
*/
isFileExist : function (
str
)
{
return false;
},
/**
* @method purgeCachedEntries
*/
purgeCachedEntries : function (
)
{
},
/**
* @method fullPathFromRelativeFile
* @param {String} arg0
* @param {String} arg1
* @return {String}
*/
fullPathFromRelativeFile : function (
str,
str
)
{
return ;
},
/**
* @method getSuitableFOpen
* @param {String} arg0
* @return {String}
*/
getSuitableFOpen : function (
str
)
{
return ;
},
/**
* @method writeValueMapToFile
* @param {map_object} arg0
* @param {String} arg1
* @return {bool}
*/
writeValueMapToFile : function (
map,
str
)
{
return false;
},
/**
* @method getFileExtension
* @param {String} arg0
* @return {String}
*/
getFileExtension : function (
str
)
{
return ;
},
/**
* @method setWritablePath
* @param {String} arg0
*/
setWritablePath : function (
str
)
{
},
/**
* @method setPopupNotify
* @param {bool} arg0
*/
setPopupNotify : function (
bool
)
{
},
/**
* @method isDirectoryExist
* @param {String} arg0
* @return {bool}
*/
isDirectoryExist : function (
str
)
{
return false;
},
/**
* @method setDefaultResourceRootPath
* @param {String} arg0
*/
setDefaultResourceRootPath : function (
str
)
{
},
/**
* @method getSearchResolutionsOrder
* @return {Array}
*/
getSearchResolutionsOrder : function (
)
{
return new Array();
},
/**
* @method createDirectory
* @param {String} arg0
* @return {bool}
*/
createDirectory : function (
str
)
{
return false;
},
/**
* @method getWritablePath
* @return {String}
*/
getWritablePath : function (
)
{
return ;
},
/**
* @method setDelegate
* @param {cc.FileUtils} arg0
*/
setDelegate : function (
fileutils
)
{
},
/**
* @method getInstance
* @return {cc.FileUtils}
*/
getInstance : function (
)
{
return cc.FileUtils;
},
};
/**
* @class EventAcceleration
*/
cc.EventAcceleration = {
/**
* @method EventAcceleration
* @constructor
* @param {cc.Acceleration} arg0
*/
EventAcceleration : function (
acceleration
)
{
},
};
/**
* @class EventCustom
*/
cc.EventCustom = {
/**
* @method getEventName
* @return {String}
*/
getEventName : function (
)
{
return ;
},
/**
* @method EventCustom
* @constructor
* @param {String} arg0
*/
EventCustom : function (
str
)
{
},
};
/**
* @class EventListener
*/
cc.EventListener = {
/**
* @method setEnabled
* @param {bool} arg0
*/
setEnabled : function (
bool
)
{
},
/**
* @method isEnabled
* @return {bool}
*/
isEnabled : function (
)
{
return false;
},
/**
* @method clone
* @return {cc.EventListener}
*/
clone : function (
)
{
return cc.EventListener;
},
/**
* @method checkAvailable
* @return {bool}
*/
checkAvailable : function (
)
{
return false;
},
};
/**
* @class EventDispatcher
*/
cc.EventDispatcher = {
/**
* @method setEnabled
* @param {bool} arg0
*/
setEnabled : function (
bool
)
{
},
/**
* @method removeAllEventListeners
*/
removeAllEventListeners : function (
)
{
},
/**
* @method addEventListenerWithSceneGraphPriority
* @param {cc.EventListener} arg0
* @param {cc.Node} arg1
*/
addEventListenerWithSceneGraphPriority : function (
eventlistener,
node
)
{
},
/**
* @method addCustomEventListener
* @param {String} arg0
* @param {function} arg1
* @return {cc.EventListenerCustom}
*/
addCustomEventListener : function (
str,
func
)
{
return cc.EventListenerCustom;
},
/**
* @method addEventListenerWithFixedPriority
* @param {cc.EventListener} arg0
* @param {int} arg1
*/
addEventListenerWithFixedPriority : function (
eventlistener,
int
)
{
},
/**
* @method removeEventListenersForTarget
* @param {cc.Node|cc.EventListener::Type} node
* @param {bool} bool
*/
removeEventListenersForTarget : function(
node,
bool
)
{
},
/**
* @method resumeEventListenersForTarget
* @param {cc.Node} arg0
* @param {bool} arg1
*/
resumeEventListenersForTarget : function (
node,
bool
)
{
},
/**
* @method setPriority
* @param {cc.EventListener} arg0
* @param {int} arg1
*/
setPriority : function (
eventlistener,
int
)
{
},
/**
* @method dispatchEvent
* @param {cc.Event} arg0
*/
dispatchEvent : function (
event
)
{
},
/**
* @method pauseEventListenersForTarget
* @param {cc.Node} arg0
* @param {bool} arg1
*/
pauseEventListenersForTarget : function (
node,
bool
)
{
},
/**
* @method removeCustomEventListeners
* @param {String} arg0
*/
removeCustomEventListeners : function (
str
)
{
},
/**
* @method removeEventListener
* @param {cc.EventListener} arg0
*/
removeEventListener : function (
eventlistener
)
{
},
/**
* @method isEnabled
* @return {bool}
*/
isEnabled : function (
)
{
return false;
},
/**
* @method EventDispatcher
* @constructor
*/
EventDispatcher : function (
)
{
},
};
/**
* @class EventFocus
*/
cc.EventFocus = {
/**
* @method EventFocus
* @constructor
* @param {ccui.Widget} arg0
* @param {ccui.Widget} arg1
*/
EventFocus : function (
widget,
widget
)
{
},
};
/**
* @class EventListenerAcceleration
*/
cc.EventListenerAcceleration = {
/**
* @method init
* @param {function} arg0
* @return {bool}
*/
init : function (
func
)
{
return false;
},
/**
* @method create
* @param {function} arg0
* @return {cc.EventListenerAcceleration}
*/
create : function (
func
)
{
return cc.EventListenerAcceleration;
},
/**
* @method EventListenerAcceleration
* @constructor
*/
EventListenerAcceleration : function (
)
{
},
};
/**
* @class EventListenerCustom
*/
cc.EventListenerCustom = {
/**
* @method create
* @param {String} arg0
* @param {function} arg1
* @return {cc.EventListenerCustom}
*/
create : function (
str,
func
)
{
return cc.EventListenerCustom;
},
/**
* @method EventListenerCustom
* @constructor
*/
EventListenerCustom : function (
)
{
},
};
/**
* @class EventListenerFocus
*/
cc.EventListenerFocus = {
/**
* @method init
* @return {bool}
*/
init : function (
)
{
return false;
},
/**
* @method EventListenerFocus
* @constructor
*/
EventListenerFocus : function (
)
{
},
};
/**
* @class EventListenerKeyboard
*/
cc.EventListenerKeyboard = {
/**
* @method init
* @return {bool}
*/
init : function (
)
{
return false;
},
/**
* @method EventListenerKeyboard
* @constructor
*/
EventListenerKeyboard : function (
)
{
},
};
/**
* @class EventMouse
*/
cc.EventMouse = {
/**
* @method getMouseButton
* @return {int}
*/
getMouseButton : function (
)
{
return 0;
},
/**
* @method getLocation
* @return {vec2_object}
*/
getLocation : function (
)
{
return cc.Vec2;
},
/**
* @method setMouseButton
* @param {int} arg0
*/
setMouseButton : function (
int
)
{
},
/**
* @method setScrollData
* @param {float} arg0
* @param {float} arg1
*/
setScrollData : function (
float,
float
)
{
},
/**
* @method getPreviousLocationInView
* @return {vec2_object}
*/
getPreviousLocationInView : function (
)
{
return cc.Vec2;
},
/**
* @method getDelta
* @return {vec2_object}
*/
getDelta : function (
)
{
return cc.Vec2;
},
/**
* @method getStartLocation
* @return {vec2_object}
*/
getStartLocation : function (
)
{
return cc.Vec2;
},
/**
* @method getCursorY
* @return {float}
*/
getCursorY : function (
)
{
return 0;
},
/**
* @method getCursorX
* @return {float}
*/
getCursorX : function (
)
{
return 0;
},
/**
* @method getLocationInView
* @return {vec2_object}
*/
getLocationInView : function (
)
{
return cc.Vec2;
},
/**
* @method getScrollY
* @return {float}
*/
getScrollY : function (
)
{
return 0;
},
/**
* @method setCursorPosition
* @param {float} arg0
* @param {float} arg1
*/
setCursorPosition : function (
float,
float
)
{
},
/**
* @method getScrollX
* @return {float}
*/
getScrollX : function (
)
{
return 0;
},
/**
* @method getPreviousLocation
* @return {vec2_object}
*/
getPreviousLocation : function (
)
{
return cc.Vec2;
},
/**
* @method getStartLocationInView
* @return {vec2_object}
*/
getStartLocationInView : function (
)
{
return cc.Vec2;
},
/**
* @method EventMouse
* @constructor
* @param {cc.EventMouse::MouseEventType} arg0
*/
EventMouse : function (
mouseeventtype
)
{
},
};
/**
* @class EventListenerMouse
*/
cc.EventListenerMouse = {
/**
* @method init
* @return {bool}
*/
init : function (
)
{
return false;
},
/**
* @method EventListenerMouse
* @constructor
*/
EventListenerMouse : function (
)
{
},
};
/**
* @class EventListenerTouchOneByOne
*/
cc.EventListenerTouchOneByOne = {
/**
* @method isSwallowTouches
* @return {bool}
*/
isSwallowTouches : function (
)
{
return false;
},
/**
* @method setSwallowTouches
* @param {bool} arg0
*/
setSwallowTouches : function (
bool
)
{
},
/**
* @method init
* @return {bool}
*/
init : function (
)
{
return false;
},
/**
* @method EventListenerTouchOneByOne
* @constructor
*/
EventListenerTouchOneByOne : function (
)
{
},
};
/**
* @class EventListenerTouchAllAtOnce
*/
cc.EventListenerTouchAllAtOnce = {
/**
* @method init
* @return {bool}
*/
init : function (
)
{
return false;
},
/**
* @method EventListenerTouchAllAtOnce
* @constructor
*/
EventListenerTouchAllAtOnce : function (
)
{
},
};
/**
* @class ActionCamera
*/
cc.ActionCamera = {
/**
* @method setEye
* @param {float|vec3_object} float
* @param {float} float
* @param {float} float
*/
setEye : function(
float,
float,
float
)
{
},
/**
* @method getEye
* @return {vec3_object}
*/
getEye : function (
)
{
return cc.Vec3;
},
/**
* @method setUp
* @param {vec3_object} arg0
*/
setUp : function (
vec3
)
{
},
/**
* @method getCenter
* @return {vec3_object}
*/
getCenter : function (
)
{
return cc.Vec3;
},
/**
* @method setCenter
* @param {vec3_object} arg0
*/
setCenter : function (
vec3
)
{
},
/**
* @method getUp
* @return {vec3_object}
*/
getUp : function (
)
{
return cc.Vec3;
},
/**
* @method ActionCamera
* @constructor
*/
ActionCamera : function (
)
{
},
};
/**
* @class OrbitCamera
*/
cc.OrbitCamera = {
/**
* @method sphericalRadius
* @param {float} arg0
* @param {float} arg1
* @param {float} arg2
*/
sphericalRadius : function (
float,
float,
float
)
{
},
/**
* @method initWithDuration
* @param {float} arg0
* @param {float} arg1
* @param {float} arg2
* @param {float} arg3
* @param {float} arg4
* @param {float} arg5
* @param {float} arg6
* @return {bool}
*/
initWithDuration : function (
float,
float,
float,
float,
float,
float,
float
)
{
return false;
},
/**
* @method create
* @param {float} arg0
* @param {float} arg1
* @param {float} arg2
* @param {float} arg3
* @param {float} arg4
* @param {float} arg5
* @param {float} arg6
* @return {cc.OrbitCamera}
*/
create : function (
float,
float,
float,
float,
float,
float,
float
)
{
return cc.OrbitCamera;
},
/**
* @method OrbitCamera
* @constructor
*/
OrbitCamera : function (
)
{
},
};
/**
* @class CardinalSplineTo
*/
cc.CardinalSplineTo = {
/**
* @method getPoints
* @return {point_object}
*/
getPoints : function (
)
{
return cc.PointArray;
},
/**
* @method updatePosition
* @param {vec2_object} arg0
*/
updatePosition : function (
vec2
)
{
},
/**
* @method CardinalSplineTo
* @constructor
*/
CardinalSplineTo : function (
)
{
},
};
/**
* @class CardinalSplineBy
*/
cc.CardinalSplineBy = {
/**
* @method CardinalSplineBy
* @constructor
*/
CardinalSplineBy : function (
)
{
},
};
/**
* @class CatmullRomTo
*/
cc.CatmullRomTo = {
};
/**
* @class CatmullRomBy
*/
cc.CatmullRomBy = {
};
/**
* @class ActionEase
*/
cc.ActionEase = {
/**
* @method initWithAction
* @param {cc.ActionInterval} arg0
* @return {bool}
*/
initWithAction : function (
actioninterval
)
{
return false;
},
/**
* @method getInnerAction
* @return {cc.ActionInterval}
*/
getInnerAction : function (
)
{
return cc.ActionInterval;
},
};
/**
* @class EaseRateAction
*/
cc.EaseRateAction = {
/**
* @method setRate
* @param {float} arg0
*/
setRate : function (
float
)
{
},
/**
* @method initWithAction
* @param {cc.ActionInterval} arg0
* @param {float} arg1
* @return {bool}
*/
initWithAction : function (
actioninterval,
float
)
{
return false;
},
/**
* @method getRate
* @return {float}
*/
getRate : function (
)
{
return 0;
},
/**
* @method create
* @param {cc.ActionInterval} arg0
* @param {float} arg1
* @return {cc.EaseRateAction}
*/
create : function (
actioninterval,
float
)
{
return cc.EaseRateAction;
},
};
/**
* @class EaseIn
*/
cc.EaseIn = {
/**
* @method create
* @param {cc.ActionInterval} arg0
* @param {float} arg1
* @return {cc.EaseIn}
*/
create : function (
actioninterval,
float
)
{
return cc.EaseIn;
},
/**
* @method EaseIn
* @constructor
*/
EaseIn : function (
)
{
},
};
/**
* @class EaseOut
*/
cc.EaseOut = {
/**
* @method create
* @param {cc.ActionInterval} arg0
* @param {float} arg1
* @return {cc.EaseOut}
*/
create : function (
actioninterval,
float
)
{
return cc.EaseOut;
},
/**
* @method EaseOut
* @constructor
*/
EaseOut : function (
)
{
},
};
/**
* @class EaseInOut
*/
cc.EaseInOut = {
/**
* @method create
* @param {cc.ActionInterval} arg0
* @param {float} arg1
* @return {cc.EaseInOut}
*/
create : function (
actioninterval,
float
)
{
return cc.EaseInOut;
},
/**
* @method EaseInOut
* @constructor
*/
EaseInOut : function (
)
{
},
};
/**
* @class EaseExponentialIn
*/
cc.EaseExponentialIn = {
/**
* @method create
* @param {cc.ActionInterval} arg0
* @return {cc.EaseExponentialIn}
*/
create : function (
actioninterval
)
{
return cc.EaseExponentialIn;
},
/**
* @method EaseExponentialIn
* @constructor
*/
EaseExponentialIn : function (
)
{
},
};
/**
* @class EaseExponentialOut
*/
cc.EaseExponentialOut = {
/**
* @method create
* @param {cc.ActionInterval} arg0
* @return {cc.EaseExponentialOut}
*/
create : function (
actioninterval
)
{
return cc.EaseExponentialOut;
},
/**
* @method EaseExponentialOut
* @constructor
*/
EaseExponentialOut : function (
)
{
},
};
/**
* @class EaseExponentialInOut
*/
cc.EaseExponentialInOut = {
/**
* @method create
* @param {cc.ActionInterval} arg0
* @return {cc.EaseExponentialInOut}
*/
create : function (
actioninterval
)
{
return cc.EaseExponentialInOut;
},
/**
* @method EaseExponentialInOut
* @constructor
*/
EaseExponentialInOut : function (
)
{
},
};
/**
* @class EaseSineIn
*/
cc.EaseSineIn = {
/**
* @method create
* @param {cc.ActionInterval} arg0
* @return {cc.EaseSineIn}
*/
create : function (
actioninterval
)
{
return cc.EaseSineIn;
},
/**
* @method EaseSineIn
* @constructor
*/
EaseSineIn : function (
)
{
},
};
/**
* @class EaseSineOut
*/
cc.EaseSineOut = {
/**
* @method create
* @param {cc.ActionInterval} arg0
* @return {cc.EaseSineOut}
*/
create : function (
actioninterval
)
{
return cc.EaseSineOut;
},
/**
* @method EaseSineOut
* @constructor
*/
EaseSineOut : function (
)
{
},
};
/**
* @class EaseSineInOut
*/
cc.EaseSineInOut = {
/**
* @method create
* @param {cc.ActionInterval} arg0
* @return {cc.EaseSineInOut}
*/
create : function (
actioninterval
)
{
return cc.EaseSineInOut;
},
/**
* @method EaseSineInOut
* @constructor
*/
EaseSineInOut : function (
)
{
},
};
/**
* @class EaseElastic
*/
cc.EaseElastic = {
/**
* @method setPeriod
* @param {float} arg0
*/
setPeriod : function (
float
)
{
},
/**
* @method initWithAction
* @param {cc.ActionInterval} arg0
* @param {float} arg1
* @return {bool}
*/
initWithAction : function (
actioninterval,
float
)
{
return false;
},
/**
* @method getPeriod
* @return {float}
*/
getPeriod : function (
)
{
return 0;
},
};
/**
* @class EaseElasticIn
*/
cc.EaseElasticIn = {
/**
* @method create
* @param {cc.ActionInterval|cc.ActionInterval} actioninterval
* @param {float} float
* @return {cc.EaseElasticIn|cc.EaseElasticIn}
*/
create : function(
actioninterval,
float
)
{
return cc.EaseElasticIn;
},
/**
* @method EaseElasticIn
* @constructor
*/
EaseElasticIn : function (
)
{
},
};
/**
* @class EaseElasticOut
*/
cc.EaseElasticOut = {
/**
* @method create
* @param {cc.ActionInterval|cc.ActionInterval} actioninterval
* @param {float} float
* @return {cc.EaseElasticOut|cc.EaseElasticOut}
*/
create : function(
actioninterval,
float
)
{
return cc.EaseElasticOut;
},
/**
* @method EaseElasticOut
* @constructor
*/
EaseElasticOut : function (
)
{
},
};
/**
* @class EaseElasticInOut
*/
cc.EaseElasticInOut = {
/**
* @method create
* @param {cc.ActionInterval|cc.ActionInterval} actioninterval
* @param {float} float
* @return {cc.EaseElasticInOut|cc.EaseElasticInOut}
*/
create : function(
actioninterval,
float
)
{
return cc.EaseElasticInOut;
},
/**
* @method EaseElasticInOut
* @constructor
*/
EaseElasticInOut : function (
)
{
},
};
/**
* @class EaseBounce
*/
cc.EaseBounce = {
};
/**
* @class EaseBounceIn
*/
cc.EaseBounceIn = {
/**
* @method create
* @param {cc.ActionInterval} arg0
* @return {cc.EaseBounceIn}
*/
create : function (
actioninterval
)
{
return cc.EaseBounceIn;
},
/**
* @method EaseBounceIn
* @constructor
*/
EaseBounceIn : function (
)
{
},
};
/**
* @class EaseBounceOut
*/
cc.EaseBounceOut = {
/**
* @method create
* @param {cc.ActionInterval} arg0
* @return {cc.EaseBounceOut}
*/
create : function (
actioninterval
)
{
return cc.EaseBounceOut;
},
/**
* @method EaseBounceOut
* @constructor
*/
EaseBounceOut : function (
)
{
},
};
/**
* @class EaseBounceInOut
*/
cc.EaseBounceInOut = {
/**
* @method create
* @param {cc.ActionInterval} arg0
* @return {cc.EaseBounceInOut}
*/
create : function (
actioninterval
)
{
return cc.EaseBounceInOut;
},
/**
* @method EaseBounceInOut
* @constructor
*/
EaseBounceInOut : function (
)
{
},
};
/**
* @class EaseBackIn
*/
cc.EaseBackIn = {
/**
* @method create
* @param {cc.ActionInterval} arg0
* @return {cc.EaseBackIn}
*/
create : function (
actioninterval
)
{
return cc.EaseBackIn;
},
/**
* @method EaseBackIn
* @constructor
*/
EaseBackIn : function (
)
{
},
};
/**
* @class EaseBackOut
*/
cc.EaseBackOut = {
/**
* @method create
* @param {cc.ActionInterval} arg0
* @return {cc.EaseBackOut}
*/
create : function (
actioninterval
)
{
return cc.EaseBackOut;
},
/**
* @method EaseBackOut
* @constructor
*/
EaseBackOut : function (
)
{
},
};
/**
* @class EaseBackInOut
*/
cc.EaseBackInOut = {
/**
* @method create
* @param {cc.ActionInterval} arg0
* @return {cc.EaseBackInOut}
*/
create : function (
actioninterval
)
{
return cc.EaseBackInOut;
},
/**
* @method EaseBackInOut
* @constructor
*/
EaseBackInOut : function (
)
{
},
};
/**
* @class EaseBezierAction
*/
cc.EaseBezierAction = {
/**
* @method setBezierParamer
* @param {float} arg0
* @param {float} arg1
* @param {float} arg2
* @param {float} arg3
*/
setBezierParamer : function (
float,
float,
float,
float
)
{
},
/**
* @method create
* @param {cc.ActionInterval} arg0
* @return {cc.EaseBezierAction}
*/
create : function (
actioninterval
)
{
return cc.EaseBezierAction;
},
/**
* @method EaseBezierAction
* @constructor
*/
EaseBezierAction : function (
)
{
},
};
/**
* @class EaseQuadraticActionIn
*/
cc.EaseQuadraticActionIn = {
/**
* @method create
* @param {cc.ActionInterval} arg0
* @return {cc.EaseQuadraticActionIn}
*/
create : function (
actioninterval
)
{
return cc.EaseQuadraticActionIn;
},
/**
* @method EaseQuadraticActionIn
* @constructor
*/
EaseQuadraticActionIn : function (
)
{
},
};
/**
* @class EaseQuadraticActionOut
*/
cc.EaseQuadraticActionOut = {
/**
* @method create
* @param {cc.ActionInterval} arg0
* @return {cc.EaseQuadraticActionOut}
*/
create : function (
actioninterval
)
{
return cc.EaseQuadraticActionOut;
},
/**
* @method EaseQuadraticActionOut
* @constructor
*/
EaseQuadraticActionOut : function (
)
{
},
};
/**
* @class EaseQuadraticActionInOut
*/
cc.EaseQuadraticActionInOut = {
/**
* @method create
* @param {cc.ActionInterval} arg0
* @return {cc.EaseQuadraticActionInOut}
*/
create : function (
actioninterval
)
{
return cc.EaseQuadraticActionInOut;
},
/**
* @method EaseQuadraticActionInOut
* @constructor
*/
EaseQuadraticActionInOut : function (
)
{
},
};
/**
* @class EaseQuarticActionIn
*/
cc.EaseQuarticActionIn = {
/**
* @method create
* @param {cc.ActionInterval} arg0
* @return {cc.EaseQuarticActionIn}
*/
create : function (
actioninterval
)
{
return cc.EaseQuarticActionIn;
},
/**
* @method EaseQuarticActionIn
* @constructor
*/
EaseQuarticActionIn : function (
)
{
},
};
/**
* @class EaseQuarticActionOut
*/
cc.EaseQuarticActionOut = {
/**
* @method create
* @param {cc.ActionInterval} arg0
* @return {cc.EaseQuarticActionOut}
*/
create : function (
actioninterval
)
{
return cc.EaseQuarticActionOut;
},
/**
* @method EaseQuarticActionOut
* @constructor
*/
EaseQuarticActionOut : function (
)
{
},
};
/**
* @class EaseQuarticActionInOut
*/
cc.EaseQuarticActionInOut = {
/**
* @method create
* @param {cc.ActionInterval} arg0
* @return {cc.EaseQuarticActionInOut}
*/
create : function (
actioninterval
)
{
return cc.EaseQuarticActionInOut;
},
/**
* @method EaseQuarticActionInOut
* @constructor
*/
EaseQuarticActionInOut : function (
)
{
},
};
/**
* @class EaseQuinticActionIn
*/
cc.EaseQuinticActionIn = {
/**
* @method create
* @param {cc.ActionInterval} arg0
* @return {cc.EaseQuinticActionIn}
*/
create : function (
actioninterval
)
{
return cc.EaseQuinticActionIn;
},
/**
* @method EaseQuinticActionIn
* @constructor
*/
EaseQuinticActionIn : function (
)
{
},
};
/**
* @class EaseQuinticActionOut
*/
cc.EaseQuinticActionOut = {
/**
* @method create
* @param {cc.ActionInterval} arg0
* @return {cc.EaseQuinticActionOut}
*/
create : function (
actioninterval
)
{
return cc.EaseQuinticActionOut;
},
/**
* @method EaseQuinticActionOut
* @constructor
*/
EaseQuinticActionOut : function (
)
{
},
};
/**
* @class EaseQuinticActionInOut
*/
cc.EaseQuinticActionInOut = {
/**
* @method create
* @param {cc.ActionInterval} arg0
* @return {cc.EaseQuinticActionInOut}
*/
create : function (
actioninterval
)
{
return cc.EaseQuinticActionInOut;
},
/**
* @method EaseQuinticActionInOut
* @constructor
*/
EaseQuinticActionInOut : function (
)
{
},
};
/**
* @class EaseCircleActionIn
*/
cc.EaseCircleActionIn = {
/**
* @method create
* @param {cc.ActionInterval} arg0
* @return {cc.EaseCircleActionIn}
*/
create : function (
actioninterval
)
{
return cc.EaseCircleActionIn;
},
/**
* @method EaseCircleActionIn
* @constructor
*/
EaseCircleActionIn : function (
)
{
},
};
/**
* @class EaseCircleActionOut
*/
cc.EaseCircleActionOut = {
/**
* @method create
* @param {cc.ActionInterval} arg0
* @return {cc.EaseCircleActionOut}
*/
create : function (
actioninterval
)
{
return cc.EaseCircleActionOut;
},
/**
* @method EaseCircleActionOut
* @constructor
*/
EaseCircleActionOut : function (
)
{
},
};
/**
* @class EaseCircleActionInOut
*/
cc.EaseCircleActionInOut = {
/**
* @method create
* @param {cc.ActionInterval} arg0
* @return {cc.EaseCircleActionInOut}
*/
create : function (
actioninterval
)
{
return cc.EaseCircleActionInOut;
},
/**
* @method EaseCircleActionInOut
* @constructor
*/
EaseCircleActionInOut : function (
)
{
},
};
/**
* @class EaseCubicActionIn
*/
cc.EaseCubicActionIn = {
/**
* @method create
* @param {cc.ActionInterval} arg0
* @return {cc.EaseCubicActionIn}
*/
create : function (
actioninterval
)
{
return cc.EaseCubicActionIn;
},
/**
* @method EaseCubicActionIn
* @constructor
*/
EaseCubicActionIn : function (
)
{
},
};
/**
* @class EaseCubicActionOut
*/
cc.EaseCubicActionOut = {
/**
* @method create
* @param {cc.ActionInterval} arg0
* @return {cc.EaseCubicActionOut}
*/
create : function (
actioninterval
)
{
return cc.EaseCubicActionOut;
},
/**
* @method EaseCubicActionOut
* @constructor
*/
EaseCubicActionOut : function (
)
{
},
};
/**
* @class EaseCubicActionInOut
*/
cc.EaseCubicActionInOut = {
/**
* @method create
* @param {cc.ActionInterval} arg0
* @return {cc.EaseCubicActionInOut}
*/
create : function (
actioninterval
)
{
return cc.EaseCubicActionInOut;
},
/**
* @method EaseCubicActionInOut
* @constructor
*/
EaseCubicActionInOut : function (
)
{
},
};
/**
* @class ActionInstant
*/
cc.ActionInstant = {
};
/**
* @class Show
*/
cc.Show = {
/**
* @method create
* @return {cc.Show}
*/
create : function (
)
{
return cc.Show;
},
/**
* @method Show
* @constructor
*/
Show : function (
)
{
},
};
/**
* @class Hide
*/
cc.Hide = {
/**
* @method create
* @return {cc.Hide}
*/
create : function (
)
{
return cc.Hide;
},
/**
* @method Hide
* @constructor
*/
Hide : function (
)
{
},
};
/**
* @class ToggleVisibility
*/
cc.ToggleVisibility = {
/**
* @method create
* @return {cc.ToggleVisibility}
*/
create : function (
)
{
return cc.ToggleVisibility;
},
/**
* @method ToggleVisibility
* @constructor
*/
ToggleVisibility : function (
)
{
},
};
/**
* @class RemoveSelf
*/
cc.RemoveSelf = {
/**
* @method init
* @param {bool} arg0
* @return {bool}
*/
init : function (
bool
)
{
return false;
},
/**
* @method create
* @return {cc.RemoveSelf}
*/
create : function (
)
{
return cc.RemoveSelf;
},
/**
* @method RemoveSelf
* @constructor
*/
RemoveSelf : function (
)
{
},
};
/**
* @class FlipX
*/
cc.FlipX = {
/**
* @method initWithFlipX
* @param {bool} arg0
* @return {bool}
*/
initWithFlipX : function (
bool
)
{
return false;
},
/**
* @method create
* @param {bool} arg0
* @return {cc.FlipX}
*/
create : function (
bool
)
{
return cc.FlipX;
},
/**
* @method FlipX
* @constructor
*/
FlipX : function (
)
{
},
};
/**
* @class FlipY
*/
cc.FlipY = {
/**
* @method initWithFlipY
* @param {bool} arg0
* @return {bool}
*/
initWithFlipY : function (
bool
)
{
return false;
},
/**
* @method create
* @param {bool} arg0
* @return {cc.FlipY}
*/
create : function (
bool
)
{
return cc.FlipY;
},
/**
* @method FlipY
* @constructor
*/
FlipY : function (
)
{
},
};
/**
* @class Place
*/
cc.Place = {
/**
* @method initWithPosition
* @param {vec2_object} arg0
* @return {bool}
*/
initWithPosition : function (
vec2
)
{
return false;
},
/**
* @method create
* @param {vec2_object} arg0
* @return {cc.Place}
*/
create : function (
vec2
)
{
return cc.Place;
},
/**
* @method Place
* @constructor
*/
Place : function (
)
{
},
};
/**
* @class CallFunc
*/
cc._CallFunc = {
/**
* @method execute
*/
execute : function (
)
{
},
/**
* @method CallFunc
* @constructor
*/
CallFunc : function (
)
{
},
};
/**
* @class CallFuncN
*/
cc.CallFunc = {
/**
* @method CallFuncN
* @constructor
*/
CallFuncN : function (
)
{
},
};
/**
* @class GridAction
*/
cc.GridAction = {
/**
* @method getGrid
* @return {cc.GridBase}
*/
getGrid : function (
)
{
return cc.GridBase;
},
/**
* @method initWithDuration
* @param {float} arg0
* @param {size_object} arg1
* @return {bool}
*/
initWithDuration : function (
float,
size
)
{
return false;
},
};
/**
* @class Grid3DAction
*/
cc.Grid3DAction = {
/**
* @method getGridRect
* @return {rect_object}
*/
getGridRect : function (
)
{
return cc.Rect;
},
};
/**
* @class TiledGrid3DAction
*/
cc.TiledGrid3DAction = {
};
/**
* @class StopGrid
*/
cc.StopGrid = {
/**
* @method create
* @return {cc.StopGrid}
*/
create : function (
)
{
return cc.StopGrid;
},
/**
* @method StopGrid
* @constructor
*/
StopGrid : function (
)
{
},
};
/**
* @class ReuseGrid
*/
cc.ReuseGrid = {
/**
* @method initWithTimes
* @param {int} arg0
* @return {bool}
*/
initWithTimes : function (
int
)
{
return false;
},
/**
* @method create
* @param {int} arg0
* @return {cc.ReuseGrid}
*/
create : function (
int
)
{
return cc.ReuseGrid;
},
/**
* @method ReuseGrid
* @constructor
*/
ReuseGrid : function (
)
{
},
};
/**
* @class Waves3D
*/
cc.Waves3D = {
/**
* @method setAmplitudeRate
* @param {float} arg0
*/
setAmplitudeRate : function (
float
)
{
},
/**
* @method initWithDuration
* @param {float} arg0
* @param {size_object} arg1
* @param {unsigned int} arg2
* @param {float} arg3
* @return {bool}
*/
initWithDuration : function (
float,
size,
int,
float
)
{
return false;
},
/**
* @method getAmplitude
* @return {float}
*/
getAmplitude : function (
)
{
return 0;
},
/**
* @method getAmplitudeRate
* @return {float}
*/
getAmplitudeRate : function (
)
{
return 0;
},
/**
* @method setAmplitude
* @param {float} arg0
*/
setAmplitude : function (
float
)
{
},
/**
* @method create
* @param {float} arg0
* @param {size_object} arg1
* @param {unsigned int} arg2
* @param {float} arg3
* @return {cc.Waves3D}
*/
create : function (
float,
size,
int,
float
)
{
return cc.Waves3D;
},
/**
* @method Waves3D
* @constructor
*/
Waves3D : function (
)
{
},
};
/**
* @class FlipX3D
*/
cc.FlipX3D = {
/**
* @method initWithSize
* @param {size_object} arg0
* @param {float} arg1
* @return {bool}
*/
initWithSize : function (
size,
float
)
{
return false;
},
/**
* @method initWithDuration
* @param {float} arg0
* @return {bool}
*/
initWithDuration : function (
float
)
{
return false;
},
/**
* @method create
* @param {float} arg0
* @return {cc.FlipX3D}
*/
create : function (
float
)
{
return cc.FlipX3D;
},
/**
* @method FlipX3D
* @constructor
*/
FlipX3D : function (
)
{
},
};
/**
* @class FlipY3D
*/
cc.FlipY3D = {
/**
* @method create
* @param {float} arg0
* @return {cc.FlipY3D}
*/
create : function (
float
)
{
return cc.FlipY3D;
},
/**
* @method FlipY3D
* @constructor
*/
FlipY3D : function (
)
{
},
};
/**
* @class Lens3D
*/
cc.Lens3D = {
/**
* @method setConcave
* @param {bool} arg0
*/
setConcave : function (
bool
)
{
},
/**
* @method initWithDuration
* @param {float} arg0
* @param {size_object} arg1
* @param {vec2_object} arg2
* @param {float} arg3
* @return {bool}
*/
initWithDuration : function (
float,
size,
vec2,
float
)
{
return false;
},
/**
* @method setLensEffect
* @param {float} arg0
*/
setLensEffect : function (
float
)
{
},
/**
* @method getLensEffect
* @return {float}
*/
getLensEffect : function (
)
{
return 0;
},
/**
* @method setPosition
* @param {vec2_object} arg0
*/
setPosition : function (
vec2
)
{
},
/**
* @method getPosition
* @return {vec2_object}
*/
getPosition : function (
)
{
return cc.Vec2;
},
/**
* @method create
* @param {float} arg0
* @param {size_object} arg1
* @param {vec2_object} arg2
* @param {float} arg3
* @return {cc.Lens3D}
*/
create : function (
float,
size,
vec2,
float
)
{
return cc.Lens3D;
},
/**
* @method Lens3D
* @constructor
*/
Lens3D : function (
)
{
},
};
/**
* @class Ripple3D
*/
cc.Ripple3D = {
/**
* @method setAmplitudeRate
* @param {float} arg0
*/
setAmplitudeRate : function (
float
)
{
},
/**
* @method initWithDuration
* @param {float} arg0
* @param {size_object} arg1
* @param {vec2_object} arg2
* @param {float} arg3
* @param {unsigned int} arg4
* @param {float} arg5
* @return {bool}
*/
initWithDuration : function (
float,
size,
vec2,
float,
int,
float
)
{
return false;
},
/**
* @method getAmplitudeRate
* @return {float}
*/
getAmplitudeRate : function (
)
{
return 0;
},
/**
* @method setAmplitude
* @param {float} arg0
*/
setAmplitude : function (
float
)
{
},
/**
* @method getAmplitude
* @return {float}
*/
getAmplitude : function (
)
{
return 0;
},
/**
* @method setPosition
* @param {vec2_object} arg0
*/
setPosition : function (
vec2
)
{
},
/**
* @method getPosition
* @return {vec2_object}
*/
getPosition : function (
)
{
return cc.Vec2;
},
/**
* @method create
* @param {float} arg0
* @param {size_object} arg1
* @param {vec2_object} arg2
* @param {float} arg3
* @param {unsigned int} arg4
* @param {float} arg5
* @return {cc.Ripple3D}
*/
create : function (
float,
size,
vec2,
float,
int,
float
)
{
return cc.Ripple3D;
},
/**
* @method Ripple3D
* @constructor
*/
Ripple3D : function (
)
{
},
};
/**
* @class Shaky3D
*/
cc.Shaky3D = {
/**
* @method initWithDuration
* @param {float} arg0
* @param {size_object} arg1
* @param {int} arg2
* @param {bool} arg3
* @return {bool}
*/
initWithDuration : function (
float,
size,
int,
bool
)
{
return false;
},
/**
* @method create
* @param {float} arg0
* @param {size_object} arg1
* @param {int} arg2
* @param {bool} arg3
* @return {cc.Shaky3D}
*/
create : function (
float,
size,
int,
bool
)
{
return cc.Shaky3D;
},
/**
* @method Shaky3D
* @constructor
*/
Shaky3D : function (
)
{
},
};
/**
* @class Liquid
*/
cc.Liquid = {
/**
* @method setAmplitudeRate
* @param {float} arg0
*/
setAmplitudeRate : function (
float
)
{
},
/**
* @method initWithDuration
* @param {float} arg0
* @param {size_object} arg1
* @param {unsigned int} arg2
* @param {float} arg3
* @return {bool}
*/
initWithDuration : function (
float,
size,
int,
float
)
{
return false;
},
/**
* @method getAmplitude
* @return {float}
*/
getAmplitude : function (
)
{
return 0;
},
/**
* @method getAmplitudeRate
* @return {float}
*/
getAmplitudeRate : function (
)
{
return 0;
},
/**
* @method setAmplitude
* @param {float} arg0
*/
setAmplitude : function (
float
)
{
},
/**
* @method create
* @param {float} arg0
* @param {size_object} arg1
* @param {unsigned int} arg2
* @param {float} arg3
* @return {cc.Liquid}
*/
create : function (
float,
size,
int,
float
)
{
return cc.Liquid;
},
/**
* @method Liquid
* @constructor
*/
Liquid : function (
)
{
},
};
/**
* @class Waves
*/
cc.Waves = {
/**
* @method setAmplitudeRate
* @param {float} arg0
*/
setAmplitudeRate : function (
float
)
{
},
/**
* @method initWithDuration
* @param {float} arg0
* @param {size_object} arg1
* @param {unsigned int} arg2
* @param {float} arg3
* @param {bool} arg4
* @param {bool} arg5
* @return {bool}
*/
initWithDuration : function (
float,
size,
int,
float,
bool,
bool
)
{
return false;
},
/**
* @method getAmplitude
* @return {float}
*/
getAmplitude : function (
)
{
return 0;
},
/**
* @method getAmplitudeRate
* @return {float}
*/
getAmplitudeRate : function (
)
{
return 0;
},
/**
* @method setAmplitude
* @param {float} arg0
*/
setAmplitude : function (
float
)
{
},
/**
* @method create
* @param {float} arg0
* @param {size_object} arg1
* @param {unsigned int} arg2
* @param {float} arg3
* @param {bool} arg4
* @param {bool} arg5
* @return {cc.Waves}
*/
create : function (
float,
size,
int,
float,
bool,
bool
)
{
return cc.Waves;
},
/**
* @method Waves
* @constructor
*/
Waves : function (
)
{
},
};
/**
* @class Twirl
*/
cc.Twirl = {
/**
* @method setAmplitudeRate
* @param {float} arg0
*/
setAmplitudeRate : function (
float
)
{
},
/**
* @method initWithDuration
* @param {float} arg0
* @param {size_object} arg1
* @param {vec2_object} arg2
* @param {unsigned int} arg3
* @param {float} arg4
* @return {bool}
*/
initWithDuration : function (
float,
size,
vec2,
int,
float
)
{
return false;
},
/**
* @method getAmplitudeRate
* @return {float}
*/
getAmplitudeRate : function (
)
{
return 0;
},
/**
* @method setAmplitude
* @param {float} arg0
*/
setAmplitude : function (
float
)
{
},
/**
* @method getAmplitude
* @return {float}
*/
getAmplitude : function (
)
{
return 0;
},
/**
* @method setPosition
* @param {vec2_object} arg0
*/
setPosition : function (
vec2
)
{
},
/**
* @method getPosition
* @return {vec2_object}
*/
getPosition : function (
)
{
return cc.Vec2;
},
/**
* @method create
* @param {float} arg0
* @param {size_object} arg1
* @param {vec2_object} arg2
* @param {unsigned int} arg3
* @param {float} arg4
* @return {cc.Twirl}
*/
create : function (
float,
size,
vec2,
int,
float
)
{
return cc.Twirl;
},
/**
* @method Twirl
* @constructor
*/
Twirl : function (
)
{
},
};
/**
* @class ActionManager
*/
cc.ActionManager = {
/**
* @method getActionByTag
* @param {int} arg0
* @param {cc.Node} arg1
* @return {cc.Action}
*/
getActionByTag : function (
int,
node
)
{
return cc.Action;
},
/**
* @method removeActionByTag
* @param {int} arg0
* @param {cc.Node} arg1
*/
removeActionByTag : function (
int,
node
)
{
},
/**
* @method removeActionsByFlags
* @param {unsigned int} arg0
* @param {cc.Node} arg1
*/
removeActionsByFlags : function (
int,
node
)
{
},
/**
* @method removeAllActions
*/
removeAllActions : function (
)
{
},
/**
* @method addAction
* @param {cc.Action} arg0
* @param {cc.Node} arg1
* @param {bool} arg2
*/
addAction : function (
action,
node,
bool
)
{
},
/**
* @method resumeTarget
* @param {cc.Node} arg0
*/
resumeTarget : function (
node
)
{
},
/**
* @method update
* @param {float} arg0
*/
update : function (
float
)
{
},
/**
* @method pauseTarget
* @param {cc.Node} arg0
*/
pauseTarget : function (
node
)
{
},
/**
* @method getNumberOfRunningActionsInTarget
* @param {cc.Node} arg0
* @return {long}
*/
getNumberOfRunningActionsInTarget : function (
node
)
{
return 0;
},
/**
* @method removeAllActionsFromTarget
* @param {cc.Node} arg0
*/
removeAllActionsFromTarget : function (
node
)
{
},
/**
* @method resumeTargets
* @param {Array} arg0
*/
resumeTargets : function (
array
)
{
},
/**
* @method removeAction
* @param {cc.Action} arg0
*/
removeAction : function (
action
)
{
},
/**
* @method removeAllActionsByTag
* @param {int} arg0
* @param {cc.Node} arg1
*/
removeAllActionsByTag : function (
int,
node
)
{
},
/**
* @method pauseAllRunningActions
* @return {Array}
*/
pauseAllRunningActions : function (
)
{
return new Array();
},
/**
* @method ActionManager
* @constructor
*/
ActionManager : function (
)
{
},
};
/**
* @class PageTurn3D
*/
cc.PageTurn3D = {
/**
* @method create
* @param {float} arg0
* @param {size_object} arg1
* @return {cc.PageTurn3D}
*/
create : function (
float,
size
)
{
return cc.PageTurn3D;
},
};
/**
* @class ProgressTo
*/
cc.ProgressTo = {
/**
* @method initWithDuration
* @param {float} arg0
* @param {float} arg1
* @return {bool}
*/
initWithDuration : function (
float,
float
)
{
return false;
},
/**
* @method create
* @param {float} arg0
* @param {float} arg1
* @return {cc.ProgressTo}
*/
create : function (
float,
float
)
{
return cc.ProgressTo;
},
/**
* @method ProgressTo
* @constructor
*/
ProgressTo : function (
)
{
},
};
/**
* @class ProgressFromTo
*/
cc.ProgressFromTo = {
/**
* @method initWithDuration
* @param {float} arg0
* @param {float} arg1
* @param {float} arg2
* @return {bool}
*/
initWithDuration : function (
float,
float,
float
)
{
return false;
},
/**
* @method create
* @param {float} arg0
* @param {float} arg1
* @param {float} arg2
* @return {cc.ProgressFromTo}
*/
create : function (
float,
float,
float
)
{
return cc.ProgressFromTo;
},
/**
* @method ProgressFromTo
* @constructor
*/
ProgressFromTo : function (
)
{
},
};
/**
* @class ShakyTiles3D
*/
cc.ShakyTiles3D = {
/**
* @method initWithDuration
* @param {float} arg0
* @param {size_object} arg1
* @param {int} arg2
* @param {bool} arg3
* @return {bool}
*/
initWithDuration : function (
float,
size,
int,
bool
)
{
return false;
},
/**
* @method create
* @param {float} arg0
* @param {size_object} arg1
* @param {int} arg2
* @param {bool} arg3
* @return {cc.ShakyTiles3D}
*/
create : function (
float,
size,
int,
bool
)
{
return cc.ShakyTiles3D;
},
/**
* @method ShakyTiles3D
* @constructor
*/
ShakyTiles3D : function (
)
{
},
};
/**
* @class ShatteredTiles3D
*/
cc.ShatteredTiles3D = {
/**
* @method initWithDuration
* @param {float} arg0
* @param {size_object} arg1
* @param {int} arg2
* @param {bool} arg3
* @return {bool}
*/
initWithDuration : function (
float,
size,
int,
bool
)
{
return false;
},
/**
* @method create
* @param {float} arg0
* @param {size_object} arg1
* @param {int} arg2
* @param {bool} arg3
* @return {cc.ShatteredTiles3D}
*/
create : function (
float,
size,
int,
bool
)
{
return cc.ShatteredTiles3D;
},
/**
* @method ShatteredTiles3D
* @constructor
*/
ShatteredTiles3D : function (
)
{
},
};
/**
* @class ShuffleTiles
*/
cc.ShuffleTiles = {
/**
* @method placeTile
* @param {vec2_object} arg0
* @param {cc.Tile} arg1
*/
placeTile : function (
vec2,
tile
)
{
},
/**
* @method shuffle
* @param {unsigned int} arg0
* @param {unsigned int} arg1
*/
shuffle : function (
int,
int
)
{
},
/**
* @method initWithDuration
* @param {float} arg0
* @param {size_object} arg1
* @param {unsigned int} arg2
* @return {bool}
*/
initWithDuration : function (
float,
size,
int
)
{
return false;
},
/**
* @method getDelta
* @param {size_object} arg0
* @return {size_object}
*/
getDelta : function (
size
)
{
return cc.Size;
},
/**
* @method create
* @param {float} arg0
* @param {size_object} arg1
* @param {unsigned int} arg2
* @return {cc.ShuffleTiles}
*/
create : function (
float,
size,
int
)
{
return cc.ShuffleTiles;
},
/**
* @method ShuffleTiles
* @constructor
*/
ShuffleTiles : function (
)
{
},
};
/**
* @class FadeOutTRTiles
*/
cc.FadeOutTRTiles = {
/**
* @method turnOnTile
* @param {vec2_object} arg0
*/
turnOnTile : function (
vec2
)
{
},
/**
* @method turnOffTile
* @param {vec2_object} arg0
*/
turnOffTile : function (
vec2
)
{
},
/**
* @method transformTile
* @param {vec2_object} arg0
* @param {float} arg1
*/
transformTile : function (
vec2,
float
)
{
},
/**
* @method testFunc
* @param {size_object} arg0
* @param {float} arg1
* @return {float}
*/
testFunc : function (
size,
float
)
{
return 0;
},
/**
* @method create
* @param {float} arg0
* @param {size_object} arg1
* @return {cc.FadeOutTRTiles}
*/
create : function (
float,
size
)
{
return cc.FadeOutTRTiles;
},
/**
* @method FadeOutTRTiles
* @constructor
*/
FadeOutTRTiles : function (
)
{
},
};
/**
* @class FadeOutBLTiles
*/
cc.FadeOutBLTiles = {
/**
* @method create
* @param {float} arg0
* @param {size_object} arg1
* @return {cc.FadeOutBLTiles}
*/
create : function (
float,
size
)
{
return cc.FadeOutBLTiles;
},
/**
* @method FadeOutBLTiles
* @constructor
*/
FadeOutBLTiles : function (
)
{
},
};
/**
* @class FadeOutUpTiles
*/
cc.FadeOutUpTiles = {
/**
* @method create
* @param {float} arg0
* @param {size_object} arg1
* @return {cc.FadeOutUpTiles}
*/
create : function (
float,
size
)
{
return cc.FadeOutUpTiles;
},
/**
* @method FadeOutUpTiles
* @constructor
*/
FadeOutUpTiles : function (
)
{
},
};
/**
* @class FadeOutDownTiles
*/
cc.FadeOutDownTiles = {
/**
* @method create
* @param {float} arg0
* @param {size_object} arg1
* @return {cc.FadeOutDownTiles}
*/
create : function (
float,
size
)
{
return cc.FadeOutDownTiles;
},
/**
* @method FadeOutDownTiles
* @constructor
*/
FadeOutDownTiles : function (
)
{
},
};
/**
* @class TurnOffTiles
*/
cc.TurnOffTiles = {
/**
* @method turnOnTile
* @param {vec2_object} arg0
*/
turnOnTile : function (
vec2
)
{
},
/**
* @method turnOffTile
* @param {vec2_object} arg0
*/
turnOffTile : function (
vec2
)
{
},
/**
* @method shuffle
* @param {unsigned int} arg0
* @param {unsigned int} arg1
*/
shuffle : function (
int,
int
)
{
},
/**
* @method initWithDuration
* @param {float} arg0
* @param {size_object} arg1
* @param {unsigned int} arg2
* @return {bool}
*/
initWithDuration : function (
float,
size,
int
)
{
return false;
},
/**
* @method create
* @param {float|float} float
* @param {size_object|size_object} size
* @param {unsigned int} int
* @return {cc.TurnOffTiles|cc.TurnOffTiles}
*/
create : function(
float,
size,
int
)
{
return cc.TurnOffTiles;
},
/**
* @method TurnOffTiles
* @constructor
*/
TurnOffTiles : function (
)
{
},
};
/**
* @class WavesTiles3D
*/
cc.WavesTiles3D = {
/**
* @method setAmplitudeRate
* @param {float} arg0
*/
setAmplitudeRate : function (
float
)
{
},
/**
* @method initWithDuration
* @param {float} arg0
* @param {size_object} arg1
* @param {unsigned int} arg2
* @param {float} arg3
* @return {bool}
*/
initWithDuration : function (
float,
size,
int,
float
)
{
return false;
},
/**
* @method getAmplitude
* @return {float}
*/
getAmplitude : function (
)
{
return 0;
},
/**
* @method getAmplitudeRate
* @return {float}
*/
getAmplitudeRate : function (
)
{
return 0;
},
/**
* @method setAmplitude
* @param {float} arg0
*/
setAmplitude : function (
float
)
{
},
/**
* @method create
* @param {float} arg0
* @param {size_object} arg1
* @param {unsigned int} arg2
* @param {float} arg3
* @return {cc.WavesTiles3D}
*/
create : function (
float,
size,
int,
float
)
{
return cc.WavesTiles3D;
},
/**
* @method WavesTiles3D
* @constructor
*/
WavesTiles3D : function (
)
{
},
};
/**
* @class JumpTiles3D
*/
cc.JumpTiles3D = {
/**
* @method setAmplitudeRate
* @param {float} arg0
*/
setAmplitudeRate : function (
float
)
{
},
/**
* @method initWithDuration
* @param {float} arg0
* @param {size_object} arg1
* @param {unsigned int} arg2
* @param {float} arg3
* @return {bool}
*/
initWithDuration : function (
float,
size,
int,
float
)
{
return false;
},
/**
* @method getAmplitude
* @return {float}
*/
getAmplitude : function (
)
{
return 0;
},
/**
* @method getAmplitudeRate
* @return {float}
*/
getAmplitudeRate : function (
)
{
return 0;
},
/**
* @method setAmplitude
* @param {float} arg0
*/
setAmplitude : function (
float
)
{
},
/**
* @method create
* @param {float} arg0
* @param {size_object} arg1
* @param {unsigned int} arg2
* @param {float} arg3
* @return {cc.JumpTiles3D}
*/
create : function (
float,
size,
int,
float
)
{
return cc.JumpTiles3D;
},
/**
* @method JumpTiles3D
* @constructor
*/
JumpTiles3D : function (
)
{
},
};
/**
* @class SplitRows
*/
cc.SplitRows = {
/**
* @method initWithDuration
* @param {float} arg0
* @param {unsigned int} arg1
* @return {bool}
*/
initWithDuration : function (
float,
int
)
{
return false;
},
/**
* @method create
* @param {float} arg0
* @param {unsigned int} arg1
* @return {cc.SplitRows}
*/
create : function (
float,
int
)
{
return cc.SplitRows;
},
/**
* @method SplitRows
* @constructor
*/
SplitRows : function (
)
{
},
};
/**
* @class SplitCols
*/
cc.SplitCols = {
/**
* @method initWithDuration
* @param {float} arg0
* @param {unsigned int} arg1
* @return {bool}
*/
initWithDuration : function (
float,
int
)
{
return false;
},
/**
* @method create
* @param {float} arg0
* @param {unsigned int} arg1
* @return {cc.SplitCols}
*/
create : function (
float,
int
)
{
return cc.SplitCols;
},
/**
* @method SplitCols
* @constructor
*/
SplitCols : function (
)
{
},
};
/**
* @class ActionTween
*/
cc.ActionTween = {
/**
* @method initWithDuration
* @param {float} arg0
* @param {String} arg1
* @param {float} arg2
* @param {float} arg3
* @return {bool}
*/
initWithDuration : function (
float,
str,
float,
float
)
{
return false;
},
/**
* @method create
* @param {float} arg0
* @param {String} arg1
* @param {float} arg2
* @param {float} arg3
* @return {cc.ActionTween}
*/
create : function (
float,
str,
float,
float
)
{
return cc.ActionTween;
},
};
/**
* @class AtlasNode
*/
cc.AtlasNode = {
/**
* @method updateAtlasValues
*/
updateAtlasValues : function (
)
{
},
/**
* @method initWithTileFile
* @param {String} arg0
* @param {int} arg1
* @param {int} arg2
* @param {int} arg3
* @return {bool}
*/
initWithTileFile : function (
str,
int,
int,
int
)
{
return false;
},
/**
* @method getTexture
* @return {cc.Texture2D}
*/
getTexture : function (
)
{
return cc.Texture2D;
},
/**
* @method setTextureAtlas
* @param {cc.TextureAtlas} arg0
*/
setTextureAtlas : function (
textureatlas
)
{
},
/**
* @method setBlendFunc
* @param {cc.BlendFunc} arg0
*/
setBlendFunc : function (
blendfunc
)
{
},
/**
* @method getTextureAtlas
* @return {cc.TextureAtlas}
*/
getTextureAtlas : function (
)
{
return cc.TextureAtlas;
},
/**
* @method getBlendFunc
* @return {cc.BlendFunc}
*/
getBlendFunc : function (
)
{
return cc.BlendFunc;
},
/**
* @method getQuadsToDraw
* @return {long}
*/
getQuadsToDraw : function (
)
{
return 0;
},
/**
* @method setTexture
* @param {cc.Texture2D} arg0
*/
setTexture : function (
texture2d
)
{
},
/**
* @method initWithTexture
* @param {cc.Texture2D} arg0
* @param {int} arg1
* @param {int} arg2
* @param {int} arg3
* @return {bool}
*/
initWithTexture : function (
texture2d,
int,
int,
int
)
{
return false;
},
/**
* @method setQuadsToDraw
* @param {long} arg0
*/
setQuadsToDraw : function (
long
)
{
},
/**
* @method create
* @param {String} arg0
* @param {int} arg1
* @param {int} arg2
* @param {int} arg3
* @return {cc.AtlasNode}
*/
create : function (
str,
int,
int,
int
)
{
return cc.AtlasNode;
},
/**
* @method AtlasNode
* @constructor
*/
AtlasNode : function (
)
{
},
};
/**
* @class ClippingNode
*/
cc.ClippingNode = {
/**
* @method hasContent
* @return {bool}
*/
hasContent : function (
)
{
return false;
},
/**
* @method setInverted
* @param {bool} arg0
*/
setInverted : function (
bool
)
{
},
/**
* @method setStencil
* @param {cc.Node} arg0
*/
setStencil : function (
node
)
{
},
/**
* @method getAlphaThreshold
* @return {float}
*/
getAlphaThreshold : function (
)
{
return 0;
},
/**
* @method getStencil
* @return {cc.Node}
*/
getStencil : function (
)
{
return cc.Node;
},
/**
* @method setAlphaThreshold
* @param {float} arg0
*/
setAlphaThreshold : function (
float
)
{
},
/**
* @method isInverted
* @return {bool}
*/
isInverted : function (
)
{
return false;
},
/**
* @method create
* @param {cc.Node} node
* @return {cc.ClippingNode|cc.ClippingNode}
*/
create : function(
node
)
{
return cc.ClippingNode;
},
/**
* @method ClippingNode
* @constructor
*/
ClippingNode : function (
)
{
},
};
/**
* @class DrawNode
*/
cc.DrawNode = {
/**
* @method drawLine
* @param {vec2_object} arg0
* @param {vec2_object} arg1
* @param {color4f_object} arg2
*/
drawLine : function (
vec2,
vec2,
color4f
)
{
},
/**
* @method drawPoints
* @param {vec2_object|vec2_object} vec2
* @param {unsigned int|unsigned int} int
* @param {float|color4f_object} float
* @param {color4f_object} color4f
*/
drawPoints : function(
vec2,
int,
float,
color4f
)
{
},
/**
* @method drawRect
* @param {vec2_object|vec2_object} vec2
* @param {vec2_object|vec2_object} vec2
* @param {vec2_object|color4f_object} vec2
* @param {vec2_object} vec2
* @param {color4f_object} color4f
*/
drawRect : function(
vec2,
vec2,
vec2,
vec2,
color4f
)
{
},
/**
* @method drawSolidCircle
* @param {vec2_object|vec2_object} vec2
* @param {float|float} float
* @param {float|float} float
* @param {unsigned int|unsigned int} int
* @param {color4f_object|float} color4f
* @param {float} float
* @param {color4f_object} color4f
*/
drawSolidCircle : function(
vec2,
float,
float,
int,
float,
float,
color4f
)
{
},
/**
* @method setLineWidth
* @param {int} arg0
*/
setLineWidth : function (
int
)
{
},
/**
* @method onDrawGLPoint
* @param {mat4_object} arg0
* @param {unsigned int} arg1
*/
onDrawGLPoint : function (
mat4,
int
)
{
},
/**
* @method drawPolygon
* @param {vec2_object} arg0
* @param {int} arg1
* @param {color4f_object} arg2
* @param {float} arg3
* @param {color4f_object} arg4
*/
drawPolygon : function (
vec2,
int,
color4f,
float,
color4f
)
{
},
/**
* @method drawDot
* @param {vec2_object} arg0
* @param {float} arg1
* @param {color4f_object} arg2
*/
drawDot : function (
vec2,
float,
color4f
)
{
},
/**
* @method drawCatmullRom
* @param {point_object} arg0
* @param {unsigned int} arg1
* @param {color4f_object} arg2
*/
drawCatmullRom : function (
pointarray,
int,
color4f
)
{
},
/**
* @method drawSegment
* @param {vec2_object} arg0
* @param {vec2_object} arg1
* @param {float} arg2
* @param {color4f_object} arg3
*/
drawSegment : function (
vec2,
vec2,
float,
color4f
)
{
},
/**
* @method getBlendFunc
* @return {cc.BlendFunc}
*/
getBlendFunc : function (
)
{
return cc.BlendFunc;
},
/**
* @method onDraw
* @param {mat4_object} arg0
* @param {unsigned int} arg1
*/
onDraw : function (
mat4,
int
)
{
},
/**
* @method drawCircle
* @param {vec2_object|vec2_object} vec2
* @param {float|float} float
* @param {float|float} float
* @param {unsigned int|unsigned int} int
* @param {bool|bool} bool
* @param {color4f_object|float} color4f
* @param {float} float
* @param {color4f_object} color4f
*/
drawCircle : function(
vec2,
float,
float,
int,
bool,
float,
float,
color4f
)
{
},
/**
* @method drawQuadBezier
* @param {vec2_object} arg0
* @param {vec2_object} arg1
* @param {vec2_object} arg2
* @param {unsigned int} arg3
* @param {color4f_object} arg4
*/
drawQuadBezier : function (
vec2,
vec2,
vec2,
int,
color4f
)
{
},
/**
* @method onDrawGLLine
* @param {mat4_object} arg0
* @param {unsigned int} arg1
*/
onDrawGLLine : function (
mat4,
int
)
{
},
/**
* @method drawSolidPoly
* @param {vec2_object} arg0
* @param {unsigned int} arg1
* @param {color4f_object} arg2
*/
drawSolidPoly : function (
vec2,
int,
color4f
)
{
},
/**
* @method drawTriangle
* @param {vec2_object} arg0
* @param {vec2_object} arg1
* @param {vec2_object} arg2
* @param {color4f_object} arg3
*/
drawTriangle : function (
vec2,
vec2,
vec2,
color4f
)
{
},
/**
* @method setBlendFunc
* @param {cc.BlendFunc} arg0
*/
setBlendFunc : function (
blendfunc
)
{
},
/**
* @method clear
*/
clear : function (
)
{
},
/**
* @method drawCardinalSpline
* @param {point_object} arg0
* @param {float} arg1
* @param {unsigned int} arg2
* @param {color4f_object} arg3
*/
drawCardinalSpline : function (
pointarray,
float,
int,
color4f
)
{
},
/**
* @method drawSolidRect
* @param {vec2_object} arg0
* @param {vec2_object} arg1
* @param {color4f_object} arg2
*/
drawSolidRect : function (
vec2,
vec2,
color4f
)
{
},
/**
* @method getLineWidth
* @return {float}
*/
getLineWidth : function (
)
{
return 0;
},
/**
* @method drawPoint
* @param {vec2_object} arg0
* @param {float} arg1
* @param {color4f_object} arg2
*/
drawPoint : function (
vec2,
float,
color4f
)
{
},
/**
* @method drawCubicBezier
* @param {vec2_object} arg0
* @param {vec2_object} arg1
* @param {vec2_object} arg2
* @param {vec2_object} arg3
* @param {unsigned int} arg4
* @param {color4f_object} arg5
*/
drawCubicBezier : function (
vec2,
vec2,
vec2,
vec2,
int,
color4f
)
{
},
/**
* @method create
* @return {cc.DrawNode}
*/
create : function (
)
{
return cc.DrawNode;
},
/**
* @method DrawNode
* @constructor
*/
DrawNode : function (
)
{
},
};
/**
* @class Label
*/
cc.Label = {
/**
* @method isClipMarginEnabled
* @return {bool}
*/
isClipMarginEnabled : function (
)
{
return false;
},
/**
* @method enableShadow
*/
enableShadow : function (
)
{
},
/**
* @method setDimensions
* @param {float} arg0
* @param {float} arg1
*/
setDimensions : function (
float,
float
)
{
},
/**
* @method getWidth
* @return {float}
*/
getWidth : function (
)
{
return 0;
},
/**
* @method getString
* @return {String}
*/
getString : function (
)
{
return ;
},
/**
* @method getHeight
* @return {float}
*/
getHeight : function (
)
{
return 0;
},
/**
* @method disableEffect
* @param {cc.LabelEffect} labeleffect
*/
disableEffect : function(
labeleffect
)
{
},
/**
* @method getTextColor
* @return {color4b_object}
*/
getTextColor : function (
)
{
return cc.Color4B;
},
/**
* @method getBlendFunc
* @return {cc.BlendFunc}
*/
getBlendFunc : function (
)
{
return cc.BlendFunc;
},
/**
* @method enableWrap
* @param {bool} arg0
*/
enableWrap : function (
bool
)
{
},
/**
* @method setWidth
* @param {float} arg0
*/
setWidth : function (
float
)
{
},
/**
* @method getAdditionalKerning
* @return {float}
*/
getAdditionalKerning : function (
)
{
return 0;
},
/**
* @method getBMFontSize
* @return {float}
*/
getBMFontSize : function (
)
{
return 0;
},
/**
* @method getMaxLineWidth
* @return {float}
*/
getMaxLineWidth : function (
)
{
return 0;
},
/**
* @method getHorizontalAlignment
* @return {cc.TextHAlignment}
*/
getHorizontalAlignment : function (
)
{
return 0;
},
/**
* @method getShadowOffset
* @return {size_object}
*/
getShadowOffset : function (
)
{
return cc.Size;
},
/**
* @method getLineSpacing
* @return {float}
*/
getLineSpacing : function (
)
{
return 0;
},
/**
* @method setClipMarginEnabled
* @param {bool} arg0
*/
setClipMarginEnabled : function (
bool
)
{
},
/**
* @method setString
* @param {String} arg0
*/
setString : function (
str
)
{
},
/**
* @method setSystemFontName
* @param {String} arg0
*/
setSystemFontName : function (
str
)
{
},
/**
* @method isWrapEnabled
* @return {bool}
*/
isWrapEnabled : function (
)
{
return false;
},
/**
* @method getOutlineSize
* @return {int}
*/
getOutlineSize : function (
)
{
return 0;
},
/**
* @method setBMFontFilePath
* @param {String} arg0
* @param {vec2_object} arg1
* @param {float} arg2
* @return {bool}
*/
setBMFontFilePath : function (
str,
vec2,
float
)
{
return false;
},
/**
* @method initWithTTF
* @param {cc._ttfConfig|String} _ttfconfig
* @param {String|String} str
* @param {cc.TextHAlignment|float} texthalignment
* @param {int|size_object} int
* @param {cc.TextHAlignment} texthalignment
* @param {cc.TextVAlignment} textvalignment
* @return {bool|bool}
*/
initWithTTF : function(
str,
str,
float,
size,
texthalignment,
textvalignment
)
{
return false;
},
/**
* @method setLineHeight
* @param {float} arg0
*/
setLineHeight : function (
float
)
{
},
/**
* @method setSystemFontSize
* @param {float} arg0
*/
setSystemFontSize : function (
float
)
{
},
/**
* @method setOverflow
* @param {cc.Label::Overflow} arg0
*/
setOverflow : function (
overflow
)
{
},
/**
* @method enableStrikethrough
*/
enableStrikethrough : function (
)
{
},
/**
* @method updateContent
*/
updateContent : function (
)
{
},
/**
* @method getStringLength
* @return {int}
*/
getStringLength : function (
)
{
return 0;
},
/**
* @method setLineBreakWithoutSpace
* @param {bool} arg0
*/
setLineBreakWithoutSpace : function (
bool
)
{
},
/**
* @method getStringNumLines
* @return {int}
*/
getStringNumLines : function (
)
{
return 0;
},
/**
* @method enableOutline
* @param {color4b_object} arg0
* @param {int} arg1
*/
enableOutline : function (
color4b,
int
)
{
},
/**
* @method getShadowBlurRadius
* @return {float}
*/
getShadowBlurRadius : function (
)
{
return 0;
},
/**
* @method getEffectColor
* @return {color4f_object}
*/
getEffectColor : function (
)
{
return cc.Color4F;
},
/**
* @method removeAllChildrenWithCleanup
* @param {bool} arg0
*/
removeAllChildrenWithCleanup : function (
bool
)
{
},
/**
* @method setCharMap
* @param {cc.Texture2D|String|String} texture2d
* @param {int|int} int
* @param {int|int} int
* @param {int|int} int
* @return {bool|bool|bool}
*/
setCharMap : function(
str,
int,
int,
int
)
{
return false;
},
/**
* @method getDimensions
* @return {size_object}
*/
getDimensions : function (
)
{
return cc.Size;
},
/**
* @method setMaxLineWidth
* @param {float} arg0
*/
setMaxLineWidth : function (
float
)
{
},
/**
* @method getSystemFontName
* @return {String}
*/
getSystemFontName : function (
)
{
return ;
},
/**
* @method setVerticalAlignment
* @param {cc.TextVAlignment} arg0
*/
setVerticalAlignment : function (
textvalignment
)
{
},
/**
* @method setLineSpacing
* @param {float} arg0
*/
setLineSpacing : function (
float
)
{
},
/**
* @method getLineHeight
* @return {float}
*/
getLineHeight : function (
)
{
return 0;
},
/**
* @method getShadowColor
* @return {color4f_object}
*/
getShadowColor : function (
)
{
return cc.Color4F;
},
/**
* @method getTTFConfig
* @return {cc._ttfConfig}
*/
getTTFConfig : function (
)
{
return cc._ttfConfig;
},
/**
* @method enableItalics
*/
enableItalics : function (
)
{
},
/**
* @method setTextColor
* @param {color4b_object} arg0
*/
setTextColor : function (
color4b
)
{
},
/**
* @method getLetter
* @param {int} arg0
* @return {cc.Sprite}
*/
getLetter : function (
int
)
{
return cc.Sprite;
},
/**
* @method setHeight
* @param {float} arg0
*/
setHeight : function (
float
)
{
},
/**
* @method isShadowEnabled
* @return {bool}
*/
isShadowEnabled : function (
)
{
return false;
},
/**
* @method enableGlow
* @param {color4b_object} arg0
*/
enableGlow : function (
color4b
)
{
},
/**
* @method getOverflow
* @return {cc.Label::Overflow}
*/
getOverflow : function (
)
{
return 0;
},
/**
* @method getVerticalAlignment
* @return {cc.TextVAlignment}
*/
getVerticalAlignment : function (
)
{
return 0;
},
/**
* @method setAdditionalKerning
* @param {float} arg0
*/
setAdditionalKerning : function (
float
)
{
},
/**
* @method getSystemFontSize
* @return {float}
*/
getSystemFontSize : function (
)
{
return 0;
},
/**
* @method setBlendFunc
* @param {cc.BlendFunc} arg0
*/
setBlendFunc : function (
blendfunc
)
{
},
/**
* @method getTextAlignment
* @return {cc.TextHAlignment}
*/
getTextAlignment : function (
)
{
return 0;
},
/**
* @method getBMFontFilePath
* @return {String}
*/
getBMFontFilePath : function (
)
{
return ;
},
/**
* @method setHorizontalAlignment
* @param {cc.TextHAlignment} arg0
*/
setHorizontalAlignment : function (
texthalignment
)
{
},
/**
* @method enableBold
*/
enableBold : function (
)
{
},
/**
* @method enableUnderline
*/
enableUnderline : function (
)
{
},
/**
* @method getLabelEffectType
* @return {cc.LabelEffect}
*/
getLabelEffectType : function (
)
{
return 0;
},
/**
* @method setAlignment
* @param {cc.TextHAlignment|cc.TextHAlignment} texthalignment
* @param {cc.TextVAlignment} textvalignment
*/
setAlignment : function(
texthalignment,
textvalignment
)
{
},
/**
* @method requestSystemFontRefresh
*/
requestSystemFontRefresh : function (
)
{
},
/**
* @method setBMFontSize
* @param {float} arg0
*/
setBMFontSize : function (
float
)
{
},
/**
* @method createWithBMFont
* @param {String} arg0
* @param {String} arg1
* @param {cc.TextHAlignment} arg2
* @param {int} arg3
* @param {vec2_object} arg4
* @return {cc.Label}
*/
createWithBMFont : function (
str,
str,
texthalignment,
int,
vec2
)
{
return cc.Label;
},
/**
* @method create
* @return {cc.Label}
*/
create : function (
)
{
return cc.Label;
},
/**
* @method createWithCharMap
* @param {cc.Texture2D|String|String} texture2d
* @param {int|int} int
* @param {int|int} int
* @param {int|int} int
* @return {cc.Label|cc.Label|cc.Label}
*/
createWithCharMap : function(
str,
int,
int,
int
)
{
return cc.Label;
},
/**
* @method createWithSystemFont
* @param {String} arg0
* @param {String} arg1
* @param {float} arg2
* @param {size_object} arg3
* @param {cc.TextHAlignment} arg4
* @param {cc.TextVAlignment} arg5
* @return {cc.Label}
*/
createWithSystemFont : function (
str,
str,
float,
size,
texthalignment,
textvalignment
)
{
return cc.Label;
},
/**
* @method Label
* @constructor
*/
Label : function (
)
{
},
};
/**
* @class LabelAtlas
*/
cc.LabelAtlas = {
/**
* @method setString
* @param {String} arg0
*/
setString : function (
str
)
{
},
/**
* @method initWithString
* @param {String|String|String} str
* @param {String|String|cc.Texture2D} str
* @param {int|int} int
* @param {int|int} int
* @param {int|int} int
* @return {bool|bool|bool}
*/
initWithString : function(
str,
texture2d,
int,
int,
int
)
{
return false;
},
/**
* @method getString
* @return {String}
*/
getString : function (
)
{
return ;
},
/**
* @method create
* @param {String|String} str
* @param {String|String} str
* @param {int} int
* @param {int} int
* @param {int} int
* @return {cc.LabelAtlas|cc.LabelAtlas|cc.LabelAtlas}
*/
create : function(
str,
str,
int,
int,
int
)
{
return cc.LabelAtlas;
},
/**
* @method LabelAtlas
* @constructor
*/
LabelAtlas : function (
)
{
},
};
/**
* @class LabelBMFont
*/
cc.LabelBMFont = {
/**
* @method setLineBreakWithoutSpace
* @param {bool} arg0
*/
setLineBreakWithoutSpace : function (
bool
)
{
},
/**
* @method getBlendFunc
* @return {cc.BlendFunc}
*/
getBlendFunc : function (
)
{
return cc.BlendFunc;
},
/**
* @method getLetter
* @param {int} arg0
* @return {cc.Sprite}
*/
getLetter : function (
int
)
{
return cc.Sprite;
},
/**
* @method getString
* @return {String}
*/
getString : function (
)
{
return ;
},
/**
* @method setBlendFunc
* @param {cc.BlendFunc} arg0
*/
setBlendFunc : function (
blendfunc
)
{
},
/**
* @method setString
* @param {String} arg0
*/
setString : function (
str
)
{
},
/**
* @method initWithString
* @param {String} arg0
* @param {String} arg1
* @param {float} arg2
* @param {cc.TextHAlignment} arg3
* @param {vec2_object} arg4
* @return {bool}
*/
initWithString : function (
str,
str,
float,
texthalignment,
vec2
)
{
return false;
},
/**
* @method getFntFile
* @return {String}
*/
getFntFile : function (
)
{
return ;
},
/**
* @method setFntFile
* @param {String} arg0
* @param {vec2_object} arg1
*/
setFntFile : function (
str,
vec2
)
{
},
/**
* @method setAlignment
* @param {cc.TextHAlignment} arg0
*/
setAlignment : function (
texthalignment
)
{
},
/**
* @method setWidth
* @param {float} arg0
*/
setWidth : function (
float
)
{
},
/**
* @method create
* @param {String} str
* @param {String} str
* @param {float} float
* @param {cc.TextHAlignment} texthalignment
* @param {vec2_object} vec2
* @return {cc.LabelBMFont|cc.LabelBMFont}
*/
create : function(
str,
str,
float,
texthalignment,
vec2
)
{
return cc.LabelBMFont;
},
/**
* @method LabelBMFont
* @constructor
*/
LabelBMFont : function (
)
{
},
};
/**
* @class LabelTTF
*/
cc.LabelTTF = {
/**
* @method enableShadow
* @param {size_object} arg0
* @param {float} arg1
* @param {float} arg2
* @param {bool} arg3
*/
enableShadow : function (
size,
float,
float,
bool
)
{
},
/**
* @method setDimensions
* @param {size_object} arg0
*/
setDimensions : function (
size
)
{
},
/**
* @method getFontSize
* @return {float}
*/
getFontSize : function (
)
{
return 0;
},
/**
* @method getString
* @return {String}
*/
getString : function (
)
{
return ;
},
/**
* @method setFlippedY
* @param {bool} arg0
*/
setFlippedY : function (
bool
)
{
},
/**
* @method setFlippedX
* @param {bool} arg0
*/
setFlippedX : function (
bool
)
{
},
/**
* @method setTextDefinition
* @param {cc.FontDefinition} arg0
*/
setTextDefinition : function (
fontdefinition
)
{
},
/**
* @method setFontName
* @param {String} arg0
*/
setFontName : function (
str
)
{
},
/**
* @method getHorizontalAlignment
* @return {cc.TextHAlignment}
*/
getHorizontalAlignment : function (
)
{
return 0;
},
/**
* @method initWithStringAndTextDefinition
* @param {String} arg0
* @param {cc.FontDefinition} arg1
* @return {bool}
*/
initWithStringAndTextDefinition : function (
str,
fontdefinition
)
{
return false;
},
/**
* @method setString
* @param {String} arg0
*/
setString : function (
str
)
{
},
/**
* @method initWithString
* @param {String} arg0
* @param {String} arg1
* @param {float} arg2
* @param {size_object} arg3
* @param {cc.TextHAlignment} arg4
* @param {cc.TextVAlignment} arg5
* @return {bool}
*/
initWithString : function (
str,
str,
float,
size,
texthalignment,
textvalignment
)
{
return false;
},
/**
* @method setFontFillColor
* @param {color3b_object} arg0
* @param {bool} arg1
*/
setFontFillColor : function (
color3b,
bool
)
{
},
/**
* @method getBlendFunc
* @return {cc.BlendFunc}
*/
getBlendFunc : function (
)
{
return cc.BlendFunc;
},
/**
* @method enableStroke
* @param {color3b_object} arg0
* @param {float} arg1
* @param {bool} arg2
*/
enableStroke : function (
color3b,
float,
bool
)
{
},
/**
* @method getDimensions
* @return {size_object}
*/
getDimensions : function (
)
{
return cc.Size;
},
/**
* @method setVerticalAlignment
* @param {cc.TextVAlignment} arg0
*/
setVerticalAlignment : function (
textvalignment
)
{
},
/**
* @method setFontSize
* @param {float} arg0
*/
setFontSize : function (
float
)
{
},
/**
* @method getVerticalAlignment
* @return {cc.TextVAlignment}
*/
getVerticalAlignment : function (
)
{
return 0;
},
/**
* @method getTextDefinition
* @return {cc.FontDefinition}
*/
getTextDefinition : function (
)
{
return cc.FontDefinition;
},
/**
* @method setBlendFunc
* @param {cc.BlendFunc} arg0
*/
setBlendFunc : function (
blendfunc
)
{
},
/**
* @method getFontName
* @return {String}
*/
getFontName : function (
)
{
return ;
},
/**
* @method setHorizontalAlignment
* @param {cc.TextHAlignment} arg0
*/
setHorizontalAlignment : function (
texthalignment
)
{
},
/**
* @method disableShadow
*/
disableShadow : function (
)
{
},
/**
* @method disableStroke
*/
disableStroke : function (
)
{
},
/**
* @method create
* @param {String} str
* @param {String} str
* @param {float} float
* @param {size_object} size
* @param {cc.TextHAlignment} texthalignment
* @param {cc.TextVAlignment} textvalignment
* @return {cc.LabelTTF|cc.LabelTTF}
*/
create : function(
str,
str,
float,
size,
texthalignment,
textvalignment
)
{
return cc.LabelTTF;
},
/**
* @method createWithFontDefinition
* @param {String} arg0
* @param {cc.FontDefinition} arg1
* @return {cc.LabelTTF}
*/
createWithFontDefinition : function (
str,
fontdefinition
)
{
return cc.LabelTTF;
},
/**
* @method LabelTTF
* @constructor
*/
LabelTTF : function (
)
{
},
};
/**
* @class Layer
*/
cc.Layer = {
/**
* @method create
* @return {cc.Layer}
*/
create : function (
)
{
return cc.Layer;
},
/**
* @method Layer
* @constructor
*/
Layer : function (
)
{
},
};
/**
* @class __LayerRGBA
*/
cc.LayerRGBA = {
/**
* @method create
* @return {cc.__LayerRGBA}
*/
create : function (
)
{
return cc.__LayerRGBA;
},
/**
* @method __LayerRGBA
* @constructor
*/
__LayerRGBA : function (
)
{
},
};
/**
* @class LayerColor
*/
cc.LayerColor = {
/**
* @method changeWidthAndHeight
* @param {float} arg0
* @param {float} arg1
*/
changeWidthAndHeight : function (
float,
float
)
{
},
/**
* @method getBlendFunc
* @return {cc.BlendFunc}
*/
getBlendFunc : function (
)
{
return cc.BlendFunc;
},
/**
* @method setBlendFunc
* @param {cc.BlendFunc} arg0
*/
setBlendFunc : function (
blendfunc
)
{
},
/**
* @method changeWidth
* @param {float} arg0
*/
changeWidth : function (
float
)
{
},
/**
* @method initWithColor
* @param {color4b_object|color4b_object} color4b
* @param {float} float
* @param {float} float
* @return {bool|bool}
*/
initWithColor : function(
color4b,
float,
float
)
{
return false;
},
/**
* @method changeHeight
* @param {float} arg0
*/
changeHeight : function (
float
)
{
},
/**
* @method create
* @param {color4b_object|color4b_object} color4b
* @param {float} float
* @param {float} float
* @return {cc.LayerColor|cc.LayerColor|cc.LayerColor}
*/
create : function(
color4b,
float,
float
)
{
return cc.LayerColor;
},
/**
* @method LayerColor
* @constructor
*/
LayerColor : function (
)
{
},
};
/**
* @class LayerGradient
*/
cc.LayerGradient = {
/**
* @method getStartColor
* @return {color3b_object}
*/
getStartColor : function (
)
{
return cc.Color3B;
},
/**
* @method isCompressedInterpolation
* @return {bool}
*/
isCompressedInterpolation : function (
)
{
return false;
},
/**
* @method getStartOpacity
* @return {unsigned char}
*/
getStartOpacity : function (
)
{
return 0;
},
/**
* @method setVector
* @param {vec2_object} arg0
*/
setVector : function (
vec2
)
{
},
/**
* @method setStartOpacity
* @param {unsigned char} arg0
*/
setStartOpacity : function (
char
)
{
},
/**
* @method setCompressedInterpolation
* @param {bool} arg0
*/
setCompressedInterpolation : function (
bool
)
{
},
/**
* @method setEndOpacity
* @param {unsigned char} arg0
*/
setEndOpacity : function (
char
)
{
},
/**
* @method getVector
* @return {vec2_object}
*/
getVector : function (
)
{
return cc.Vec2;
},
/**
* @method setEndColor
* @param {color3b_object} arg0
*/
setEndColor : function (
color3b
)
{
},
/**
* @method initWithColor
* @param {color4b_object|color4b_object} color4b
* @param {color4b_object|color4b_object} color4b
* @param {vec2_object} vec2
* @return {bool|bool}
*/
initWithColor : function(
color4b,
color4b,
vec2
)
{
return false;
},
/**
* @method getEndColor
* @return {color3b_object}
*/
getEndColor : function (
)
{
return cc.Color3B;
},
/**
* @method getEndOpacity
* @return {unsigned char}
*/
getEndOpacity : function (
)
{
return 0;
},
/**
* @method setStartColor
* @param {color3b_object} arg0
*/
setStartColor : function (
color3b
)
{
},
/**
* @method create
* @param {color4b_object|color4b_object} color4b
* @param {color4b_object|color4b_object} color4b
* @param {vec2_object} vec2
* @return {cc.LayerGradient|cc.LayerGradient|cc.LayerGradient}
*/
create : function(
color4b,
color4b,
vec2
)
{
return cc.LayerGradient;
},
/**
* @method LayerGradient
* @constructor
*/
LayerGradient : function (
)
{
},
};
/**
* @class LayerMultiplex
*/
cc.LayerMultiplex = {
/**
* @method initWithArray
* @param {Array} arg0
* @return {bool}
*/
initWithArray : function (
array
)
{
return false;
},
/**
* @method switchToAndReleaseMe
* @param {int} arg0
*/
switchToAndReleaseMe : function (
int
)
{
},
/**
* @method addLayer
* @param {cc.Layer} arg0
*/
addLayer : function (
layer
)
{
},
/**
* @method switchTo
* @param {int} arg0
*/
switchTo : function (
int
)
{
},
/**
* @method LayerMultiplex
* @constructor
*/
LayerMultiplex : function (
)
{
},
};
/**
* @class MenuItem
*/
cc.MenuItem = {
/**
* @method setEnabled
* @param {bool} arg0
*/
setEnabled : function (
bool
)
{
},
/**
* @method activate
*/
activate : function (
)
{
},
/**
* @method initWithCallback
* @param {function} arg0
* @return {bool}
*/
initWithCallback : function (
func
)
{
return false;
},
/**
* @method isEnabled
* @return {bool}
*/
isEnabled : function (
)
{
return false;
},
/**
* @method selected
*/
selected : function (
)
{
},
/**
* @method isSelected
* @return {bool}
*/
isSelected : function (
)
{
return false;
},
/**
* @method setCallback
* @param {function} arg0
*/
setCallback : function (
func
)
{
},
/**
* @method unselected
*/
unselected : function (
)
{
},
/**
* @method rect
* @return {rect_object}
*/
rect : function (
)
{
return cc.Rect;
},
/**
* @method MenuItem
* @constructor
*/
MenuItem : function (
)
{
},
};
/**
* @class MenuItemLabel
*/
cc.MenuItemLabel = {
/**
* @method setLabel
* @param {cc.Node} arg0
*/
setLabel : function (
node
)
{
},
/**
* @method getString
* @return {String}
*/
getString : function (
)
{
return ;
},
/**
* @method getDisabledColor
* @return {color3b_object}
*/
getDisabledColor : function (
)
{
return cc.Color3B;
},
/**
* @method setString
* @param {String} arg0
*/
setString : function (
str
)
{
},
/**
* @method initWithLabel
* @param {cc.Node} arg0
* @param {function} arg1
* @return {bool}
*/
initWithLabel : function (
node,
func
)
{
return false;
},
/**
* @method setDisabledColor
* @param {color3b_object} arg0
*/
setDisabledColor : function (
color3b
)
{
},
/**
* @method getLabel
* @return {cc.Node}
*/
getLabel : function (
)
{
return cc.Node;
},
/**
* @method MenuItemLabel
* @constructor
*/
MenuItemLabel : function (
)
{
},
};
/**
* @class MenuItemAtlasFont
*/
cc.MenuItemAtlasFont = {
/**
* @method initWithString
* @param {String} arg0
* @param {String} arg1
* @param {int} arg2
* @param {int} arg3
* @param {char} arg4
* @param {function} arg5
* @return {bool}
*/
initWithString : function (
str,
str,
int,
int,
char,
func
)
{
return false;
},
/**
* @method MenuItemAtlasFont
* @constructor
*/
MenuItemAtlasFont : function (
)
{
},
};
/**
* @class MenuItemFont
*/
cc.MenuItemFont = {
/**
* @method setFontNameObj
* @param {String} arg0
*/
setFontNameObj : function (
str
)
{
},
/**
* @method getFontSizeObj
* @return {int}
*/
getFontSizeObj : function (
)
{
return 0;
},
/**
* @method setFontSizeObj
* @param {int} arg0
*/
setFontSizeObj : function (
int
)
{
},
/**
* @method initWithString
* @param {String} arg0
* @param {function} arg1
* @return {bool}
*/
initWithString : function (
str,
func
)
{
return false;
},
/**
* @method getFontNameObj
* @return {String}
*/
getFontNameObj : function (
)
{
return ;
},
/**
* @method setFontName
* @param {String} arg0
*/
setFontName : function (
str
)
{
},
/**
* @method getFontSize
* @return {int}
*/
getFontSize : function (
)
{
return 0;
},
/**
* @method getFontName
* @return {String}
*/
getFontName : function (
)
{
return ;
},
/**
* @method setFontSize
* @param {int} arg0
*/
setFontSize : function (
int
)
{
},
/**
* @method MenuItemFont
* @constructor
*/
MenuItemFont : function (
)
{
},
};
/**
* @class MenuItemSprite
*/
cc.MenuItemSprite = {
/**
* @method setEnabled
* @param {bool} arg0
*/
setEnabled : function (
bool
)
{
},
/**
* @method selected
*/
selected : function (
)
{
},
/**
* @method setNormalImage
* @param {cc.Node} arg0
*/
setNormalImage : function (
node
)
{
},
/**
* @method setDisabledImage
* @param {cc.Node} arg0
*/
setDisabledImage : function (
node
)
{
},
/**
* @method initWithNormalSprite
* @param {cc.Node} arg0
* @param {cc.Node} arg1
* @param {cc.Node} arg2
* @param {function} arg3
* @return {bool}
*/
initWithNormalSprite : function (
node,
node,
node,
func
)
{
return false;
},
/**
* @method setSelectedImage
* @param {cc.Node} arg0
*/
setSelectedImage : function (
node
)
{
},
/**
* @method getDisabledImage
* @return {cc.Node}
*/
getDisabledImage : function (
)
{
return cc.Node;
},
/**
* @method getSelectedImage
* @return {cc.Node}
*/
getSelectedImage : function (
)
{
return cc.Node;
},
/**
* @method getNormalImage
* @return {cc.Node}
*/
getNormalImage : function (
)
{
return cc.Node;
},
/**
* @method unselected
*/
unselected : function (
)
{
},
/**
* @method MenuItemSprite
* @constructor
*/
MenuItemSprite : function (
)
{
},
};
/**
* @class MenuItemImage
*/
cc.MenuItemImage = {
/**
* @method setDisabledSpriteFrame
* @param {cc.SpriteFrame} arg0
*/
setDisabledSpriteFrame : function (
spriteframe
)
{
},
/**
* @method setSelectedSpriteFrame
* @param {cc.SpriteFrame} arg0
*/
setSelectedSpriteFrame : function (
spriteframe
)
{
},
/**
* @method setNormalSpriteFrame
* @param {cc.SpriteFrame} arg0
*/
setNormalSpriteFrame : function (
spriteframe
)
{
},
/**
* @method init
* @return {bool}
*/
init : function (
)
{
return false;
},
/**
* @method initWithNormalImage
* @param {String} arg0
* @param {String} arg1
* @param {String} arg2
* @param {function} arg3
* @return {bool}
*/
initWithNormalImage : function (
str,
str,
str,
func
)
{
return false;
},
/**
* @method MenuItemImage
* @constructor
*/
MenuItemImage : function (
)
{
},
};
/**
* @class MenuItemToggle
*/
cc.MenuItemToggle = {
/**
* @method setSubItems
* @param {Array} arg0
*/
setSubItems : function (
array
)
{
},
/**
* @method initWithItem
* @param {cc.MenuItem} arg0
* @return {bool}
*/
initWithItem : function (
menuitem
)
{
return false;
},
/**
* @method getSelectedIndex
* @return {unsigned int}
*/
getSelectedIndex : function (
)
{
return 0;
},
/**
* @method addSubItem
* @param {cc.MenuItem} arg0
*/
addSubItem : function (
menuitem
)
{
},
/**
* @method getSelectedItem
* @return {cc.MenuItem}
*/
getSelectedItem : function (
)
{
return cc.MenuItem;
},
/**
* @method setSelectedIndex
* @param {unsigned int} arg0
*/
setSelectedIndex : function (
int
)
{
},
/**
* @method MenuItemToggle
* @constructor
*/
MenuItemToggle : function (
)
{
},
};
/**
* @class Menu
*/
cc.Menu = {
/**
* @method initWithArray
* @param {Array} arg0
* @return {bool}
*/
initWithArray : function (
array
)
{
return false;
},
/**
* @method setEnabled
* @param {bool} arg0
*/
setEnabled : function (
bool
)
{
},
/**
* @method alignItemsVertically
*/
alignItemsVertically : function (
)
{
},
/**
* @method isEnabled
* @return {bool}
*/
isEnabled : function (
)
{
return false;
},
/**
* @method alignItemsHorizontallyWithPadding
* @param {float} arg0
*/
alignItemsHorizontallyWithPadding : function (
float
)
{
},
/**
* @method alignItemsVerticallyWithPadding
* @param {float} arg0
*/
alignItemsVerticallyWithPadding : function (
float
)
{
},
/**
* @method alignItemsHorizontally
*/
alignItemsHorizontally : function (
)
{
},
/**
* @method Menu
* @constructor
*/
Menu : function (
)
{
},
};
/**
* @class MotionStreak
*/
cc.MotionStreak = {
/**
* @method reset
*/
reset : function (
)
{
},
/**
* @method setTexture
* @param {cc.Texture2D} arg0
*/
setTexture : function (
texture2d
)
{
},
/**
* @method getTexture
* @return {cc.Texture2D}
*/
getTexture : function (
)
{
return cc.Texture2D;
},
/**
* @method tintWithColor
* @param {color3b_object} arg0
*/
tintWithColor : function (
color3b
)
{
},
/**
* @method setBlendFunc
* @param {cc.BlendFunc} arg0
*/
setBlendFunc : function (
blendfunc
)
{
},
/**
* @method setStartingPositionInitialized
* @param {bool} arg0
*/
setStartingPositionInitialized : function (
bool
)
{
},
/**
* @method getBlendFunc
* @return {cc.BlendFunc}
*/
getBlendFunc : function (
)
{
return cc.BlendFunc;
},
/**
* @method isStartingPositionInitialized
* @return {bool}
*/
isStartingPositionInitialized : function (
)
{
return false;
},
/**
* @method isFastMode
* @return {bool}
*/
isFastMode : function (
)
{
return false;
},
/**
* @method getStroke
* @return {float}
*/
getStroke : function (
)
{
return 0;
},
/**
* @method initWithFade
* @param {float|float} float
* @param {float|float} float
* @param {float|float} float
* @param {color3b_object|color3b_object} color3b
* @param {cc.Texture2D|String} texture2d
* @return {bool|bool}
*/
initWithFade : function(
float,
float,
float,
color3b,
str
)
{
return false;
},
/**
* @method setFastMode
* @param {bool} arg0
*/
setFastMode : function (
bool
)
{
},
/**
* @method setStroke
* @param {float} arg0
*/
setStroke : function (
float
)
{
},
/**
* @method create
* @param {float|float} float
* @param {float|float} float
* @param {float|float} float
* @param {color3b_object|color3b_object} color3b
* @param {cc.Texture2D|String} texture2d
* @return {cc.MotionStreak|cc.MotionStreak}
*/
create : function(
float,
float,
float,
color3b,
str
)
{
return cc.MotionStreak;
},
/**
* @method MotionStreak
* @constructor
*/
MotionStreak : function (
)
{
},
};
/**
* @class NodeGrid
*/
cc.NodeGrid = {
/**
* @method setTarget
* @param {cc.Node} arg0
*/
setTarget : function (
node
)
{
},
/**
* @method getGrid
* @return {cc.GridBase|cc.GridBase}
*/
getGrid : function(
)
{
return cc.GridBase;
},
/**
* @method getGridRect
* @return {rect_object}
*/
getGridRect : function (
)
{
return cc.Rect;
},
/**
* @method create
* @param {rect_object} rect
* @return {cc.NodeGrid|cc.NodeGrid}
*/
create : function(
rect
)
{
return cc.NodeGrid;
},
/**
* @method NodeGrid
* @constructor
*/
NodeGrid : function (
)
{
},
};
/**
* @class ParticleBatchNode
*/
cc.ParticleBatchNode = {
/**
* @method setTexture
* @param {cc.Texture2D} arg0
*/
setTexture : function (
texture2d
)
{
},
/**
* @method initWithTexture
* @param {cc.Texture2D} arg0
* @param {int} arg1
* @return {bool}
*/
initWithTexture : function (
texture2d,
int
)
{
return false;
},
/**
* @method disableParticle
* @param {int} arg0
*/
disableParticle : function (
int
)
{
},
/**
* @method getTexture
* @return {cc.Texture2D}
*/
getTexture : function (
)
{
return cc.Texture2D;
},
/**
* @method setTextureAtlas
* @param {cc.TextureAtlas} arg0
*/
setTextureAtlas : function (
textureatlas
)
{
},
/**
* @method initWithFile
* @param {String} arg0
* @param {int} arg1
* @return {bool}
*/
initWithFile : function (
str,
int
)
{
return false;
},
/**
* @method setBlendFunc
* @param {cc.BlendFunc} arg0
*/
setBlendFunc : function (
blendfunc
)
{
},
/**
* @method removeAllChildrenWithCleanup
* @param {bool} arg0
*/
removeAllChildrenWithCleanup : function (
bool
)
{
},
/**
* @method getTextureAtlas
* @return {cc.TextureAtlas}
*/
getTextureAtlas : function (
)
{
return cc.TextureAtlas;
},
/**
* @method getBlendFunc
* @return {cc.BlendFunc}
*/
getBlendFunc : function (
)
{
return cc.BlendFunc;
},
/**
* @method insertChild
* @param {cc.ParticleSystem} arg0
* @param {int} arg1
*/
insertChild : function (
particlesystem,
int
)
{
},
/**
* @method removeChildAtIndex
* @param {int} arg0
* @param {bool} arg1
*/
removeChildAtIndex : function (
int,
bool
)
{
},
/**
* @method create
* @param {String} arg0
* @param {int} arg1
* @return {cc.ParticleBatchNode}
*/
create : function (
str,
int
)
{
return cc.ParticleBatchNode;
},
/**
* @method createWithTexture
* @param {cc.Texture2D} arg0
* @param {int} arg1
* @return {cc.ParticleBatchNode}
*/
createWithTexture : function (
texture2d,
int
)
{
return cc.ParticleBatchNode;
},
/**
* @method ParticleBatchNode
* @constructor
*/
ParticleBatchNode : function (
)
{
},
};
/**
* @class ParticleData
*/
cc.ParticleData = {
/**
* @method release
*/
release : function (
)
{
},
/**
* @method getMaxCount
* @return {unsigned int}
*/
getMaxCount : function (
)
{
return 0;
},
/**
* @method init
* @param {int} arg0
* @return {bool}
*/
init : function (
int
)
{
return false;
},
/**
* @method copyParticle
* @param {int} arg0
* @param {int} arg1
*/
copyParticle : function (
int,
int
)
{
},
/**
* @method ParticleData
* @constructor
*/
ParticleData : function (
)
{
},
};
/**
* @class ParticleSystem
*/
cc.ParticleSystem = {
/**
* @method getStartSizeVar
* @return {float}
*/
getStartSizeVar : function (
)
{
return 0;
},
/**
* @method getTexture
* @return {cc.Texture2D}
*/
getTexture : function (
)
{
return cc.Texture2D;
},
/**
* @method isFull
* @return {bool}
*/
isFull : function (
)
{
return false;
},
/**
* @method getBatchNode
* @return {cc.ParticleBatchNode}
*/
getBatchNode : function (
)
{
return cc.ParticleBatchNode;
},
/**
* @method getStartColor
* @return {color4f_object}
*/
getStartColor : function (
)
{
return cc.Color4F;
},
/**
* @method getPositionType
* @return {cc.ParticleSystem::PositionType}
*/
getPositionType : function (
)
{
return 0;
},
/**
* @method setPosVar
* @param {vec2_object} arg0
*/
setPosVar : function (
vec2
)
{
},
/**
* @method getEndSpin
* @return {float}
*/
getEndSpin : function (
)
{
return 0;
},
/**
* @method setRotatePerSecondVar
* @param {float} arg0
*/
setRotatePerSecondVar : function (
float
)
{
},
/**
* @method getStartSpinVar
* @return {float}
*/
getStartSpinVar : function (
)
{
return 0;
},
/**
* @method getRadialAccelVar
* @return {float}
*/
getRadialAccelVar : function (
)
{
return 0;
},
/**
* @method getEndSizeVar
* @return {float}
*/
getEndSizeVar : function (
)
{
return 0;
},
/**
* @method setTangentialAccel
* @param {float} arg0
*/
setTangentialAccel : function (
float
)
{
},
/**
* @method getRadialAccel
* @return {float}
*/
getRadialAccel : function (
)
{
return 0;
},
/**
* @method setStartRadius
* @param {float} arg0
*/
setStartRadius : function (
float
)
{
},
/**
* @method setRotatePerSecond
* @param {float} arg0
*/
setRotatePerSecond : function (
float
)
{
},
/**
* @method setEndSize
* @param {float} arg0
*/
setEndSize : function (
float
)
{
},
/**
* @method getGravity
* @return {vec2_object}
*/
getGravity : function (
)
{
return cc.Vec2;
},
/**
* @method getTangentialAccel
* @return {float}
*/
getTangentialAccel : function (
)
{
return 0;
},
/**
* @method setEndRadius
* @param {float} arg0
*/
setEndRadius : function (
float
)
{
},
/**
* @method getSpeed
* @return {float}
*/
getSpeed : function (
)
{
return 0;
},
/**
* @method getAngle
* @return {float}
*/
getAngle : function (
)
{
return 0;
},
/**
* @method setEndColor
* @param {color4f_object} arg0
*/
setEndColor : function (
color4f
)
{
},
/**
* @method setStartSpin
* @param {float} arg0
*/
setStartSpin : function (
float
)
{
},
/**
* @method setDuration
* @param {float} arg0
*/
setDuration : function (
float
)
{
},
/**
* @method initWithTotalParticles
* @param {int} arg0
* @return {bool}
*/
initWithTotalParticles : function (
int
)
{
return false;
},
/**
* @method addParticles
* @param {int} arg0
*/
addParticles : function (
int
)
{
},
/**
* @method setTexture
* @param {cc.Texture2D} arg0
*/
setTexture : function (
texture2d
)
{
},
/**
* @method getPosVar
* @return {vec2_object}
*/
getPosVar : function (
)
{
return cc.Vec2;
},
/**
* @method updateWithNoTime
*/
updateWithNoTime : function (
)
{
},
/**
* @method isBlendAdditive
* @return {bool}
*/
isBlendAdditive : function (
)
{
return false;
},
/**
* @method getSpeedVar
* @return {float}
*/
getSpeedVar : function (
)
{
return 0;
},
/**
* @method setPositionType
* @param {cc.ParticleSystem::PositionType} arg0
*/
setPositionType : function (
positiontype
)
{
},
/**
* @method stopSystem
*/
stopSystem : function (
)
{
},
/**
* @method getSourcePosition
* @return {vec2_object}
*/
getSourcePosition : function (
)
{
return cc.Vec2;
},
/**
* @method setLifeVar
* @param {float} arg0
*/
setLifeVar : function (
float
)
{
},
/**
* @method setTotalParticles
* @param {int} arg0
*/
setTotalParticles : function (
int
)
{
},
/**
* @method setEndColorVar
* @param {color4f_object} arg0
*/
setEndColorVar : function (
color4f
)
{
},
/**
* @method getAtlasIndex
* @return {int}
*/
getAtlasIndex : function (
)
{
return 0;
},
/**
* @method getStartSize
* @return {float}
*/
getStartSize : function (
)
{
return 0;
},
/**
* @method setStartSpinVar
* @param {float} arg0
*/
setStartSpinVar : function (
float
)
{
},
/**
* @method resetSystem
*/
resetSystem : function (
)
{
},
/**
* @method setAtlasIndex
* @param {int} arg0
*/
setAtlasIndex : function (
int
)
{
},
/**
* @method setTangentialAccelVar
* @param {float} arg0
*/
setTangentialAccelVar : function (
float
)
{
},
/**
* @method setEndRadiusVar
* @param {float} arg0
*/
setEndRadiusVar : function (
float
)
{
},
/**
* @method getEndRadius
* @return {float}
*/
getEndRadius : function (
)
{
return 0;
},
/**
* @method isActive
* @return {bool}
*/
isActive : function (
)
{
return false;
},
/**
* @method setRadialAccelVar
* @param {float} arg0
*/
setRadialAccelVar : function (
float
)
{
},
/**
* @method setStartSize
* @param {float} arg0
*/
setStartSize : function (
float
)
{
},
/**
* @method setSpeed
* @param {float} arg0
*/
setSpeed : function (
float
)
{
},
/**
* @method getStartSpin
* @return {float}
*/
getStartSpin : function (
)
{
return 0;
},
/**
* @method getResourceFile
* @return {String}
*/
getResourceFile : function (
)
{
return ;
},
/**
* @method getRotatePerSecond
* @return {float}
*/
getRotatePerSecond : function (
)
{
return 0;
},
/**
* @method setEmitterMode
* @param {cc.ParticleSystem::Mode} arg0
*/
setEmitterMode : function (
mode
)
{
},
/**
* @method getDuration
* @return {float}
*/
getDuration : function (
)
{
return 0;
},
/**
* @method setSourcePosition
* @param {vec2_object} arg0
*/
setSourcePosition : function (
vec2
)
{
},
/**
* @method stop
*/
stop : function (
)
{
},
/**
* @method updateParticleQuads
*/
updateParticleQuads : function (
)
{
},
/**
* @method getEndSpinVar
* @return {float}
*/
getEndSpinVar : function (
)
{
return 0;
},
/**
* @method setBlendAdditive
* @param {bool} arg0
*/
setBlendAdditive : function (
bool
)
{
},
/**
* @method setLife
* @param {float} arg0
*/
setLife : function (
float
)
{
},
/**
* @method setAngleVar
* @param {float} arg0
*/
setAngleVar : function (
float
)
{
},
/**
* @method setRotationIsDir
* @param {bool} arg0
*/
setRotationIsDir : function (
bool
)
{
},
/**
* @method start
*/
start : function (
)
{
},
/**
* @method setEndSizeVar
* @param {float} arg0
*/
setEndSizeVar : function (
float
)
{
},
/**
* @method setAngle
* @param {float} arg0
*/
setAngle : function (
float
)
{
},
/**
* @method setBatchNode
* @param {cc.ParticleBatchNode} arg0
*/
setBatchNode : function (
particlebatchnode
)
{
},
/**
* @method getTangentialAccelVar
* @return {float}
*/
getTangentialAccelVar : function (
)
{
return 0;
},
/**
* @method getEmitterMode
* @return {cc.ParticleSystem::Mode}
*/
getEmitterMode : function (
)
{
return 0;
},
/**
* @method setEndSpinVar
* @param {float} arg0
*/
setEndSpinVar : function (
float
)
{
},
/**
* @method initWithFile
* @param {String} arg0
* @return {bool}
*/
initWithFile : function (
str
)
{
return false;
},
/**
* @method getAngleVar
* @return {float}
*/
getAngleVar : function (
)
{
return 0;
},
/**
* @method setStartColor
* @param {color4f_object} arg0
*/
setStartColor : function (
color4f
)
{
},
/**
* @method getRotatePerSecondVar
* @return {float}
*/
getRotatePerSecondVar : function (
)
{
return 0;
},
/**
* @method getEndSize
* @return {float}
*/
getEndSize : function (
)
{
return 0;
},
/**
* @method getLife
* @return {float}
*/
getLife : function (
)
{
return 0;
},
/**
* @method setSpeedVar
* @param {float} arg0
*/
setSpeedVar : function (
float
)
{
},
/**
* @method setAutoRemoveOnFinish
* @param {bool} arg0
*/
setAutoRemoveOnFinish : function (
bool
)
{
},
/**
* @method setGravity
* @param {vec2_object} arg0
*/
setGravity : function (
vec2
)
{
},
/**
* @method postStep
*/
postStep : function (
)
{
},
/**
* @method setEmissionRate
* @param {float} arg0
*/
setEmissionRate : function (
float
)
{
},
/**
* @method getEndColorVar
* @return {color4f_object}
*/
getEndColorVar : function (
)
{
return cc.Color4F;
},
/**
* @method getRotationIsDir
* @return {bool}
*/
getRotationIsDir : function (
)
{
return false;
},
/**
* @method getEmissionRate
* @return {float}
*/
getEmissionRate : function (
)
{
return 0;
},
/**
* @method getEndColor
* @return {color4f_object}
*/
getEndColor : function (
)
{
return cc.Color4F;
},
/**
* @method getLifeVar
* @return {float}
*/
getLifeVar : function (
)
{
return 0;
},
/**
* @method setStartSizeVar
* @param {float} arg0
*/
setStartSizeVar : function (
float
)
{
},
/**
* @method getStartRadius
* @return {float}
*/
getStartRadius : function (
)
{
return 0;
},
/**
* @method getParticleCount
* @return {unsigned int}
*/
getParticleCount : function (
)
{
return 0;
},
/**
* @method getStartRadiusVar
* @return {float}
*/
getStartRadiusVar : function (
)
{
return 0;
},
/**
* @method getBlendFunc
* @return {cc.BlendFunc}
*/
getBlendFunc : function (
)
{
return cc.BlendFunc;
},
/**
* @method setStartColorVar
* @param {color4f_object} arg0
*/
setStartColorVar : function (
color4f
)
{
},
/**
* @method setEndSpin
* @param {float} arg0
*/
setEndSpin : function (
float
)
{
},
/**
* @method setRadialAccel
* @param {float} arg0
*/
setRadialAccel : function (
float
)
{
},
/**
* @method initWithDictionary
* @param {map_object|map_object} map
* @param {String} str
* @return {bool|bool}
*/
initWithDictionary : function(
map,
str
)
{
return false;
},
/**
* @method isAutoRemoveOnFinish
* @return {bool}
*/
isAutoRemoveOnFinish : function (
)
{
return false;
},
/**
* @method getTotalParticles
* @return {int}
*/
getTotalParticles : function (
)
{
return 0;
},
/**
* @method setStartRadiusVar
* @param {float} arg0
*/
setStartRadiusVar : function (
float
)
{
},
/**
* @method setBlendFunc
* @param {cc.BlendFunc} arg0
*/
setBlendFunc : function (
blendfunc
)
{
},
/**
* @method getEndRadiusVar
* @return {float}
*/
getEndRadiusVar : function (
)
{
return 0;
},
/**
* @method getStartColorVar
* @return {color4f_object}
*/
getStartColorVar : function (
)
{
return cc.Color4F;
},
/**
* @method create
* @param {String} arg0
* @return {cc.ParticleSystem}
*/
create : function (
str
)
{
return cc.ParticleSystem;
},
/**
* @method createWithTotalParticles
* @param {int} arg0
* @return {cc.ParticleSystem}
*/
createWithTotalParticles : function (
int
)
{
return cc.ParticleSystem;
},
/**
* @method ParticleSystem
* @constructor
*/
ParticleSystem : function (
)
{
},
};
/**
* @class ParticleSystemQuad
*/
cc.ParticleSystem = {
/**
* @method setDisplayFrame
* @param {cc.SpriteFrame} arg0
*/
setDisplayFrame : function (
spriteframe
)
{
},
/**
* @method setTextureWithRect
* @param {cc.Texture2D} arg0
* @param {rect_object} arg1
*/
setTextureWithRect : function (
texture2d,
rect
)
{
},
/**
* @method listenRendererRecreated
* @param {cc.EventCustom} arg0
*/
listenRendererRecreated : function (
eventcustom
)
{
},
/**
* @method create
* @param {String|map_object} str
* @return {cc.ParticleSystemQuad|cc.ParticleSystemQuad|cc.ParticleSystemQuad}
*/
create : function(
map
)
{
return cc.ParticleSystemQuad;
},
/**
* @method createWithTotalParticles
* @param {int} arg0
* @return {cc.ParticleSystemQuad}
*/
createWithTotalParticles : function (
int
)
{
return cc.ParticleSystemQuad;
},
/**
* @method ParticleSystemQuad
* @constructor
*/
ParticleSystemQuad : function (
)
{
},
};
/**
* @class ParticleFire
*/
cc.ParticleFire = {
/**
* @method create
* @return {cc.ParticleFire}
*/
create : function (
)
{
return cc.ParticleFire;
},
/**
* @method createWithTotalParticles
* @param {int} arg0
* @return {cc.ParticleFire}
*/
createWithTotalParticles : function (
int
)
{
return cc.ParticleFire;
},
/**
* @method ParticleFire
* @constructor
*/
ParticleFire : function (
)
{
},
};
/**
* @class ParticleFireworks
*/
cc.ParticleFireworks = {
/**
* @method init
* @return {bool}
*/
init : function (
)
{
return false;
},
/**
* @method initWithTotalParticles
* @param {int} arg0
* @return {bool}
*/
initWithTotalParticles : function (
int
)
{
return false;
},
/**
* @method create
* @return {cc.ParticleFireworks}
*/
create : function (
)
{
return cc.ParticleFireworks;
},
/**
* @method createWithTotalParticles
* @param {int} arg0
* @return {cc.ParticleFireworks}
*/
createWithTotalParticles : function (
int
)
{
return cc.ParticleFireworks;
},
/**
* @method ParticleFireworks
* @constructor
*/
ParticleFireworks : function (
)
{
},
};
/**
* @class ParticleSun
*/
cc.ParticleSun = {
/**
* @method init
* @return {bool}
*/
init : function (
)
{
return false;
},
/**
* @method initWithTotalParticles
* @param {int} arg0
* @return {bool}
*/
initWithTotalParticles : function (
int
)
{
return false;
},
/**
* @method create
* @return {cc.ParticleSun}
*/
create : function (
)
{
return cc.ParticleSun;
},
/**
* @method createWithTotalParticles
* @param {int} arg0
* @return {cc.ParticleSun}
*/
createWithTotalParticles : function (
int
)
{
return cc.ParticleSun;
},
/**
* @method ParticleSun
* @constructor
*/
ParticleSun : function (
)
{
},
};
/**
* @class ParticleGalaxy
*/
cc.ParticleGalaxy = {
/**
* @method init
* @return {bool}
*/
init : function (
)
{
return false;
},
/**
* @method initWithTotalParticles
* @param {int} arg0
* @return {bool}
*/
initWithTotalParticles : function (
int
)
{
return false;
},
/**
* @method create
* @return {cc.ParticleGalaxy}
*/
create : function (
)
{
return cc.ParticleGalaxy;
},
/**
* @method createWithTotalParticles
* @param {int} arg0
* @return {cc.ParticleGalaxy}
*/
createWithTotalParticles : function (
int
)
{
return cc.ParticleGalaxy;
},
/**
* @method ParticleGalaxy
* @constructor
*/
ParticleGalaxy : function (
)
{
},
};
/**
* @class ParticleFlower
*/
cc.ParticleFlower = {
/**
* @method init
* @return {bool}
*/
init : function (
)
{
return false;
},
/**
* @method initWithTotalParticles
* @param {int} arg0
* @return {bool}
*/
initWithTotalParticles : function (
int
)
{
return false;
},
/**
* @method create
* @return {cc.ParticleFlower}
*/
create : function (
)
{
return cc.ParticleFlower;
},
/**
* @method createWithTotalParticles
* @param {int} arg0
* @return {cc.ParticleFlower}
*/
createWithTotalParticles : function (
int
)
{
return cc.ParticleFlower;
},
/**
* @method ParticleFlower
* @constructor
*/
ParticleFlower : function (
)
{
},
};
/**
* @class ParticleMeteor
*/
cc.ParticleMeteor = {
/**
* @method init
* @return {bool}
*/
init : function (
)
{
return false;
},
/**
* @method initWithTotalParticles
* @param {int} arg0
* @return {bool}
*/
initWithTotalParticles : function (
int
)
{
return false;
},
/**
* @method create
* @return {cc.ParticleMeteor}
*/
create : function (
)
{
return cc.ParticleMeteor;
},
/**
* @method createWithTotalParticles
* @param {int} arg0
* @return {cc.ParticleMeteor}
*/
createWithTotalParticles : function (
int
)
{
return cc.ParticleMeteor;
},
/**
* @method ParticleMeteor
* @constructor
*/
ParticleMeteor : function (
)
{
},
};
/**
* @class ParticleSpiral
*/
cc.ParticleSpiral = {
/**
* @method init
* @return {bool}
*/
init : function (
)
{
return false;
},
/**
* @method initWithTotalParticles
* @param {int} arg0
* @return {bool}
*/
initWithTotalParticles : function (
int
)
{
return false;
},
/**
* @method create
* @return {cc.ParticleSpiral}
*/
create : function (
)
{
return cc.ParticleSpiral;
},
/**
* @method createWithTotalParticles
* @param {int} arg0
* @return {cc.ParticleSpiral}
*/
createWithTotalParticles : function (
int
)
{
return cc.ParticleSpiral;
},
/**
* @method ParticleSpiral
* @constructor
*/
ParticleSpiral : function (
)
{
},
};
/**
* @class ParticleExplosion
*/
cc.ParticleExplosion = {
/**
* @method init
* @return {bool}
*/
init : function (
)
{
return false;
},
/**
* @method initWithTotalParticles
* @param {int} arg0
* @return {bool}
*/
initWithTotalParticles : function (
int
)
{
return false;
},
/**
* @method create
* @return {cc.ParticleExplosion}
*/
create : function (
)
{
return cc.ParticleExplosion;
},
/**
* @method createWithTotalParticles
* @param {int} arg0
* @return {cc.ParticleExplosion}
*/
createWithTotalParticles : function (
int
)
{
return cc.ParticleExplosion;
},
/**
* @method ParticleExplosion
* @constructor
*/
ParticleExplosion : function (
)
{
},
};
/**
* @class ParticleSmoke
*/
cc.ParticleSmoke = {
/**
* @method init
* @return {bool}
*/
init : function (
)
{
return false;
},
/**
* @method initWithTotalParticles
* @param {int} arg0
* @return {bool}
*/
initWithTotalParticles : function (
int
)
{
return false;
},
/**
* @method create
* @return {cc.ParticleSmoke}
*/
create : function (
)
{
return cc.ParticleSmoke;
},
/**
* @method createWithTotalParticles
* @param {int} arg0
* @return {cc.ParticleSmoke}
*/
createWithTotalParticles : function (
int
)
{
return cc.ParticleSmoke;
},
/**
* @method ParticleSmoke
* @constructor
*/
ParticleSmoke : function (
)
{
},
};
/**
* @class ParticleSnow
*/
cc.ParticleSnow = {
/**
* @method init
* @return {bool}
*/
init : function (
)
{
return false;
},
/**
* @method initWithTotalParticles
* @param {int} arg0
* @return {bool}
*/
initWithTotalParticles : function (
int
)
{
return false;
},
/**
* @method create
* @return {cc.ParticleSnow}
*/
create : function (
)
{
return cc.ParticleSnow;
},
/**
* @method createWithTotalParticles
* @param {int} arg0
* @return {cc.ParticleSnow}
*/
createWithTotalParticles : function (
int
)
{
return cc.ParticleSnow;
},
/**
* @method ParticleSnow
* @constructor
*/
ParticleSnow : function (
)
{
},
};
/**
* @class ParticleRain
*/
cc.ParticleRain = {
/**
* @method init
* @return {bool}
*/
init : function (
)
{
return false;
},
/**
* @method initWithTotalParticles
* @param {int} arg0
* @return {bool}
*/
initWithTotalParticles : function (
int
)
{
return false;
},
/**
* @method create
* @return {cc.ParticleRain}
*/
create : function (
)
{
return cc.ParticleRain;
},
/**
* @method createWithTotalParticles
* @param {int} arg0
* @return {cc.ParticleRain}
*/
createWithTotalParticles : function (
int
)
{
return cc.ParticleRain;
},
/**
* @method ParticleRain
* @constructor
*/
ParticleRain : function (
)
{
},
};
/**
* @class ProgressTimer
*/
cc.ProgressTimer = {
/**
* @method initWithSprite
* @param {cc.Sprite} arg0
* @return {bool}
*/
initWithSprite : function (
sprite
)
{
return false;
},
/**
* @method isReverseDirection
* @return {bool}
*/
isReverseDirection : function (
)
{
return false;
},
/**
* @method setBarChangeRate
* @param {vec2_object} arg0
*/
setBarChangeRate : function (
vec2
)
{
},
/**
* @method getPercentage
* @return {float}
*/
getPercentage : function (
)
{
return 0;
},
/**
* @method setSprite
* @param {cc.Sprite} arg0
*/
setSprite : function (
sprite
)
{
},
/**
* @method getType
* @return {cc.ProgressTimer::Type}
*/
getType : function (
)
{
return 0;
},
/**
* @method getSprite
* @return {cc.Sprite}
*/
getSprite : function (
)
{
return cc.Sprite;
},
/**
* @method setMidpoint
* @param {vec2_object} arg0
*/
setMidpoint : function (
vec2
)
{
},
/**
* @method getBarChangeRate
* @return {vec2_object}
*/
getBarChangeRate : function (
)
{
return cc.Vec2;
},
/**
* @method setReverseDirection
* @param {bool|bool} bool
*/
setReverseDirection : function(
bool
)
{
},
/**
* @method getMidpoint
* @return {vec2_object}
*/
getMidpoint : function (
)
{
return cc.Vec2;
},
/**
* @method setPercentage
* @param {float} arg0
*/
setPercentage : function (
float
)
{
},
/**
* @method setType
* @param {cc.ProgressTimer::Type} arg0
*/
setType : function (
type
)
{
},
/**
* @method create
* @param {cc.Sprite} arg0
* @return {cc.ProgressTimer}
*/
create : function (
sprite
)
{
return cc.ProgressTimer;
},
/**
* @method ProgressTimer
* @constructor
*/
ProgressTimer : function (
)
{
},
};
/**
* @class ProtectedNode
*/
cc.ProtectedNode = {
/**
* @method addProtectedChild
* @param {cc.Node|cc.Node|cc.Node} node
* @param {int|int} int
* @param {int} int
*/
addProtectedChild : function(
node,
int,
int
)
{
},
/**
* @method disableCascadeColor
*/
disableCascadeColor : function (
)
{
},
/**
* @method removeProtectedChildByTag
* @param {int} arg0
* @param {bool} arg1
*/
removeProtectedChildByTag : function (
int,
bool
)
{
},
/**
* @method reorderProtectedChild
* @param {cc.Node} arg0
* @param {int} arg1
*/
reorderProtectedChild : function (
node,
int
)
{
},
/**
* @method removeAllProtectedChildrenWithCleanup
* @param {bool} arg0
*/
removeAllProtectedChildrenWithCleanup : function (
bool
)
{
},
/**
* @method disableCascadeOpacity
*/
disableCascadeOpacity : function (
)
{
},
/**
* @method sortAllProtectedChildren
*/
sortAllProtectedChildren : function (
)
{
},
/**
* @method getProtectedChildByTag
* @param {int} arg0
* @return {cc.Node}
*/
getProtectedChildByTag : function (
int
)
{
return cc.Node;
},
/**
* @method removeProtectedChild
* @param {cc.Node} arg0
* @param {bool} arg1
*/
removeProtectedChild : function (
node,
bool
)
{
},
/**
* @method removeAllProtectedChildren
*/
removeAllProtectedChildren : function (
)
{
},
/**
* @method create
* @return {cc.ProtectedNode}
*/
create : function (
)
{
return cc.ProtectedNode;
},
/**
* @method ProtectedNode
* @constructor
*/
ProtectedNode : function (
)
{
},
};
/**
* @class Sprite
*/
cc.Sprite = {
/**
* @method setSpriteFrame
* @param {cc.SpriteFrame|String} spriteframe
*/
setSpriteFrame : function(
str
)
{
},
/**
* @method setTexture
* @param {cc.Texture2D|String} texture2d
*/
setTexture : function(
str
)
{
},
/**
* @method getTexture
* @return {cc.Texture2D}
*/
getTexture : function (
)
{
return cc.Texture2D;
},
/**
* @method setFlippedY
* @param {bool} arg0
*/
setFlippedY : function (
bool
)
{
},
/**
* @method setFlippedX
* @param {bool} arg0
*/
setFlippedX : function (
bool
)
{
},
/**
* @method setRotationSkewX
* @param {float} arg0
*/
setRotationSkewX : function (
float
)
{
},
/**
* @method setRotationSkewY
* @param {float} arg0
*/
setRotationSkewY : function (
float
)
{
},
/**
* @method getResourceType
* @return {int}
*/
getResourceType : function (
)
{
return 0;
},
/**
* @method initWithTexture
* @param {cc.Texture2D|cc.Texture2D|cc.Texture2D} texture2d
* @param {rect_object|rect_object} rect
* @param {bool} bool
* @return {bool|bool|bool}
*/
initWithTexture : function(
texture2d,
rect,
bool
)
{
return false;
},
/**
* @method getBatchNode
* @return {cc.SpriteBatchNode}
*/
getBatchNode : function (
)
{
return cc.SpriteBatchNode;
},
/**
* @method getOffsetPosition
* @return {vec2_object}
*/
getOffsetPosition : function (
)
{
return cc.Vec2;
},
/**
* @method removeAllChildrenWithCleanup
* @param {bool} arg0
*/
removeAllChildrenWithCleanup : function (
bool
)
{
},
/**
* @method setTextureRect
* @param {rect_object|rect_object} rect
* @param {bool} bool
* @param {size_object} size
*/
setTextureRect : function(
rect,
bool,
size
)
{
},
/**
* @method initWithSpriteFrameName
* @param {String} arg0
* @return {bool}
*/
initWithSpriteFrameName : function (
str
)
{
return false;
},
/**
* @method isFrameDisplayed
* @param {cc.SpriteFrame} arg0
* @return {bool}
*/
isFrameDisplayed : function (
spriteframe
)
{
return false;
},
/**
* @method getAtlasIndex
* @return {long}
*/
getAtlasIndex : function (
)
{
return 0;
},
/**
* @method setBatchNode
* @param {cc.SpriteBatchNode} arg0
*/
setBatchNode : function (
spritebatchnode
)
{
},
/**
* @method getBlendFunc
* @return {cc.BlendFunc}
*/
getBlendFunc : function (
)
{
return cc.BlendFunc;
},
/**
* @method setDisplayFrameWithAnimationName
* @param {String} arg0
* @param {long} arg1
*/
setDisplayFrameWithAnimationName : function (
str,
long
)
{
},
/**
* @method setTextureAtlas
* @param {cc.TextureAtlas} arg0
*/
setTextureAtlas : function (
textureatlas
)
{
},
/**
* @method getSpriteFrame
* @return {cc.SpriteFrame}
*/
getSpriteFrame : function (
)
{
return cc.SpriteFrame;
},
/**
* @method getResourceName
* @return {String}
*/
getResourceName : function (
)
{
return ;
},
/**
* @method isDirty
* @return {bool}
*/
isDirty : function (
)
{
return false;
},
/**
* @method setAtlasIndex
* @param {long} arg0
*/
setAtlasIndex : function (
long
)
{
},
/**
* @method setDirty
* @param {bool} arg0
*/
setDirty : function (
bool
)
{
},
/**
* @method isTextureRectRotated
* @return {bool}
*/
isTextureRectRotated : function (
)
{
return false;
},
/**
* @method getTextureRect
* @return {rect_object}
*/
getTextureRect : function (
)
{
return cc.Rect;
},
/**
* @method initWithFile
* @param {String|String} str
* @param {rect_object} rect
* @return {bool|bool}
*/
initWithFile : function(
str,
rect
)
{
return false;
},
/**
* @method setBlendFunc
* @param {cc.BlendFunc} arg0
*/
setBlendFunc : function (
blendfunc
)
{
},
/**
* @method getTextureAtlas
* @return {cc.TextureAtlas}
*/
getTextureAtlas : function (
)
{
return cc.TextureAtlas;
},
/**
* @method initWithSpriteFrame
* @param {cc.SpriteFrame} arg0
* @return {bool}
*/
initWithSpriteFrame : function (
spriteframe
)
{
return false;
},
/**
* @method isFlippedX
* @return {bool}
*/
isFlippedX : function (
)
{
return false;
},
/**
* @method isFlippedY
* @return {bool}
*/
isFlippedY : function (
)
{
return false;
},
/**
* @method setVertexRect
* @param {rect_object} arg0
*/
setVertexRect : function (
rect
)
{
},
/**
* @method Sprite
* @constructor
*/
Sprite : function (
)
{
},
};
/**
* @class RenderTexture
*/
cc.RenderTexture = {
/**
* @method setVirtualViewport
* @param {vec2_object} arg0
* @param {rect_object} arg1
* @param {rect_object} arg2
*/
setVirtualViewport : function (
vec2,
rect,
rect
)
{
},
/**
* @method clearStencil
* @param {int} arg0
*/
clearStencil : function (
int
)
{
},
/**
* @method getClearDepth
* @return {float}
*/
getClearDepth : function (
)
{
return 0;
},
/**
* @method getClearStencil
* @return {int}
*/
getClearStencil : function (
)
{
return 0;
},
/**
* @method end
*/
end : function (
)
{
},
/**
* @method setClearStencil
* @param {int} arg0
*/
setClearStencil : function (
int
)
{
},
/**
* @method setSprite
* @param {cc.Sprite} arg0
*/
setSprite : function (
sprite
)
{
},
/**
* @method getSprite
* @return {cc.Sprite}
*/
getSprite : function (
)
{
return cc.Sprite;
},
/**
* @method isAutoDraw
* @return {bool}
*/
isAutoDraw : function (
)
{
return false;
},
/**
* @method setKeepMatrix
* @param {bool} arg0
*/
setKeepMatrix : function (
bool
)
{
},
/**
* @method setClearFlags
* @param {unsigned int} arg0
*/
setClearFlags : function (
int
)
{
},
/**
* @method begin
*/
begin : function (
)
{
},
/**
* @method setAutoDraw
* @param {bool} arg0
*/
setAutoDraw : function (
bool
)
{
},
/**
* @method setClearColor
* @param {color4f_object} arg0
*/
setClearColor : function (
color4f
)
{
},
/**
* @method endToLua
*/
endToLua : function (
)
{
},
/**
* @method beginWithClear
* @param {float|float|float} float
* @param {float|float|float} float
* @param {float|float|float} float
* @param {float|float|float} float
* @param {float|float} float
* @param {int} int
*/
beginWithClear : function(
float,
float,
float,
float,
float,
int
)
{
},
/**
* @method clearDepth
* @param {float} arg0
*/
clearDepth : function (
float
)
{
},
/**
* @method getClearColor
* @return {color4f_object}
*/
getClearColor : function (
)
{
return cc.Color4F;
},
/**
* @method clear
* @param {float} arg0
* @param {float} arg1
* @param {float} arg2
* @param {float} arg3
*/
clear : function (
float,
float,
float,
float
)
{
},
/**
* @method getClearFlags
* @return {unsigned int}
*/
getClearFlags : function (
)
{
return 0;
},
/**
* @method newImage
* @return {cc.Image}
*/
newImage : function (
)
{
return cc.Image;
},
/**
* @method setClearDepth
* @param {float} arg0
*/
setClearDepth : function (
float
)
{
},
/**
* @method initWithWidthAndHeight
* @param {int|int} int
* @param {int|int} int
* @param {cc.Texture2D::PixelFormat|cc.Texture2D::PixelFormat} pixelformat
* @param {unsigned int} int
* @return {bool|bool}
*/
initWithWidthAndHeight : function(
int,
int,
pixelformat,
int
)
{
return false;
},
/**
* @method create
* @param {int|int|int} int
* @param {int|int|int} int
* @param {cc.Texture2D::PixelFormat|cc.Texture2D::PixelFormat} pixelformat
* @param {unsigned int} int
* @return {cc.RenderTexture|cc.RenderTexture|cc.RenderTexture}
*/
create : function(
int,
int,
pixelformat,
int
)
{
return cc.RenderTexture;
},
/**
* @method RenderTexture
* @constructor
*/
RenderTexture : function (
)
{
},
};
/**
* @class TransitionEaseScene
*/
cc.TransitionEaseScene = {
/**
* @method easeActionWithAction
* @param {cc.ActionInterval} arg0
* @return {cc.ActionInterval}
*/
easeActionWithAction : function (
actioninterval
)
{
return cc.ActionInterval;
},
};
/**
* @class TransitionScene
*/
cc.TransitionScene = {
/**
* @method getInScene
* @return {cc.Scene}
*/
getInScene : function (
)
{
return cc.Scene;
},
/**
* @method finish
*/
finish : function (
)
{
},
/**
* @method initWithDuration
* @param {float} arg0
* @param {cc.Scene} arg1
* @return {bool}
*/
initWithDuration : function (
float,
scene
)
{
return false;
},
/**
* @method getDuration
* @return {float}
*/
getDuration : function (
)
{
return 0;
},
/**
* @method hideOutShowIn
*/
hideOutShowIn : function (
)
{
},
/**
* @method create
* @param {float} arg0
* @param {cc.Scene} arg1
* @return {cc.TransitionScene}
*/
create : function (
float,
scene
)
{
return cc.TransitionScene;
},
/**
* @method TransitionScene
* @constructor
*/
TransitionScene : function (
)
{
},
};
/**
* @class TransitionSceneOriented
*/
cc.TransitionSceneOriented = {
/**
* @method initWithDuration
* @param {float} arg0
* @param {cc.Scene} arg1
* @param {cc.TransitionScene::Orientation} arg2
* @return {bool}
*/
initWithDuration : function (
float,
scene,
orientation
)
{
return false;
},
/**
* @method create
* @param {float} arg0
* @param {cc.Scene} arg1
* @param {cc.TransitionScene::Orientation} arg2
* @return {cc.TransitionSceneOriented}
*/
create : function (
float,
scene,
orientation
)
{
return cc.TransitionSceneOriented;
},
/**
* @method TransitionSceneOriented
* @constructor
*/
TransitionSceneOriented : function (
)
{
},
};
/**
* @class TransitionRotoZoom
*/
cc.TransitionRotoZoom = {
/**
* @method create
* @param {float} arg0
* @param {cc.Scene} arg1
* @return {cc.TransitionRotoZoom}
*/
create : function (
float,
scene
)
{
return cc.TransitionRotoZoom;
},
/**
* @method TransitionRotoZoom
* @constructor
*/
TransitionRotoZoom : function (
)
{
},
};
/**
* @class TransitionJumpZoom
*/
cc.TransitionJumpZoom = {
/**
* @method create
* @param {float} arg0
* @param {cc.Scene} arg1
* @return {cc.TransitionJumpZoom}
*/
create : function (
float,
scene
)
{
return cc.TransitionJumpZoom;
},
/**
* @method TransitionJumpZoom
* @constructor
*/
TransitionJumpZoom : function (
)
{
},
};
/**
* @class TransitionMoveInL
*/
cc.TransitionMoveInL = {
/**
* @method action
* @return {cc.ActionInterval}
*/
action : function (
)
{
return cc.ActionInterval;
},
/**
* @method easeActionWithAction
* @param {cc.ActionInterval} arg0
* @return {cc.ActionInterval}
*/
easeActionWithAction : function (
actioninterval
)
{
return cc.ActionInterval;
},
/**
* @method create
* @param {float} arg0
* @param {cc.Scene} arg1
* @return {cc.TransitionMoveInL}
*/
create : function (
float,
scene
)
{
return cc.TransitionMoveInL;
},
/**
* @method TransitionMoveInL
* @constructor
*/
TransitionMoveInL : function (
)
{
},
};
/**
* @class TransitionMoveInR
*/
cc.TransitionMoveInR = {
/**
* @method create
* @param {float} arg0
* @param {cc.Scene} arg1
* @return {cc.TransitionMoveInR}
*/
create : function (
float,
scene
)
{
return cc.TransitionMoveInR;
},
/**
* @method TransitionMoveInR
* @constructor
*/
TransitionMoveInR : function (
)
{
},
};
/**
* @class TransitionMoveInT
*/
cc.TransitionMoveInT = {
/**
* @method create
* @param {float} arg0
* @param {cc.Scene} arg1
* @return {cc.TransitionMoveInT}
*/
create : function (
float,
scene
)
{
return cc.TransitionMoveInT;
},
/**
* @method TransitionMoveInT
* @constructor
*/
TransitionMoveInT : function (
)
{
},
};
/**
* @class TransitionMoveInB
*/
cc.TransitionMoveInB = {
/**
* @method create
* @param {float} arg0
* @param {cc.Scene} arg1
* @return {cc.TransitionMoveInB}
*/
create : function (
float,
scene
)
{
return cc.TransitionMoveInB;
},
/**
* @method TransitionMoveInB
* @constructor
*/
TransitionMoveInB : function (
)
{
},
};
/**
* @class TransitionSlideInL
*/
cc.TransitionSlideInL = {
/**
* @method action
* @return {cc.ActionInterval}
*/
action : function (
)
{
return cc.ActionInterval;
},
/**
* @method easeActionWithAction
* @param {cc.ActionInterval} arg0
* @return {cc.ActionInterval}
*/
easeActionWithAction : function (
actioninterval
)
{
return cc.ActionInterval;
},
/**
* @method create
* @param {float} arg0
* @param {cc.Scene} arg1
* @return {cc.TransitionSlideInL}
*/
create : function (
float,
scene
)
{
return cc.TransitionSlideInL;
},
/**
* @method TransitionSlideInL
* @constructor
*/
TransitionSlideInL : function (
)
{
},
};
/**
* @class TransitionSlideInR
*/
cc.TransitionSlideInR = {
/**
* @method create
* @param {float} arg0
* @param {cc.Scene} arg1
* @return {cc.TransitionSlideInR}
*/
create : function (
float,
scene
)
{
return cc.TransitionSlideInR;
},
/**
* @method TransitionSlideInR
* @constructor
*/
TransitionSlideInR : function (
)
{
},
};
/**
* @class TransitionSlideInB
*/
cc.TransitionSlideInB = {
/**
* @method create
* @param {float} arg0
* @param {cc.Scene} arg1
* @return {cc.TransitionSlideInB}
*/
create : function (
float,
scene
)
{
return cc.TransitionSlideInB;
},
/**
* @method TransitionSlideInB
* @constructor
*/
TransitionSlideInB : function (
)
{
},
};
/**
* @class TransitionSlideInT
*/
cc.TransitionSlideInT = {
/**
* @method create
* @param {float} arg0
* @param {cc.Scene} arg1
* @return {cc.TransitionSlideInT}
*/
create : function (
float,
scene
)
{
return cc.TransitionSlideInT;
},
/**
* @method TransitionSlideInT
* @constructor
*/
TransitionSlideInT : function (
)
{
},
};
/**
* @class TransitionShrinkGrow
*/
cc.TransitionShrinkGrow = {
/**
* @method easeActionWithAction
* @param {cc.ActionInterval} arg0
* @return {cc.ActionInterval}
*/
easeActionWithAction : function (
actioninterval
)
{
return cc.ActionInterval;
},
/**
* @method create
* @param {float} arg0
* @param {cc.Scene} arg1
* @return {cc.TransitionShrinkGrow}
*/
create : function (
float,
scene
)
{
return cc.TransitionShrinkGrow;
},
/**
* @method TransitionShrinkGrow
* @constructor
*/
TransitionShrinkGrow : function (
)
{
},
};
/**
* @class TransitionFlipX
*/
cc.TransitionFlipX = {
/**
* @method create
* @param {float|float} float
* @param {cc.Scene|cc.Scene} scene
* @param {cc.TransitionScene::Orientation} orientation
* @return {cc.TransitionFlipX|cc.TransitionFlipX}
*/
create : function(
float,
scene,
orientation
)
{
return cc.TransitionFlipX;
},
/**
* @method TransitionFlipX
* @constructor
*/
TransitionFlipX : function (
)
{
},
};
/**
* @class TransitionFlipY
*/
cc.TransitionFlipY = {
/**
* @method create
* @param {float|float} float
* @param {cc.Scene|cc.Scene} scene
* @param {cc.TransitionScene::Orientation} orientation
* @return {cc.TransitionFlipY|cc.TransitionFlipY}
*/
create : function(
float,
scene,
orientation
)
{
return cc.TransitionFlipY;
},
/**
* @method TransitionFlipY
* @constructor
*/
TransitionFlipY : function (
)
{
},
};
/**
* @class TransitionFlipAngular
*/
cc.TransitionFlipAngular = {
/**
* @method create
* @param {float|float} float
* @param {cc.Scene|cc.Scene} scene
* @param {cc.TransitionScene::Orientation} orientation
* @return {cc.TransitionFlipAngular|cc.TransitionFlipAngular}
*/
create : function(
float,
scene,
orientation
)
{
return cc.TransitionFlipAngular;
},
/**
* @method TransitionFlipAngular
* @constructor
*/
TransitionFlipAngular : function (
)
{
},
};
/**
* @class TransitionZoomFlipX
*/
cc.TransitionZoomFlipX = {
/**
* @method create
* @param {float|float} float
* @param {cc.Scene|cc.Scene} scene
* @param {cc.TransitionScene::Orientation} orientation
* @return {cc.TransitionZoomFlipX|cc.TransitionZoomFlipX}
*/
create : function(
float,
scene,
orientation
)
{
return cc.TransitionZoomFlipX;
},
/**
* @method TransitionZoomFlipX
* @constructor
*/
TransitionZoomFlipX : function (
)
{
},
};
/**
* @class TransitionZoomFlipY
*/
cc.TransitionZoomFlipY = {
/**
* @method create
* @param {float|float} float
* @param {cc.Scene|cc.Scene} scene
* @param {cc.TransitionScene::Orientation} orientation
* @return {cc.TransitionZoomFlipY|cc.TransitionZoomFlipY}
*/
create : function(
float,
scene,
orientation
)
{
return cc.TransitionZoomFlipY;
},
/**
* @method TransitionZoomFlipY
* @constructor
*/
TransitionZoomFlipY : function (
)
{
},
};
/**
* @class TransitionZoomFlipAngular
*/
cc.TransitionZoomFlipAngular = {
/**
* @method create
* @param {float|float} float
* @param {cc.Scene|cc.Scene} scene
* @param {cc.TransitionScene::Orientation} orientation
* @return {cc.TransitionZoomFlipAngular|cc.TransitionZoomFlipAngular}
*/
create : function(
float,
scene,
orientation
)
{
return cc.TransitionZoomFlipAngular;
},
/**
* @method TransitionZoomFlipAngular
* @constructor
*/
TransitionZoomFlipAngular : function (
)
{
},
};
/**
* @class TransitionFade
*/
cc.TransitionFade = {
/**
* @method initWithDuration
* @param {float|float} float
* @param {cc.Scene|cc.Scene} scene
* @param {color3b_object} color3b
* @return {bool|bool}
*/
initWithDuration : function(
float,
scene,
color3b
)
{
return false;
},
/**
* @method create
* @param {float|float} float
* @param {cc.Scene|cc.Scene} scene
* @param {color3b_object} color3b
* @return {cc.TransitionFade|cc.TransitionFade}
*/
create : function(
float,
scene,
color3b
)
{
return cc.TransitionFade;
},
/**
* @method TransitionFade
* @constructor
*/
TransitionFade : function (
)
{
},
};
/**
* @class TransitionCrossFade
*/
cc.TransitionCrossFade = {
/**
* @method create
* @param {float} arg0
* @param {cc.Scene} arg1
* @return {cc.TransitionCrossFade}
*/
create : function (
float,
scene
)
{
return cc.TransitionCrossFade;
},
/**
* @method TransitionCrossFade
* @constructor
*/
TransitionCrossFade : function (
)
{
},
};
/**
* @class TransitionTurnOffTiles
*/
cc.TransitionTurnOffTiles = {
/**
* @method easeActionWithAction
* @param {cc.ActionInterval} arg0
* @return {cc.ActionInterval}
*/
easeActionWithAction : function (
actioninterval
)
{
return cc.ActionInterval;
},
/**
* @method create
* @param {float} arg0
* @param {cc.Scene} arg1
* @return {cc.TransitionTurnOffTiles}
*/
create : function (
float,
scene
)
{
return cc.TransitionTurnOffTiles;
},
/**
* @method TransitionTurnOffTiles
* @constructor
*/
TransitionTurnOffTiles : function (
)
{
},
};
/**
* @class TransitionSplitCols
*/
cc.TransitionSplitCols = {
/**
* @method action
* @return {cc.ActionInterval}
*/
action : function (
)
{
return cc.ActionInterval;
},
/**
* @method easeActionWithAction
* @param {cc.ActionInterval} arg0
* @return {cc.ActionInterval}
*/
easeActionWithAction : function (
actioninterval
)
{
return cc.ActionInterval;
},
/**
* @method create
* @param {float} arg0
* @param {cc.Scene} arg1
* @return {cc.TransitionSplitCols}
*/
create : function (
float,
scene
)
{
return cc.TransitionSplitCols;
},
/**
* @method TransitionSplitCols
* @constructor
*/
TransitionSplitCols : function (
)
{
},
};
/**
* @class TransitionSplitRows
*/
cc.TransitionSplitRows = {
/**
* @method create
* @param {float} arg0
* @param {cc.Scene} arg1
* @return {cc.TransitionSplitRows}
*/
create : function (
float,
scene
)
{
return cc.TransitionSplitRows;
},
/**
* @method TransitionSplitRows
* @constructor
*/
TransitionSplitRows : function (
)
{
},
};
/**
* @class TransitionFadeTR
*/
cc.TransitionFadeTR = {
/**
* @method easeActionWithAction
* @param {cc.ActionInterval} arg0
* @return {cc.ActionInterval}
*/
easeActionWithAction : function (
actioninterval
)
{
return cc.ActionInterval;
},
/**
* @method actionWithSize
* @param {size_object} arg0
* @return {cc.ActionInterval}
*/
actionWithSize : function (
size
)
{
return cc.ActionInterval;
},
/**
* @method create
* @param {float} arg0
* @param {cc.Scene} arg1
* @return {cc.TransitionFadeTR}
*/
create : function (
float,
scene
)
{
return cc.TransitionFadeTR;
},
/**
* @method TransitionFadeTR
* @constructor
*/
TransitionFadeTR : function (
)
{
},
};
/**
* @class TransitionFadeBL
*/
cc.TransitionFadeBL = {
/**
* @method create
* @param {float} arg0
* @param {cc.Scene} arg1
* @return {cc.TransitionFadeBL}
*/
create : function (
float,
scene
)
{
return cc.TransitionFadeBL;
},
/**
* @method TransitionFadeBL
* @constructor
*/
TransitionFadeBL : function (
)
{
},
};
/**
* @class TransitionFadeUp
*/
cc.TransitionFadeUp = {
/**
* @method create
* @param {float} arg0
* @param {cc.Scene} arg1
* @return {cc.TransitionFadeUp}
*/
create : function (
float,
scene
)
{
return cc.TransitionFadeUp;
},
/**
* @method TransitionFadeUp
* @constructor
*/
TransitionFadeUp : function (
)
{
},
};
/**
* @class TransitionFadeDown
*/
cc.TransitionFadeDown = {
/**
* @method create
* @param {float} arg0
* @param {cc.Scene} arg1
* @return {cc.TransitionFadeDown}
*/
create : function (
float,
scene
)
{
return cc.TransitionFadeDown;
},
/**
* @method TransitionFadeDown
* @constructor
*/
TransitionFadeDown : function (
)
{
},
};
/**
* @class TransitionPageTurn
*/
cc.TransitionPageTurn = {
/**
* @method actionWithSize
* @param {size_object} arg0
* @return {cc.ActionInterval}
*/
actionWithSize : function (
size
)
{
return cc.ActionInterval;
},
/**
* @method initWithDuration
* @param {float} arg0
* @param {cc.Scene} arg1
* @param {bool} arg2
* @return {bool}
*/
initWithDuration : function (
float,
scene,
bool
)
{
return false;
},
/**
* @method create
* @param {float} arg0
* @param {cc.Scene} arg1
* @param {bool} arg2
* @return {cc.TransitionPageTurn}
*/
create : function (
float,
scene,
bool
)
{
return cc.TransitionPageTurn;
},
/**
* @method TransitionPageTurn
* @constructor
*/
TransitionPageTurn : function (
)
{
},
};
/**
* @class TransitionProgress
*/
cc.TransitionProgress = {
/**
* @method create
* @param {float} arg0
* @param {cc.Scene} arg1
* @return {cc.TransitionProgress}
*/
create : function (
float,
scene
)
{
return cc.TransitionProgress;
},
/**
* @method TransitionProgress
* @constructor
*/
TransitionProgress : function (
)
{
},
};
/**
* @class TransitionProgressRadialCCW
*/
cc.TransitionProgressRadialCCW = {
/**
* @method create
* @param {float} arg0
* @param {cc.Scene} arg1
* @return {cc.TransitionProgressRadialCCW}
*/
create : function (
float,
scene
)
{
return cc.TransitionProgressRadialCCW;
},
/**
* @method TransitionProgressRadialCCW
* @constructor
*/
TransitionProgressRadialCCW : function (
)
{
},
};
/**
* @class TransitionProgressRadialCW
*/
cc.TransitionProgressRadialCW = {
/**
* @method create
* @param {float} arg0
* @param {cc.Scene} arg1
* @return {cc.TransitionProgressRadialCW}
*/
create : function (
float,
scene
)
{
return cc.TransitionProgressRadialCW;
},
/**
* @method TransitionProgressRadialCW
* @constructor
*/
TransitionProgressRadialCW : function (
)
{
},
};
/**
* @class TransitionProgressHorizontal
*/
cc.TransitionProgressHorizontal = {
/**
* @method create
* @param {float} arg0
* @param {cc.Scene} arg1
* @return {cc.TransitionProgressHorizontal}
*/
create : function (
float,
scene
)
{
return cc.TransitionProgressHorizontal;
},
/**
* @method TransitionProgressHorizontal
* @constructor
*/
TransitionProgressHorizontal : function (
)
{
},
};
/**
* @class TransitionProgressVertical
*/
cc.TransitionProgressVertical = {
/**
* @method create
* @param {float} arg0
* @param {cc.Scene} arg1
* @return {cc.TransitionProgressVertical}
*/
create : function (
float,
scene
)
{
return cc.TransitionProgressVertical;
},
/**
* @method TransitionProgressVertical
* @constructor
*/
TransitionProgressVertical : function (
)
{
},
};
/**
* @class TransitionProgressInOut
*/
cc.TransitionProgressInOut = {
/**
* @method create
* @param {float} arg0
* @param {cc.Scene} arg1
* @return {cc.TransitionProgressInOut}
*/
create : function (
float,
scene
)
{
return cc.TransitionProgressInOut;
},
/**
* @method TransitionProgressInOut
* @constructor
*/
TransitionProgressInOut : function (
)
{
},
};
/**
* @class TransitionProgressOutIn
*/
cc.TransitionProgressOutIn = {
/**
* @method create
* @param {float} arg0
* @param {cc.Scene} arg1
* @return {cc.TransitionProgressOutIn}
*/
create : function (
float,
scene
)
{
return cc.TransitionProgressOutIn;
},
/**
* @method TransitionProgressOutIn
* @constructor
*/
TransitionProgressOutIn : function (
)
{
},
};
/**
* @class Camera
*/
cc.Camera = {
/**
* @method getDepth
* @return {char}
*/
getDepth : function (
)
{
return 0;
},
/**
* @method getViewProjectionMatrix
* @return {mat4_object}
*/
getViewProjectionMatrix : function (
)
{
return cc.Mat4;
},
/**
* @method applyViewport
*/
applyViewport : function (
)
{
},
/**
* @method setBackgroundBrush
* @param {cc.CameraBackgroundBrush} arg0
*/
setBackgroundBrush : function (
camerabackgroundbrush
)
{
},
/**
* @method lookAt
* @param {vec3_object} arg0
* @param {vec3_object} arg1
*/
lookAt : function (
vec3,
vec3
)
{
},
/**
* @method apply
*/
apply : function (
)
{
},
/**
* @method getBackgroundBrush
* @return {cc.CameraBackgroundBrush}
*/
getBackgroundBrush : function (
)
{
return cc.CameraBackgroundBrush;
},
/**
* @method getProjectionMatrix
* @return {mat4_object}
*/
getProjectionMatrix : function (
)
{
return cc.Mat4;
},
/**
* @method isBrushValid
* @return {bool}
*/
isBrushValid : function (
)
{
return false;
},
/**
* @method getDepthInView
* @param {mat4_object} arg0
* @return {float}
*/
getDepthInView : function (
mat4
)
{
return 0;
},
/**
* @method clearBackground
*/
clearBackground : function (
)
{
},
/**
* @method setAdditionalProjection
* @param {mat4_object} arg0
*/
setAdditionalProjection : function (
mat4
)
{
},
/**
* @method setViewport
* @param {cc.experimental::Viewport} arg0
*/
setViewport : function (
viewport
)
{
},
/**
* @method initDefault
* @return {bool}
*/
initDefault : function (
)
{
return false;
},
/**
* @method getCameraFlag
* @return {cc.CameraFlag}
*/
getCameraFlag : function (
)
{
return 0;
},
/**
* @method getType
* @return {cc.Camera::Type}
*/
getType : function (
)
{
return 0;
},
/**
* @method initOrthographic
* @param {float} arg0
* @param {float} arg1
* @param {float} arg2
* @param {float} arg3
* @return {bool}
*/
initOrthographic : function (
float,
float,
float,
float
)
{
return false;
},
/**
* @method getRenderOrder
* @return {int}
*/
getRenderOrder : function (
)
{
return 0;
},
/**
* @method setDepth
* @param {char} arg0
*/
setDepth : function (
char
)
{
},
/**
* @method setScene
* @param {cc.Scene} arg0
*/
setScene : function (
scene
)
{
},
/**
* @method projectGL
* @param {vec3_object} arg0
* @return {vec2_object}
*/
projectGL : function (
vec3
)
{
return cc.Vec2;
},
/**
* @method getViewMatrix
* @return {mat4_object}
*/
getViewMatrix : function (
)
{
return cc.Mat4;
},
/**
* @method getNearPlane
* @return {float}
*/
getNearPlane : function (
)
{
return 0;
},
/**
* @method project
* @param {vec3_object} arg0
* @return {vec2_object}
*/
project : function (
vec3
)
{
return cc.Vec2;
},
/**
* @method setCameraFlag
* @param {cc.CameraFlag} arg0
*/
setCameraFlag : function (
cameraflag
)
{
},
/**
* @method getFarPlane
* @return {float}
*/
getFarPlane : function (
)
{
return 0;
},
/**
* @method applyFrameBufferObject
*/
applyFrameBufferObject : function (
)
{
},
/**
* @method setFrameBufferObject
* @param {cc.experimental::FrameBuffer} arg0
*/
setFrameBufferObject : function (
framebuffer
)
{
},
/**
* @method isViewProjectionUpdated
* @return {bool}
*/
isViewProjectionUpdated : function (
)
{
return false;
},
/**
* @method initPerspective
* @param {float} arg0
* @param {float} arg1
* @param {float} arg2
* @param {float} arg3
* @return {bool}
*/
initPerspective : function (
float,
float,
float,
float
)
{
return false;
},
/**
* @method createOrthographic
* @param {float} arg0
* @param {float} arg1
* @param {float} arg2
* @param {float} arg3
* @return {cc.Camera}
*/
createOrthographic : function (
float,
float,
float,
float
)
{
return cc.Camera;
},
/**
* @method getVisitingCamera
* @return {cc.Camera}
*/
getVisitingCamera : function (
)
{
return cc.Camera;
},
/**
* @method create
* @return {cc.Camera}
*/
create : function (
)
{
return cc.Camera;
},
/**
* @method createPerspective
* @param {float} arg0
* @param {float} arg1
* @param {float} arg2
* @param {float} arg3
* @return {cc.Camera}
*/
createPerspective : function (
float,
float,
float,
float
)
{
return cc.Camera;
},
/**
* @method getDefaultViewport
* @return {cc.experimental::Viewport}
*/
getDefaultViewport : function (
)
{
return cc.experimental::Viewport;
},
/**
* @method setDefaultViewport
* @param {cc.experimental::Viewport} arg0
*/
setDefaultViewport : function (
viewport
)
{
},
/**
* @method getDefaultCamera
* @return {cc.Camera}
*/
getDefaultCamera : function (
)
{
return cc.Camera;
},
/**
* @method Camera
* @constructor
*/
Camera : function (
)
{
},
};
/**
* @class CameraBackgroundBrush
*/
cc.CameraBackgroundBrush = {
/**
* @method getBrushType
* @return {cc.CameraBackgroundBrush::BrushType}
*/
getBrushType : function (
)
{
return 0;
},
/**
* @method drawBackground
* @param {cc.Camera} arg0
*/
drawBackground : function (
camera
)
{
},
/**
* @method init
* @return {bool}
*/
init : function (
)
{
return false;
},
/**
* @method isValid
* @return {bool}
*/
isValid : function (
)
{
return false;
},
/**
* @method createSkyboxBrush
* @param {String} arg0
* @param {String} arg1
* @param {String} arg2
* @param {String} arg3
* @param {String} arg4
* @param {String} arg5
* @return {cc.CameraBackgroundSkyBoxBrush}
*/
createSkyboxBrush : function (
str,
str,
str,
str,
str,
str
)
{
return cc.CameraBackgroundSkyBoxBrush;
},
/**
* @method createColorBrush
* @param {color4f_object} arg0
* @param {float} arg1
* @return {cc.CameraBackgroundColorBrush}
*/
createColorBrush : function (
color4f,
float
)
{
return cc.CameraBackgroundColorBrush;
},
/**
* @method createNoneBrush
* @return {cc.CameraBackgroundBrush}
*/
createNoneBrush : function (
)
{
return cc.CameraBackgroundBrush;
},
/**
* @method createDepthBrush
* @return {cc.CameraBackgroundDepthBrush}
*/
createDepthBrush : function (
)
{
return cc.CameraBackgroundDepthBrush;
},
/**
* @method CameraBackgroundBrush
* @constructor
*/
CameraBackgroundBrush : function (
)
{
},
};
/**
* @class CameraBackgroundDepthBrush
*/
cc.CameraBackgroundDepthBrush = {
/**
* @method setDepth
* @param {float} arg0
*/
setDepth : function (
float
)
{
},
/**
* @method create
* @param {float} arg0
* @return {cc.CameraBackgroundDepthBrush}
*/
create : function (
float
)
{
return cc.CameraBackgroundDepthBrush;
},
/**
* @method CameraBackgroundDepthBrush
* @constructor
*/
CameraBackgroundDepthBrush : function (
)
{
},
};
/**
* @class CameraBackgroundColorBrush
*/
cc.CameraBackgroundColorBrush = {
/**
* @method setColor
* @param {color4f_object} arg0
*/
setColor : function (
color4f
)
{
},
/**
* @method create
* @param {color4f_object} arg0
* @param {float} arg1
* @return {cc.CameraBackgroundColorBrush}
*/
create : function (
color4f,
float
)
{
return cc.CameraBackgroundColorBrush;
},
/**
* @method CameraBackgroundColorBrush
* @constructor
*/
CameraBackgroundColorBrush : function (
)
{
},
};
/**
* @class CameraBackgroundSkyBoxBrush
*/
cc.CameraBackgroundSkyBoxBrush = {
/**
* @method setTextureValid
* @param {bool} arg0
*/
setTextureValid : function (
bool
)
{
},
/**
* @method setTexture
* @param {cc.TextureCube} arg0
*/
setTexture : function (
texturecube
)
{
},
/**
* @method setActived
* @param {bool} arg0
*/
setActived : function (
bool
)
{
},
/**
* @method isActived
* @return {bool}
*/
isActived : function (
)
{
return false;
},
/**
* @method create
* @param {String} str
* @param {String} str
* @param {String} str
* @param {String} str
* @param {String} str
* @param {String} str
* @return {cc.CameraBackgroundSkyBoxBrush|cc.CameraBackgroundSkyBoxBrush}
*/
create : function(
str,
str,
str,
str,
str,
str
)
{
return cc.CameraBackgroundSkyBoxBrush;
},
/**
* @method CameraBackgroundSkyBoxBrush
* @constructor
*/
CameraBackgroundSkyBoxBrush : function (
)
{
},
};
/**
* @class GridBase
*/
cc.GridBase = {
/**
* @method setGridSize
* @param {size_object} arg0
*/
setGridSize : function (
size
)
{
},
/**
* @method setGridRect
* @param {rect_object} arg0
*/
setGridRect : function (
rect
)
{
},
/**
* @method afterBlit
*/
afterBlit : function (
)
{
},
/**
* @method getGridRect
* @return {rect_object}
*/
getGridRect : function (
)
{
return cc.Rect;
},
/**
* @method afterDraw
* @param {cc.Node} arg0
*/
afterDraw : function (
node
)
{
},
/**
* @method beforeDraw
*/
beforeDraw : function (
)
{
},
/**
* @method calculateVertexPoints
*/
calculateVertexPoints : function (
)
{
},
/**
* @method isTextureFlipped
* @return {bool}
*/
isTextureFlipped : function (
)
{
return false;
},
/**
* @method getGridSize
* @return {size_object}
*/
getGridSize : function (
)
{
return cc.Size;
},
/**
* @method getStep
* @return {vec2_object}
*/
getStep : function (
)
{
return cc.Vec2;
},
/**
* @method set2DProjection
*/
set2DProjection : function (
)
{
},
/**
* @method setStep
* @param {vec2_object} arg0
*/
setStep : function (
vec2
)
{
},
/**
* @method setTextureFlipped
* @param {bool} arg0
*/
setTextureFlipped : function (
bool
)
{
},
/**
* @method blit
*/
blit : function (
)
{
},
/**
* @method setActive
* @param {bool} arg0
*/
setActive : function (
bool
)
{
},
/**
* @method getReuseGrid
* @return {int}
*/
getReuseGrid : function (
)
{
return 0;
},
/**
* @method initWithSize
* @param {size_object|size_object|size_object|size_object} size
* @param {rect_object|cc.Texture2D|cc.Texture2D} rect
* @param {bool|bool} bool
* @param {rect_object} rect
* @return {bool|bool|bool|bool}
*/
initWithSize : function(
size,
texture2d,
bool,
rect
)
{
return false;
},
/**
* @method beforeBlit
*/
beforeBlit : function (
)
{
},
/**
* @method setReuseGrid
* @param {int} arg0
*/
setReuseGrid : function (
int
)
{
},
/**
* @method isActive
* @return {bool}
*/
isActive : function (
)
{
return false;
},
/**
* @method reuse
*/
reuse : function (
)
{
},
/**
* @method create
* @param {size_object|size_object} size
* @param {cc.Texture2D} texture2d
* @param {bool} bool
* @return {cc.GridBase|cc.GridBase}
*/
create : function(
size,
texture2d,
bool
)
{
return cc.GridBase;
},
};
/**
* @class Grid3D
*/
cc.Grid3D = {
/**
* @method getNeedDepthTestForBlit
* @return {bool}
*/
getNeedDepthTestForBlit : function (
)
{
return false;
},
/**
* @method setNeedDepthTestForBlit
* @param {bool} arg0
*/
setNeedDepthTestForBlit : function (
bool
)
{
},
/**
* @method create
* @param {size_object|size_object|size_object|size_object} size
* @param {rect_object|cc.Texture2D|cc.Texture2D} rect
* @param {bool|bool} bool
* @param {rect_object} rect
* @return {cc.Grid3D|cc.Grid3D|cc.Grid3D|cc.Grid3D}
*/
create : function(
size,
texture2d,
bool,
rect
)
{
return cc.Grid3D;
},
/**
* @method Grid3D
* @constructor
*/
Grid3D : function (
)
{
},
};
/**
* @class TiledGrid3D
*/
cc.TiledGrid3D = {
/**
* @method create
* @param {size_object|size_object|size_object|size_object} size
* @param {rect_object|cc.Texture2D|cc.Texture2D} rect
* @param {bool|bool} bool
* @param {rect_object} rect
* @return {cc.TiledGrid3D|cc.TiledGrid3D|cc.TiledGrid3D|cc.TiledGrid3D}
*/
create : function(
size,
texture2d,
bool,
rect
)
{
return cc.TiledGrid3D;
},
/**
* @method TiledGrid3D
* @constructor
*/
TiledGrid3D : function (
)
{
},
};
/**
* @class BaseLight
*/
cc.BaseLight = {
/**
* @method setEnabled
* @param {bool} arg0
*/
setEnabled : function (
bool
)
{
},
/**
* @method getIntensity
* @return {float}
*/
getIntensity : function (
)
{
return 0;
},
/**
* @method isEnabled
* @return {bool}
*/
isEnabled : function (
)
{
return false;
},
/**
* @method getLightType
* @return {cc.LightType}
*/
getLightType : function (
)
{
return 0;
},
/**
* @method setLightFlag
* @param {cc.LightFlag} arg0
*/
setLightFlag : function (
lightflag
)
{
},
/**
* @method setIntensity
* @param {float} arg0
*/
setIntensity : function (
float
)
{
},
/**
* @method getLightFlag
* @return {cc.LightFlag}
*/
getLightFlag : function (
)
{
return 0;
},
};
/**
* @class DirectionLight
*/
cc.DirectionLight = {
/**
* @method getDirection
* @return {vec3_object}
*/
getDirection : function (
)
{
return cc.Vec3;
},
/**
* @method getDirectionInWorld
* @return {vec3_object}
*/
getDirectionInWorld : function (
)
{
return cc.Vec3;
},
/**
* @method setDirection
* @param {vec3_object} arg0
*/
setDirection : function (
vec3
)
{
},
/**
* @method create
* @param {vec3_object} arg0
* @param {color3b_object} arg1
* @return {cc.DirectionLight}
*/
create : function (
vec3,
color3b
)
{
return cc.DirectionLight;
},
/**
* @method DirectionLight
* @constructor
*/
DirectionLight : function (
)
{
},
};
/**
* @class PointLight
*/
cc.PointLight = {
/**
* @method getRange
* @return {float}
*/
getRange : function (
)
{
return 0;
},
/**
* @method setRange
* @param {float} arg0
*/
setRange : function (
float
)
{
},
/**
* @method create
* @param {vec3_object} arg0
* @param {color3b_object} arg1
* @param {float} arg2
* @return {point_object}
*/
create : function (
vec3,
color3b,
float
)
{
return cc.PointLight;
},
/**
* @method PointLight
* @constructor
*/
PointLight : function (
)
{
},
};
/**
* @class SpotLight
*/
cc.SpotLight = {
/**
* @method getRange
* @return {float}
*/
getRange : function (
)
{
return 0;
},
/**
* @method setDirection
* @param {vec3_object} arg0
*/
setDirection : function (
vec3
)
{
},
/**
* @method getCosInnerAngle
* @return {float}
*/
getCosInnerAngle : function (
)
{
return 0;
},
/**
* @method getOuterAngle
* @return {float}
*/
getOuterAngle : function (
)
{
return 0;
},
/**
* @method getInnerAngle
* @return {float}
*/
getInnerAngle : function (
)
{
return 0;
},
/**
* @method getDirection
* @return {vec3_object}
*/
getDirection : function (
)
{
return cc.Vec3;
},
/**
* @method getCosOuterAngle
* @return {float}
*/
getCosOuterAngle : function (
)
{
return 0;
},
/**
* @method setOuterAngle
* @param {float} arg0
*/
setOuterAngle : function (
float
)
{
},
/**
* @method setInnerAngle
* @param {float} arg0
*/
setInnerAngle : function (
float
)
{
},
/**
* @method getDirectionInWorld
* @return {vec3_object}
*/
getDirectionInWorld : function (
)
{
return cc.Vec3;
},
/**
* @method setRange
* @param {float} arg0
*/
setRange : function (
float
)
{
},
/**
* @method create
* @param {vec3_object} arg0
* @param {vec3_object} arg1
* @param {color3b_object} arg2
* @param {float} arg3
* @param {float} arg4
* @param {float} arg5
* @return {cc.SpotLight}
*/
create : function (
vec3,
vec3,
color3b,
float,
float,
float
)
{
return cc.SpotLight;
},
/**
* @method SpotLight
* @constructor
*/
SpotLight : function (
)
{
},
};
/**
* @class AmbientLight
*/
cc.AmbientLight = {
/**
* @method create
* @param {color3b_object} arg0
* @return {cc.AmbientLight}
*/
create : function (
color3b
)
{
return cc.AmbientLight;
},
/**
* @method AmbientLight
* @constructor
*/
AmbientLight : function (
)
{
},
};
/**
* @class GLProgram
*/
cc.GLProgram = {
/**
* @method getFragmentShaderLog
* @return {String}
*/
getFragmentShaderLog : function (
)
{
return ;
},
/**
* @method bindAttribLocation
* @param {String} arg0
* @param {unsigned int} arg1
*/
bindAttribLocation : function (
str,
int
)
{
},
/**
* @method getUniformFlags
* @return {cc.GLProgram::UniformFlags}
*/
getUniformFlags : function (
)
{
return cc.GLProgram::UniformFlags;
},
/**
* @method getUniformLocationForName
* @param {char} arg0
* @return {int}
*/
getUniformLocationForName : function (
char
)
{
return 0;
},
/**
* @method use
*/
use : function (
)
{
},
/**
* @method getVertexShaderLog
* @return {String}
*/
getVertexShaderLog : function (
)
{
return ;
},
/**
* @method getUniform
* @param {String} arg0
* @return {cc.Uniform}
*/
getUniform : function (
str
)
{
return cc.Uniform;
},
/**
* @method initWithByteArrays
* @param {char|char} char
* @param {char|char} char
* @param {String} str
* @return {bool|bool}
*/
initWithByteArrays : function(
char,
char,
str
)
{
return false;
},
/**
* @method setUniformLocationWith1f
* @param {int} arg0
* @param {float} arg1
*/
setUniformLocationWith1f : function (
int,
float
)
{
},
/**
* @method initWithFilenames
* @param {String|String} str
* @param {String|String} str
* @param {String} str
* @return {bool|bool}
*/
initWithFilenames : function(
str,
str,
str
)
{
return false;
},
/**
* @method setUniformLocationWith3f
* @param {int} arg0
* @param {float} arg1
* @param {float} arg2
* @param {float} arg3
*/
setUniformLocationWith3f : function (
int,
float,
float,
float
)
{
},
/**
* @method setUniformsForBuiltins
* @param {mat4_object} mat4
*/
setUniformsForBuiltins : function(
mat4
)
{
},
/**
* @method setUniformLocationWith3i
* @param {int} arg0
* @param {int} arg1
* @param {int} arg2
* @param {int} arg3
*/
setUniformLocationWith3i : function (
int,
int,
int,
int
)
{
},
/**
* @method setUniformLocationWith4f
* @param {int} arg0
* @param {float} arg1
* @param {float} arg2
* @param {float} arg3
* @param {float} arg4
*/
setUniformLocationWith4f : function (
int,
float,
float,
float,
float
)
{
},
/**
* @method updateUniforms
*/
updateUniforms : function (
)
{
},
/**
* @method getUniformLocation
* @param {String} arg0
* @return {int}
*/
getUniformLocation : function (
str
)
{
return 0;
},
/**
* @method link
* @return {bool}
*/
link : function (
)
{
return false;
},
/**
* @method reset
*/
reset : function (
)
{
},
/**
* @method getAttribLocation
* @param {String} arg0
* @return {int}
*/
getAttribLocation : function (
str
)
{
return 0;
},
/**
* @method getVertexAttrib
* @param {String} arg0
* @return {cc.VertexAttrib}
*/
getVertexAttrib : function (
str
)
{
return cc.VertexAttrib;
},
/**
* @method setUniformLocationWith2f
* @param {int} arg0
* @param {float} arg1
* @param {float} arg2
*/
setUniformLocationWith2f : function (
int,
float,
float
)
{
},
/**
* @method setUniformLocationWith4i
* @param {int} arg0
* @param {int} arg1
* @param {int} arg2
* @param {int} arg3
* @param {int} arg4
*/
setUniformLocationWith4i : function (
int,
int,
int,
int,
int
)
{
},
/**
* @method setUniformLocationWith1i
* @param {int} arg0
* @param {int} arg1
*/
setUniformLocationWith1i : function (
int,
int
)
{
},
/**
* @method setUniformLocationWith2i
* @param {int} arg0
* @param {int} arg1
* @param {int} arg2
*/
setUniformLocationWith2i : function (
int,
int,
int
)
{
},
/**
* @method createWithByteArrays
* @param {char|char} char
* @param {char|char} char
* @param {String} str
* @return {cc.GLProgram|cc.GLProgram}
*/
createWithByteArrays : function(
char,
char,
str
)
{
return cc.GLProgram;
},
/**
* @method createWithFilenames
* @param {String|String} str
* @param {String|String} str
* @param {String} str
* @return {cc.GLProgram|cc.GLProgram}
*/
createWithFilenames : function(
str,
str,
str
)
{
return cc.GLProgram;
},
/**
* @method GLProgram
* @constructor
*/
GLProgram : function (
)
{
},
};
/**
* @class GLProgramCache
*/
cc.ShaderCache = {
/**
* @method loadDefaultGLPrograms
*/
loadDefaultGLPrograms : function (
)
{
},
/**
* @method reloadDefaultGLProgramsRelativeToLights
*/
reloadDefaultGLProgramsRelativeToLights : function (
)
{
},
/**
* @method addGLProgram
* @param {cc.GLProgram} arg0
* @param {String} arg1
*/
addGLProgram : function (
glprogram,
str
)
{
},
/**
* @method reloadDefaultGLPrograms
*/
reloadDefaultGLPrograms : function (
)
{
},
/**
* @method getGLProgram
* @param {String} arg0
* @return {cc.GLProgram}
*/
getGLProgram : function (
str
)
{
return cc.GLProgram;
},
/**
* @method destroyInstance
*/
destroyInstance : function (
)
{
},
/**
* @method getInstance
* @return {cc.GLProgramCache}
*/
getInstance : function (
)
{
return cc.GLProgramCache;
},
/**
* @method GLProgramCache
* @constructor
*/
GLProgramCache : function (
)
{
},
};
/**
* @class RenderState
*/
cc.RenderState = {
/**
* @method setTexture
* @param {cc.Texture2D} arg0
*/
setTexture : function (
texture2d
)
{
},
/**
* @method getTopmost
* @param {cc.RenderState} arg0
* @return {cc.RenderState}
*/
getTopmost : function (
renderstate
)
{
return cc.RenderState;
},
/**
* @method getTexture
* @return {cc.Texture2D}
*/
getTexture : function (
)
{
return cc.Texture2D;
},
/**
* @method bind
* @param {cc.Pass} arg0
*/
bind : function (
pass
)
{
},
/**
* @method getName
* @return {String}
*/
getName : function (
)
{
return ;
},
/**
* @method getStateBlock
* @return {cc.RenderState::StateBlock}
*/
getStateBlock : function (
)
{
return cc.RenderState::StateBlock;
},
/**
* @method setParent
* @param {cc.RenderState} arg0
*/
setParent : function (
renderstate
)
{
},
/**
* @method initialize
*/
initialize : function (
)
{
},
/**
* @method finalize
*/
finalize : function (
)
{
},
};
/**
* @class Pass
*/
cc.Pass = {
/**
* @method unbind
*/
unbind : function (
)
{
},
/**
* @method bind
* @param {mat4_object|mat4_object} mat4
* @param {bool} bool
*/
bind : function(
mat4,
bool
)
{
},
/**
* @method clone
* @return {cc.Pass}
*/
clone : function (
)
{
return cc.Pass;
},
/**
* @method getGLProgramState
* @return {cc.GLProgramState}
*/
getGLProgramState : function (
)
{
return cc.GLProgramState;
},
/**
* @method getVertexAttributeBinding
* @return {cc.VertexAttribBinding}
*/
getVertexAttributeBinding : function (
)
{
return cc.VertexAttribBinding;
},
/**
* @method getHash
* @return {unsigned int}
*/
getHash : function (
)
{
return 0;
},
/**
* @method setVertexAttribBinding
* @param {cc.VertexAttribBinding} arg0
*/
setVertexAttribBinding : function (
vertexattribbinding
)
{
},
/**
* @method create
* @param {cc.Technique} arg0
* @return {cc.Pass}
*/
create : function (
technique
)
{
return cc.Pass;
},
/**
* @method createWithGLProgramState
* @param {cc.Technique} arg0
* @param {cc.GLProgramState} arg1
* @return {cc.Pass}
*/
createWithGLProgramState : function (
technique,
glprogramstate
)
{
return cc.Pass;
},
};
/**
* @class Technique
*/
cc.Technique = {
/**
* @method getPassCount
* @return {long}
*/
getPassCount : function (
)
{
return 0;
},
/**
* @method clone
* @return {cc.Technique}
*/
clone : function (
)
{
return cc.Technique;
},
/**
* @method addPass
* @param {cc.Pass} arg0
*/
addPass : function (
pass
)
{
},
/**
* @method getPasses
* @return {Array}
*/
getPasses : function (
)
{
return new Array();
},
/**
* @method getName
* @return {String}
*/
getName : function (
)
{
return ;
},
/**
* @method getPassByIndex
* @param {long} arg0
* @return {cc.Pass}
*/
getPassByIndex : function (
long
)
{
return cc.Pass;
},
/**
* @method create
* @param {cc.Material} arg0
* @return {cc.Technique}
*/
create : function (
material
)
{
return cc.Technique;
},
/**
* @method createWithGLProgramState
* @param {cc.Material} arg0
* @param {cc.GLProgramState} arg1
* @return {cc.Technique}
*/
createWithGLProgramState : function (
material,
glprogramstate
)
{
return cc.Technique;
},
};
/**
* @class Material
*/
cc.Material = {
/**
* @method clone
* @return {cc.Material}
*/
clone : function (
)
{
return cc.Material;
},
/**
* @method getTechniqueCount
* @return {long}
*/
getTechniqueCount : function (
)
{
return 0;
},
/**
* @method setName
* @param {String} arg0
*/
setName : function (
str
)
{
},
/**
* @method getTechniqueByIndex
* @param {long} arg0
* @return {cc.Technique}
*/
getTechniqueByIndex : function (
long
)
{
return cc.Technique;
},
/**
* @method getName
* @return {String}
*/
getName : function (
)
{
return ;
},
/**
* @method getTechniques
* @return {Array}
*/
getTechniques : function (
)
{
return new Array();
},
/**
* @method setTechnique
* @param {String} arg0
*/
setTechnique : function (
str
)
{
},
/**
* @method getTechniqueByName
* @param {String} arg0
* @return {cc.Technique}
*/
getTechniqueByName : function (
str
)
{
return cc.Technique;
},
/**
* @method addTechnique
* @param {cc.Technique} arg0
*/
addTechnique : function (
technique
)
{
},
/**
* @method getTechnique
* @return {cc.Technique}
*/
getTechnique : function (
)
{
return cc.Technique;
},
/**
* @method createWithFilename
* @param {String} arg0
* @return {cc.Material}
*/
createWithFilename : function (
str
)
{
return cc.Material;
},
/**
* @method createWithGLStateProgram
* @param {cc.GLProgramState} arg0
* @return {cc.Material}
*/
createWithGLStateProgram : function (
glprogramstate
)
{
return cc.Material;
},
/**
* @method createWithProperties
* @param {cc.Properties} arg0
* @return {cc.Material}
*/
createWithProperties : function (
properties
)
{
return cc.Material;
},
};
/**
* @class TextureCache
*/
cc.TextureCache = {
/**
* @method reloadTexture
* @param {String} arg0
* @return {bool}
*/
reloadTexture : function (
str
)
{
return false;
},
/**
* @method unbindAllImageAsync
*/
unbindAllImageAsync : function (
)
{
},
/**
* @method removeTextureForKey
* @param {String} arg0
*/
removeTextureForKey : function (
str
)
{
},
/**
* @method removeAllTextures
*/
removeAllTextures : function (
)
{
},
/**
* @method addImageAsync
* @param {String} arg0
* @param {function} arg1
*/
addImageAsync : function (
str,
func
)
{
},
/**
* @method getDescription
* @return {String}
*/
getDescription : function (
)
{
return ;
},
/**
* @method getCachedTextureInfo
* @return {String}
*/
getCachedTextureInfo : function (
)
{
return ;
},
/**
* @method addImage
* @param {cc.Image|String} image
* @param {String} str
* @return {cc.Texture2D|cc.Texture2D}
*/
addImage : function(
image,
str
)
{
return cc.Texture2D;
},
/**
* @method unbindImageAsync
* @param {String} arg0
*/
unbindImageAsync : function (
str
)
{
},
/**
* @method getTextureForKey
* @param {String} arg0
* @return {cc.Texture2D}
*/
getTextureForKey : function (
str
)
{
return cc.Texture2D;
},
/**
* @method getTextureFilePath
* @param {cc.Texture2D} arg0
* @return {String}
*/
getTextureFilePath : function (
texture2d
)
{
return ;
},
/**
* @method renameTextureWithKey
* @param {String} arg0
* @param {String} arg1
*/
renameTextureWithKey : function (
str,
str
)
{
},
/**
* @method removeUnusedTextures
*/
removeUnusedTextures : function (
)
{
},
/**
* @method removeTexture
* @param {cc.Texture2D} arg0
*/
removeTexture : function (
texture2d
)
{
},
/**
* @method waitForQuit
*/
waitForQuit : function (
)
{
},
/**
* @method TextureCache
* @constructor
*/
TextureCache : function (
)
{
},
};
/**
* @class Device
*/
cc.Device = {
/**
* @method setAccelerometerEnabled
* @param {bool} arg0
*/
setAccelerometerEnabled : function (
bool
)
{
},
/**
* @method setAccelerometerInterval
* @param {float} arg0
*/
setAccelerometerInterval : function (
float
)
{
},
/**
* @method setKeepScreenOn
* @param {bool} arg0
*/
setKeepScreenOn : function (
bool
)
{
},
/**
* @method vibrate
* @param {float} arg0
*/
vibrate : function (
float
)
{
},
/**
* @method getDPI
* @return {int}
*/
getDPI : function (
)
{
return 0;
},
};
/**
* @class SAXParser
*/
cc.PlistParser = {
/**
* @method init
* @param {char} arg0
* @return {bool}
*/
init : function (
char
)
{
return false;
},
};
/**
* @class Application
*/
cc.Application = {
/**
* @method getTargetPlatform
* @return {cc.ApplicationProtocol::Platform}
*/
getTargetPlatform : function (
)
{
return 0;
},
/**
* @method getCurrentLanguage
* @return {cc.LanguageType}
*/
getCurrentLanguage : function (
)
{
return 0;
},
/**
* @method openURL
* @param {String} arg0
* @return {bool}
*/
openURL : function (
str
)
{
return false;
},
/**
* @method getVersion
* @return {String}
*/
getVersion : function (
)
{
return ;
},
/**
* @method getInstance
* @return {cc.Application}
*/
getInstance : function (
)
{
return cc.Application;
},
};
/**
* @class AnimationCache
*/
cc.AnimationCache = {
/**
* @method getAnimation
* @param {String} arg0
* @return {cc.Animation}
*/
getAnimation : function (
str
)
{
return cc.Animation;
},
/**
* @method addAnimation
* @param {cc.Animation} arg0
* @param {String} arg1
*/
addAnimation : function (
animation,
str
)
{
},
/**
* @method init
* @return {bool}
*/
init : function (
)
{
return false;
},
/**
* @method addAnimationsWithDictionary
* @param {map_object} arg0
* @param {String} arg1
*/
addAnimationsWithDictionary : function (
map,
str
)
{
},
/**
* @method removeAnimation
* @param {String} arg0
*/
removeAnimation : function (
str
)
{
},
/**
* @method addAnimationsWithFile
* @param {String} arg0
*/
addAnimationsWithFile : function (
str
)
{
},
/**
* @method destroyInstance
*/
destroyInstance : function (
)
{
},
/**
* @method getInstance
* @return {cc.AnimationCache}
*/
getInstance : function (
)
{
return cc.AnimationCache;
},
/**
* @method AnimationCache
* @constructor
*/
AnimationCache : function (
)
{
},
};
/**
* @class SpriteBatchNode
*/
cc.SpriteBatchNode = {
/**
* @method appendChild
* @param {cc.Sprite} arg0
*/
appendChild : function (
sprite
)
{
},
/**
* @method addSpriteWithoutQuad
* @param {cc.Sprite} arg0
* @param {int} arg1
* @param {int} arg2
* @return {cc.SpriteBatchNode}
*/
addSpriteWithoutQuad : function (
sprite,
int,
int
)
{
return cc.SpriteBatchNode;
},
/**
* @method reorderBatch
* @param {bool} arg0
*/
reorderBatch : function (
bool
)
{
},
/**
* @method initWithTexture
* @param {cc.Texture2D} arg0
* @param {long} arg1
* @return {bool}
*/
initWithTexture : function (
texture2d,
long
)
{
return false;
},
/**
* @method getBlendFunc
* @return {cc.BlendFunc}
*/
getBlendFunc : function (
)
{
return cc.BlendFunc;
},
/**
* @method lowestAtlasIndexInChild
* @param {cc.Sprite} arg0
* @return {long}
*/
lowestAtlasIndexInChild : function (
sprite
)
{
return 0;
},
/**
* @method atlasIndexForChild
* @param {cc.Sprite} arg0
* @param {int} arg1
* @return {long}
*/
atlasIndexForChild : function (
sprite,
int
)
{
return 0;
},
/**
* @method setTextureAtlas
* @param {cc.TextureAtlas} arg0
*/
setTextureAtlas : function (
textureatlas
)
{
},
/**
* @method initWithFile
* @param {String} arg0
* @param {long} arg1
* @return {bool}
*/
initWithFile : function (
str,
long
)
{
return false;
},
/**
* @method getTexture
* @return {cc.Texture2D}
*/
getTexture : function (
)
{
return cc.Texture2D;
},
/**
* @method increaseAtlasCapacity
*/
increaseAtlasCapacity : function (
)
{
},
/**
* @method getTextureAtlas
* @return {cc.TextureAtlas}
*/
getTextureAtlas : function (
)
{
return cc.TextureAtlas;
},
/**
* @method insertQuadFromSprite
* @param {cc.Sprite} arg0
* @param {long} arg1
*/
insertQuadFromSprite : function (
sprite,
long
)
{
},
/**
* @method setTexture
* @param {cc.Texture2D} arg0
*/
setTexture : function (
texture2d
)
{
},
/**
* @method rebuildIndexInOrder
* @param {cc.Sprite} arg0
* @param {long} arg1
* @return {long}
*/
rebuildIndexInOrder : function (
sprite,
long
)
{
return 0;
},
/**
* @method highestAtlasIndexInChild
* @param {cc.Sprite} arg0
* @return {long}
*/
highestAtlasIndexInChild : function (
sprite
)
{
return 0;
},
/**
* @method removeChildAtIndex
* @param {long} arg0
* @param {bool} arg1
*/
removeChildAtIndex : function (
long,
bool
)
{
},
/**
* @method removeSpriteFromAtlas
* @param {cc.Sprite} arg0
*/
removeSpriteFromAtlas : function (
sprite
)
{
},
/**
* @method setBlendFunc
* @param {cc.BlendFunc} arg0
*/
setBlendFunc : function (
blendfunc
)
{
},
/**
* @method create
* @param {String} arg0
* @param {long} arg1
* @return {cc.SpriteBatchNode}
*/
create : function (
str,
long
)
{
return cc.SpriteBatchNode;
},
/**
* @method createWithTexture
* @param {cc.Texture2D} arg0
* @param {long} arg1
* @return {cc.SpriteBatchNode}
*/
createWithTexture : function (
texture2d,
long
)
{
return cc.SpriteBatchNode;
},
/**
* @method SpriteBatchNode
* @constructor
*/
SpriteBatchNode : function (
)
{
},
};
/**
* @class SpriteFrameCache
*/
cc.SpriteFrameCache = {
/**
* @method reloadTexture
* @param {String} arg0
* @return {bool}
*/
reloadTexture : function (
str
)
{
return false;
},
/**
* @method addSpriteFramesWithFileContent
* @param {String} arg0
* @param {cc.Texture2D} arg1
*/
addSpriteFramesWithFileContent : function (
str,
texture2d
)
{
},
/**
* @method addSpriteFrame
* @param {cc.SpriteFrame} arg0
* @param {String} arg1
*/
addSpriteFrame : function (
spriteframe,
str
)
{
},
/**
* @method addSpriteFramesWithFile
* @param {String|String|String} str
* @param {String|cc.Texture2D} str
*/
addSpriteFramesWithFile : function(
str,
texture2d
)
{
},
/**
* @method getSpriteFrameByName
* @param {String} arg0
* @return {cc.SpriteFrame}
*/
getSpriteFrameByName : function (
str
)
{
return cc.SpriteFrame;
},
/**
* @method removeSpriteFramesFromFile
* @param {String} arg0
*/
removeSpriteFramesFromFile : function (
str
)
{
},
/**
* @method init
* @return {bool}
*/
init : function (
)
{
return false;
},
/**
* @method removeSpriteFrames
*/
removeSpriteFrames : function (
)
{
},
/**
* @method removeUnusedSpriteFrames
*/
removeUnusedSpriteFrames : function (
)
{
},
/**
* @method removeSpriteFramesFromFileContent
* @param {String} arg0
*/
removeSpriteFramesFromFileContent : function (
str
)
{
},
/**
* @method removeSpriteFrameByName
* @param {String} arg0
*/
removeSpriteFrameByName : function (
str
)
{
},
/**
* @method isSpriteFramesWithFileLoaded
* @param {String} arg0
* @return {bool}
*/
isSpriteFramesWithFileLoaded : function (
str
)
{
return false;
},
/**
* @method removeSpriteFramesFromTexture
* @param {cc.Texture2D} arg0
*/
removeSpriteFramesFromTexture : function (
texture2d
)
{
},
/**
* @method destroyInstance
*/
destroyInstance : function (
)
{
},
/**
* @method getInstance
* @return {cc.SpriteFrameCache}
*/
getInstance : function (
)
{
return cc.SpriteFrameCache;
},
};
/**
* @class TextFieldTTF
*/
cc.TextFieldTTF = {
/**
* @method getCharCount
* @return {unsigned long}
*/
getCharCount : function (
)
{
return 0;
},
/**
* @method setCursorChar
* @param {char} arg0
*/
setCursorChar : function (
char
)
{
},
/**
* @method setSecureTextEntry
* @param {bool} arg0
*/
setSecureTextEntry : function (
bool
)
{
},
/**
* @method setCursorEnabled
* @param {bool} arg0
*/
setCursorEnabled : function (
bool
)
{
},
/**
* @method getColorSpaceHolder
* @return {color4b_object}
*/
getColorSpaceHolder : function (
)
{
return cc.Color4B;
},
/**
* @method initWithPlaceHolder
* @param {String|String} str
* @param {String|size_object} str
* @param {float|cc.TextHAlignment} float
* @param {String} str
* @param {float} float
* @return {bool|bool}
*/
initWithPlaceHolder : function(
str,
size,
texthalignment,
str,
float
)
{
return false;
},
/**
* @method appendString
* @param {String} arg0
*/
appendString : function (
str
)
{
},
/**
* @method getPasswordTextStyle
* @return {String}
*/
getPasswordTextStyle : function (
)
{
return ;
},
/**
* @method setPasswordTextStyle
* @param {String} arg0
*/
setPasswordTextStyle : function (
str
)
{
},
/**
* @method setColorSpaceHolder
* @param {color4b_object|color3b_object} color4b
*/
setColorSpaceHolder : function(
color3b
)
{
},
/**
* @method detachWithIME
* @return {bool}
*/
detachWithIME : function (
)
{
return false;
},
/**
* @method setPlaceHolder
* @param {String} arg0
*/
setPlaceHolder : function (
str
)
{
},
/**
* @method setCursorFromPoint
* @param {vec2_object} arg0
* @param {cc.Camera} arg1
*/
setCursorFromPoint : function (
vec2,
camera
)
{
},
/**
* @method isSecureTextEntry
* @return {bool}
*/
isSecureTextEntry : function (
)
{
return false;
},
/**
* @method getPlaceHolder
* @return {String}
*/
getPlaceHolder : function (
)
{
return ;
},
/**
* @method setCursorPosition
* @param {unsigned long} arg0
*/
setCursorPosition : function (
long
)
{
},
/**
* @method attachWithIME
* @return {bool}
*/
attachWithIME : function (
)
{
return false;
},
/**
* @method textFieldWithPlaceHolder
* @param {String|String} str
* @param {String|size_object} str
* @param {float|cc.TextHAlignment} float
* @param {String} str
* @param {float} float
* @return {cc.TextFieldTTF|cc.TextFieldTTF}
*/
textFieldWithPlaceHolder : function(
str,
size,
texthalignment,
str,
float
)
{
return cc.TextFieldTTF;
},
/**
* @method TextFieldTTF
* @constructor
*/
TextFieldTTF : function (
)
{
},
};
/**
* @class ParallaxNode
*/
cc.ParallaxNode = {
/**
* @method getParallaxArray
* @return {cc._ccArray|cc._ccArray}
*/
getParallaxArray : function(
)
{
return cc._ccArray;
},
/**
* @method addChild
* @param {cc.Node} arg0
* @param {int} arg1
* @param {vec2_object} arg2
* @param {vec2_object} arg3
*/
addChild : function (
node,
int,
vec2,
vec2
)
{
},
/**
* @method removeAllChildrenWithCleanup
* @param {bool} arg0
*/
removeAllChildrenWithCleanup : function (
bool
)
{
},
/**
* @method setParallaxArray
* @param {cc._ccArray} arg0
*/
setParallaxArray : function (
_ccarray
)
{
},
/**
* @method create
* @return {cc.ParallaxNode}
*/
create : function (
)
{
return cc.ParallaxNode;
},
/**
* @method ParallaxNode
* @constructor
*/
ParallaxNode : function (
)
{
},
};
/**
* @class TMXObjectGroup
*/
cc.TMXObjectGroup = {
/**
* @method setPositionOffset
* @param {vec2_object} arg0
*/
setPositionOffset : function (
vec2
)
{
},
/**
* @method getProperty
* @param {String} arg0
* @return {cc.Value}
*/
getProperty : function (
str
)
{
return cc.Value;
},
/**
* @method getPositionOffset
* @return {vec2_object}
*/
getPositionOffset : function (
)
{
return cc.Vec2;
},
/**
* @method getObject
* @param {String} arg0
* @return {map_object}
*/
getObject : function (
str
)
{
return map_object;
},
/**
* @method getObjects
* @return {Array|Array}
*/
getObjects : function(
)
{
return new Array();
},
/**
* @method setGroupName
* @param {String} arg0
*/
setGroupName : function (
str
)
{
},
/**
* @method getProperties
* @return {map_object|map_object}
*/
getProperties : function(
)
{
return map_object;
},
/**
* @method getGroupName
* @return {String}
*/
getGroupName : function (
)
{
return ;
},
/**
* @method setProperties
* @param {map_object} arg0
*/
setProperties : function (
map
)
{
},
/**
* @method setObjects
* @param {Array} arg0
*/
setObjects : function (
array
)
{
},
/**
* @method TMXObjectGroup
* @constructor
*/
TMXObjectGroup : function (
)
{
},
};
/**
* @class TMXLayerInfo
*/
cc.TMXLayerInfo = {
/**
* @method setProperties
* @param {map_object} arg0
*/
setProperties : function (
map
)
{
},
/**
* @method getProperties
* @return {map_object}
*/
getProperties : function (
)
{
return map_object;
},
/**
* @method TMXLayerInfo
* @constructor
*/
TMXLayerInfo : function (
)
{
},
};
/**
* @class TMXTilesetInfo
*/
cc.TMXTilesetInfo = {
/**
* @method getRectForGID
* @param {unsigned int} arg0
* @return {rect_object}
*/
getRectForGID : function (
int
)
{
return cc.Rect;
},
/**
* @method TMXTilesetInfo
* @constructor
*/
TMXTilesetInfo : function (
)
{
},
};
/**
* @class TMXMapInfo
*/
cc.TMXMapInfo = {
/**
* @method setObjectGroups
* @param {Array} arg0
*/
setObjectGroups : function (
array
)
{
},
/**
* @method setTileSize
* @param {size_object} arg0
*/
setTileSize : function (
size
)
{
},
/**
* @method initWithTMXFile
* @param {String} arg0
* @return {bool}
*/
initWithTMXFile : function (
str
)
{
return false;
},
/**
* @method getOrientation
* @return {int}
*/
getOrientation : function (
)
{
return 0;
},
/**
* @method isStoringCharacters
* @return {bool}
*/
isStoringCharacters : function (
)
{
return false;
},
/**
* @method setLayers
* @param {Array} arg0
*/
setLayers : function (
array
)
{
},
/**
* @method parseXMLFile
* @param {String} arg0
* @return {bool}
*/
parseXMLFile : function (
str
)
{
return false;
},
/**
* @method getParentElement
* @return {int}
*/
getParentElement : function (
)
{
return 0;
},
/**
* @method setTMXFileName
* @param {String} arg0
*/
setTMXFileName : function (
str
)
{
},
/**
* @method parseXMLString
* @param {String} arg0
* @return {bool}
*/
parseXMLString : function (
str
)
{
return false;
},
/**
* @method getLayers
* @return {Array|Array}
*/
getLayers : function(
)
{
return new Array();
},
/**
* @method getTilesets
* @return {Array|Array}
*/
getTilesets : function(
)
{
return new Array();
},
/**
* @method getParentGID
* @return {int}
*/
getParentGID : function (
)
{
return 0;
},
/**
* @method setParentElement
* @param {int} arg0
*/
setParentElement : function (
int
)
{
},
/**
* @method initWithXML
* @param {String} arg0
* @param {String} arg1
* @return {bool}
*/
initWithXML : function (
str,
str
)
{
return false;
},
/**
* @method setParentGID
* @param {int} arg0
*/
setParentGID : function (
int
)
{
},
/**
* @method getLayerAttribs
* @return {int}
*/
getLayerAttribs : function (
)
{
return 0;
},
/**
* @method getTileSize
* @return {size_object}
*/
getTileSize : function (
)
{
return cc.Size;
},
/**
* @method getTileProperties
* @return {map_object}
*/
getTileProperties : function (
)
{
return map_object;
},
/**
* @method getExternalTilesetFileName
* @return {String}
*/
getExternalTilesetFileName : function (
)
{
return ;
},
/**
* @method getObjectGroups
* @return {Array|Array}
*/
getObjectGroups : function(
)
{
return new Array();
},
/**
* @method getTMXFileName
* @return {String}
*/
getTMXFileName : function (
)
{
return ;
},
/**
* @method setCurrentString
* @param {String} arg0
*/
setCurrentString : function (
str
)
{
},
/**
* @method setProperties
* @param {map_object} arg0
*/
setProperties : function (
map
)
{
},
/**
* @method setOrientation
* @param {int} arg0
*/
setOrientation : function (
int
)
{
},
/**
* @method setTileProperties
* @param {map_object} arg0
*/
setTileProperties : function (
map
)
{
},
/**
* @method setMapSize
* @param {size_object} arg0
*/
setMapSize : function (
size
)
{
},
/**
* @method setStoringCharacters
* @param {bool} arg0
*/
setStoringCharacters : function (
bool
)
{
},
/**
* @method getMapSize
* @return {size_object}
*/
getMapSize : function (
)
{
return cc.Size;
},
/**
* @method setTilesets
* @param {Array} arg0
*/
setTilesets : function (
array
)
{
},
/**
* @method getProperties
* @return {map_object|map_object}
*/
getProperties : function(
)
{
return map_object;
},
/**
* @method getCurrentString
* @return {String}
*/
getCurrentString : function (
)
{
return ;
},
/**
* @method setLayerAttribs
* @param {int} arg0
*/
setLayerAttribs : function (
int
)
{
},
/**
* @method create
* @param {String} arg0
* @return {cc.TMXMapInfo}
*/
create : function (
str
)
{
return cc.TMXMapInfo;
},
/**
* @method createWithXML
* @param {String} arg0
* @param {String} arg1
* @return {cc.TMXMapInfo}
*/
createWithXML : function (
str,
str
)
{
return cc.TMXMapInfo;
},
/**
* @method TMXMapInfo
* @constructor
*/
TMXMapInfo : function (
)
{
},
};
/**
* @class TMXLayer
*/
cc.TMXLayer = {
/**
* @method getTileGIDAt
* @param {vec2_object} arg0
* @param {cc.TMXTileFlags_} arg1
* @return {unsigned int}
*/
getTileGIDAt : function (
vec2,
tmxtileflags_
)
{
return 0;
},
/**
* @method getPositionAt
* @param {vec2_object} arg0
* @return {vec2_object}
*/
getPositionAt : function (
vec2
)
{
return cc.Vec2;
},
/**
* @method setLayerOrientation
* @param {int} arg0
*/
setLayerOrientation : function (
int
)
{
},
/**
* @method releaseMap
*/
releaseMap : function (
)
{
},
/**
* @method setTiles
* @param {unsigned int} arg0
*/
setTiles : function (
int
)
{
},
/**
* @method getLayerSize
* @return {size_object}
*/
getLayerSize : function (
)
{
return cc.Size;
},
/**
* @method setMapTileSize
* @param {size_object} arg0
*/
setMapTileSize : function (
size
)
{
},
/**
* @method getLayerOrientation
* @return {int}
*/
getLayerOrientation : function (
)
{
return 0;
},
/**
* @method setProperties
* @param {map_object} arg0
*/
setProperties : function (
map
)
{
},
/**
* @method setLayerName
* @param {String} arg0
*/
setLayerName : function (
str
)
{
},
/**
* @method removeTileAt
* @param {vec2_object} arg0
*/
removeTileAt : function (
vec2
)
{
},
/**
* @method initWithTilesetInfo
* @param {cc.TMXTilesetInfo} arg0
* @param {cc.TMXLayerInfo} arg1
* @param {cc.TMXMapInfo} arg2
* @return {bool}
*/
initWithTilesetInfo : function (
tmxtilesetinfo,
tmxlayerinfo,
map
)
{
return false;
},
/**
* @method setupTiles
*/
setupTiles : function (
)
{
},
/**
* @method setTileGID
* @param {unsigned int|unsigned int} int
* @param {vec2_object|vec2_object} vec2
* @param {cc.TMXTileFlags_} tmxtileflags_
*/
setTileGID : function(
int,
vec2,
tmxtileflags_
)
{
},
/**
* @method getMapTileSize
* @return {size_object}
*/
getMapTileSize : function (
)
{
return cc.Size;
},
/**
* @method getProperty
* @param {String} arg0
* @return {cc.Value}
*/
getProperty : function (
str
)
{
return cc.Value;
},
/**
* @method setLayerSize
* @param {size_object} arg0
*/
setLayerSize : function (
size
)
{
},
/**
* @method getLayerName
* @return {String}
*/
getLayerName : function (
)
{
return ;
},
/**
* @method setTileSet
* @param {cc.TMXTilesetInfo} arg0
*/
setTileSet : function (
tmxtilesetinfo
)
{
},
/**
* @method getTileSet
* @return {cc.TMXTilesetInfo}
*/
getTileSet : function (
)
{
return cc.TMXTilesetInfo;
},
/**
* @method getProperties
* @return {map_object|map_object}
*/
getProperties : function(
)
{
return map_object;
},
/**
* @method getTileAt
* @param {vec2_object} arg0
* @return {cc.Sprite}
*/
getTileAt : function (
vec2
)
{
return cc.Sprite;
},
/**
* @method create
* @param {cc.TMXTilesetInfo} arg0
* @param {cc.TMXLayerInfo} arg1
* @param {cc.TMXMapInfo} arg2
* @return {cc.TMXLayer}
*/
create : function (
tmxtilesetinfo,
tmxlayerinfo,
map
)
{
return cc.TMXLayer;
},
/**
* @method TMXLayer
* @constructor
*/
TMXLayer : function (
)
{
},
};
/**
* @class TMXTiledMap
*/
cc.TMXTiledMap = {
/**
* @method setObjectGroups
* @param {Array} arg0
*/
setObjectGroups : function (
array
)
{
},
/**
* @method getProperty
* @param {String} arg0
* @return {cc.Value}
*/
getProperty : function (
str
)
{
return cc.Value;
},
/**
* @method getLayerNum
* @return {int}
*/
getLayerNum : function (
)
{
return 0;
},
/**
* @method setMapSize
* @param {size_object} arg0
*/
setMapSize : function (
size
)
{
},
/**
* @method getObjectGroup
* @param {String} arg0
* @return {cc.TMXObjectGroup}
*/
getObjectGroup : function (
str
)
{
return cc.TMXObjectGroup;
},
/**
* @method getObjectGroups
* @return {Array|Array}
*/
getObjectGroups : function(
)
{
return new Array();
},
/**
* @method getResourceFile
* @return {String}
*/
getResourceFile : function (
)
{
return ;
},
/**
* @method initWithTMXFile
* @param {String} arg0
* @return {bool}
*/
initWithTMXFile : function (
str
)
{
return false;
},
/**
* @method getTileSize
* @return {size_object}
*/
getTileSize : function (
)
{
return cc.Size;
},
/**
* @method getMapSize
* @return {size_object}
*/
getMapSize : function (
)
{
return cc.Size;
},
/**
* @method initWithXML
* @param {String} arg0
* @param {String} arg1
* @return {bool}
*/
initWithXML : function (
str,
str
)
{
return false;
},
/**
* @method getProperties
* @return {map_object}
*/
getProperties : function (
)
{
return map_object;
},
/**
* @method getPropertiesForGID
* @param {int|int} int
* @param {cc.Value} value
* @return {bool|cc.Value}
*/
getPropertiesForGID : function(
int,
value
)
{
return false;
},
/**
* @method setTileSize
* @param {size_object} arg0
*/
setTileSize : function (
size
)
{
},
/**
* @method setProperties
* @param {map_object} arg0
*/
setProperties : function (
map
)
{
},
/**
* @method getLayer
* @param {String} arg0
* @return {cc.TMXLayer}
*/
getLayer : function (
str
)
{
return cc.TMXLayer;
},
/**
* @method getMapOrientation
* @return {int}
*/
getMapOrientation : function (
)
{
return 0;
},
/**
* @method setMapOrientation
* @param {int} arg0
*/
setMapOrientation : function (
int
)
{
},
/**
* @method create
* @param {String} arg0
* @return {cc.TMXTiledMap}
*/
create : function (
str
)
{
return cc.TMXTiledMap;
},
/**
* @method createWithXML
* @param {String} arg0
* @param {String} arg1
* @return {cc.TMXTiledMap}
*/
createWithXML : function (
str,
str
)
{
return cc.TMXTiledMap;
},
/**
* @method TMXTiledMap
* @constructor
*/
TMXTiledMap : function (
)
{
},
};
/**
* @class TileMapAtlas
*/
cc.TileMapAtlas = {
/**
* @method initWithTileFile
* @param {String} arg0
* @param {String} arg1
* @param {int} arg2
* @param {int} arg3
* @return {bool}
*/
initWithTileFile : function (
str,
str,
int,
int
)
{
return false;
},
/**
* @method releaseMap
*/
releaseMap : function (
)
{
},
/**
* @method getTGAInfo
* @return {cc.sImageTGA}
*/
getTGAInfo : function (
)
{
return cc.sImageTGA;
},
/**
* @method getTileAt
* @param {vec2_object} arg0
* @return {color3b_object}
*/
getTileAt : function (
vec2
)
{
return cc.Color3B;
},
/**
* @method setTile
* @param {color3b_object} arg0
* @param {vec2_object} arg1
*/
setTile : function (
color3b,
vec2
)
{
},
/**
* @method setTGAInfo
* @param {cc.sImageTGA} arg0
*/
setTGAInfo : function (
simagetga
)
{
},
/**
* @method create
* @param {String} arg0
* @param {String} arg1
* @param {int} arg2
* @param {int} arg3
* @return {cc.TileMapAtlas}
*/
create : function (
str,
str,
int,
int
)
{
return cc.TileMapAtlas;
},
/**
* @method TileMapAtlas
* @constructor
*/
TileMapAtlas : function (
)
{
},
};
/**
* @class SimpleAudioEngine
*/
cc.AudioEngine = {
/**
* @method preloadBackgroundMusic
* @param {char} arg0
*/
preloadBackgroundMusic : function (
char
)
{
},
/**
* @method stopBackgroundMusic
*/
stopBackgroundMusic : function (
)
{
},
/**
* @method stopAllEffects
*/
stopAllEffects : function (
)
{
},
/**
* @method getBackgroundMusicVolume
* @return {float}
*/
getBackgroundMusicVolume : function (
)
{
return 0;
},
/**
* @method resumeBackgroundMusic
*/
resumeBackgroundMusic : function (
)
{
},
/**
* @method setBackgroundMusicVolume
* @param {float} arg0
*/
setBackgroundMusicVolume : function (
float
)
{
},
/**
* @method preloadEffect
* @param {char} arg0
*/
preloadEffect : function (
char
)
{
},
/**
* @method isBackgroundMusicPlaying
* @return {bool}
*/
isBackgroundMusicPlaying : function (
)
{
return false;
},
/**
* @method getEffectsVolume
* @return {float}
*/
getEffectsVolume : function (
)
{
return 0;
},
/**
* @method willPlayBackgroundMusic
* @return {bool}
*/
willPlayBackgroundMusic : function (
)
{
return false;
},
/**
* @method pauseEffect
* @param {unsigned int} arg0
*/
pauseEffect : function (
int
)
{
},
/**
* @method playEffect
* @param {char} arg0
* @param {bool} arg1
* @param {float} arg2
* @param {float} arg3
* @param {float} arg4
* @return {unsigned int}
*/
playEffect : function (
char,
bool,
float,
float,
float
)
{
return 0;
},
/**
* @method rewindBackgroundMusic
*/
rewindBackgroundMusic : function (
)
{
},
/**
* @method playBackgroundMusic
* @param {char} arg0
* @param {bool} arg1
*/
playBackgroundMusic : function (
char,
bool
)
{
},
/**
* @method resumeAllEffects
*/
resumeAllEffects : function (
)
{
},
/**
* @method setEffectsVolume
* @param {float} arg0
*/
setEffectsVolume : function (
float
)
{
},
/**
* @method stopEffect
* @param {unsigned int} arg0
*/
stopEffect : function (
int
)
{
},
/**
* @method pauseBackgroundMusic
*/
pauseBackgroundMusic : function (
)
{
},
/**
* @method pauseAllEffects
*/
pauseAllEffects : function (
)
{
},
/**
* @method unloadEffect
* @param {char} arg0
*/
unloadEffect : function (
char
)
{
},
/**
* @method resumeEffect
* @param {unsigned int} arg0
*/
resumeEffect : function (
int
)
{
},
/**
* @method end
*/
end : function (
)
{
},
/**
* @method getInstance
* @return {cc.SimpleAudioEngine}
*/
getInstance : function (
)
{
return cc.SimpleAudioEngine;
},
};
/**
* @class ComponentJS
*/
cc.ComponentJS = {
};