axmol/cocos/scripting/js-bindings/manual/js_bindings_opengl.h

40 lines
1.6 KiB
C++

/*
* Copyright (c) 2013-2014 Chukong Technologies Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "scripting/js-bindings/manual/ScriptingCore.h"
#include "scripting/js-bindings/manual/cocos2d_specifics.hpp"
NS_CC_BEGIN
class GLNode : public cocos2d::Node
{
public:
void draw(Renderer *renderer, const Mat4& transform, uint32_t flags) override;
protected:
void onDraw(Mat4 &transform, uint32_t flags);
cocos2d::CustomCommand _customCommand;
};
NS_CC_END
void js_register_cocos2dx_GLNode(JSContext *cx, JS::HandleObject global);